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Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


dyzzy posted:

Wow that actually looks really fun, provided you're the one playing as a shaman. I completely lost it at the anvil god.

The consolation prize for not being shaman is playing the game.

Which is fun.

You should play this game.

Play it.

The worst part of the game is people who think cheese gathering is the most deadly serious of serious business. Join the goon room to minimize that horridly boring bullshit.

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Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Rakanakle posted:

If you haven't played World of Warcraft or another MMO, you would hardly have any idea what he was talking about. He could have explained it a lot clearer.

There was a lot of specialized terminology on display. Abbreviating "Crowd Control" was especially egregious, since even the full phrase (and the concept) is not common outside of MMOs. I have played the WoW, and it still took me a second.

edit for ^^^^: It refers to restricting the movement or attack of enemies, or abilities which do the same. "Roots" is an ability that stops you from being able to move. "Fear" forces you to run around randomly without being able to attack. The others I don't really know about.

But that said, the image of the horde of tiny lightning-shooting voodoo gnomes was pretty funny. Tell us more stories, Uncle Horseporn!

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


I still don't understand why people play this "game". The guards can do anything, and have no reason but convention not to kill the prisoners right away, and the prisoners can do nothing, and have no reason but convention to not do something else with their time.

I don't use the quotation marks around game idly; I don't know if this meets the formal definition for a game. There are rules, but I don't think there are "moves" or "strategies" as such.

It would make more sense if, in time limited rounds, one person was "The Emperor" or something, and could kill anyone instantly, for any reason, and you got points for convincing them not to kill you. Counterstrike meets chatroulette. Make people vote at the end of the round whether they found the results entertaining or not, so the lovely people don't get to be Emperor, the best griefer would rise to the top, and we would all be winners.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


What a strange grief; the only winning move doesn't let you see people getting upset.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


What is it with Age of Conan and mounts? It's like an mmo-designer's cautionary tale they decided to tell over and over.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


If you decide to go with the whole tanking metaphor, why not just give the tank/controllers abilities that create impassable (or difficult to pass) zones around them? Like, a whirling wall of steel or what have you? Knock-back abilities might be cool, too.

Basically, do whatever it takes to ensure no one can sit on their horse in the middle of a cliff trail and kick anyone who walks by into the canyon.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


slovach posted:

SZR SA:MP was hilarious.

It was a role-playing server, and one night some cop died or some poo poo in some stupid event so the obvious thing to do was have a server-wide funeral thing.

The idea of a server-wide event commemorating a single death in a game as easy to die in as San Andreas is hilarious to me.

Actually, that wouldn't be a terrible team grief for a Modern-Warfare game. As soon as one of your teammates is shot, freak the gently caress out and hold a complete funeral on the spot. When he respawns, insist that "it's just not the same," and "we have to accept that he's gone now."

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


SpazmasterX posted:

That's exactly the reason I never played on servers like that. I play minecraft like lego. I want to build cool poo poo and not deal with jerks breaking my stuff.

This is the griefing thread: not liking griefing isn't allowed, you filthy troll.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


The continued publishing and marketing of pokemon games is itself the ultimate grief.

(Is this really what the thread is about now?)

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Justice posted:

What's wrong with the current pokemon megathread? :confused:

Sorry, it has to become the new DNF thread.

Clean thread! Clean thread! Move down, move down, move down!

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


You probably only needed the last two of those to make your point.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Nebelwerfer posted:

Camp engineers building boats as Sailor, as soon as boat spawn jump into it, propel that bitch into insane speed with your superior sailing skill and just ram into damaged ships until they break and drown their crew. Raid castles for that sweet, delicious, farmed gold while no-one's looking, make rp-knights lose their poo poo and spam abuse-button when you hold them up as peasant with siege crossbow and demand their money, then one-shot them in middle of their chivalrious speech.

Surprisingly historically accurate!

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Vargs posted:

Please excuse the long-rear end post.

