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Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
Perfect Dark on XBox Live Arcade allows you to grief people in hilarious ways that would be nearly impossible in the old splitscreen days.

One of my favorites is expoiting the physics of pickups. Items on the ground can be sent skipping along if you fire at them and will pretty much sit there indefinitely until someone picks them up. Running around a map and shooting all the powerful weapons into the darkest corners you can find tends to really piss a group off after a few minutes.

Then you tell them you're sorry, and you won't do it anymore. That's when you start throwing down Dragons on the weapon spawns. For those who never played, the Dragon was an assault rifle whose alt-fire drops the weapon onto the ground, where it works as a proximity mine trap.

You can also stick mines to items as well. Adhering proximity mines to the shield pickup never gets old.

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Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
Getting a team together and griefing dudes with the 'disarm' function in Perfect Dark is endlessly amusing as well. It basically does no damage, but knocks their weapon out of their hand and makes their vision blur. This blur stacks with each hit until they are entirely blind, unarmed and defenseless from the two or three guys punching the poo poo out of them.

Then as an added insult, you can finish them off with a poisoned throwing knife. This is bugged to where it will still severely damage and blur their vision after they respawn.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
Call of Duty: Black Ops is a griefing paradise.

I quickly found a recipe for nearly instant outrage by setting an [IRAN] clantag and a crudely drawn emblem depicting the 9/11 attacks. Interestingly, this was enough to enrage rooms full of players with emblems of spurting dicks and swastikas (and swastikas made of spurting dicks).

Other fun methods I've taken to doing in Search & Destroy games (where the players tend to take it more seriously than other modes):

- Throwing smoke grenades at a camper's feet
- Throwing the decoy grenades at a ghosted/suppressed camper's feet, revealing them on radar
- If you are on the defending team and kill the attackers after they plant the bomb, you still have to defuse it to win the round. Standing near the bomb site and letting it blow up while your entire team spectates will make them go nuts. Especially if you pull out your pistol, start shooting at the bomb until the timer goes off and then tell them in the post-game chat that you don't know how to defuse it and were trying to help.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

Turing sex machine posted:

I can't say I get that impression at all. Are you trying to dehumanize the griefing victims so that you can laugh at their misfortune without shame?

Isn't that the main idea of griefing?

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

Turing sex machine posted:

I don't want to turn the thread into a moral argument, but I for one enjoy mild griefing (like the goatse videos) and the griefing of arrogant assholes (like that Mario Kart story) a lot more than the griefing of presumably innocent strangers.

Anyone that plays WoW deserves whatever happens to them in-game :colbert:

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

Endorph posted:

Yeah but I wouldn't call those WoW players people jesus christ man.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

Doc Hawkins posted:

The idea of a server-wide event commemorating a single death in a game as easy to die in as San Andreas is hilarious to me.

Actually, that wouldn't be a terrible team grief for a Modern-Warfare game. As soon as one of your teammates is shot, freak the gently caress out and hold a complete funeral on the spot. When he respawns, insist that "it's just not the same," and "we have to accept that he's gone now."

This would be pretty great in a game of Search & Destroy if you can get both teams involved. Have them all gather solemnly around the corpse of the hapless victim for the rest of the match while they're forced to watch it in spectator mode.

"It's time to put aside our differences and remember x420Snipa420x. Though his body is gone, he is not forgotten. May we all meet again in the next round. Amen."

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

blatman posted:

Even if it's unintentional, being dead weight in a team game is griefing.

I disagree; griefing is all about intent. Otherwise anyone who is bad at a videogame can be considered a griefer.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
I remember Aliens vs. Predator 2 being really, really fun to grief in multi. I used to join games as a corporate sniper with the name TheLegHunter. I would run around the map trying to no-scope every predator player in the knees, causing their leg to be blown off as they died. Every time I got one I would type things like "GIVE ME YOUR LEG" or "ANOTHER BOOT FOR MY CLOSET" in chat; for some reason this would drive Predator players into a blind, frothing rage. Eventually I would have groups of 3-4 predators gunning for me the rest of the match.

