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DoctaFun
Dec 12, 2005

Dammit Francis!
I used to play Rainbow six 3 Raven Shield quite a bit, and got pretty good at it. So to keep things interesting I'd come up with the funniest possible ways to kill people.

There was a map called Peaks, it was a classic snipers map, with snow, a few obstacles, long open distances, some hills, and that was about it. It boiled down to two sides of the map where teams would have sniping duels, until one side over powered the other and was able to get to the other side and hit the other enemies from behind.

I would do one of two things that would just piss people off, 1.) I wouldn't use a sniper rifle, or assault rifle, instead I'd just use an M1 shotgun with slugs. When I first started doing this it pissed my team off, they heard the pump shotgun go off, and would instantly get pissed that I was using such a poor choice of weaponry. That is until I got really good at it, then it started pissing the other team off. As they could hear what gun was shooting them, and if they didn't my name "M1SLUGMASTER" would tell them.

My other "grief" would be to use items that were not used very often on that map, most specifically c4. You could plant c4 anywhere on the ground, and remote detonate it from a safe location. Now I wouldn't hide in the cabin and c4 the entrance, I would put C4 out in the middle of the open field, in the dumbest places. And then watch from afar as my outnumbered team slowly lost their lives. Then as an enemy is searching for me they'd get inexplicably blown up in the open field. This was hard to pull off, but would just absolutely enrage people, on both teams. When someone is camping on a server, people would start being really careful about going into buildings and doorways in case of c4. But they NEVER check the ground on peaks, ever.

The other thing in that game that was hilarious was heartbeat pucks. There was a heartbeat sensor that people could put in their inventories, and they would use it normally to find where the last members of the opposing team were hiding. Now you could also equip heartbeat pucks, that would put out a false heartbeat signal, this was great for setting up elaborate traps. In raven shield it was pretty easy to just hide out in a secluded place and be the last man standing on your team, so I'd throw out heartbeat pucks in "usual" hiding spots, and then sit in an unusual hiding spot with a heartbeat jammer at my feet. On some maps there were rooms that people would not go into unless they saw a heartbeat in it. It was hilarious listening to footsteps of the enemies setting up to assault a heartbeat puck in an empty room. This method of drawing out the rounds to the full time limit would just make people so angry.

My best ever trap was on a map called Import/Export. From the red side, there is a two story building by the spawn that's very good for camping as some parts of it are almost impossible to hit with grenades. And there's also some really dumb alleyways no one ever checks in by the spawn. So I threw two HB pucks up there, along with C4 behind one of the doors and waited from across the street in the alley way. They never checked where I was because no one ever sits there, so took out their HBS and saw someone was upstairs!! Three of them rushed into the room to take me out and were all consumed by my glorious c4 trap. The fourth, and last player on their team saw that his team got killed in that room, so naturally he thought that's where I was. He slowly and cautiously made his way up the stairs, where he was shot from behind by me. The fact that there was no kill cam makes these traps all more hilarious, as a lot of times the other team still believes that you are in that room after they have been C4ed. Meaning they'll do the exact same thing next round.

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DoctaFun
Dec 12, 2005

Dammit Francis!
I'm a little curious about what I need to play TTT as well. I have the orange box, but not Garry's Mod. Do I JUST need Garry's Mod, or will I need to download CS:S and Garry's Mod. This just looks like too much fun not to play. Not even from a griefing standpoint, the game looks like it could be a blast.

E: Well I think that answers it, thanks Ninja.

So this


Or if you have CS:s:
this .

Actually now I'm still confused, this is from their website:

Steam posted:

Notice: This game requires that you own a Source engine game such as Counter-Strike: Source, Half-Life 2, or Day of Defeat: Source. Click here for a full list of games that meet this requirement. Please note that Portal: First Slice and the bundled Half-Life 2: Deathmatch do not fulfill this requirement.

So this is just saying that Garry's Mod requires you own a source engine game right? TTT actually requires it to be CS:S? Or will Team Fortress 2 work as that's on the list of games.

DoctaFun fucked around with this message at 05:01 on May 5, 2010

DoctaFun
Dec 12, 2005

Dammit Francis!
So hypothetically I could play it without having CS:Source, but it would look different.