Backstabbing your teammate in random team ladder games for Warcraft 3 is a very easy way to piss somebody off, but it always felt a little boring to me. So I'd try to get a little creative with it and instead screw over my teammates by being completely useless. For example, I might do nothing but make a pen of farms and fill it with mechanical sheep, then roleplay my archmage hero as a shepherd the entire match.

I actually managed to pull through and win doing this kind of poo poo a couple times. Once I chose night elves and did nothing but build a ton of their structures, which are capable of attacking enemy units and can uproot and walk around as sub-glacial speeds to reposition themselves. The enemy team ignored me for ages, and once I had a massive forest of tree-buildings, I uprooted them all and waited 10+ minutes for them to slowly shamble towards the enemy bases, which they somehow took out and won the match.

Another time I only built massive numbers of worker units and made it my mission to deforest the entirety of the map, making it clear to my teammates that I wasn't interested in war and was running a peaceful logging business. I was wiped out a couple times but it's pretty easy to rebuild when you aspire for nothing but peons. Towards the end of the game, the enemy side took down both of my allies but took heavy casualties. Seeing as I only had peons, they went in and tried to finish me off. It didn't work. My peons swarmed over them like locusts, with new peons being churned out for every one that fell. My massive peon army then went in to destroy all of their bases. It was a glorious working class revolution.

These are great.

quote:

For more Warcraft-related poo poo, I played an alliance rogue in vanilla WoW. Nearly every day over the course of several months, I'd hang out stealthed in Orgrimmar, the opposing capital, and kill people over and over as they tried to bank and auction.

That was you! :argh:

Actually, the only people I've seen sneaking into Orgrimmar were trying to get the achievement for fishing some unique mudskipper or crawdad or some poo poo (obviously, this was after they added achievements). Which would take hours, not even counting any times you get killed and have to make your slow and painful way back.

I guess what I'm saying is: WoW is the ultimate grief.

Doc Hawkins fucked around with this message at 23:36 on Jul 5, 2011

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Stoat posted:

Does this still not exist on anything but the BYOND engine? The Ship was fun but SS13 was far better, why can't we get a Steam port :argh:

For that reason, a Murder Mansion steam port needs to happen too.

Steam isn't a development platform, it's a distribution platform. Do you mean you wish it was ported to the Source Engine?

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


President Ark posted:

The game ended when the gold mines tapped out and we got raped

Funny story, but don't do this, thanks.

PalmTreeFun posted:

Never thought I'd see the day when a porn star would play WoW. Huh.

Why? :confused:

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Zaodai posted:

The only real griefing I remember that stands out as unusual was ther was a quest chain in World of Warcraft, where if you failed it you got a debuff that made you hostile to your own faction's NPCs (but not players).

If you went into the Orgrimmar and shot one of the NPCs that let you queue for Battlegrounds, they'd immediately rush you and kill you in 1 or 2 hits. The thing is, there was a ledge in the room that NPCs couldn't path up, and if you hit the Battlemaster from there, they'd flag everybody of your faction (... which inluded tons of people in the room trying to queue for BGs) as hostile and just stand there throwing out monstrous cleaving strikes that hit groups of people for massive damage every second or so. You could effectively lock down a large part of the pvp queue because people would rather stand there and scream "WTF?!?!" and die repeatedly than just go to another city.

I was one of the only people on my server that did it, but apparently it was prevalent enough it got fixed in the very next patch. :saddowns:

This was described by Vargs in depth, with screenshots, right before the SS13 chat.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Sounds like a variant of the classic "traditional games" Trillion Credit Squadron grief. As Malcolm Gladwell described it:

quote:

In 1981, a computer scientist from Stanford University named Doug Lenat entered the Traveller Trillion Credit Squadron tournament, in San Mateo, California. It was a war game. The contestants had been given several volumes of rules, well beforehand, and had been asked to design their own fleet of warships with a mythical budget of a trillion dollars. The fleets then squared off against one another in the course of a weekend. “Imagine this enormous auditorium area with tables, and at each table people are paired off,” Lenat said. “The winners go on and advance. The losers get eliminated, and the field gets smaller and smaller, and the audience gets larger and larger.”

