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dyzzy posted:Wow that actually looks really fun, provided you're the one playing as a shaman. I completely lost it at the anvil god. The consolation prize for not being shaman is playing the game. Which is fun. You should play this game. Play it. The worst part of the game is people who think cheese gathering is the most deadly serious of serious business. Join the goon room to minimize that horridly boring bullshit.
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# ¿ Jun 22, 2010 17:06 |
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# ¿ May 15, 2024 16:11 |
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Rakanakle posted:If you haven't played World of Warcraft or another MMO, you would hardly have any idea what he was talking about. He could have explained it a lot clearer. There was a lot of specialized terminology on display. Abbreviating "Crowd Control" was especially egregious, since even the full phrase (and the concept) is not common outside of MMOs. I have played the WoW, and it still took me a second. edit for ^^^^: It refers to restricting the movement or attack of enemies, or abilities which do the same. "Roots" is an ability that stops you from being able to move. "Fear" forces you to run around randomly without being able to attack. The others I don't really know about. But that said, the image of the horde of tiny lightning-shooting voodoo gnomes was pretty funny. Tell us more stories, Uncle Horseporn!
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# ¿ Jun 29, 2010 18:31 |
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I still don't understand why people play this "game". The guards can do anything, and have no reason but convention not to kill the prisoners right away, and the prisoners can do nothing, and have no reason but convention to not do something else with their time. I don't use the quotation marks around game idly; I don't know if this meets the formal definition for a game. There are rules, but I don't think there are "moves" or "strategies" as such. It would make more sense if, in time limited rounds, one person was "The Emperor" or something, and could kill anyone instantly, for any reason, and you got points for convincing them not to kill you. Counterstrike meets chatroulette. Make people vote at the end of the round whether they found the results entertaining or not, so the lovely people don't get to be Emperor, the best griefer would rise to the top, and we would all be winners.
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# ¿ Nov 15, 2010 19:07 |
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What a strange grief; the only winning move doesn't let you see people getting upset.
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# ¿ Nov 17, 2010 08:32 |
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What is it with Age of Conan and mounts? It's like an mmo-designer's cautionary tale they decided to tell over and over.
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# ¿ Apr 6, 2011 06:53 |
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If you decide to go with the whole tanking metaphor, why not just give the tank/controllers abilities that create impassable (or difficult to pass) zones around them? Like, a whirling wall of steel or what have you? Knock-back abilities might be cool, too. Basically, do whatever it takes to ensure no one can sit on their horse in the middle of a cliff trail and kick anyone who walks by into the canyon.
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# ¿ Apr 7, 2011 18:58 |
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slovach posted:SZR SA:MP was hilarious. The idea of a server-wide event commemorating a single death in a game as easy to die in as San Andreas is hilarious to me. Actually, that wouldn't be a terrible team grief for a Modern-Warfare game. As soon as one of your teammates is shot, freak the gently caress out and hold a complete funeral on the spot. When he respawns, insist that "it's just not the same," and "we have to accept that he's gone now."
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# ¿ Apr 9, 2011 18:07 |
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SpazmasterX posted:That's exactly the reason I never played on servers like that. I play minecraft like lego. I want to build cool poo poo and not deal with jerks breaking my stuff. This is the griefing thread: not liking griefing isn't allowed, you filthy troll.
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# ¿ Jun 1, 2011 20:25 |
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The continued publishing and marketing of pokemon games is itself the ultimate grief. (Is this really what the thread is about now?)
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# ¿ Jun 19, 2011 05:42 |
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Justice posted:What's wrong with the current pokemon megathread? Sorry, it has to become the new DNF thread. Clean thread! Clean thread! Move down, move down, move down!
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# ¿ Jun 19, 2011 06:32 |
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You probably only needed the last two of those to make your point.
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# ¿ Jun 26, 2011 15:08 |
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Nebelwerfer posted:Camp engineers building boats as Sailor, as soon as boat spawn jump into it, propel that bitch into insane speed with your superior sailing skill and just ram into damaged ships until they break and drown their crew. Raid castles for that sweet, delicious, farmed gold while no-one's looking, make rp-knights lose their poo poo and spam abuse-button when you hold them up as peasant with siege crossbow and demand their money, then one-shot them in middle of their chivalrious speech. Surprisingly historically accurate!
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# ¿ Jul 4, 2011 17:24 |
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Vargs posted:Please excuse the long-rear end post. These are great. quote:For more Warcraft-related poo poo, I played an alliance rogue in vanilla WoW. Nearly every day over the course of several months, I'd hang out stealthed in Orgrimmar, the opposing capital, and kill people over and over as they tried to bank and auction. That was you! Actually, the only people I've seen sneaking into Orgrimmar were trying to get the achievement for fishing some unique mudskipper or crawdad or some poo poo (obviously, this was after they added achievements). Which would take hours, not even counting any times you get killed and have to make your slow and painful way back. I guess what I'm saying is: WoW is the ultimate grief. Doc Hawkins fucked around with this message at 23:36 on Jul 5, 2011 |
# ¿ Jul 5, 2011 23:27 |
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Stoat posted:Does this still not exist on anything but the BYOND engine? The Ship was fun but SS13 was far better, why can't we get a Steam port Steam isn't a development platform, it's a distribution platform. Do you mean you wish it was ported to the Source Engine?
