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Diogines
Dec 22, 2007

Beaky the Tortoise says, click here to join our choose Your Own Adventure Game!

Paradise Lost: Clash of the Heavens!

buildmyrigdotcom posted:

Probably about half the time I invested into Battlefield 2 was variations of suicide bombing with C4 strapped to a vehicle. I could usually manage to jump out of the vehicle and save myself before setting it off. Driving explosive laden jeeps into tanks was probably my favorite.

I did this a lot, but not really for griefing. As a spec op, straping your C4 onto the front of a keep or buggy and ramming a tank, jump the last second and click, was a great way to take them out.

In the MMO Asherons Call there was an area called Fort Teth. At the time, it was one of the most populated areas in the game, always very crowded. Peopel were coming and leaving constantly, you might find 300 people there at peak time. There were in fact 300 people there at peak time. It was on the other side of the game world from most of the populated cities and in the middle of a (huge) hostile region, which took up roughly a third of the game world. Asherons Call did not have zones, it was one massive, seamless world.

Also in this game was the dread Killer Bunny. This bunny was not seriously meant to be killed, really it was a monty python joke. It had never been killed up to this point. The bunny was a an hour and 10 minute run from Fort Teth from it's cave. The rabbit could outrun well, anyone, though with a fast player, it might take some time to catch up. It always automatically targeted the closest player. Myself and a large group of compatriots got in fighting range and then, ran. It kept killing us but we had enough people in on this to keep it chasing after us the whole way.

Finally it got to Fort Teth... and the slaughter began. In AC if you died, your corpse dropped your a few of your best items, though no one but you could get the items for hours. Fort Teth being a hub of the game, people would bring their mules there, low level characters filled with loot to trade and no combat ability. The rabbit arrived and... the slaughter began. It went on for close to 5 hours. The game had poor path finding AI, once the rabbit was in the fort it coudl not get out, but it COULD attack anyone in range. The ground was so covered in corpses you could not see it in large patches. At first people were calling in allegiance(guild) mates to make an event out of it, to try to kill the dreaded rabbit. Then it turned to desperation. People died and starting losing seriously great loot but they could not go to recover them because the rabbit would one shot everyone who showed up. The rabbit went unkilled, but people kept coming in for hours and hours, just logging in, having no idea what awaited them and instantly dying. Most would come back after dying to see what happened and... die again.

It was a thing of beauty.

Diogines fucked around with this message at 05:58 on Jun 27, 2008

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Diogines
Dec 22, 2007

Beaky the Tortoise says, click here to join our choose Your Own Adventure Game!

Paradise Lost: Clash of the Heavens!

John Edwards getting pwned in second life:

http://www.youtube.com/watch?v=48iIihmKSo4&eurl=http://encyclopediadramatica.com/index.php/Patriotic_Nigras

Diogines
Dec 22, 2007

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It happened at Teth a year and a half before AB was even in the game. By the time AB was added, Teth stopped being a real player hotspot.

To answer the earlier question, how did it end?

When the rabit had no target it would automatically run to the direction of it's spawn, which was blocked by a wall.

Eventually some people managed to lead it out the main gate and after they died, it ran back to it's spawn.

Diogines
Dec 22, 2007

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The first year and a quarter or so of Asherons Call after the game came out, there was no trade mechanism. Trades occurred by droping stuff on the ground, for the other person or anyone to get.

Everyone else was playing a game called Asherons Call. I was playing "steal things and make people cry". Every day when I got home from school I would log in, go to Arwic or Gual. I would buy some fancy looking but worthless equipment from a vendor, and throw it on a new character to look like a mule. I had robbing people down to an artform. I did not really care about what I got, so much as simply ripping people off. I received a great, great amount of enjoyment from it. The most common scam would be to argue over the price for an hour and work out the most absurd minutia, haggle past the point of absurdity, then demand half up front because *I* did not trust them, most people would be so tired from haggling they would just hand over half the deal.



Of course taking peoples items was not enough. Then you claim this character did not have the item and you had it on another mule and you would be RIGHT back in a second!

The method for finding thieves at the time was generally this: Whoever publicly screamed in a crowded town first, "X IS A THIEF!", wins. So after wasting an hour or more of someones time and then robbing them, I would run back to town to cover my rear end. I would scream "X IS A THIEF! X STOLE Y FROM ME! DON'T TRUST X! HE IS A THIEF!" then I would rapidly switch between throw away characters and yell out things like "Z IS RIGHT! X IS A THIEF! HE ROBBED ME LAST WEEK DO NOT TRUST HIM HE IS A SCAMMER!", do this with 3 or 4 characters. I was flabbergasted how often this worked, which seemed to be most of the time.