Lenat had developed an artificial-intelligence program that he called Eurisko, and he decided to feed his program the rules of the tournament. Lenat did not give Eurisko any advice or steer the program in any particular strategic direction. He was not a war-gamer. He simply let Eurisko figure things out for itself. For about a month, for ten hours every night on a hundred computers at Xerox parc, in Palo Alto, Eurisko ground away at the problem, until it came out with an answer. Most teams fielded some version of a traditional naval fleet—an array of ships of various sizes, each well defended against enemy attack. Eurisko thought differently. “The program came up with a strategy of spending the trillion on an astronomical number of small ships like P.T. boats, with powerful weapons but absolutely no defense and no mobility,” Lenat said. “They just sat there. Basically, if they were hit once they would sink. And what happened is that the enemy would take its shots, and every one of those shots would sink our ships. But it didn’t matter, because we had so many.” Lenat won the tournament in a runaway.

The next year, Lenat entered once more, only this time the rules had changed. Fleets could no longer just sit there. Now one of the criteria of success in battle was fleet “agility.” Eurisko went back to work. “What Eurisko did was say that if any of our ships got damaged it would sink itself—and that would raise fleet agility back up again,” Lenat said. Eurisko won again.

Eurisko was an underdog. The other gamers were people steeped in military strategy and history. They were the sort who could tell you how Wellington had outfoxed Napoleon at Waterloo, or what exactly happened at Antietam. They had been raised on Dungeons and Dragons. They were insiders. Eurisko, on the other hand, knew nothing but the rule book. It had no common sense. As Lenat points out, a human being understands the meaning of the sentences “Johnny robbed a bank. He is now serving twenty years in prison,” but Eurisko could not, because as a computer it was perfectly literal; it could not fill in the missing step—“Johnny was caught, tried, and convicted.” Eurisko was an outsider. But it was precisely that outsiderness that led to Eurisko’s victory: not knowing the conventions of the game turned out to be an advantage.

“Eurisko was exposing the fact that any finite set of rules is going to be a very incomplete approximation of reality,” Lenat explained. “What the other entrants were doing was filling in the holes in the rules with real-world, realistic answers. But Eurisko didn’t have that kind of preconception, partly because it didn’t know enough about the world.” So it found solutions that were, as Lenat freely admits, “socially horrifying”: send a thousand defenseless and immobile ships into battle; sink your own ships the moment they get damaged.

Key things not mentioned: the Traveller battle rules were scaled to small customizable ships, so a full battle of two trillion credits worth of ships could take days. In order for the tournament to finish in a weekend, each battle was limited to an hour, which was enough time for average competitors, with plenty of big ships, to take maybe three turns each, with winners decided by fewest credits-worth-of-ships lost. But Lenat's teams, recall, had pretty much the maximum number of ships they possibly could. But he still got to move them all, since that's only realistic. :downs:

Another thing not mentioned: the following year, one of the sponsors told Lenat that if he entered and won again, that would be the last year the competition was held.

I have a friend who played in one of these tournaments as a younger grognard, and I have to say, they sound like something of a grief themselves.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Code Jockey posted:

the entire speech from Atlas Shrugged whenever I capture a control point

That would be amazing if it did it one sentence at a time, with appropriate pauses to let everyone read each line.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Cbouncerrun posted:

Alternatively you could just play the audio-book version of Atlas Shrugged over your mic.
:lol:

The only problem with a continuous stream like that is that it wouldn't give people as much of a chance to disagree and start arguing with each other.

Clearly, the perfect version of this grief (troll?) would be to have an Atlas Shrugged audio-book soundboard.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Party Plane Jones posted:

3,000 different iterations of "Who is John Galt?" would be enough to make any non-libertarian quit.

That would be bound to one key, for easy spamming.

