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An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

nikochansan posted:

OK, I'm trying out Toon Boom Studio and hoo boy, this is way too advanced for where I am right now and what I'm trying to do.
Should I stick with it or find something more...beginner-friendly? All I need is the ability to animate frame-by-frame (onionskinning and all that) and the ability to import audio

Toon Boom is pretty amazing. If you have the patience they have their entire tutorial video series online here:
https://www.toonboom.com/resources/video-tutorials/toon-boom-animate

I'd recommend TB to anyone that is currently using Flash. It's like Flash except there are built in systems that make animating WAY faster and easier. The ability to rig characters, build 3d planes, audio lip sync, and use modules is very powerful in terms of the quality of your final product and the speed in which you get it done.

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An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

bean_mcbean posted:

It's a real shame that Adobe has made little to no effort in trying to make Flash better for animation. They rebuilt the code for CC and there are a ton of features that are left out, most notably Object Level Undo...

Yeah, don't get me started on Flash. I used it to animate for a few years and if this was 2007 I'd recommend it in a... heartbeat. Toon Boom takes a bit getting used to since it changes some things from Flash, but when you do get the hang of it then you wonder how you could have been doing it any other way. I haven't used it yet but TB even has motion capture capabilities (I'll be playing with that next month!).

For anyone that doesn't know you can download a full feature Toon Boom Animate Pro 3 (click try) that allows you to learn the system without paying for it in exchange for a giant watermark over your work until you are ready to purchase it. You don't need to pirate a copy.

bean_mcbean posted:

...I guess I should bite the bullet and make the switch, but ToonBoom's gross UI is really off putting to me.

Yeah it's not the prettiest, but you can move the layout around in pretty much any way you would want to. I assume they will work on that for AP4. If you used early versions of Flash they weren't the hottest. I think with TB they are trying to balance full featured one stop animation station with ease of use. Good Luck right?

An Ounce of Gold fucked around with this message at 03:20 on Mar 22, 2014

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

It appears that information is old and is comparing a version of Toon Boom that most people wouldn't use. I would think you would want to compare Toon Boom Animate Pro 3 and not Studio. It's a bad naming scheme but Studio isn't used in studios; it's mostly for hobbyists, web animators, and students learning timing.

You can catch Animate Pro 3 as low as $600 when it's on sale. When it's not, it's about the same price as TVpaint pro. As a home producer or someone that wants to learn more of a studio style pipeline you probably should be using Toon Boom Animate Pro 3 just due to the amount of features and control it has over Studio. If you work in a professional animation studio however you would probably use Toon Boom Harmony for its networking capabilities like the studio that Typical does coloring for that animates Rick and Morty. AP3 and Harmony have very similar work flows.

Animate Pro 3 isn't listed on that site that I can see, but if you look at Animate Pro and basically change almost every x into a check that's about 3. For example 3 now supports cut-out and puppet rigging as I mentioned before and particle effects through a module system outside of just traditional cel animating. One thing I don't think is possible in TVP that is in TB is 3d tracking. What's nice in TB is you can set up a virtual stage essentially and have the camera move around it. In Flash and TVP you mimic camera moves through your animation itself where as in TB you are actually moving the camera. Remember the old Batman reused building trick? They did that to save time right? No need now since you can build a miniature city set and have your camera zoom through it.

Just check out the tutorial page here:
https://www.toonboom.com/resources/video-tutorials/toon-boom-animate-pro

to see what all it can do. Go down to true 3d space to get an idea of the virutal set building. It's really cool.

I haven't used TVpaint as much as TB tbh so someone jump all over me if this is wrong, but my impression of TVpaintPro is that it's great is you are used to a paper style work flow where as TBAP3 is great if you are coming from a Flash or digital work flow. Feel free to yell at me if that's wrong.

Sorry for going on and on, but I'm a former disgruntled Flash user and switched over to TB just last year and it's been an eyeopener.

An Ounce of Gold fucked around with this message at 17:25 on Mar 23, 2014

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

Megaspel posted:

...
Plus, I really don't like all that puppet style of animation. It looks really ugly to me, it even almost put me off Archer, but Archer is just so good in all the other ways.

I'm not trying to convince you either way just giving you my opinion since you asked what's the difference, but cut out puppet style animation doesn't have to look lovely like Archer. Rick and Morty and Bob's Burgers both use Toon Boom and don't move around like Archer. Believe it or not that was a design choice by the their animation team to make it move like that. You can do tradigital animation too (is that the term we are using? Are we doing this?).

e: Just as a side note, my first animation program that I bit my teeth on was Disney Presents The Animation Studio for windows (1990). For some reason there are 4 copies of it on sale at Amazon. I wonder why they didn't continue making software; they were way ahead of the home content game. It taught animation cycles and timing using famous Disney characters. They would have the a tutorial breakdown on how Alice or Mickey walks/jumps/spin then you could duplicate it with your own drawings.

