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spectralent posted:Can you tell us a bit more about it? What's interesting about it? It's a game to play table top miniature battles set in the French Revolution and Napoleonic wars. What more can you want?? I know, I know, there's 100's of rules that do the same thing out there. Here's why I've been playing it: - It's played a lot in AU and NZ (the writers come from there) at clubs. Rule #1 of wargaming - Play the game someone else locally plays to actually get a game of it. - The rules and army lists are free in PDF, or you can buy it from Amazon. - It's played at the brigade/division level. Each player controls 1 corps sized army, of 3-5 divisions with each unit being a brigade of 2-6 bases of troops. A typical game for 2 players will be done in less than 3 hours, which makes it fast and easy to play at a club. - The 160 army lists cover *everyone* that I see. What to play a US 1812 army from the Canadian front that's fighting a Hyderabad Army 1790-1805 army? Now you can, with one rulebook and one book of army lists. Creating an army from the excel spreadsheet provided is quick and easy. The army lists themselves just limit you to what you can choose, but the major powers all have variants for any strategy. This is the French Army lists (1st number is page number): 139 FRE92A French Armies on the Northern Front 1792-93 140 FRE93A French Armies on the Northern Front 1793-94 141 FRE93B French Army of the Pyrenees 1793-95 142 FRE93C French Republican Forces at Toulon 1793 143 FRE95A French Armies in Germany 1795-97 144 FRE96A French Army of Italy 1796-97 145 FRE98A French Army of the Orient 1798-1801 146 FRE99A French Army of Italy 1799 147 FRE99B French Army of the Danube 1799 148 FRE99C Franco-Batavian Army in the Netherlands 1799 149 FRE99D French Army of the Rhine 1799-1800 150 FRE00A French Army of Italy 1800 151 FRE05A French Infantry Corps d’Armée 1805-07 153 FRE05B French Cavalry Reserve 1805-07 154 FRE05C French Allied Contingents 1805-07 156 FRE05D French Army of Italy 1805 157 FRE08A Bernadotte’s Army of Denmark and Sweden 1808 159 FRE08B French Corps d’Observation and Army of Portugal 1808 161 FRE08C French Army in Spain 1808-12 163 FRE09A French Infantry Corps d’Armée 1809 164 FRE09B French Imperial Guard 1809 165 FRE09C French Reserve Cavalry Corps 1809 166 FRE09D Army of Italy 1809 167 FRE10A Suchet’s Army of Catalonia and Valencia 1810-14 168 FRE12A French Infantry Corps d’Armée 1812 169 FRE12B French Cavalry Reserve Corps 1812 170 FRE12C French Imperial Guard 1812 171 FRE12D French 9th Infantry Reserve Corps 1812 172 FRE12E French 11th Infantry Reserve Corps 1812 173 FRE12F French Army at Berezina 1812 174 FRE13A French Infantry Corps d’Armée Spring 1813 176 FRE13B French Cavalry Corps Spring 1813 177 FRE13C French Imperial Guard Spring 1813 178 FRE13D French Infantry Corps d’Armée Autumn 1813 180 FRE13E French Cavalry Corps Autumn 1813 181 FRE13F French Imperial Guard Autumn 1813 182 FRE13G Davout’s 13th Corps 1813 183 FRE13H French Army in Spain and Southern France 1813-14 184 FRE14A French Infantry Corps 1814 186 FRE14B French Cavalry Corps 1814 187 FRE15A French Infantry Corps, Armée du Nord 1815 188 FRE15B French Reserve Heavy Cavalry Corps, Armée du Nord 1815 189 FRE15C French Imperial Guard, Armée du Nord 1815 190 FRE15D French Armies of the Rhine and the Alps 1815 Granted the units themselves work out to be very close to each other - units have a type, size, elan and training level, but French Guard Infantry brigade works the same way as a Late War Prussian Guard brigade, but the army lists themselves all are subtly different, and you can make dozens of different armies with each single list, but still have the flavor of the era and country. A early war British army will be different from one in the Peninsular and one again at Waterloo. - It's also very easy to make a historical army list for a real battle, based on the ease of getting OOB's from the internet for most battles and each player would control 2-5 divisions per battle, easily doable in a day. - Playing with someone who knows the rules, turns are quick and meaningful. Units can double (or force march triple) move early on, but slow down once within cannon and skirmish range, so you don't spend 2/3's of the game marching across the table first. Dice rolls per unit are low (generally 1-5d6 per brigade) hitting on 4+ or 5+ without many modifiers to keep track of. Though having the QRS is still needed for recalling what moves cost command points to do, the pursuit rules need to be checked every time as it's one of the only flowchart to follow, and modifiers for melee combat with cavalry are a bit too much to remember off the top of my head. - Terrain placement and choosing your initial strategy are both part of the strategy of setting up. You can pay more points for a better general who is better at position the terrain to their advantage and blocking the enemy general's approaches, but only to some extent. But good general's can cost as much as a division of troops by themselves. - The battles flow like Napoleonic battles- you might be surprised by the enemy generals out flanking movement, maybe his attack will get bogged down attacking a strongpoint town, but eventually the lines will close, there will be close order fire in line, a cavalry charge or two, and the side with better morale (and luck!) rolls and able to converse a reserve for the decisive point of the battle, will probably win. But it can be a damm close thing sometimes. Other-times I lose and feel like some enemy General engaging Napoleon for the first time as my entire army disintegrates around me. - Scale doesn't matter if both sides are the same base size, the rules are written for 15mm but work for 5/15/28mm. This is not a skirmish game - brigades fight as brigades and there's only a few formations to choose from (March, line and square). Armies tend to around 30-70 unit bases, so an entire corps fits in one toolbox at 15mm scale. You can read some of my AAR's and thoughts on MY BLOG. Did I mention The rules and army lists are free in PDF so you can check it out yourself if you want.