DoctaFun
Dec 12, 2005

Dammit Francis!
Ahh okay, that makes sense guys. For some reason I had this lovely vision of a bunch of spy's running around with baseball bats instead of terrorists with shotguns. But not that I think of it, that's pretty retarded. Not having the source files wouldn't just magically insert similar TF2 models haha. Although it would be pretty sweet if it did.

DoctaFun
Dec 12, 2005

Dammit Francis!
This is really old now, but I used to have a lot of fun playing Rainbow Six 3: Raven Shield, to this day it's still my favorite FPS by far.

Most people are probably familiar with the gameplay, but if not, it was two teams of 8 players in round based combat. There wasn't a huge luck factor to the game, which meant that once you got good you could pretty consistently do well on almost any server filled with pubbies. In most cases, 1 or 2 body hits would kill anyone in the game, so you had to have some skill to run and gun effectively. The two teams would always spawn in the same locations and a lot of the smaller maps were setup so you'd have a couple choke points where you'd meet. The only variation depended on where you spawned in your group(front of the group or back), and which way you decided to run. On some maps if you got the right spawn you could without a doubt be the first to a choke point and 'pre-fire' through doors or openings and catch people running through. A lot of people would develop specialties on different maps, always going to one location every single round because they were comfortable with how it would normally play out, I would try to make them...uncomfortable.

the art of the pre-fire
One map was called airport, it featured a lot of open space, with a few buildings for close quartered combat as well. The first place people would meet was inside one building that was sort of like an office. There was this tiny little staircase inside the building which allowed players to meet within about 7 seconds of the round starting. It was a switchback staircase where the players coming from the bottom would go up about 7 stairs to a landing and then turn 180 degrees to go up another 7 stairs to get to the top hallway. It was a death zone. There was always a lot of luck involved with this firefight, you could try to time your shots by listening for footsteps on the stairs but it always played out the same, 2-3 people from each team running into each other full speed with fully automatic assault rifles. Total clusterfuck. I would grab an LMG with extended mags, giving me a 200 round clip and lay prone in the bottom hallway facing the stairway. As soon as I heard them start coming down the stairs I'd start firing. The dumb people would run right into the barrage of bullets, normally killing them. The smarter people would hear the gunfire and wait until I had to reload. It was common for people to pre-fire hallways and choke points and just as common for people to wait until they hear a lull in the firing to try and catch someone reloading. I'd fire off 120 rounds or so, pause for half a second, and then continue firing. God it fooled everyone. I'd do that for 1-2 rounds, getting the same people every time, then the following round I'd rush the stairs catching them completely off guard. Then I'd have a buddy do the LMG thing, but leave enough room for me to sneak by and rush the stairs while they were waiting for the fire to stop. People were so stubborn in that game, or in some cases they only knew the maps well enough to go to the one chokepoint, it was glorious.

get a mask bro
Another smaller map was called presidio. it was a two chokepoint map where one team started in the top of a building and the other started in the bottom. Meet at a short staircase or a long staircase and thats it(apart from a small hole in the floor that you could sometimes catch people in).
It was setup so that it was hard to really catch people with grenades, so it was normally filled with people prefiring down staircases, peaking the doorway quickly to try and catch people, etc. Most teams would send about half their team to each staircase and as soon as one staircase fell it was usually round over. There was some outdoor area that rarely got used, apart from some well hidden windows. They were almost impossible to see but, with some experimentation you could get grenades through them, or even better, tear gas. Tear gas in this game was absolutely devastating. It lagged the servers, it lagged your game and even seemed to slow your rate of fire with your weapons(as well as pretty much blinding you). You could also get tear gas through the windows into just about every corner or piece of cover the people upstairs would use. People would flip out and we'd just say something like, 'dude just grab a mask, problem solved'. This made people made though because then they'd only have one slot for grenades instead of two.
Round 1: Pick a gas mask as an item and 3 tear gas grenades. Tear gas the upper floor and waltz up there as they are choking on the gas.
Round 2: Now that they are moaning about tear gas, and equipped gas masks, equip smoke grenades and thermal sniper rifles(the vintorez has an 11 round clip and was fully automatic, with a thermal scope that could see through walls, doors and smoke. You could run and gun pretty effectively with the 'vinny', but only had 11 bullets so you'd have to make them count. But the ability to use a thermal scope and see when someone is about to run out from behind a doorway or peek their head around the corner was amazing.
Round 3: Play normally now that everyone on their team has thermal sniper rifles. Bait their fire by running near a doorway and stopping just short, then rush with assault rifle while they are reloading their vintorez or in between shots with a traditional sniper rifle.
Now that you've played 2 rounds without tear gas everyone has switched out their gas mask for more grenades or a heartbeat sensor, so lets go back to loadout 1! Coordinating a whole team to do this was hilarious as the other team would always be a step behind and you couldn't change your loadout after the round started.