An Ounce of Gold fucked around with this message at 05:28 on Mar 24, 2014

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

Mike Maddux posted:

Wouldn't it be harder to get a grip of the animation flow if you were to make detailed keyframes, though? Like if you wanted to change the flow you're gonna wipe an entire new pose you drew and these take time. I've been thinking of applying the keyframes as rough sketches then draw them properly if they looked the way you wanted, I assume that's what people normally do?

This is a good question. The answer is if your inbetweens aren't flowing right and your keyframes look great, then it's obviously your tweening that needs some work. As Ccs pointed out, the idea of keyframes is to know your extremes, to know where you have to take the animation so it looks dynamic and flowing and not stiff and janky. If you do it the other way you might run into really weird timing issues with your movements.

And yeah, rough keyframes first. Go look at some Futurama [or insert whatever cartoon here] animatics. Sometimes studios will use basic Loomis drawings for dynamic poses and then add the character later for finals.

What helped me get timing down for flowing animation was to lay down a temp audio track. That probably won't help with most people because I'm both the voice guy and animator for my project and not all animations are voiced, but once I had a voiced animatic it was easy to see where my inbetweens failed and where I needed to tighten up my work flow.

e: also bitmap, I enjoyed the childhood loop animation. I didn't do the smoke and hide thing but you got me with the nervous dial up porn loader. :D

An Ounce of Gold fucked around with this message at 14:39 on Sep 9, 2014

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

bitmap posted:

I used to put a blanket over the tower to muffle the modem speaker because I didn't know I could turn it off

I turned the monitor away from the entry way but then it would have been reflecting off of the window behind me! I never actually thought of it until I saw your animation and then I thought, "drat, I bet my dad saw boobs on the window." Nostalgia mission complete I'd say.

e: I also didn't know you could turn that off. As matter of fact; I just learned it!

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

Communist Toast posted:

College recruiters are gonna be rolling around my school soon and I wanna impress, critique very much appreciated. http://www.fastswf.com/Fyh1RbU

This is not bad at all. If you want me to try and knock it because you are going to have judgmental eyes on your work I'd say maybe show your walk cycle (which in an animatic is 100% not necessary) because you can get a good sense of an animators style with how they make someone walk/run. And maybe hold on the final shot a moment longer so it has time to register in my brain what I just saw.

If you are just being judged on your timing skills then I'll echo the rest and say that's fine work. The birds going by fast were great. A lot of people will want to hold on that because they made it and want it to have screen time! Good job on not falling into that trap. A quick eye distraction on movement and recentered on the main object. Good job.

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

Sparr posted:

Frederator contacted me a while back to join their network or whatever, but I didn't see much of a point...

If you have a channel that already gets a lot of views then there isn't one. They are basically just giving people a views outlet that they normally wouldn't have. For someone like me that only gets 300 views per video than it might be worth it. Plus, I don't think any of us here are working on a movie which is the ultimate goal of this promotion (it's why Sony is involved). I think the point of the incubator program is going to be to actually start funding shows (they are only starting with one but will probably expand if this goes well). For example Bee and Puppycat had to do a kickstarter to raise the money for their upcoming season, but without their network B&PC might not have had enough exposure for that kickstarter to succeed.

Basically if you are just starting out and independent it doesn't hurt to give them a chance. They aren't taking character rights like MTV does/did.

It sounds a lot like the NBC Playground thing they just did. They are going to produce a few shorts and one will get picked for a show with hopes from Sony that you will be able to create a feature film one day. Sounds interesting.

An Ounce of Gold fucked around with this message at 15:37 on Nov 4, 2014

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy
Just try out both. Toon Boom has trials you can download for free too and it was literally built for people that wanted a better animation focused Flash. If you know the workflow of Flash you can almost jump into TB without missing a beat.

They also have nice features like a lazy brush type deal where you can set a character path and it knows how to color it in future cels. They call their trial the Personal Learning Edition.


BTW on my personal project update, Pitch 1 with Frederator studios was very positive and we (my girlfriend and I) will probably be doing pitch 2 in a few weeks. I'm not allowed to post anything here due to signing a release but they threw out comparisons to Oz and Charlie and the Chocolate Factory. So even though we have to rework and go a different route for pitch 2, I'm still super excited about the process. It's been fun.