In one match, the alien players took advantage of the distraction and started hanging out near me and leaving me alone. Their legs were very tiny and hard to hit, so I ignored them. The Predator players would all turn to their thermal vision in order to lock onto me with their weapons, which made the alien players almost invisible. They would immediately pounce the Predators, who were left blind and stunned, and headbite them for an instant kill. Eventually the ground was littered with severed Predator legs and heads.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

blackguy32 posted:

That gun was so unbalanced that it was funny at times. Most people who picked human would run around with that gun. One shot kill, shots always went to middle of screen, it was a rail gun.

The extent to my griefing was in AvP 1. I would go to coop levels like stranded which didn't have a medkit til the end of the map and then set my teammates on fire. You couldn't put it out unless you touched a medkit, and when you died, the game told you that you committed suicide. Plus it was annoying to have a wall of flame on your screen obscuring your view. Also, Stranded started out above a steep hill and if you harmed your teammate enough, they would walk off the hill and kill themselves. I wish people still played that game online.

I found a 'role play' server in AvP1 that was hilarious. It basically amounted to a bunch of guys with Predators milling about in one room bragging about THE HUNT and MY HONOR. I'm pretty sure the players all masturbated furiously to the AvP comics, given their obsession with Hard Meat. No one ever picked seemed to choose another race, so it ended up being just a bunch of guys talking forever.

I joined it once when there were two other players, both Pred of course. I make a Pred and just stand in their face spamming the taunt. Whenever the guys tried to talk to me with all of that "greetings yautja we blood hunt the hard meat for honor blah blah" I would just spam things like "Click clack ROAAAAR gurgle clack."

Eventually they would get pissed enough to drop character and type things like "WildT speak english this is a roleplay server." The only proper response was, of course, to mangle everything they said and repeat it back to them like the Predator. "Speeeeaaak. Eeennnnnglish. Rooowwwwlply sraaaavoooor" continued by moar taunting.

God drat I wish that game had included the nuclear bomb self-destruct for times like that.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
Got bored.



After I racked up a few grief points I pulled a Vindicator (large armored bus), filled it with random troops and drove it in circles blaring its incredibly loud and annoying air horn. They couldn't bail because it was moving too fast. I had them stuck listening to TOOT TOOT for ten minutes before a tank found us and blew us up.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

Rutkowski posted:

You do realize that you don't explain jack poo poo with that post? poo poo, I don't even know whatgame that is.

It's Planetside, a Sony MMOFPS. Whenever you damage a friendly, you get Grief Points which flash up in big red numbers in the middle of your screen. Get enough Grief Points and your weapons will lock or you'll get a temporary ban, but it takes a lot and you can usually kill several teammates before you have repercussions.

The fun is in shooting random friendlies just enough to avoid consequence and then pleading ignorance. Your grief points tick off after a time, so you can do this fairly regularly. There is a large population of Chinese players, hence the faux broken English.

The Vindicator grief is fairly self-explanatory. They were stuck as passengers in a vehicle that I was driving in circles while forced to hear a loud and annoying horn over and over. The best part is that you can't respawn while in a vehicle unless you Alt+F4.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
Played a little more Planetside earlier tonight. I forgot how easy it is to grief in this game. For some reason the screen caps I took are all black boxes unfortunately.

Many of the planets have lakes and oceans on them. Once you enter into one, an oxygen bar will show on your screen and deplete. It takes about a minute or two to deplete, at which point you take damage until you die. You cannot swim, only walk painfully slow across the bottom of the lake toward shore. Only a few of vehicles can travel across water, whereas the rest are forced to use bridges that become chokepoints for mines and artillery.

So I spawn at a base near a big fight, spawn a Thunderer (a type of five-man APC capable of floating across lakes) and in short order four random guys have hopped in hoping for a quick ride to the fight. I drive them about a quarter mile out into the center of a huge lake and stop dead in the water. I begin asking them whether they 'have accepted Jesus Christ as their personal savior.' After a few confused replies I bail from the vehicle, plummeting down to the deep bottom of the lake and drowning. My screen filled with hate tells as they were left stranded, with no way to drive away and their only option to exit the vehicle and immediately plummet to the murky depths.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

Mordaedil posted:

If that is trolling/counter-briefing, that is convincing as poo poo. I don't think I'd have thought of it. Tell her you're sorry and hope she'll get a better new boyfriend that isn't homophobic. And that it is better this way.