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# ¿ Jul 6, 2011 18:06 |
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President Ark posted:The game ended when the gold mines tapped out and we got raped Funny story, but don't do this, thanks. PalmTreeFun posted:Never thought I'd see the day when a porn star would play WoW. Huh. Why?
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# ¿ Jul 7, 2011 00:58 |
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Zaodai posted:The only real griefing I remember that stands out as unusual was ther was a quest chain in World of Warcraft, where if you failed it you got a debuff that made you hostile to your own faction's NPCs (but not players). This was described by Vargs in depth, with screenshots, right before the SS13 chat.
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# ¿ Jul 7, 2011 18:42 |
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Sounds like a variant of the classic "traditional games" Trillion Credit Squadron grief. As Malcolm Gladwell described it:quote:In 1981, a computer scientist from Stanford University named Doug Lenat entered the Traveller Trillion Credit Squadron tournament, in San Mateo, California. It was a war game. The contestants had been given several volumes of rules, well beforehand, and had been asked to design their own fleet of warships with a mythical budget of a trillion dollars. The fleets then squared off against one another in the course of a weekend. “Imagine this enormous auditorium area with tables, and at each table people are paired off,” Lenat said. “The winners go on and advance. The losers get eliminated, and the field gets smaller and smaller, and the audience gets larger and larger.” Key things not mentioned: the Traveller battle rules were scaled to small customizable ships, so a full battle of two trillion credits worth of ships could take days. In order for the tournament to finish in a weekend, each battle was limited to an hour, which was enough time for average competitors, with plenty of big ships, to take maybe three turns each, with winners decided by fewest credits-worth-of-ships lost. But Lenat's teams, recall, had pretty much the maximum number of ships they possibly could. But he still got to move them all, since that's only realistic. Another thing not mentioned: the following year, one of the sponsors told Lenat that if he entered and won again, that would be the last year the competition was held. I have a friend who played in one of these tournaments as a younger grognard, and I have to say, they sound like something of a grief themselves.
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# ¿ Jul 24, 2011 02:42 |
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Code Jockey posted:the entire speech from Atlas Shrugged whenever I capture a control point That would be amazing if it did it one sentence at a time, with appropriate pauses to let everyone read each line.
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# ¿ Jul 26, 2011 01:38 |
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Cbouncerrun posted:Alternatively you could just play the audio-book version of Atlas Shrugged over your mic. The only problem with a continuous stream like that is that it wouldn't give people as much of a chance to disagree and start arguing with each other. Clearly, the perfect version of this grief (troll?) would be to have an Atlas Shrugged audio-book soundboard.
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# ¿ Jul 26, 2011 03:52 |
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Party Plane Jones posted:3,000 different iterations of "Who is John Galt?" would be enough to make any non-libertarian quit. That would be bound to one key, for easy spamming. For the libertarians, you just need to call them useless parasites whenever you kill them.
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# ¿ Jul 26, 2011 05:18 |
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Code Jockey posted:It absolutely boggles my mind how open and dynamic SS13 is. I wish I had the skills to write something like that in, say, the Source engine, but I can't even imagine how difficult that'd be. I'm pretty sure that couldn't be done: the level geometry isn't dynamic or some like that. But all is not lost! All you need to do is found your own studio and get funding to make a custom 3d engine to support complex and emergent gamplayahahahah
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# ¿ Aug 7, 2011 07:06 |
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Broadside posted:I cant remember if this ones been posted but: http://www.youtube.com/watch?v=HkfBR6OhPr8 It has, but it's still great. The spy-porn thing was also posted, but it's only "okay". Cojawfee posted:He can't noclip because he is in a vehicle. Then he got himself trapped by not getting out when the other guy started stacking things on it. Okay, I didn't realize this. That's a little sad. ...I mean, it would be if he couldn't just disconnect and go somewhere else.
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# ¿ Aug 11, 2011 23:18 |
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Rutkowski posted:You do realize that you don't explain jack poo poo with that post? poo poo, I don't even know whatgame that is. Wild T posted:After I racked up a few grief points I pulled a Vindicator (large armored bus), filled it with random troops and drove it in circles blaring its incredibly loud and annoying air horn. They couldn't bail because it was moving too fast. I had them stuck listening to TOOT TOOT for ten minutes before a tank found us and blew us up. I found this self-explanatory and funny. I mean, I didn't know it was Planetside, and I didn't know that "grief points" were an actual thing, and not a figurative device, but I can picture the described scenario pretty easily.