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

bitmap posted:

It's important to continue doing studies of masterful work, even when you have left school :)

The pencil test reminds me of some early Don Bluth stuff (not the dick part)... wait a second- we're supposed to go to school for animating? Why didn't someone tell me while I was doing animal behavior and neuroscience? No wonder I'm so far behind! :D

E: What's that from anyway?

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

bitmap posted:



Loopdeloop entry for the theme of "empathy"


I like it! I'm a fan of a classic power of three set up and I let out a HA! when the pigeon did its thing. All of the designs are great. Everything flows. I like your color palette.

Good times.

E: I hate when people watch my stuff then suggest things... so I'm just sharing here. :D I might have had the ground on the grave rumble every so slightly (like super slight) in the second one for a repeat viewer. (the joke is that the corpse just flinched and poo poo too! More good times)

I only spoilered that to not ruin the gag since this is the start of a new page on default view. People might see this post now first instead of bitmap's video. Go back and watch it. :)

An Ounce of Gold fucked around with this message at 16:22 on May 18, 2015

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

bitmap posted:

Hah! thanks. that's actually a really good idea, as the whole idea for the competition is the "loop", which was pretty weak in this one. It would be a really good idea to make subtle changes in the "replay" but present it as a regular loop of the same animation. Hmm. There's some great work hidden in that idea.

Good idea. I thought of it in a repeat view, but yours is way better because it supersedes the classic power of three. You think power of three then bam... different. That's pretty smart.

E: Also I assume the people judging it would appreciate the fake loop after watching so many real loops.

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

Applewhite posted:

Okay I think I see. So in the context of ST's run cycle, you're saying the arms should move more like this?


Yep that's what he is saying. The other part that he was talking about is your extremes. The eye tends to catch the beginning and end of a cycle easier than the run of the cycle. Therefore on the high and low point of your animation you can give it a bit more work to give your character personality.

What if she breathed in on the up. What if the visor eye wear bobbled on the up.

As a side note the bottom of your hair should also have drag since the pull is coming from the head. That means the bottom points on the up should be pointed downward just like the arm and wrist example.

For a first animated run cycle however, it is EXCELLENT.

If anyone is following along with what I'm doing here's my update: I have about three more weeks and I'll be finishing up a 180 picture pitch board for Frederator. The first pitch was fun, hopefully this one will be successful! I can't share yet due to NDA business.

Radicals posted:

I just squeezed every ounce of creativity I could muster into my first "animation", and didn't know where to put it. I hope you can all appreciate the quality and social commentary behind my piece;

https://www.youtube.com/watch?v=EzQxhoXJB9k

This was interesting. It's like watching Frog Baseball by Mike Judge. There's some interesting idea in the adults terrifying the kid, but I think you lose some of the humor in being crude yet not clever. You didn't say what you wanted feedback on, so for now, I'll be brief with the most important question:

Would I watch more?... The answer is I'd watch another one if you worked on story and editing. I want to laugh more and feel less depressed with your setup. The animation MAY not be the thing you are focusing on the most and that's fine (see frog baseball).

Sparr posted:

I made some quick animations recently
https://www.youtube.com/watch?v=dp7qyAhjnSg

I too enjoy the chicken. Would chicken again.

An Ounce of Gold fucked around with this message at 14:59 on Jun 8, 2015

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

punk rebel ecks posted:

Question, assuming that I work on it for two hours a day, how long would it take me to animate a 2D cartoon with a reasonable level of detail that would be fifteen minutes long?

I'm assuming something like six years or so?

Hey, I'll tackle this one! The answer is... totally random! Yay! It will completley depend on a number of factors which include:

1. Your skill level
2. The style in which you draw (the way things look)
3. The style in which you animate (how it moves)
and finally
4. How you animate (traditional, digital [flash, tvpaint, toonboom])

With all that in mind at my skill level if I were to choose traditional oil painting then it might take me 6 years. :) To give you a better idea, my girlfriend and I have been pitching to Frederator for almost a year now. Our last one will be on Nov 23rd (wish me luck) and if they say no we plan to have it self-animated by April. That's 5 minutes, full music, voice and folio done in Creative Suite (don't hate me, I'm poor and it's quite sufficient for the price per month).

My suggestion would be to start practicing shorter animations to get your style down and then you would have a way better idea yourself of how long it will take.

Also, congrats bitmap, that stuff looks great!

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

Ccs posted:

Yeah, it looks really good to me. I'm not a video editor or motion graphics guy so I dunno how much my opinion is worth, but I like it.

