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Calenth
Jul 11, 2001



Best griefing I was ever part of was when Disney's Toontown did its first open beta.

The game was designed to be completely grief-proof, because it was targeted at little kids. Everyone's character was a disney animal, like a duck or a goofy-esque dog or a mouse or whatever. Unless you entered another player's passkey, you couldn't even understand what they were saying -- they'd just speak in speech bubbles full of animal noises ("quack quack wuack" etc.) Character names are picked from a menu. There's no way to trade items with other players. So on, so forth. Designed from the ground up so that you cannot grief other players.

The basic engine of the game was reclaiming parts of Toontown from a "cog invasion" -- robots, basically. The cogs took over houses, you freed the houses, etc. Some houses were tougher than others and so forth

So what we did was powergame the city zones so that all the entry-level zones so thoroughly that there were no cogs at all and people couldn't advance & the game ground to a halt. We got really good at ninja-grabbing the houses as soon as they spawned before other players could start them, etc.

After a while people got really irritated with us but there was nothing they could do except follow us around making "woof woof" "quack quack" "meep meep' noises.

Not the wildest or most extreme griefing ever -- no Eve shenanigans, and every MMO has had similar incidents -- but amusing to me because the game had so obviously been designed from the ground up to be completely grief-proof. A few days after we got rolling Disney shut down the beta and didn't open it up again for like a year.

Calenth fucked around with this message at 15:35 on Jun 28, 2008

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Calenth
Jul 11, 2001



GetWellGamers posted:

What is it about MMos that spawns tinpot dictators like mushrooms in poo poo?

It's a combination of the fact that people care about things they invest time into and the fact that MMO's attract people who don't have anything else in their lives to care about.

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