Of course the question is: why is she still sending messages from her boyfriend's account after she broke up with him?

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
I have yet to try the game, but since there is one 'toggle' command rather than separate 'on' and 'off' commands you could try binding it to the scroll wheel and just running it up and down. Disco time!

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
I've never played that game. But I like to imagine that those players killed their friends' characters with their bare hands and ate them to survive. Please tell me, is this a feature?

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

Songbearer posted:

The APB Reloaded Something Awful clan, Something Lawful, had its first J4G (Join for Guild) recently. A player named Dreaming paid his :10bux:, went straight to the APB thread, asked to be let in and in classic friendly SA fashion was convinced to make several "application" topics in different subsections of the forums.

When it came time for the initation procedure, he was paraded through San Paro with a goon escort, driven to a destination and the verdict was passed.

Alternative video including the escort: http://youtu.be/HJvwTabRq3Y

That J4G van paintjob with the sliding door is loving brilliant. I can only imagine his face when they closed the door.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
I was deployed in 2006 with a guy we'll call Schaeffer. Schaeffer was the spergiest guy I had ever met. He was 27, had never been on a date, had a laptop with 16gb of porn and 24 gb of anime porn - and he told me all of these facts rapid-fire within five minutes of our first meeting. He also hated everything - no matter what it was that you liked, he would find something negative about it in order to tell you how much he hated it.

The only thing he loved? Playing EVE, all day, every day after work. Every time I read one of these stories I think of Schaeffer and how GoonSwarm must make him absolutely quake with rage.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

Slime posted:

Also, MGS4 has a bit where it focuses completely on Old Snake's lovingly crafted rear end. The last fight between Snake and Ocelot is incredibly, incredibly homoerotic.

Not only is it it a slow-motion barechested man-grapple, but Ocelot can grabs you in a CQC hold that you need to tap a button to escape. If you don't, he hits you for a lot of damage whispers your name into you ear and kisses you on the cheek. The final fight scene in MGS4 is one old man shy of being lemon party.

Also, there were several jokes about Raiden's cock in MGS2, and an entire scene where you're forced to run around totally naked while holding your junk with one hand. I think MGS is at it's best when it goes off on hilariously goofy benders like that.

Edit: And by 'tap a button' I mean wiggle a stick. Which is displayed by a gyrating stick icon right over a character's crotch. :dong:

Wild T fucked around with this message at 11:54 on Jul 4, 2012

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
Playing as Snake was okay, I guess. Playing as the MkII was goddamn glorious.

The MkII was a goofy little 2' robot on wheels that was a pain in the rear end to hit with gunfire, could roll insanely fast and cloak itself. If you got up close to someone, you could electrocute them, knocking them out for several seconds.

One of the few games I played where I controlled MkII (it was random who got it), I simply rode up behind a guy and tased him in the rear end. I would speed off, become invisible and wait for him to get up... Then zip up and tase him in the rear end again. Thus began a wonderful cycle of rear end-tasing that lasted for an entire round. The dude I was zapping spent probably 85% of the round looking at goofy little cartoon yellow stars circling his unconscious head, with maybe another 10% spent shooting wildly around him trying to hit the little metal fucker who kept electrocuting his anus.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

quote:

More than 10 million subscribers play World of Warcraft (WoW), almost half are believed to be in China.

Oh poo poo, someone just griefed us right into World War 3.

Ron Perlman posted:

War. War never changes.

The end of the world occurred pretty much as predicted. Too many WoW players, not enough gold left to farm. The details are spergy and pointless; the reasons, as always, purely human ones. The servers were nearly wiped clean of life, a great cleansing. An exploit spark struck by human hands, quickly raged out of control. Spears of nuclear fire rained from the skies. Continents were swallowed in flames, and fell beneath the boiling oceans. Humanity was almost extinguished, their spirits becoming part of the background radiation that blanketed the earth.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
Speaking of dead games, Chromehounds was an amazing game to grief in. For those who never tried it, it was Armored Core on steroids - you could jam robot parts together like legos and force a number of mechanical abominations to stagger around the battlefield with immersive physics. I joined late in the game's life, and had none of the expensive parts required to make one of the 'standard' builds, so I decided to make SmokeBot.