I'm with this guy. I don't know much about motion graphics, but would it hurt putting a slight vignette on the corners/border? My eye kept wandering around the empty red space and a vignette would keep it centered on that camera.

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy
Hmmm, not so much layered into the center. That makes it look like a warner bros logo with the gradiant change throughout. It should be in the corners only then fade to the bg color. In AE I'd do this by making an oval mask and feathering it so it can't bleed futher than I want.

And lower the opacity like the others said.

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy
So yeah Opentoonz is pretty much awesome. After a day of watching tutorials and monkeying around I think I'm confident in saying that it's basically a non intuitive Flash/Toonboom.

Yes you can do raster, onion skinning, motion pathing, xsheets, 3D integrated systems, multicel coloring, custom workspaces, unlimited cels and audio layers, etc...

You just have to set up your workspace including shortcuts before you get started with anything. It's a pain to start, but if you are going from Flash to Toonboom it might take you a day up to a week to transition over.

I haven't found voice syncing like in Toonboom yet. IMHO I think it's just about the most powerful 2d animation program out there that is license free.

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

Applewhite posted:

So Opentoonz for a new animator yay or nay?

There are programs out there that are more intuitive. If you go into opentoonz just know that you will be learning the program and animation where as some other programs will have you frame by framing, motion pathing, cut-outs, directly out of the box (or download).

I'd say this is more for someone that is already familiar with the usage, workflow, and terminology used in Flash and Toonboom without having to pay money.

It is not user friendly to start. There are menus hidden under tabs in context menus... Almost all of which can be customized to shortcuts. So if you are willing to take the time to create a custom workspace then it can and will mimic almost everything those others programs can do. Your ability to do that may be slow going as the community translates everything from Japanese to English.

EDIT: As a side note, everyone keeps mentioning Ghibli, but this was also the program used by Rough Draft Studios to make Futurama. So yeah, now go make your own Futuramas everyone!

An Ounce of Gold fucked around with this message at 20:26 on Mar 30, 2016

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

bitmap posted:

YOU try going back to a tablet after three years of a cintiq. Also, I'm on a lake in Guatemala.

I still have a working standard size Wacom... It's not even widescreen! Before programs added in the ability to scan then vectorize/raster I had to trace my pen drawings then manually stretch the digital copies to get the correct perspective.

So yeah, basically I can't blame you for not wanting to go back! :D

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy
Just saying congrats since no one did yet. Did you end up acting like yourself or going with your teacher's horrible way?

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

HelloWinter posted:

Hello again!! I decided to take the challenge of starting and completing an animation within a day. This is what came up.

For one day it's awesome. Keep an eye on your landing. It looks like he shifts the zplane a little downstage at the end.

Another week of messing around in OpenToonz. This is my proclamation: Once the open source community updates the ui, fixes a few bugs, and streamlines a few processes this might be the software studio killer.

This week I was playing with trucking in the camera while parallax scrolling. It's a beautiful thing for a home studio. Imagine the scene in Spirited Away when Sen runs through the flower bushes.

Now when I say streamline... phew- this thing is rough. I was going to share but I lost my practice work. :( I learned that you cannot just save your file. You have to save your pallette per level, then save your levels (layers in Flash and Toonboom), and THEN save your main file...

I understand why, but I wasn't expecting the free release to keep the room structure of a studio so intact. :D The built in FX are on par with any pro software I've used and once again, the open source community will hopefully keep this thing updated with new different flavored releases in the future.

My conclusion is that I don't suggest anyone switching over unless you have extensive knowledge of how digital animation works, but it's free so wtf do I know? Just download it if you want and start monkeying around. I'd start by watching a few basic tips on Youtube otherwise you might not even find your tools to start!

E: Oh and since we aren't under the NDA for Frederator anymore is anyone interested in seeing our failed pitch board for Bubbletopia (named and worked on before Zootopia I swear)? I could upload it somewhere on Wednesday somewhere if anyone has any suggestions.

An Ounce of Gold fucked around with this message at 03:12 on May 1, 2016

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

neonnoodle posted:

Yes. I've heard about a lot of folks pitching to them, but I'm curious as to what that actually looks like.

At home and about to post and then I thought, "I don't know where to post it." I can throw it on a site where you can scroll through the pics or I can just toss up the PDF we made for Frederator.

Anyone have any suggestions of where to upload?


E: For reals, anyone? Don't make me use google and try things!

also

BrokenCycle posted:

Hey everybody. I just released my third year film at CalArts, 3/4. Check it out!

https://vimeo.com/164772081

This was good. It made my girlfriend cry.