Ladder Larry
The other good one was in pistols only matches, they'd disable grenades. Some maps had areas accessible only by ladder, if you managed to make it up the ladder and go prone, there was absolutely zero places on the map that someone could hit you from. The only way to get you would be to slowly and loudly climb up the ladder. Which gives you about 5 seconds to headshot someone as they slowly climbed up right in front of you. God, ladders in general in that game were just awesome. Since timing in the game was so important, it meant everything to get to the choke points as fast as possible or you'd lose your ability to hold back the other team. One map, Penthouse, had a team start outside on top of a building, and you'd run along the edge of it into a rooftop garden, where you'd meet the other team at the top of a tight staircase. The rooftop only allowed two people to run shoulder to shoulder at once, since it was pretty narrow, but if someone was running down the middle you'd only fit one. There was this little drop that had a ladder, but you didn't need the ladder to go down, you could just run off the edge. BUT, if you decided to use the ladder, your player would slowly put his gun away, turn around and slowly climb down, which completely blocked anyone from jumping down or going around you. Holy crap would people get pissed. Type something to your team afterwards while they are raging like 'sorry guys, I just like ladders', change your name to LADDER_LARRY or something and it would send people off the deep end. This had the added benefit of allowing the other team access to the garden and they'd come flying through the entrance with like 6 dudes in front of them all crammed in this tiny walkway. Since I'd be in front I would not fire and everyone behind me would either have to shoot through me or just get gunned down by 1 guy on the other team.

Vault Boyz
The last one was my absolute favorite. There was a map called 'Bank', which was a two story bank with a basement vault that had a nearly impenetrable door, the vault itself had a door you couldn't close, but there was this little office like room with unbreakable windows and an unbreakable door. If you got in there you could sit behind the door(it opened in), blocking it from opening and more or less ending the round in a draw. People HATED it. Going in the basement at all would cause so much rage because it wasn't a traditional choke point people were used to getting to and it normally made the rounds go max length(~ 3 minutes). One trick to hiding behind the door was to place a C4 charge inside the vault room, right next to the door. When someone comes next to the door, open it just a crack. Not enough for someone to come in, but enough that the c4 charge is now on the other side of the door as you are, shielding you from the blast. The C4 charges were fairly small in this game and not completely obvious to someone running by or in this case paying attention to the idiot behind the impenetrable glass and door. This is important. Get a few people to join your cause, change your names to 'VAULT BOYZ' or something dumb, and rush to the vault. Normally, having 3 people run to the vault puts your team at a huge disadvantage in other places on the map so you'd end up being the only survivors. Eventually, people would come looking for you and immediately flip out as soon as they saw the familiar sign of 3 people holding detonators inside the little vault room. Round 1 we'd pull the little C4 behind the door trick and normally get one or two people, and in a lot of cases just end the round a draw. Emotions start to run high. Round 2 you'd do the same thing, except hide a piece of C4 somewhere else in the basement, so while they are all gawking at you trying to get in you can blow them up. Round 3 have one person hide somewhere else in the basement(the actual vault was a good spot), and once the other team is gathered around, have them come blitzing around the corner and unload on them. By this point people will inevitably completely change their normal tactics to try and beat you to the vault. So don't go to the vault. Go the normal routes and run over the 4 guys that aren't going to the vault, then camp the two exits from the basement when they realize no one is down there. Rinse, repeat. This one had the advantage of pissing off both teams equally, which was a plus.