In Chromehounds, you could play missions for persistent territories against AI or other teams, or join quick one-off multiplayer deathmatches. In deathmatch you would rarely see any of the more specialized builds like artillery, mobile radar or scouts, rather a procession of generic bipedal or tank-tracked builds using what were considered to be the best parts. Among the impressive array of weaponry available in Chromehounds were mortars, which launched shells at medium range at a very high ballistic angle, and mine dispensers. Mines were extremely difficult to notice (moreso because they were rarely used, so no one looked out for them) and dealt heavy damage to your Hound's chassis. Lose your chassis and you are slowed to a crawl and any further leg damage goes to your cockpit, leaving you extremely vulnerable.

Now, the reason that mortars weren't popular was that they were hard to get the hang of aiming. However, a few specialty types fired smoke rounds rather than explosive. I chose the fastest wheeled chassis in the game, attached a lightweight cockpit and placed a pair layers on either side. I then used the remainder of my chassis' weight allowance to bolt on as many smoke launchers as I could, facing outwards in all directions. The last piece was a thermal sensor mounted on top of the cockpit. This was SmokeBot.

Remember how most players used the same bipedal legs for their Hounds? These legs were fairly balanced, but didn't have the quickest turn radius in the game. SmokeBot was fragile, but its high speed let it circle enemy Hounds faster than they could spin to fire back. Once behind, I would deploy a smoke screen the size of a football field and leave several patches of mines around the enemy. Since I had a thermal sensor and almost no other players did, it left them blind while I merrily drove away. This left the enemy blind, crippled and immobilized for fear of hitting more mines and destroying their cockpit. Even better, since the smoke mortars had a good amount of ammunition and decent fire rate I could leave smoke over large parts of the map, causing massive lag and making it even harder to spot mines. The amount of rage SmokeBot received in multiplayer lobbies was hysterical.

Wild T fucked around with this message at 14:49 on Oct 14, 2012

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

Oppenheimer posted:

I didn't play for long, but it was okay, seened like a game you could really sperg on if you wanted. Lots of detail.

Nothing to lose, it was 10 bucks a year ago so its not a big investment.

The garage is the most fun in the game, but single player only gives you a fraction of the parts you have in multiplayer. A good idea of the Chromehounds experience was spending an hour rotating and attaching various sizes of spacers so I had a bipedal Hound with a smoke launcher positioned like a penis.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
Since I've started to get pretty bored of Black Ops II, I've begun my usual late-game cycle of screwing around with the goofiest classes I can think of. Since the average kid playing Call of Duty on 360 takes the game way too seriously, you'll typically end up seeing entire teams based around the same few weapons, perk setups, equipment and play style.

One of the most common tactics used by the pro gamer crowd is to simply hide in a convenient corner with a silenced submachine gun. Conveniently, the game gives you an unprecedented amount of anti-camping gear that almost nobody uses. Cue a friend and I playing using perks that allow us to see enemy equipment through the walls, basically pointing out where any enemy players will be hiding. We each built a class that revolves around making us near immune to equipment (Flak Jacket, Hard Wired and Tactical Mask) and carrying assault shields. The assault shield is simply a large, bulletproof riot shield that is almost universally hated because it's slow, the area of coverage is quite tiny and it takes two melee hits to kill an opponent (whereas a regular knife is a one hit kill). What it does have going for it is that you can camouflage it solid gold and create an emblem that is prominently displayed on the front, making it hands-down the most hysterical way to beat someone to death.

We spent about an hour and a half running in tandem around the map like the world's smallest phalanx, trapping camping enemies into corners using golden shields with a pink heart and 'GAY MEN' emblazoned on the front. It got to the point where we would stop beating players to death, and simply box them in as long as we could before one of their teammates could shoot us in the back and rescue them. Camping teammates were also fair game, and had the advantage of letting us face shields outward (friendly fire is disabled in most modes), trapping them while also protecting them from being killed by enemies and respawning elsewhere. Their only recourse was to eat their own grenade, which meant losing their kill streak - an unthinkable alternative for many players. A young British gentlemen we had been harassing said it best as he ran from the two of us: 'Get away from me you fuckers, I don't want to go back to Gay Prison!'