An Ounce of Gold fucked around with this message at 21:18 on May 5, 2016

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy
Alright I've uploaded our final failed pitch for Frederator Studios to Imgur because I didn't have a better place for it. Essentially you skype in with the studio and go through each panel and hopefully give them an idea of what it would be about.

This is Bubbletopia:
http://imgur.com/a/hOU8S/layout/horizontal

The notes we got back and why weren't picked included:

-Stakes not high enough (they thought water people should easily defeat fire [we thought it was covered with the hand sizzle at the throne]). We will fix that before animating by having Stitches (the cat) jump over the flame wall and join Bub.

-Too deep. They wanted sillier shorter things. We kept building worlds. They did kindly say that if we put together a series presentation/bible in the future we could run it by them. That's pretty cool.

That was it for that pitch. It seemed like we were close, but I'm sure we were miles away from what they wanted. They were very nice though.

Our 3rd pitch to them was a little rougher. This was needs a couple elements changed.

This is Mckenzie:
http://imgur.com/a/pMAUJ/layout/horizontal

This one went very badly. :) We caught them in bad time. They just got done arguing with someone that wouldn't take their notes for an hour and then it was our turn. They were in a sour mood and did NOT hold back.

Notes:

- Main character is not special. She's not unique enough. By the end of it they didn't quite get that she was so curious that she's basically a kid detective. They said no one would want to be her, act like her, dress like her, or be her friend.

- The supernatural characters, we called Morphos, were not well defined. That's true. They didn't have limits to their powers in the pitch so it was apparently confusing as a potential viewer of what they were and what was going on. We probably will just change them to ghosts or supernatural undead to make things easier.

An Ounce of Gold fucked around with this message at 03:28 on May 6, 2016

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy
Sorry everyone, this turned into an effort post on pitching!

Quest For Glory II posted:

i know you didnt ask for criticism but i'm a bit confused by the composition of a lot of your panels, it's difficult to understand what is going on at times without looking at the descriptions underneath to help

I didn't ask for criticism only because I've already pitched these so they have already been changed from what you see. And almost anything said probably was already covered by Eric Homan. BTW what you said of the Mekenzie pitch is 99% true. Any criticism is welcome though otherwise I wouldn't have posted it to a public forums of course :D

First off to anyone that wants to pitch to Frederator, panels don't matter in a pitch board. You ARE supposed to look at the description to find out what is happening. This is NOT a storyboard. We did FAR more work than what was necessary. Literally I could have scratched pencil on sticky notes (that's how Manly was pitched). The art doesn't really matter. That hurts me to type but it's true. You noticed in the Mckenzie pitch some of the art is still in the very first roughs. We ran into a deadline and had no more time, but we could have pitched JUST with roughs and no backgrounds and it would be fine. The fact that you didn't know what was happening until you read it is fine because you are meant to look at this while listening to the person pitching it. You got lost because I wasn't there to describe it as you looked through it. Just to be clear, this is NOT a storyboard. It just looks like one because we did far more work than we needed. We could have pitched with one picture per shot, full descriptions, and made it easy on ourselves. Obviously the less you draw the more they have to imagine

Secondly, they did NOT want to see our series bible. They specifically said if we had one, they don't want it because it may sway their opinions. They might accidentally say yes to the potential instead of what is in front of them. That makes some sort of sense.

We have recordings of the pitches (do this, they give so much info you will have to rewatch it all just to absorbed and retain the suggestions and information). We can't post that without Eric's consent, and with their NDA that probably isn't going to happen.

They really only care about the story and characters because they are aces at art design. If there is something they don't like about your art, trust me, they will fix it before it ever gets to story-boarding.

So that's art. Character-wise, you are right about Mckenzie. She lacks motivation. She wants to see the concert, but why, and why is that important for her not to miss it? None of that is in there. Maybe she wants to get close to Denim, maybe ZB is her mom's fav singer... We don't know. We failed. BTW I DO hate unmotivated exposition. Nice pick up. I dread it. In almost anything I watch or read if the characters begin with unmotived exposition or a narrator setting the scene I tend to drop it immediately. I hate pilot episodes if they tend to go this route for example. I find it utterly boring. It's not needed if your writing is good enough (which it wasn't here).

The problem with Mckenzie is that we failed to define her in the opening with her friends. She needed to show something special at the start that would show the audience why only SHE could solve the case other than she eats a lot of food. That's not really helpful. Cute? Maybe, but not helpful in defining who her character is. We failed there.

For example, if Mckenzie was a robot, then only she could use her robot abilities to solve the case. What makes Mckenzie unique and special? Apparently jack squat! I think if we were to revisit this property it would be smart to make Mckenzie a new ghost/morpho that Ann has been assigned to for teaching ghost lessons. Something like that. We need a stronger character base for her that's for sure. Basically she needs a personality other than the "fun" one.

