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MMU is out! I haven't been this excited for a fangame ever.
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# ¿ Jul 14, 2013 15:56 |
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# ¿ May 21, 2024 10:29 |
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Kyrosiris posted:Edit: Holy poo poo, either I've lost all aptitude at classic Mega Man games or this is hard. Probably the former.
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# ¿ Jul 14, 2013 16:30 |
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I wish Kevvviiiin would have done the entire soundtrack, it's so much better than MegaPhilX's tunes.Gortarius posted:Rainbowmans stage can go gently caress itself. It's just a beginners trap level, don't bother with it until you've memorized all the beginners traps. Also if you go with buster only, you'll likely get stuck very early i nhte level when you need to turn the laser pointer things, but you are trapped under a laser and can't do it with a projectile that moves horizontally only.
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# ¿ Jul 14, 2013 19:03 |
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I remember Iwata saying something like the reason that NES games were hard was because the developers had gotten so good at playing them that it didn't seem hard to them. MMU is what happens when someone sets out to make a game as "hard as the classics", and he doesn't take that into account.
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# ¿ Jul 14, 2013 21:46 |
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Meanwhile on Facebook: "You're entitled to your opinion but don't post about it. " Gortarius posted:Also when you die there, you are akesn back to the stage mid checkpoint, instead of the boss hallway room with the shutter doors which is there. Thanks game. Gortarius posted:Accidentally rushjetted too far, toe touched a spike, I'm dead. Whats with this illusion boss anyway, he isn't even in the game before now (thank god for that) and all he does is teleport and then create a wall of spikes. Fun. e:f;b
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# ¿ Jul 15, 2013 09:56 |
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ZenMasterBullshit posted:Wasn't MM5 piss easy or was I some type of idiot savant at it as a kid?
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# ¿ Jul 15, 2013 10:40 |
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AHungryRobot posted:Easier than MM6? Really? I mean, MM5 has Crystal Man's stage and that really dumb disappearing block segment in Protoman's stage. Crystal Man's stage is a one-trick pony, once you've realized you need to jump as the icicle is falling it's pretty easy. The real killer is that hoverbike segment. I don't really remember that disappearing block segment as anything special though, care to refresh my memory? senae posted:It's a bug with how this game handles gamepads. If you've got the controls mapped to the d-pad you don't seem to be able to press diagonals. quote:When using XPadder or input-assigning software for your controller, the game will listen to more than 1 input at a time and your controls can get messed up. EDIT: v Yeah, I can see how it's difficult if you use the longer block path up, but the shorter version is literally three blocks. It's one of the easiest in the series. Waterfall of Salt fucked around with this message at 12:32 on Jul 15, 2013 |
# ¿ Jul 15, 2013 12:08 |
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Remember Superhero mode from Mega Man 9? This is kinda like Superhero mode from Mega Man 9. Despite that, I am still enjoying this somewhat, haven't gotten to the captured Wily stages yet though. Honestly, if nothing else they should have split the main stages in two and do something like a Doc Robot thing, that would make the game a lot more doable. It's a shame their goal was to make a Mega Man game that would "challenge even experienced Mega Man players" though. I see a lot of potential in the level designs, and the gimmicks are pretty well thought out at first but then they just throw out these bullshit parts and it just ruins the whole thing. Not to say the original games doesn't have things like that, because that Doc Needle Rush Jet segment is a pretty bad level design and then we have the Buubeam traps etc., It's just so frequent in MMU and it's terrible.
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# ¿ Jul 15, 2013 13:29 |
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Gortarius posted:I don't feel like finishing this obnoxious game, not until some other poor bastard finds out what the strategy for that boss is.
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# ¿ Jul 15, 2013 14:07 |
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Phil just posted something on the MMU facebook page.quote:Hi guys! Phil here. I just wanted to drop by and let you know how overwhelmed I am by this whole MMU thing. We never thought the bandwidth on the website would expldoe so much. I wanna thank you all for your nice comments on the game and seeing so many people who like the game makes it all worthwhile. Almost all of the soundtrack is up here. There's some great tracks in there.
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# ¿ Jul 15, 2013 18:48 |
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Mister Roboto posted:Zero going crazy and killing off the MM cast has been part of fandom for like 15 years. Protoman has that illness that will eventually kill him, Mega Man turns into Quint and is destroyed in MMV(GB), and considering the MM9 robot masters have expiration dates, it's not too far a stretch to believe the rest of the robots do as well.