The best part was hanging around town later on an another character, say 10 or 15 minutes later when the person finally caught on they were robbed. Then they would run to town and scream that my character was a thief.... and then hearing total stranger yell back "Don't trust X! I heard he is a thief, he robbed my friend!" etc.

A lowercase M looked a lot like an r and an n next to each other. The shenanigans with this were unending. Another good scam would be to make a fake name and impersonate people with a lower case m in their name and join their allegiance(guild), then rob other people claiming to be them.

Even more fun would be to impersonate guild leaders with a lower case m in their name. In a crowded town no one could tell who was talking by finding them, they simply heard the chat. So, if you had a fake lower case m, you could accuse people of being thieves etc. Eventually a group of "honest brokers" called the FTF, free trade federation opened on my server. I had one respected character and I was invited to join. The FTF acted as middle men for trades and were seen as the only legitimate trade brokers for the server. Once I joined..... it became so much easier. I would rob people constantly and then scream how THEY were thieves, with my neat little membership in the FTF, their reputations were destroyed in an instant, people were thrown out of their guilds for being scammers. I kept on at this for months and months and months, I was proboably one of the wealthiest players on the server, but I just kept stock piling the loot, I never leveled much, I would just log in most days to rob people. A lot of the UO crowd missed out on AC, the first year and a half were incredibly fun.

My thief throw away characters got a notorious reputation as scammers and I would get contacted by people who wanted to learn to steal and scam other players. I would demand absurd, exorbitant fees and the majority of these idiots were willing to pay. They would pay me and I was then to give them an in game book with instructions on how to rob people on it. They received a book, but the only thing written in it was "Just how stupid are you?"

I got so many threats of real life violence against me. I was well, an rear end in a top hat. Not only did I rob many people, I then ruined their reputations for no particularly good reason except that it was really, really funny.

All of that occured on one of the no pvp servers.

On darktide, the asherons call PVP server I robbed blood and other people.... oh boy that was fun. There were a handful of mechanical glitches in the game which very few players new about, they did not do anything useful but it made you look like you knew some great secret. A scam I pulled near a hundred times was to show someone "the dupe bug". There was a trick to make it seem like you could dupe a stackable item, like arrows, when in reality nothing happened. I would tell them I was new to the server and needed some stuff worth duping and if they would help provide the original items, either I would dupe for them, or teach them how. Far less people on the PVP server threatened to track me down and murder me, which is the opposite of what you would of expected.

Some poor bastard bought 4 special gems you needed to make the best armor in the game on ebay for nearly $600. I strung this guy along for a week before I finally robbed him and he gave me everything for some bizarre and incredible loot I promised him. That was the only time I really felt bad about robbing someone, he was able to prove he really was stupid enough to pay all that money for something in a video game, it was so pathetic that I gave him back 3 of the 4 gems and did not try to ruin his reputation.

Diogines fucked around with this message at 07:17 on Jun 28, 2008

Diogines
Dec 22, 2007

Beaky the Tortoise says, click here to join our choose Your Own Adventure Game!

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Calenth posted:

Best griefing I was ever part of was when Disney's Toontown did its first open beta.

The game was designed to be completely grief-proof, because it was targeted at little kids. Everyone's character was a disney animal, like a duck or a goofy-esque dog or a mouse or whatever. Unless you entered another player's passkey, you couldn't even understand what they were saying -- they'd just speak in speech bubbles full of animal noises ("quack quack wuack" etc.) Character names are picked from a menu. There's no way to trade items with other players. So on, so forth. Designed from the ground up so that you cannot grief other players.

The basic engine of the game was reclaiming parts of Toontown from a "cog invasion" -- robots, basically. The cogs took over houses, you freed the houses, etc. Some houses were tougher than others and so forth

So what we did was powergame the city zones so that all the entry-level zones so thoroughly that there were no cogs at all and people couldn't advance & the game ground to a halt. We got really good at ninja-grabbing the houses as soon as they spawned before other players could start them, etc.

After a while people got really irritated with us but there was nothing they could do except follow us around making "woof woof" "quack quack" "meep meep' noises.