Wild T fucked around with this message at 10:16 on Feb 11, 2013

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

Arrath posted:

The best gimmick to use in CoD is the riot shield. Even if there are only 2 people using it to gently caress around, its basically guaranteed that by the end of the match at least half the enemy team will be using them too. Why do all these pubbies keep a riot shield class around? :iiam: but I love them for it.

I posted about this several pages ago, but Black Ops II lets you have a golden, bedazzled Assault Shield with your custom emblem on the front. Mine is a big pink heart with 'GAY MEN' in block letter stenciled over it- the Homosexual Assault Shield. It's also really fun to trap camping teammates in corners with, especially since the new class builder lets people create classes with no grenades. If friendly fire is off and their class doesn't have access to an explosive, you can trap them for as long as you want unless they quit or an enemy finds and kills you.

Also 'jousting matches' - the term for when two shielders attempt to kill each other - are insanely fun when one of you doesn't get shot by the others' teammate (which practically never happens). Since it's a two-hit kill, you have to manage to hit them twice before their health can regenerate, which is fairly tricky. I've gone for upwards of a full minute before, with several team members from both sides stopping to watch us go at it without shooting.

Also, in my limited experience enemies tend to just pick their shield up from the ground. It's a lot easier to recognize if you enjoy having your shield garishly camo'd and with large pink hearts on it.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

CaptainJuan posted:

This would take forever in MW2, but not in Blops2. In blops2, the riot shield melee attack isn't blocked by another riot shield, so whoever gets off the first hit wins, assuming the other person doesn't just bail.

Are you sure? I'm pretty sure I've had assault shield bashes blocked by my opponent's shield in Blops 2. I do know that melee in that game has some funky artifacts (mostly from grinding up the tactical and combat knives to gold) that tend to send you lunging past your opponent and facing away from them, while their auto-aim swings their camera straight towards your back.

A few really fun Blops 2 griefs take place on the map Hijacked (a map taking place on a large yacht in the ocean). One is on the side of the boat - there is a short catwalk over the ocean where you can avoid major traffic, but can also fall into the sea for an instant death. When most people see an assault shield, they instinctively backpedal as it's only marginally useful at melee range, and has no ranged attack. Charging aggressively at enemies on the catwalk will more often than not result in them panicking and inadvertently committing suicide, something that is more effective if you being yelling pirate lingo at them and telling them that they walked the plank.

Another little easter egg on that map is simply magical, and unknown to many players. In most objective modes, there will be a capture point right in a central portion of the boat; Point B. Point B is covered by a very small hut, providing marginal cover from two-story structures on both sides that are magnets for snipers and machine gunners. In objective modes, the more players on one team that get within range, the faster the objective is accomplished, meaning teams tend to crowd into the points. Then someone discovered this trick:

https://www.youtube.com/watch?v=ZRqeWSd6f4U

There turned out to be two small vents in a (mostly) secluded area of the map that allow you to toss in a frag grenade, which will bounce up and roll out perfectly in the center of Point B. Since Call of Duty maps tend to have very little in the way of dynamic map interactions, getting kills through these vents will consistently get you hate mail, accusing you of wallhacking with hand grenades.

Edit: This is also a magical thing to do with assault shields that I never even thought of. Once I get back to the US I'll have to try this out: https://www.youtube.com/watch?v=P5StUyTdkbE. There's a ten-second grace period at the start of the round where you can swap classes without dying. You can deploy an assault shield on the ground; though this makes it vulnerable, it still works as cover until it's shot to pieces and frees your weapon slot. This guy creates multiple classes, all with assault shields, and tries to plant each one, quickly swap to another assault shield class, then plant another, until that timer runs out. "How'd you get so many shields, bro? How'd you get so many shields?"