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# ¿ Jul 16, 2013 00:07 |
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potaties posted:I just played Megaman Unlimited for awhile, and it's got an incredible amount of charm and an equal amount of bullshit. This is basically my opinion as well. If the difficulty was somewhere around MM9 or MM3 it would probably be my favorite Mega Man game, but as it stands it's currently somewhere above MM8 and MM1. I have to admit that once you got the patterns for Rainbow Man's stage down it's actually a really fun stage, but before that it's total bullshit. I've played it for three hours so far and defeated three robot masters: Rainbow Man > Nail Man > Yo-Yo Man. I made it to Comet Woman and she just dealt so much damage I was demolished before I even knew it. The weapons all seem to be super useful so far. Also I have no idea what I was doing there.
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# ¿ Jul 16, 2013 12:29 |
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Easy mode coming to MMU:Their facebook page posted:Phil here to tell you what we have in mind for a future update: Colon Semicolon posted:Can anyone find a working version of that anymore? for some reason it's just unplayable on any system higher than XP service pack 1. Matter of fact, I can't even find the finalized version of it that had a proper stage for Storm Eagle and finished cutscenes/ending. it's like all of it dissappeared!
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# ¿ Jul 17, 2013 18:33 |
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Gortarius posted:I thought the Wily boss checkpoints were glitched? Apparently they are all hosed up on purpose. Ok. Gortarius posted:Why is it easymode and not just improved game? Waterfall of Salt posted:- Minor tweaks to some of the stages to make them a bit less punishing and improve their designs.
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# ¿ Jul 17, 2013 19:05 |
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And V1.1.0 of MMU is also outMegaPhilX posted:Megaman Unlimited version 1.1.0 is now available for download! (Includes Easy Mode) Blackheart posted:I remember there was going to be an anniversary collection for the GBA, with all the gameboy megaman games in full color. Sadly I think it was never released, that would have been kickin' rad. Yeah, Mega Man Mania was sadly cancelled. I think there's a fan project going on that aims to do the same, though.
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# ¿ Aug 5, 2013 20:21 |
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Ephraim225 posted:Ooh. Starting to think MMU could benefit from including the charge shot. Have they said why they didn't include it? Arcademia interview posted:“Personally, Mega Man 2 I’m a little bit tired of,” Poulin said. “I decided to go more for a Mega Man 3 feel because I thought it was a really cool game. I think the charge shot kind of breaks the whole – you know, it renders the special weapons a little bit useless, and you always hear that charging sound all the time, and I always thought it was way better balanced with just the small shots and the special weapons, then you will end up using the special weapons way more. And I think that’s why Mega Man 5 and 6 in particular are not very good.” ^e:f;b
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# ¿ Aug 5, 2013 22:52 |
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My dream Mega Man game is a 3D platformer starring Quint made by Platinum, which is pretty much the most unlikely thing to happen, ever. Oh well, I can dream, can't I? EDIT: The bosses would have lyrics about them by The Megas, Metal Gear Rising-style Waterfall of Salt fucked around with this message at 15:04 on Sep 18, 2013 |
# ¿ Sep 18, 2013 14:59 |
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Ahahaha, wonderful, Inti did versions of Beck based on pretty much every single Mega Man series. Give me a Mighty Network 9 game, Comcept
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# ¿ Sep 18, 2013 19:13 |
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Astro Nut posted:Kinda interested by the combiner-bot Beck though. I wonder if something like that'll come up in the game at all, a super mode to combine abilities. chumbler posted:I just noticed that Beck looks like he's wearing a banana hammock and now I can't unsee it.
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# ¿ Sep 18, 2013 19:41 |
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Stink Terios posted:MM2GB has good tunes buried under bad instrumentation MM2GB has what I honestly think is the second best soundtrack in the series, and it's a drat shame the instrumentaion ruins it. I mean listen to this and tell me it honestly deserves the reputation it gets.
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# ¿ Sep 30, 2013 16:56 |
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Captain Invictus posted:Seriously, saying those are better than the original Magnet Man, Needle Man, and especially Hard Man? No way dude.
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# ¿ Sep 30, 2013 17:24 |
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Spelling Mitsake posted:But even then, a lot it is pretty bland and repetitive. Speaking of Megaman music, The Megas new album is out. The quality is all over the place but some of the tracks are pretty rad.
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# ¿ May 15, 2014 14:23 |
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Oh, I have a lot of memories from reading MMHP. That was my first contact with Mega Man sites and perhaps even fansites in general. In other news, there's a new version of Mega Man Unlimited, with Whirlpoolman as a special boss, as well as an Endless Attack mode. If you thought the main game was hard, then...
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# ¿ Aug 2, 2014 18:09 |
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senae posted:Obviously, this all depends on the design skill of whoever puts the maps together, but I'm pretty stoked for a Mega Man Game with legitimate difficulty settings.