There were so many funny little tricks and places to go in that game that made people so mad and completely threw them off their game. Those are probably really boring but I have a dozen more I could write up if people find them entertaining :).

DoctaFun fucked around with this message at 19:53 on Jan 28, 2016

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DoctaFun
Dec 12, 2005

Dammit Francis!
Work is fast paced today so I guess I can post another one.

In your load-out, you could choose a primary weapon + accesory, secondary weapon + accessory, and you had two additional item slots. Most people chose either frag grenades x 2(6 total), or frags + HBS(heartbeat sensor). There were a few items that were hardly ever used, a heartbeat jammer, which would jam the HBS for a small area, and heartbeat pucks, which you could throw to make a false heartbeat and trick the other team.

Towards the end of a round if someone was a lone survivor they'd often hole up in a room hidden somewhere, the other team would use an HBS to try and locate them and then finish them off. Hiding somewhere unusual(with a jammer) while placing heartbeat pucks in normal camping spots was a pretty fun thing to do, but most of the time only worked once and lost it's luster. Except on one map.

Couch Potato
There was a map that no one liked that would mostly get skipped when it came up in the rotation, it was called Mountain Watch, but it featured a long train track/tunnel where one team started, and then a long steep hill leading up to where the other team started. Also, a very long like 6 story indoor staircase that usually acted as the major chokepoint, and a more direct route from spawn a to b. At the exit of that staircase was a small two story cabin that had windows facing straight at the staircase building. It was common for someone to sit upstairs and wait for people to come up the stairs. The bottom floor of the cabin was cramped, with living room type furniture on the right, a table, armchair and a couch, then on the left was a staircase that led upstairs, which was completely empty except for the windows. The staircase started in the back of the cabin, so you'd have to walk all the way to the back of the one room downstairs to get to the base of the staircase.

I'd run there immediately, throw a heartbeat puck upstairs, run downstairs and drop a heartbeat jammer behind the couch and then lay prone behind the couch and hope that my team died.

Inevitably my team would die and there'd be anywhere from 1 - 6 guys left on the other team. A skilled player could hold a location like this cabin from a few players if they didn't coordinate, so people normally played a bit cautiously. This cabin was where everyone expected the 'camper' to be, so they'd slowly make their way there. They would run into the bottom floor, take out their HBS, and look up towards the ceiling, where my heartbeat puck would send them a signal from the far corner. They'd put it away and start heading for the stairs, which only one person could fit up at a time, leaving a few people hanging around at the bottom of the stairs or just on the bottom floor.

They would cautiously walk up the stairs until they got to the point where their head was high enough to see the next floor and I'd shoot them with my silenced assault rifle. If you shot too early it was obvious they were getting shot from the bottom floor somewhere, but if you waited until they made it 3/4 of the way up, it looked to the rest of their team that they got camped from the 2nd floor. Oh my god would they all just queue up for their turn on the pain train. Without fail, 1 by 1 they'd get dropped, one round I killed 5 people this way, one after another. Some would go outside and throw grenades through the window, or double/triple check with their HBS what portion of the upstairs I was in, and they'd never, ever, look behind the couch. Patience was key, at times there would be 2 or 3 people within like 4 feet of and almost in my line of fire, but shooting them while they were downstairs was a death wish. When you were prone you could aim up and down and a very little bit left and right, if you needed to move your crosshairs too far to the side you had to crawl a bit which was very loud and would immediately give it away.

I wish I had a screenshot of that cabin, because there was absolutely NOTHING blocking their view of me once they got half way in the cabin. From the outside, the couch blocked their view of me as it sat perpendicular to the door, but when they were standing at the bottom of the stairs if they were to just look to their left I would just be lying there in plain sight on the floor. It's even more unbelievable because as the ascended the stairs they'd be facing my direction. Keep in mind that bodies disappeared once they died, so it wasn't like they thought I was a dead guy or anything.

As long as no one on my team gave away the secret I could do it like 3 times in a row without them figuring it out.

If there's one thing that pissed people off more than campers, it was getting killed by 1 camper en masse, multiple times in a row. Oh the rage.

DoctaFun fucked around with this message at 22:11 on Jan 28, 2016

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