Not the wildest or most extreme griefing ever -- no Eve shenanigans, and every MMO has had similar incidents -- but amusing to me because the game had so obviously been designed from the ground up to be completely grief-proof. A few days after we got rolling Disney shut down the beta and didn't open it up again for like a year.

I'll do you one better. At one point the main spawn point for the starts of the game only had a handful of exits. Myself and collaborators created multiple accounts and each ran multiple copies of the game, we completley blocked the entrance to the actual game from the spawn points. This was on the weekend and it seems there were no GMs about, we did not get booted and banned till monday afternoon.

Diogines
Dec 22, 2007

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stuckeys posted:

I loved that game. What I would do was rename potions. Having a low alchemy skill tends to yield a lot of "Potions of Death" that would damage/kill you. Just rename them to "Healing Potion" and give them to your friends!

Oh yeah, "Demon Droppings" and "Rat Droppings" were actual items. You could put them in gift boxes and hand them out to people.

Hahahaha remember guano dropping?

Every player in the game had a house with a password on the door, but you could go to their yard.

So people would buy large quantities of rat poo poo and absolutley cover peoples lawns with them. Many people decorated their lawns so this REALLY pissed them off. It would take a while to drop all the crap but there was NO way to pick it all up at once, so you to manually click every item to pick it up. Dropping was also much quicker then picking up. One player with 2 or 3 accomplices might totaly cover a lawn in 5 or 6 minutes, but it would take someone an hour to clean the mess up. Of course they did not know who did it, which made it more infuriating. Doing it to the same jackasses over and over.... many hours of laughter.

Many peoples doors had passwords which were really, really easy to guess. I cannot even guess how many houses I broke into, but it was a lot.

Diogines fucked around with this message at 07:38 on Jul 3, 2008

Diogines
Dec 22, 2007

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Isometric Bacon posted:



I laughed so hard my stomach is actually hurting, my face is wet from tears.

I demand more!

Isometric Bacon posted:


There was a few chuckles and gasps in the audience from people that caught on, and I don't know if the Reuters team or Reggie ever noticed it since they were facing the opposite direction. I was laughing my rear end off the entire time though. I'm one of the few people who can say they virtually raped the President of Nintendo.

......can't..... breathe....... diaphram.... broken! Need.... oxygen!

Aahahahahahahhahahahahahahahahhaaha. I demand more!



Nostratic posted:

Holy crap, one of my high-level guildmates took me to Teth a couple of days before that happened and I logged in right in the middle of the bloodbath. I think I was level 30? I almost pissed myself it was so funny.

I am happy to have had a hand in murdering you :).

You enjoyed it so I don't think it counts as griefing, but this seems to be the first time in this thread a griefee managed to find their griefer!

Diogines
Dec 22, 2007

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effloresce posted:

Yeah, I was a UO griefer as well. There used to be a dungeon spot (Deceit? forget which) that had a room that spawned bone knights, which had a lot of HP and high weapons skill but didn't really deal a lot of damage. So, people would line up at the entrance and crossheal, hitting the BKs with daggers and low damage weapons in order to grind their weapons skills and healing up. It was really cool, everyone got good gains and everyone cooperated.

Except me.

It was Trammel, so there was no open PvP. But, spawning all around were nasty things - poison elementals were my weapon of choice. My friend and I would run around and get a bunch of poo poo following us, and charge fearlessly into the wall of training people from both sides. Then hide. Simple and lame, not elegant like some of the crazy scams out there.

The craziest one I have ever heard of in Ultima Online comes from a member of the goon guild on the Hybrid freeshard. As I recall it, he got close to some chick in-game when he was like 12, 13, they did the in-game wedding and stuff. Nothing really romantic, but kindasortayouknowhowthatgoes. Anyway, she had like 4 accounts and a ton of huge houses packed with crazy rares and poo poo, with fully developed characters on each acct. Anyway, she goes on vacation for two weeks and leaves our goon friend with her usernames and passes so he can keep the houses refreshed - you have to enter and exit them every so often or they fall down. Anyway, he loots every acct she has, sells the houses and the rares, deletes the characters.

A few days later, he gets a call from the police about identity theft blah blah, he said she gave him the info which was the truth, and they lost interest. He did get another call, though, from the "caregiver" of the woman he looted. Apparently she was heavily paralyzed with many health problems, and UO was all she did with her life. After the looting, she attempted suicide with sleeping pills, and when the caregiver found her, she was almost dead.