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# ¿ Aug 19, 2014 01:57 |
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senae posted:I was under the impression that MM9s difficulty settings just tweaked damage values and covered up spikes. Am I wrong? You're thinking of Mega Man 10 easy mode, and even then there's a hard mode with more enemies, new enemy patterns and boss AI. Mega Man 9 has Hard mode and Superhero mode, which changes enemy placements, adds more enemies, adds enemies from other stages, etc.
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# ¿ Aug 19, 2014 14:30 |
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ImpAtom posted:Mega Man Battle Network 4 was the only game to approach the sales of the 8-bit era games. v EDIT: Oh, don't get me wrong, BN4 is not a good game, but it still sold drat well. Waterfall of Salt fucked around with this message at 18:27 on Sep 23, 2014 |
# ¿ Sep 23, 2014 18:21 |
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Pelican Dunderhead posted:What was that classic mega man romhack that had partly completed zero as a bossfight called? I remember watching someone play it maybe a year ago or something like that. That's because Mega Man Unlimited isn't a romhack
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# ¿ Nov 9, 2014 02:50 |
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The Bee posted:UNEDRWATER!!! Great Joe posted:you forgot swimming in the dog
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# ¿ Nov 12, 2014 12:08 |
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Lurdiak posted:Link cables were some nightmare technology and I can't imagine emulating them over the internet could be any fun.
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# ¿ Jan 9, 2015 15:34 |
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ImpAtom posted:Yes. The console market is dying and handhelds are the ones that are thriving. This is a thing that is happening in the real world.
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# ¿ Jan 28, 2015 02:19 |
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Thriving might be the wrong word, but the handheld market is still very much dominating in Japan. No home console managed to break a million in 2014 sales, while the 3ds sold three million and even the Vita sold 1.1 million. Handhelds are dying, but I definitely see them outlasting home consoles in Japan
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# ¿ Jan 28, 2015 03:02 |
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Axl is the best because he's a kid who really really wants to lay down some sick burns but he is just insanely incompetent at doing that. He's just a li'l whiny dork also
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# ¿ Mar 27, 2015 13:34 |
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Dr. Gitmo Moneyson posted:What is this from?
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# ¿ Mar 27, 2015 14:44 |
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Pureauthor posted:Pft. ZX is like Zero only not quite as good.
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# ¿ Mar 27, 2015 16:08 |
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It's not RNG, each quest has a fixed position for the item. Still indefensively bad though.
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# ¿ May 2, 2015 02:05 |
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Considering MN9 and Gunvolt, what type of tagging mechanic do you think Red Ash is going to have?
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# ¿ Jul 8, 2015 16:31 |
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TheKingofSprings posted:I used to post on a forum where they were trying to make a loving sequel for Battle Network 6. You're talking about the TUS BN7 project, right? I think I remember your username from there. That brings back memories. I wasn't part of the project (aside from submitting a navi to the Fan Navi Contest that Sammi won) but I remember finding the private development boards archived elsewhere after TUS shut down and from the looks of it it was hilariously badly managed and it's a miracle it didn't break down even earlier than it did.
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# ¿ Jul 10, 2015 16:26 |
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ZX remakes the MMX intro stage. Battle Network 4 reuses an Undernet area from BN2.
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# ¿ Sep 5, 2015 04:07 |
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Just have the Jet adapter equipped at all times. Jet adapter was the best part of MM6
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# ¿ Sep 10, 2015 00:49 |
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# ¿ May 21, 2024 10:29 |
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jivjov posted:Nope. The beta is most likely treated as a completely different product. So if you have the beta and and full game, you'll end up with two different entries in your Library. I'm pretty sure the beta key is actually the same as the full version, considering the links at the side lead directly to the store page for MN9, unlike say the Skullgirls beta. Also, having played the MN9 special demo version, some thoughts: - They at least nailed the dash. Feels fluid, right speed, wonderful to use. - Buster still isn't satisfying to hit with, though. - Mighty No 5 (Military Base) still has the best theme - Mighty No 3 (Power Plant) still sounds like absolute garbage - Boss fights still awful. Cool concepts, but due to the fact that the bosses are bullet sponges due to the whole absorbtion mechanic makes them very obnoxious to fight - No special weapons in the demo as far as 'I know. Could maybe saybe the boss fights but there's really no way to know - Holy poo poo Dr Sanda is the most obnoxious character and I wish he would shut up. - Call is okay though. - Still don't know what the whole deal with xels are. Feels like the most pointless addition since the gems in SFxT - 8-bit themes are neat, also makes the Power plant theme slightly less obnoxious. - Holy poo poo the Power Plant theme is so goddamn bad holy poo poo. - Overall the game is still pretty fun. It's not great but it's not bad either. About X8-level enjoyable.
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# ¿ Sep 19, 2015 15:43 |