Wild T fucked around with this message at 16:49 on Apr 14, 2013

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
I did something similar in Black Ops 2, only it was running around in a free-for-all with nothing but stealth perks and a knife. I'd do a terrible Christian Bale Batman voice whenever I snuck up on someone, saying things like "I am the Night." One guy went into a full-on meltdown after I snuck up behind him, muttered "<Gamertag>, turn around, criminal scum!" and stabbed him in the face. It's low-effort griefing but can be fun to play around with.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
That was a fun way to make pubbies explode using the custom emblem creator in CoD: BLOPs and its sequel. An actual sexually explicit emblem could get you banned from the editor after a blitzkrieg of dicks, swastikas and dicks made of swastikas emblems invaded the game. The trick was to take something homoerotic enough to anger the general populace but not overtly sexually explicit and therefore unbannable. I spent what was frankly a disturbing amount of time creating an emblem of a well-endowed man's package in a pink speedo. Homophobic kids on XBL would go into conniptions, especially if I responded that it was no different than if I had an emblem of a large-breasted woman in a bikini.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
Not at the moment unfortunately, my XBox is in another country. It honestly wasn't very good, most of my emblems looked like a six year old's sketch book from hell. Fortunately so were most of the offended parties' emblems as well so it didn't do much to reduce the effectiveness.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
Sounds like a perfect griefing target. What you need to do now is ask, how much is his friendship worth?

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
I'm not sure if this even counts as a grief, or just a pure dick move. But since we're talking about Magic and bloody knuckles I figure it's close enough to the mark to count. One of my buddies managed to grief a mutual acquaintance in Final Fantasy VII.

My buddy's house was basically a crash pad for all of us just after high school, including acquaintance. Acquaintance had one passion in life - to smoke pot, and play FFVII on my buddy's PSX. He had invested dozens, possibly hundreds of hours into it, levelling every character up to the max and trying to max out every materia in the game, no matter how useless. We would all pretty much tune him out and do our own thing, while he endlessly grinded away in the corner (this was strangely prescient, because years later he would become a WoW addict). Oftentimes we'd wake up from a booze-induced sleep to find him still in the corner, plugging away at the game. Then by buddy decided to screw with him.

I don't remember what the original argument was between them, but for one reason or another they were on the outs. When acquaintance left for work, my buddy put a second memory card into the PSX and made a backup of acquaintance's savegame. He then proceeded to sell everything the characters owned, then used a character's ability to throw huge sums of cash at low-level enemies until he was left without enough money to buy even basic poo poo. He saved this over the original memory card and waited.

Acquaintance came back, immediately booted up the PSX, and had a loving meltdown. I mean, verge-of-tears nerd-rage meltdown screaming about 'My materia!' Luckily no punches were thrown (acquaintance would have gotten his rear end handed to him anyway, but we still didn't want that poo poo around) and acquaintance stormed off. A week went by and he wouldn't talk to any of us. Then buddy had another idea to really set him off.

You know those little novelty boxes with a glass front with a cigarette and a lighter in them, that say 'In case of emergency, break glass?' My buddy worked at a craft store and happened to make those sort of boxes. So he took the backup save of acquaintance's beloved FFVII characters, encased it in a glass box engraved with 'In case you're a whiny bitch, break glass' and mailed it to acquaintance's house.

It's hard to say whether my buddy managed to successfully grief a single-player game, or whether he just exposed how sad that guy's life choices were. Either way, it was amusing to a bunch of mostly-drunk nineteen year olds.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

Your Gay Uncle posted:

One of my all time favorite lovely cheese moves was in Command & Conquer Tiberium Sun. I'd fill up about 3 tunneling APCS with engineers, pop up them up in the middle of an enemy base and just converting and selling all the buildings.

This reminds me of a hilariously ineffective and fun way I used to screw with a friend in Tiberian Sun. Neither of us tended to be very good, so matches would devolve into both of us turtling and building massive armies for a late-game slugfest. We'd harass each other with super weapon fire, knock out SAMs and attempt to blow up production with suicide squads of aircraft. Then I discovered the Cronenberg Crash.