For the libertarians, you just need to call them useless parasites whenever you kill them.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Code Jockey posted:

It absolutely boggles my mind how open and dynamic SS13 is. I wish I had the skills to write something like that in, say, the Source engine, but I can't even imagine how difficult that'd be. :psyduck:

I'm pretty sure that couldn't be done: the level geometry isn't dynamic or some :techno: like that. But all is not lost! All you need to do is found your own studio and get funding to make a custom 3d engine to support complex and emergent gamplayahahahah

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Broadside posted:

I cant remember if this ones been posted but: http://www.youtube.com/watch?v=HkfBR6OhPr8

sweet sweet tears

It has, but it's still great.

The spy-porn thing was also posted, but it's only "okay". :colbert:

Cojawfee posted:

He can't noclip because he is in a vehicle. Then he got himself trapped by not getting out when the other guy started stacking things on it.

Okay, I didn't realize this. That's a little sad.

...I mean, it would be if he couldn't just disconnect and go somewhere else.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Rutkowski posted:

You do realize that you don't explain jack poo poo with that post? poo poo, I don't even know whatgame that is.

Wild T posted:

After I racked up a few grief points I pulled a Vindicator (large armored bus), filled it with random troops and drove it in circles blaring its incredibly loud and annoying air horn. They couldn't bail because it was moving too fast. I had them stuck listening to TOOT TOOT for ten minutes before a tank found us and blew us up.

I found this self-explanatory and funny. I mean, I didn't know it was Planetside, and I didn't know that "grief points" were an actual thing, and not a figurative device, but I can picture the described scenario pretty easily.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Xander77 posted:

As far as dated memes go, the Ru.net saying is "every "bayan" (dated meme) is hilarious when you first hear it, and every joke is a bayan when you hear it for the second time".

I've never heard that before and it's hilarious.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


fineX posted:

I ran a loving cartel with this poo poo.

It is crazy that this worked consistently enough that you could keep doing it for so long.

As a web-dev guy, I'm a bit torn, but I'll go with thanking you for proving to the Habbo folks that emailing people their current password is a stupid idea worth avoiding. It was a simpler time back then!

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Shumagorath posted:

It's really unfortunate that I'm too busy to re-make The Hotdog in Dark Souls.

The what?

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Oh, sure, put them all in separate but equal servers? You disgust me.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


NiffStipples posted:

I'm only up to page 60 on this thread but I thought I would add my story.

Many years ago, there was a buggy Half-Life mod called Zombie Panic. The round starts off with one player as a zombie and the rest as survivors. When a survivor dies, that player turns into a zombie with limited movement abilities. The game has no timer and the survivors could camp a room with shotguns for as long as they needed. This is where my friend and I came in.

There was a map that had a very high wall roughly the height of 3 standing people or 6 crouched people. A two person totem pole wouldn't work for only my friend and I however, there was a rooftop to another building next to this wall that we found to be a better option.

One afternoon, while there was no admin on the server, we coordinated a mad dash for this rooftop next to this wall. Our first step was to immediately drop all our weapons to make ourselves run faster and jump higher. We make it to the wall without being detected by the first zombie and I tell my friend to stand on the very edge of the rooftop adjacent to the wall and crouch. I jump on his head and do a run-jump, taking advantage of the extra foot of distance his body gave me from standing on the edge. I land the jump and everyone goes about their business.

Now, at this point, the only way for anyone to really care about my amazing position is to have all the survivors die and turn to zombies. My friend goes around the map giving away positions, absorbing damage from the survivors bullets and opening up doors. Eventually everyone is a zombie including my friend.

Eventually, the zombie players find me jumping like an imbecile on top of this ridiculously high wall. I type "check mate" in all chat and my friend and I decide to go get dinner.

While we were eating, we speculated that these players had already wised up and either left the server or managed to successfully coordinate a human totem pole to reach me. We begin to talk about cool movie ideas and forget about the game.

We arrived back from TGIF a couple hours later and hop on our computers to a grad spectacle. The server is full, has all the same players and it's on the same round! I open my console and apparently they have already gone through their cussing and begging phase with me and were starting to cuss at each other for not being able make a human totem pole. I spin my character around to get their attention and all eyes are on me. I type "hey guys. back from dinner. what did I miss?". I must have seriously stressed these people out with my afk'ness because some people were angry, some were crying and some even laughed.