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# ¿ Aug 13, 2011 20:42 |
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Xander77 posted:As far as dated memes go, the Ru.net saying is "every "bayan" (dated meme) is hilarious when you first hear it, and every joke is a bayan when you hear it for the second time". I've never heard that before and it's hilarious.
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# ¿ Aug 14, 2011 23:21 |
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fineX posted:I ran a loving cartel with this poo poo. It is crazy that this worked consistently enough that you could keep doing it for so long. As a web-dev guy, I'm a bit torn, but I'll go with thanking you for proving to the Habbo folks that emailing people their current password is a stupid idea worth avoiding. It was a simpler time back then!
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# ¿ Oct 6, 2011 18:34 |
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Shumagorath posted:It's really unfortunate that I'm too busy to re-make The Hotdog in Dark Souls. The what?
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# ¿ Jan 4, 2012 02:43 |
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Oh, sure, put them all in separate but equal servers? You disgust me.
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# ¿ Jan 4, 2012 03:14 |
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NiffStipples posted:I'm only up to page 60 on this thread but I thought I would add my story. Was this the only Zombie Panic server in the world, or did these people really have nothing better to... Oh, right.
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# ¿ Jan 6, 2012 21:28 |
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What makes it awesome?
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# ¿ Jan 8, 2012 06:02 |
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Argas posted:Not only is that entirely optional, the first optional conversation you strike up gives you the option to take off her shock collar. I don't think a hypothetical game where you're obliged to torture a character until they love you would be that much worse. The big problem is that someone(s) said, "Hey, this is a good thing which should be in our game we hope millions of people play."
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# ¿ Jan 8, 2012 22:53 |
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Bioware is just telling us the harsh truth about the behavior of an entirely fictional group in scenarios they invented. It's not their fault we can't handle it.
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# ¿ Jan 9, 2012 00:23 |
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MasterFugu posted:oh no, it's a depiction of violence! oh no realism in vidya games! surely the evil rear end in a top hat faction can be persuaded to love and pet kittens instead. Maybe you need to tell us what the magic alien laser-knights really would have done.
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# ¿ Jan 9, 2012 02:20 |
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I remember playing Team Fortress Classic back in the day on a server where some guy was endlessly singing Eye of the Tiger. He didn't seem know any of the words, but did he let that stop him?
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# ¿ Mar 26, 2012 17:28 |
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Fizbin posted:That reminds me, there was a guy in my WoW guild who was fairly good at the game, and a fun guy. He was, for whatever reason, quoting Eye of the Tiger into guild chat and getting a line wrong(it's the cream of the fight, instead of it's the thrill of the fight). He was absolutely adamant that that was the correct lyric, to the point that he ended up gquitting and never coming back, because we wouldn't admit that he was right, or even that his lyric even made any sense. I'm still not entirely sure whether or not he was trolling us. Thank you for posting a funny story that does not spare a single word for single-character team-based action-RTSs.
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# ¿ Mar 27, 2012 04:11 |
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Dr_Amazing posted:I remember way back playing Natural Selection, there was this guy who was constantly talking on the mic. Like not even a second of silence. It was just this stream of consciousnesses, stuff about his life, the game, bits of random songs etc. If anyone else tried to get a word in, he would freak the gently caress out and demand that that everyone wait until he was finished talking. That sounds like the framing device for a new Bill Murray fear-of-death comedy. It reminded me of the chozo video, which I still find funny, because I remain a child at heart.
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# ¿ Mar 27, 2012 05:38 |
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Slime posted:The best griefs are the ones where you basically just keep doing what you were doing and seeing people rage at you. I agree that griefs which have really good return on effort invested (ie, you get a big response by posting two lines in chat, or playing the way you already do) are awesome, but as someone who just reads the thread, and never has to invest effort anyway, griefs with elaborate setups and apocalyptic/dystopic payoffs are my personal favorites.
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# ¿ Mar 29, 2012 18:21 |
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Code Jockey posted:He's keeping that engineer distracted and tied up, what part of that is not a valid strategy to help his team? Putting sentry guns behind level geometry is pretty effective too, is that not griefing anymore?
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# ¿ Apr 9, 2012 21:06 |
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People should do more Minecraft griefs, maybe that will take dev time away from phone versions and cats.
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# ¿ Apr 18, 2012 22:43 |
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QwertySanchez posted:AMATEUR DOG TORNADO This list could be it's own GBS thread, if you got people to draw or shop the named wrestlers.
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# ¿ Apr 21, 2012 16:19 |
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# ¿ May 15, 2024 16:11 |
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A Fancy 400 lbs posted:Whenever anyone mentions knife speed boosts, all I can think of is FPS Doug: Whenever anyone mentions knives period, I think of one of my favorite ads for a videogame ever: https://www.youtube.com/watch?v=znJSj3BsAl4
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# ¿ May 28, 2012 05:56 |