The last line you said was the only thing that Frederator disagreed with you on. They thought our peripheral characters were fine. It was one of the few praises we got for this pitch actually. For the Go cartoon pitches they don't even WANT side characters, so we were already battling up hill on creating a world they didn't ask for (they said world building is OK but not their aim). They want just a short back and forth between two or three characters. They were actually able to pick up on all three side characters and describe to us what character archetypes that they thought we put them in. They were right. They are just there for scene decoration basically. They aren't really a plot driving group like the Scooby Doo gang. Basically they are there so when Mckenzie returns we get a sense of normalcy after the craziness of the case. Knowing that she's friends with them is good enough for this plot. BTW you have a point, if we got picked up the relationship dynamics between her and her friends would be important. For this, it was more important (to Frederator) to show Ann and Mckensie's interactions and how they proceed.

Mckenzie was our 3rd pitch to them last year.

I'll describe our year so if any of you are on the fence on pitching you can get an idea of what we went through. Also, don't be afraid, just loving do it. The worst case scenario is two people from one of the most successful cartoon studios right now making fun of you. :D

1) Our first pitch was a concept pitch for Bubbletopia. They said it reminded them of a mix between Wizard of Oz and Charlie and the Chocolate Factory. To me that is high praise because without prodding them Eric was able to pick up on my two main influences in literature growing up. I read every Frank L Baum Oz story and Dahl book when I was a kid. They loved that we worked as a couple and then started naming all of the couple that work in animation. That was cute. They asked what else we had.

2) That brings us to the concept pitch of Mckenzie (not what you see). This was a short story about a younger Mckenzie battling with depression about her father's death, while trying to concentrate on finishing an essay for school in her bedroom, and while Ann tormented her. Ann, in this version, was a personification of her frustrations (this was dropped for pitch 3). They didn't get it at all. After we explained a few things they had huge "Ohhhhh!" style faces and reactions. Then they were all smiles. They loved the supernatural parts of it. The short is they wanted a more fun take on Mckenzie which led us to pitch 3 that I posted above.

3) That pitch was a disaster. It almost made us give up because they were so mean. The main character is slightly based on the co-writer, my girlfriend. So when he said "no one wants to act like her, no one wants to be her friend, etc... It really hurt her. They said we could pitch again, but they were not interested in Mckenzie at this time. I think Kelsey even scrunched her nose and said, "no more morphos!" They were in such a sour mood compared to the first two times because of their fight with the previously pitcher. We took it in stride because we both have a sales background. Good luck trying to be mean to someone whose job it was to listen to irate customers be wrong about life. I lived that! :D It's ok to have a thick skin and stick up for your ideas btw; it's not ok to argue with them. :) There's a difference that the person before us didn't understand.

Even though they were pissed, we used our charisma and charm to lighten the mood. By the end of the disaster pitch they were smiles again, opened up about why they were mad, and told us to pitch again.

4) That brings us back to Bubbletopia. We took our concept, their advice, and made the above pitch board. They had so few complaints about this one, but ultimately they were running on a deadline and only had a few more pitches left. They chose other properties. And you can't blame them right? We needed to bring Stitches into the whole story to up the danger and if the other pitches were already solid that's less work for them to do to get it to a final cartoon.

Which brings us finally to HIDDEN CRITERIA. I have pitched to NBC, FX, HBO, and now a year with Frederator. My advice is be confident and not cocky. All of these networks/studios had hidden criteria. That means they SAY they want one thing, but once you pitch you realize they had other things in mind. I always think of a pitch as a funnel. At the start you are wide open. The more you pitch for that network/studio the more you narrow in on making it through.

I swear, by the feedback, we were close with that Bubbletopia pitch. We almost made it through that funnel!

And for fun, I found my rough output of me performing the roles for the final Bubbletopia pitch. My warning is that I'm doing all the voices but I'm not a voice actor, there is no sound effects, and there is no music. It WILL give you more of an idea of who Bub and the other are though.


And of course, if anyone has any questions about pitching, our pitches, or if anyone would like me to post the original concepts feel free to ask.

An Ounce of Gold fucked around with this message at 20:18 on Jun 9, 2016

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

neonnoodle posted:

Like, if I come up with a bunch of ideas for cartoon shorts, can I seriously make unsolicited pitches to networks?! How do they control who gets access to the people who hear pitches? It just seems so... open?