Anyway, yeah, griefing loving rocks. :dance:

This thread has many incredibly funny stories of good humored griefing. I laughed so hard I cried dozens of times, more then a handful of times till my stomach hurt.

I have to be honest, this one is a failure. It is not comical or entertaining, just mean.

Let me summarize:

A goon gained the trust of some gulliable young girl and then hosed her in a very boring manner. Apparently this gullible young girl was also a cripple whose only joy in life was UO. We robbed her of this joy and ruined her life.

Real cool.

Diogines
Dec 22, 2007

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Sentient Toaster posted:

Oh, the wonders of MUDs. They have so many features that graphical online games can only dream of. I still feel a MUD is a prime griefing environment because of this. Some of you have probably at least tried Achaea. I think it's the first Iron Realms game.

Iron Realms games are notorious for having incredible lists of status changes and afflictions players can suffer from. This means there's an even bigger list of counters, cures and preventative measures. Buffs, herbs, salves, potions, tattoos, runes and lord knows what else. The whole thing is complicated enough that just about every player develops some kind of combat system using aliases, triggers and macros to automate things like healing and item management. So what do you do to a PVP junkie that you can't stand? Send him a letter!

>read letter
Your limbs begin to feel numb.
Your limbs begin to feel numb.
Your limbs begin to feel numb.
Your limbs begin to feel numb.
Your limbs begin to feel numb.
Your limbs begin to feel numb.
Your limbs begin to feel numb.
(press any key to read more)

If the reader happens to leave his triggers on, his combat system will keep wasting expensive resources trying to fix a problem that isn't there. This always prompted an outburst on public channels, but it couldn't really be punished because Achaea was a mandatory RP game at the time. Watching your combat system puke all over itself wasn't an in-character thing.

Next, about 3 of the 4 years I spent playing Achaea was as a member of the shaman guild. One of their skillsets revolved entirely around creating voodoo dolls of other players. One skill was used to fashion a doll while in the same room as the target. Continuing to fashion the doll enabled more and more powerful skills. These other skills consumed fashions, but could be used on the doll to do things to the player it resembles at any range. Some really fun ones included the ability to pour alchohol in the doll's mouth to get the player drunk. In Achaea, you can drink until you die of alchohol poisoning. A small part of PVP actually involved building up a high alchohol tolerance through regular drinking. Another fun ability forced the player to perform an action. Just about any action, in fact. The list gradually shrunk as people made shaman alts and abused it. You could also break bones by twisting arms and legs, scry the target's exact location, or listen in to hear what the target hears. With enough fashions on the doll, you could even summon the target! This was really useful within the guild to rescue friends and family from certain doom. Vodun's signature move was Obliterate. It required at least 50 rounds of fashioning and destroyed the doll, but it caused maggots to eat the player from the inside out. This completely destroyed the body and prevented all but the most costly form of resurrection, costing the poor bastard a good chunk of experience.

So what were the drawbacks? Dolls only lasted 30 days before decaying. They also didn't work if the target wasn't online. They were also easy to lose because they had to be held in a hand to work. They could be stolen or otherwise removed. Then there was the matter of getting fashions in the first place. Time spent fashioning a doll is time not spent on the offensive. Still, getting a doll capable of Obliterate was enough to keep that person from playing for a full month.

The shamans were a very tightly-knit group. Picking on one usually meant a small group would eventually find you, hold you down with curses and totems, and make a doll or two while you squirm on the floor. I was in one of these parties once and was happily fashioning away when a little party of local goody-goodies stopped by and asked what was up. They were a bit hostile about it so my support stopped trying to hold my victim in place. She freed and cured herself while my party explained things. I kept fashioning, knowing that only the target would see me doing it. She had to stay in the room and let me keep going since running away would make her seem quite guilty. By the time it was over, I was back at the shaman guild hall with a very well fashioned doll and a backpack full of tequila.

My revenge was sweet. I'd scry with the doll until I found my victim busy in a well known levelling area. Then I'd pump her so full of tequila that she could barely stand. I counted at least one death from this, caused by being unable to defend herself while mobs beat her down. Then there was the fun of listening to her whine in private to whoever happened to be around. I couldn't tell. She eventually logged out. Every time I logged in and saw her online, she disappeared moments later. This made it very difficult to do anything else to her. I at least wanted to finish with an old fashioned Obliterate before I lost the doll! It led to me creating an alias to log in and immediately attempt to obliterate before the target could log out. Took almost a week, but I eventually landed it.