One of Nod's superweapons was a ballistic missile loaded with corrosive and mutagenic Tiberium Gas. It would release green clouds that would eat away at armor, but had a far more sinister effect on infantry. The lucky ones would die outright. The poor souls left would be reduced to quivering, amoeba-bloke globs of flesh called a Visceroid. They wander the map harmlessly, likely begging for death. But if two come close enough they will merge into a larger, tougher and more murderous blob that becomes highly aggressive to everyone, lashing out with vicious pseudopods that rend tank armor.

My strategy was a simple one, a modified version of the Nod engineer rush. If my opponent failed to lay concrete down over every inch of his base, he would soon be greeted by five APCs drilling out from the ground, loaded with cheap rifle infantry. Then the chemical missile rained down and his inner base became a hellish landscape of poison gas, melted humans and raging abominations.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
I had a class in Call of Duty: Modern Warfare 2 solely to irritate campers and snipers. Choose any primary weapon, smoke grenades and One Man Army. OMA was a perk that allowed you to change class on the fly, at the cost of no secondary weapon and a few seconds of vulnerability while changing. Changing classes, however, would grant full ammo for all your equipment - including smoke grenades.

You could creep up behind the sniper, pop smoke right on top of him and immediately activate OMA. The blinding cloud of smoke lasted far longer than the class switch time, allowing you infinitely envelop the sniper in a enormous cloud. Even better, it attracted enemy attention, who would often toss a frag into the cloud and kill both of you.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
Back in the mid-2000's, I used to play the hell out of various Warcraft 3 custom maps. One of my favorite ones to grief other players on was Burbenog Tower Defense, commonly known as Burb TD. Burb was designed where each player had a square-shaped lane with a monster spawn, on each corner of the map. Every round, monsters would spawn, run around the square then continue down a clockwise path to the second, third and fourth players' squares, then finally to the center of the map where they would count against all players' total lives. Of course, each monster your towers kill would give you money. There were several selectable races, each with their own towers and tech trees, and the idea was that one player simply could not stop all the monsters - you had to work as a team. Two good players could usually win on hard; most games you'd want a full load of four people.

One side effect of this game was that the ideal position to play is immediately after a vacant spawn - this gives you two full loads of monsters running by your towers, and thus double money. It was fairly common for the player hosting the game to choose the red team on the northwest, start the game countdown and kick the southwest player at the last moment, giving them double cash. While a dick move, this was not truly a grief, since the kicked player just jumps in another lobby. The actual grief came from ceding towers.

Since there were multiple races, each with a specialty (long range snipers, slowing, splash damage, etc), there was a feature where a player could build a tower, select it and use the "-cede #" command in the prompt to give a player that tower. This let a splash damage race place slowing towers, for instance, and was essentially mandatory for higher waves. My friend and I would create games where we'd choose the ice and poison races, both specialized in slowing enemies and fairly low on damage. Due to our low damage, we'd never survive with just those two races. Not on the money we'd receive from just our spawns, anyhow.

Once we picked our races, we'd simply announce our picks and begin building towers. Inevitably, we'd have the other two players asking us for certain towers, with them sending us the money for them and saying things like "psn twr sw crnr, cede plz." We would take their money, use it to build towers all around their corner, then simply keep the towers and the money. This had the twofold effect of being a loss of a big investment in money, plus slowly draining their money in the form of kills our towers took from them. The chat logs would fill up with "red cede tower!" "stop stealin" "omfg cede" and the like, and inevitably the player would eventually quit, leaving us with two bases and earning double the money. The best situations, however, were the players who refused to quit. My friend and I would begin offering to finally cede them our towers, but only if they paid us about 300% of their value first. If they didn't pay, they would be economically ruined in a few rounds and quit. If they did pay the money, we would simple build more towers in their base until they quit.

Sure, we could have simply hosted a game with only two player spots. But where is the fun in that?

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

Abe Frohman posted:

One of my favorite things to do in UO was on a player run shard. You load up pack horses with explosion potions and place them all around West Brit bank. When the areas around them were sufficiently crowded with people you cast a recall say "all drop" and hit your rune.

Hundreds of explosion potions falling out of horses and counting down in tandem, 20-30 people falling over dead, and me there to loot them all on my stealther.

Horse-Borne IEDs. Brilliant.