I finally jump down 10 minutes later after making each one of them individually ask me to politely to come down off the wall.

Was this the only Zombie Panic server in the world, or did these people really have nothing better to...

Oh, right.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


What makes it awesome?

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Argas posted:

Not only is that entirely optional, the first optional conversation you strike up gives you the option to take off her shock collar.

I don't think a hypothetical game where you're obliged to torture a character until they love you would be that much worse. The big problem is that someone(s) said, "Hey, this is a good thing which should be in our game we hope millions of people play."

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Bioware is just telling us the harsh truth about the behavior of an entirely fictional group in scenarios they invented. It's not their fault we can't handle it.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


MasterFugu posted:

oh no, it's a depiction of violence! oh no realism in vidya games! surely the evil rear end in a top hat faction can be persuaded to love and pet kittens instead.

Maybe you need to tell us what the magic alien laser-knights really would have done.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


I remember playing Team Fortress Classic back in the day on a server where some guy was endlessly singing Eye of the Tiger. He didn't seem know any of the words, but did he let that stop him?

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Fizbin posted:

That reminds me, there was a guy in my WoW guild who was fairly good at the game, and a fun guy. He was, for whatever reason, quoting Eye of the Tiger into guild chat and getting a line wrong(it's the cream of the fight, instead of it's the thrill of the fight). He was absolutely adamant that that was the correct lyric, to the point that he ended up gquitting and never coming back, because we wouldn't admit that he was right, or even that his lyric even made any sense. I'm still not entirely sure whether or not he was trolling us.

Thank you for posting a funny story that does not spare a single word for single-character team-based action-RTSs.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Dr_Amazing posted:

I remember way back playing Natural Selection, there was this guy who was constantly talking on the mic. Like not even a second of silence. It was just this stream of consciousnesses, stuff about his life, the game, bits of random songs etc. If anyone else tried to get a word in, he would freak the gently caress out and demand that that everyone wait until he was finished talking.

That sounds like the framing device for a new Bill Murray fear-of-death comedy.

It reminded me of the chozo video, which I still find funny, because I remain a child at heart.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Slime posted:

The best griefs are the ones where you basically just keep doing what you were doing and seeing people rage at you.

In Gotham City Impostors I often use a build that uses a sword. Once I get into melee range, it takes a hit or two with it to kill ANYONE. People complain all the time about how it's overpowered without really thinking about how hard it is to get into melee range in an FPS, and how easy it is to counter in general. Thing is, I really enjoy using the sword on it's own merits. Getting the jump on a whole group of enemies and slicing them apart is INCREDIBLY fun. The rage this inspires is just icing on the cake.

I agree that griefs which have really good return on effort invested (ie, you get a big response by posting two lines in chat, or playing the way you already do) are awesome, but as someone who just reads the thread, and never has to invest effort anyway, griefs with elaborate setups and apocalyptic/dystopic payoffs are my personal favorites.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Code Jockey posted:

He's keeping that engineer distracted and tied up, what part of that is not a valid strategy to help his team?

Putting sentry guns behind level geometry is pretty effective too, is that not griefing anymore?

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


People should do more Minecraft griefs, maybe that will take dev time away from phone versions and cats.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


QwertySanchez posted:

AMATEUR DOG TORNADO

This list could be it's own GBS thread, if you got people to draw or shop the named wrestlers.

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Doc Hawkins
Jun 15, 2010

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A Fancy 400 lbs posted:

Whenever anyone mentions knife speed boosts, all I can think of is FPS Doug:
https://www.youtube.com/watch?v=TsQFYceNZS8
You run faster with a knife. Everyone runs faster with a knife!

Whenever anyone mentions knives period, I think of one of my favorite ads for a videogame ever: https://www.youtube.com/watch?v=znJSj3BsAl4

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