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change my name posted:I was thinking of putting together a simple Canabalt styled iphone game, but I don't have any sort of programming skills (or a mac). So if anyone's interested in flexing their mobile muscle, shoot me an email at jhilburg@gmail.com. Also it'd help a lot if they knew a good pixel artist for the art assets, but I can always just find someone else separately.
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# ¿ Oct 28, 2010 02:45 |
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# ¿ May 2, 2024 12:38 |
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That sounds like an awesome position that would fit me pretty well, too bad I just started a new job. Perhaps another time.
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# ¿ Jun 16, 2011 05:20 |
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"We have plot and art, all we need is someone who can make the game part of our game. PS we can't pay you." "UDK team and a Coder" I'm not sure what this means. Wouldn't the team working with the engine be made up of coders, not just one?
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# ¿ Jan 19, 2012 21:31 |
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quote:How did you calculate that 3+1 programmers would be needed? Unless you're making an indie game with a tiny scope (in which case you sure as heck wouldn't have an entire "marketing" or business team), you need more than one programmer. JMilton posted:I think I've already made it clear that most of us are unaware of any meaningful jargon that'd disarm you. Most of what we know is whether or not it looks like poo poo. I mean, we're paying the developers MOST of the money, can't we be afforded that luxury? quote:I wanted to add that we get coding something is different than debugging something and it takes a lot of time. quote:Please refer to your payment. quote:You're inconsolable. You're a pedant and you attack me for using "arbitrate" at probably a good enough time. quote:I don't know why you're asking me about interns, but I'd like to know why though! quote:Yes, you would have to sign an NDA. Honestly, if any serious developer wants to sign that piece of paper and sit down with me and hear about our game idea, storyline and marketing plan, you'd find it compelling I'm sure. We've spent many hours on it. But hell, to us it's all about the game's content anyway. Even if it was coded in some dinky engine, if the gameplay felt good and it got the storyline out there, we'd be happy.
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# ¿ Jan 20, 2012 22:21 |
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JMilton posted:Bro, we have a good writer. His story is really good. Also, never say "bro" unironically to a developer, you're liable to get your head torn off (or more likely, a developer that turns mute and slowly backs away). quote:We've already spent well over 50 hours researching the potential market and probably another 50 hours assembling a business model; it's not unreasonable for us to want to protect these things, and our NDA literally specifies what we're protecting--it's not some bog standard, open source NDA. It's just until lately we never dealt with anything software related, even though we're a software company. Sounds nuts but don't you wonder why you're paid so much? It's because to most people it's a crazy moon language that works by magic. edit: And based on your writing, I have my doubts as to whether you could actually identify a good story. You know you're bad with words when a room full of CS majors is criticizing you for your language. To make this post at least slightly helpful (I'm actually a nice guy in many other threads, believe it or not!), what you need is some kind of hard, useful skill. If you want to make games I would highly recommend picking up coding, or level design, or modeling, or composing, or something along those lines, and then producing something that displays competency. Saying "well that's not my specialty, I'm just gonna handle the business end of things" sounds suspiciously like "I don't want to do the hard work, I want to write press releases and schmooze with clients and then pick up my check." For example, even ultimate businessman Steve Jobs knew how to code, and had he not been able to code he probably wouldn't have been able to pick out Woz as being an awesome programmer in the first place. Cicero fucked around with this message at 01:53 on Jan 21, 2012 |
# ¿ Jan 21, 2012 01:34 |
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bobua posted:Sure. We're flexible on the Java thing, it's really just a request so that our in-house developer can take over a lot easier down the line. Also I have a hunch that this problem is more complex than you realize (because to a layman it sounds pretty simple) and that your budget is too small for it, unless there's some pre-existing library out there that already does this sort of thing and a coder just needs to wrap it in a script/tool. As Moreleth said, with lighting/time of day changes, the base image isn't truly "fixed", which ups the complexity by quite a bit. What kind of budget do you have allocated for this?
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# ¿ May 18, 2012 01:17 |
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quote:In turn, we sometimes work crazy hours, and on the flipside we sometimes have lulls that give us the freedom to work on any innovation projects that catch our eye.
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# ¿ Apr 12, 2013 06:19 |
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Does anyone have any experience or insight into American programmers getting jobs overseas? I've been working for one of the big four software/tech companies for a couple years, thinking this might be a good time to change things up.
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# ¿ Oct 24, 2013 05:38 |
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Analytic Engine posted:No idea personally, but here's a discussion about Berlin startups where some people are asking about Visas: NZAmoeba posted:Some countries you'll be able to get a work visa without having a job offer first. Countries like New Zealand. Funnily enough, I've already checked out your company's site before from your earlier posts. I'll definitely consider it. Otto Skorzeny posted:A number of folks think Curtis Poe's blog about the subject is informative (although many also find his writing style insufferable). genki posted:Any reason you wouldn't just transfer within the company? I think it'd be much easier to move internally with the company so you don't have to worry about a job on the other side, and they'd probably deal with most of the legal stuff.
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# ¿ Oct 24, 2013 17:56 |
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Not paying for relocation is stupid and shortsighted.
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# ¿ Feb 13, 2014 19:37 |
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musclecoder posted:We're really hungry for good developers quote:I can check on re-location assistance, but the last time that came up (early 2012) Speed did not offer it.
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# ¿ Jun 3, 2014 18:58 |
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# ¿ May 2, 2024 12:38 |
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You forgot the part where you tell people why they should care what you need.
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# ¿ Nov 2, 2014 22:48 |