A very simplified version of this existed in Call of Duty 4. There were automobiles littered across maps which could be shot until they explode, potentially killing anyone nearby. The trick was that you could knife out the window and throw packs of C4 on the seat or floorboard, where it would be totally invisible without a specific perk (that almost noone used).

All you'd have to do is find a good overwatch point, pull out your clacker and boom goes the VBIED. The explosion radius was fairly large as well, so you'd potentially get multiple enemies in the blast if they were clumped up.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
Playing the objective always pisses of the super serious crowd. I used to get constant hate mail in Chromehounds for it. In that game, two teams of mechs would spawn in a very large map, each with a base spawned randomly at one of three locations. To win, you could either destroy the enemy's mechs or their base. Most of the serious players would build cookie-cutter min/max mechs and ignore their own base, intent on slugging it out with the enemy team. I would build an ultralight, fast mech with no guns and four melee pile drivers, sneak around to their base and destroy it before the fight even began. Even better, occasionally a friend or two would join me as well to kill their base even faster.

The hilarious part is that of the various mech roles players could build, one was a dedicated defender class. These were slower and heavily armed and armored mechs with quick turn speeds, essentially a mobile turret meant to protect bases and other vulnerable mechs like command units or artillery. The catch is that almost no one played them because it was less fun to sit around waiting for an attack that may never happen when you could be on the frontlines shooting stuff. So when the other team would start complaining that you 'based' them rather than meet them in open combat, all you had to do was ask why they didn't have a defender to send them into conniptions.

Other teams would field entire teams of heavy artillery and have lists of the firing angles and directions needed to shell the enemy spawns into rubble without ever moving, giving the opposing team zero chance to even reach them or defend themselves. I never got any good with artillery, though, mostly because I thought it was a boring grief compared to trying to sneak past an enemy team and AI NPCs in a robot made of high-speed tissue paper.

The third and most hilarious win condition was time. If the timer ran out after about thirty minutes, the team that captured the most radio towers scattered across the map would win. This would let you create a fast, sneaky mech and spread landmines around, avoiding any fighting. If your team lost the fight, the remaining enemy forces would often be too low on ammunition to destroy your headquarters. This led to cat and mouse chases around the map as the much slower enemy team tried to catch you or capture more towers, complicated by the landmines which could easily cripple their legs and leave them moving at a snail's pace. Usually it would get to the point where teams would rage quit rather than putter around for 20 minutes and lose on what was essentially a TKO.

Wild T fucked around with this message at 17:57 on Apr 9, 2014

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

DarkDobe posted:

-Taking over various tasks and then failing miserably at them. There are a lot of interactive objects that require lengthy 'hold E to complete' activity - such as picking locks and operating equipment. See how long it takes for your team to realize that you keep aborting progress before completion!

One of my favorite Call of Duty griefs involved something similar. In Search And Destroy, both teams have one life and go into spectator mode after they are killed. One team has to try to plant and defend a bomb while the other team tries to stop them. If the offensive team plants the bomb, the defenders still have to defuse the bomb before time runs out or the offense wins.

Playing defense, I managed to end up the last person alive on my team and killed the two remaining enemy players, leaving me alone on the map with the bomb ticking. Both teams are now watching as I run to the bomb, throw a C4 pack on it and begin defusing. The defusing takes about five or six seconds. Roughly a second shy of completing the defusal, I double-tapped the detonator for the C4 pack next to me, killing me and giving a win to the dead enemy team. When I hit the lobby my team was screaming at me for losing the round, but I kept trying to defend myself by claiming I 'must have cut the wrong wire.'

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

Bonald Farndhardt posted:

What theme would you guys like the next Ventrilo Harassment to be?

-Lemongrab
-"Whitest Kids U'Know" Abe Lincoln
-James Quall
-Belgian Farting Pig

Cast ur votes now :wink:

Definitely Abe Lincoln. The best part is that WKUK has so much material on YouTube that you could even fill in phrases if you run short of clips from the Lincoln skit.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
I've never played EVE, but my limited understanding is two things:

1. No matter how hare-brained the scam, there will be schmucks who fall for it.

2. Nothing is worth getting into EVE for.

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Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
Downloading it now in hopes of making robodickbutt.

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