Soon after, vodun was changed to reach only within the same area. It just meant we had to get closer to the target. This wasn't because of my actions alone, though. Some time after that, the old process of manually inducting novice guild members as full guild members was removed. It used to be that novices had to be interviewed by a high ranking guild member for RP purposes (and to weed out moles and spying alts). You wouldn't believe the number of character backgrounds involving, "I'm the only survivor from my village. It was burned down by a man in a black cloak with red eyes." I was never a RP nazi, but that pretty much required an instant failure.

I'm almost entirely certain that I failed a novice alt played by the game's creator. He was righteously pissed and removed the novice system only days later. It was changed to automatically induct novices after a certain amount of time. This led to guilds with heavily RP-regulated skillsets getting abused. Guild secrets from every guild were released and things went to hell pretty quickly. Last I heard, there were no more guilds in Achaea.

This game world actually sounds fairly interesting, my interest at least has risen. Does anyone still play Achaea? Is it fun?

Diogines
Dec 22, 2007

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Spamming voice commands in L4D is not griefing, it is just irritating. If it happens, I quit the game, hurr, yeah, real griefing.

Diogines
Dec 22, 2007

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JewBrown posted:

I dunno if some of this is really griefing, but anyway. Back in the day, I played The Realm which is an MMO released in 1995. Now, one major flaw in this game was that there was no way to trade items securely between players. You simply handed gold/item to another player, and pray they made good on the deal and handed you an item/gold. So to get around this, people used middle-men to do the deal. You hand everything to this person, they make sure it checks out, then hand the stuff to the respective parties. Cue my friend and I taking gross advantage of this system and ripping people off with level 1 characters that we would vouch for as middleman. When they teleported away with the items and gold, we'd pretend we got ripped off, but then later split the booty.

I joined the Angels guild, a big middle man group, just so I could rob people. I stole large amounts of stuff from people and then ruined their reputation by reporting them, so no one else would trade with them or group with them.

Diogines
Dec 22, 2007

Beaky the Tortoise says, click here to join our choose Your Own Adventure Game!

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I think people should show at least a basic amount of civility online, it bothers me that when I play an RTS or a FPS the overwhelming majority of people playing are total jackasses.

Heroes of Newerth is the worst of the bunch, all DOTA assholes.

What have I been doing whenever I run into some jackass who goes ape poo poo over a video game?

I often see "big" release movies the night or the day they come out, so I see them before a lot of the general public.

I type out spoilers of every movie I have recently seen as quickly as I can manage, or just copy paste them from a notepad file. This has generated buckets of tears from deserving jackasses in heroes of newerth.

Diogines fucked around with this message at 18:29 on Jan 13, 2010

Diogines
Dec 22, 2007

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Jadz posted:

Oh boy, are you ever in the wrong place :v:

Though it would have been funny to drop a bunch of "SNAPE KILLS DUMBLEDORE!" -type stuff just to piss people off in a few of the more awful games I've played.

Nah, SA is fine. At least people are coherent when they are being jerks here.

What gets to me are the 12 year old kids who cannot type a single complete sentence and constantly yell that you must play the way they command and then bitch and moan the entire game about it.

Diogines
Dec 22, 2007

Beaky the Tortoise says, click here to join our choose Your Own Adventure Game!

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A minor thing to take out my frustration on the legion of jackasses who play heroes of new erth.

I only play unranked games because I am sick of the endless team stacking in ranked games. Still, people try to stack absurd teams even when there is no score. I do not care if I win or lose but playing on such one sided teams are no fun.

When I see these games, I wait till the game starts and tell the host I am quiting because of the team stacking, then ctrl alt delete to close heroes of new erth. There is no in game button to quit out, so most people do not quit till the match starts, a few minutes later. Once one person quits, the whole team usually quits, forcing the host to start all over.

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Diogines
Dec 22, 2007

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Yet another griefing technique from heroes of newerth.

When my team mates are domineering assholes who yell out their rage at the poor performance of others, I lead my team in breathing exercises over the microphone in as soothing a voice as possible.

quote:

In with the good air...
1... 2... 3...
Out with the bad air...
In with the good air...
1... 2... 3...
In through the nose...
1... 2... 3...
Out through the mouth...
1... 2... 3...

I am not sure why but this seems to drive them to nuts, they often rage quit after I get through it twice.

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