Yeah most of the time it is very open as far as contacting people. You just have to put yourselves out there. In this case I literally went to the Frederator website, found Erik's personal email and shot one over and started a dialogue. After that, we were in contact with another person and everything else gets closed off. You have to sign an NDA and until you fail you aren't supposed to share ANYTHING about it.

Obviously no, you cannot just get a bunch of ideas and shoot them over unsolicited. That doesn't mean you can't talk to people. ;)

EDIT: One last thing, if whoever you contact says they aren't accepting new ideas at this time make sure you ask when they are. Most networks/studios have a schedule that they accept pitches on.

An Ounce of Gold fucked around with this message at 15:21 on May 6, 2016

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy
Pfft, I wish I had a popular tumbler :colbert:

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

bitmap posted:

well I'm just keen as mustard to try this out

https://vimeo.com/channels/greasepencil

Is it allowing manipulation like that without rigging? That's pretty nifty. I like the 3d camera work in that too. OT has Z planing, but that blows it out of the water. I might have to learn Blender when they perfect that.

BTW bitmap, I'm making a loop for this month's entry for Prank! I'll post it up when I'm done. I'm a little more than halfway finished. All done in Opentoonz of course. :)

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

HelloWinter posted:

Has OpenToonz become more accessible to people lately? I have it installed but I haven't touched it ever since it first came out.

I'd say yes. Making a new project automatically makes your folder system now. Save All was added instead of saving every aspect separately. The onion skinning change is great and one of the best I've seen.

It still crashes about once a week for me though. I tend to constantly save a 01 and 02 file version for everything just to make sure I don't lose work.

It's working enough to publish projects with relative ease. Watch someone like Mr Dan Insane on Youtube, and I bet coming from Flash you would be up and running in like a week or two.


With that being said, I'd jump ship if Blender can use that grease tool without xsheet rigging. :) It's not hard to rig, but what a time saver since I wouldn't have to rig then use the plastic tool.

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy
Annnnnd done with my short for loopdeloop. I read the rules and didn't see anything against posting it elsewhere before it shows up on their site.

Done in Opentoonz

https://www.youtube.com/watch?v=f_0ofTy5xDo

An Ounce of Gold fucked around with this message at 02:14 on Jul 14, 2016

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy
Hmm, I guess my cartoon isn't good enough or something... I was skipped on Twitter and Facebook and comments aren't on for my submission even though it's been posted on their site. :(

Oh well. Are there are short screenings/contests for animators besides Loopdeloop? That was my vector practice in OT. I want to do a raster one next. Get my sea legs.

An Ounce of Gold fucked around with this message at 12:49 on Jul 15, 2016

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

Quest For Glory II posted:

11 second club is another one, you get an audio clip and a month to animate to it and then everyone votes and the winner gets mentored. Expect harsh, perhaps blunt/short criticism from peers (sometimes there's so many submissions that people will just quickly flip through and post unhelpful things like "bad" and "i like it")

http://www.11secondclub.com/

Ah yeah. Thanks. I've seen people do this and wondered what it was for. I might give it a try.

bitmap posted:

look at this pro fuckin advice


skipped? how do you mean? :(

I just meant on social media and comments. For some reason they skipped over me and didn't post my loop on their social media pages. They went from the one before me to the water bucket loop that was after mine. They also have comments turned off. On their main tumbler page on the .org site you can see everyone's comments and shares except mine.

I just figured something was wrong with mine since I shot an email a day ago with no response. Or maybe they have some anti fire thing. Or of course I was just forgotten by a simple mistake. It's a little of a bummer though because I was looking forward to seeing peoples' responses to it and now even if they fix it I've missed that first reaction.

I accidently embedded it to autostart though. I won't do that again if I do the next one because it's annoying to go to the loop site and hear mine playing from down the page.

E: side question, does anyone ever live stream the screenings? I'm a bit too poor to attend one myself, but it would be cool to see/hear them watching.

EDIT the 2nd: Alright, someone that runs their social stuff may have read this because shortly after whining here I was retweeted and facebooked (is that a verb?). Though I still have no ability to see peoples' reactions on their main site. Hey, 2 of 3 fixed is good! Thanks if it was someone here and thanks anyway to the universe if it wasn't and it was just a happy coincidence.

I was getting worried that my loop was just poo poo in some way!

An Ounce of Gold fucked around with this message at 00:51 on Jul 16, 2016

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

bitmap posted:

I'm defs the only goon even loosely associated with the running of loopdeloop. Happy coincidence!

Pfft lame. Then how am I supposed to blame you for still not letting people see the likes, comments, and reblogs from the main .org for my video. :colbert:

An Ounce of Gold fucked around with this message at 17:12 on Jul 17, 2016

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

SRM posted:

I did this in college because the book said so, and I'm glad I started listening to music/podcasts once I graduated. Animating in silence for hours in a lonely bedroom ain't no way to live. It's still a great resource, just not the be-all end-all.

With this in mind anyone else want to share what they listen to and why while they are animating? I'm asking because I find so many podcasts boring. Maybe there's a diamond in the roughd I missed out there.

Doug Loves Movies: He's not the best host, but it's one of the only podcasts that plays games with a live audience.

Comedy Bang Bang: Bits. Comedians do bits and more comedians come on doing other bits. The bits mix. Sometimes it's genius in it's stupidity.

My requirement is that it has to be funny. I'm usually laughing all day while working. That's probably why you got a mad clown out of me for Loop de Loop. :D

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

rear end posted:

I haven't been keeping up, what's the general consensus on the Flash rebirth now? Apparently they "fixed" the brush tool but it doesn't look much different to me?

I haven't used it, but can they really compare to TvPaint, Toonboom, Opentoonz, or Blender right now? I used to use Flash exclusively for web animations, but it just fell off a long time ago and never caught up.

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy
Thanks for all the suggestions on podcasts. I made a list and will start checking them out on our next project. In other news, my girlfriend posted her short loop to Loopdeloop and was also skipped on twitter and facebook.

Sigh... I was contacted back by the person that is running it and was told that if you embed a vimeo autostart then it messes with the code. She posted hers as a regular link and it still got skipped. When skipped on social media it also hides all of the likes and reblogs on their tumbler site. We are getting no feedback. :(

I'm a bit discourage to be honest. I was hoping to see a little feedback for our vector cutouts (it's the first time she's ever tried to animate ANYTHING).

It's like being a stand up comedian but the audience is in another room...

Sorry, just felt like venting and you guys are the only ones I know of that know what loopdeloop is (because I live in Michigan and people are confused you can animate on computers nowadays). bitmap I can blame you right? Like, if I NEED something to blame and the universe isn't working. :D

An Ounce of Gold fucked around with this message at 15:47 on Jul 26, 2016

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

babychop posted:

Hey just fyi I was at the sydney loopdeloop screening and yours got some decent laughs. I just thought you would like to know that.

What makes you think that?



























(ps I love you)

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy
I didn't get a chance to check out your stuff yet bitmap. My hard drive failed last week and I've been on my tablet until this last weekend, but I will!

Since I'm a glutton for punishment, I did more cut out practice in Opentoonz. I think I'm done with cutout rigging for now. I did the one character in Hot Foot and thought, "Now I can do an entire group!" I'll be going back to traditional frame by frame raster layers for my next project.

... 10 characters, 15 work days, failed hard drive. I wanted to do a little comedy bit every time a new door opened, but due to time constraints this is all I was able to do. :(

https://www.youtube.com/watch?v=DDEqKCHjdS4

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

Metrofreak posted:

I made a thing for a contest.

Is this for Jazzas? I just saw the competition two days before the submission due date and this is something I'd like to see more out of this thread - sharing when these things are announced. :D

Here is my girlfriend's submission for loopdeloop. Be kind, it's literally the second thing she's ever animated. She's currently practicing her timing. That's me singing!
https://www.youtube.com/watch?v=EhQg__CrcAM

An Ounce of Gold
Jul 13, 2001

by Fluffdaddy
That is excellent. I downloaded Flipaclip for my android tablet. I haven't done anything worth noting.

And thanks for the kind words for my girlfriend. I showed her your posts and she's appreciative. I think we are done with loopdeloop for now. For some reason they took the song out of her animation and put in a lame generic guitar piece so anyone at the screenings didn't even get to see it as intended. Those dudes...

Oh well, we are going to work together on a short to get our workflow down before we tackle a big project. We'll post our shorts as they come along! :)

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An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

bitmap posted:

yeah they can be a bit pedantic

I think it's the opposite! If they were pedantic, wouldn't they want things to be exact and hold true to the artist's original intent? Maybe I've been using pedantic wrong! I think the correct words are "incompetent boobs". :D Meh. Meh I say! I'm sure they mean well of course, but this just baffled me.

If anyone wants to see what they did skip to 18.10 and take a listen.
https://vimeo.com/185729707

All the time she took timing the lip syncing and the finger picking to the actual music (it was the first time she had done sound scrubbing)... She was gutted when she saw that. That has her name on it, but to her, that's not the cartoon she made. :D Oh well, moving on. Always draw more. :)

An Ounce of Gold fucked around with this message at 15:00 on Oct 6, 2016

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