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# ¿ Nov 17, 2023 08:13 |
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# ¿ May 13, 2024 01:43 |
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In 2 weeks I am part of a large multiplayer game to refight The battle of Austerlitz. I am going to be centre part of the allied army with 3 infantry divisions and 1 small cavalry division. I have lots of artillery but my infantry and generals won't be as good as the French infantry and commanders. Anyone done it before, and what should I watch for, beyond being lured to have my units move off the Pratzen heights...or maybe that's what they just want me to do. The recent Napoleon movie was of no help whatsoever. I guess I should be careful of hidden batteries under sheets, and don't retreat over frozen ponds. The movie's a complete disgrace in everything except the costuming.
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# ¿ Nov 25, 2023 16:13 |
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The best idea is to try and find a local club (try Facebook) and play whatever rules they have - there will always be someone who can loan you an army to play around with. Much better to learn the rules that way too. Just be prepared to learn a lot and possibly be defeated until you understand how everything works - it's a lot different from 40K. But you can also play historical battles and just try and do better than history! You've got a scale that goes from skirmish like a 40k game, to battalions, divisions and corps. It's Impossible to recommend a rule system unless you know the scale of the game. Warlord Games just released 15mm epic scale that is one army in a box and looks very nice with also being easy to paint. 15mm is typically for battalion/division games so it can do either. So long as everyone's bases are the same, it shouldn't really matter which rules you use. A multiplayer game can refight the big historical battles too. Everyone will tell you the best rules to play are they ones they use, so seeing what games you can actually get an opponent for is useful. So I re-fought The Battle of Austerlitz today. 3 players a side playing the new Glory is Fleeting Rules. I got there and asked who is the CinC? I got told it was me. 5 hours to play and we got a conclusion, though it was a close run thing with both sides winning and losing in separate parts of the battle. The Allies (my side) won. Napoleon arrived at the head of the Imperial Guard at the decisive moment of the battle but was unable to stop enough French units from routing on the left and in the centre. One more turn and he might well have done it as the Russian right flank started to collapse. I stayed on the Pratzen Heights and moved down off them only once we knew what the French plan was and the fog had cleared. The French attempted to lure us left, but lost one of the key towns on the left that meant their centre attack was unhinged, and unhistoricaly, failed to take it back. If they'd kept trying to retake the left flank villages I think they would have defeated my centre force, whether I was on the heights or not. The Russian Imperial Guard was torn to pieces by French Skirmishes on the right but held out long enough for the French right to fall back and the centre to be broken. The French Imperial Guard was committed too late and could only cover the retreat. No Austrian units attempted to flee over thin ice.
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# ¿ Dec 3, 2023 08:30 |
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Is Ridley Scott's Napoleon Historically Accurate? Kings & Generals are not a fan of the movie.
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# ¿ Dec 29, 2023 07:32 |
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Cessna posted:They're an odd scale, between 10mm and 15mm. Being plastic and designed in a computer they are probably much closer to 15mm than traditional metal ones. In either case, with all the hats and guns poking up it's pretty much impossible to tell the difference between 13-18mm anyway
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# ¿ Jan 6, 2024 08:55 |
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I played 2 games of Glory is Fleeting yesterday. The first game I replayed the British mistake at Battle of Albuera when I left a brigade open on the flank with enemy cavalry next to them...and did not form square. For some reason I thought I would do that...and then...didn't. Wiped out a division of troops with the resulting failure cascade. My elite flanking division to the top right got slowed down to a crawl by a enemy cavalry division, and lacking cavalry myself, could never catch up to engage them. I ended up charging the enemy horse with my own foot infantry...which did not work. The second game I did slightly better, I was able to march my elite 1813 British troops to be in a position to strike for the enemy line of communications. My cavalry charged and routed two enemy brigades...and then his last large one formed square and my horse sat around with nothing they could do about it. I could have stopped at that point and held off to get a draw with a win on points...but decided to go for it. Charging enemy heavy artillery with infantry turned out not to be the solution. Both games were technically a draw as neither army was defeated, but I lost both on points. More Mistakes Had Been Made and more Lessons Have Been Learnt.
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# ¿ Mar 24, 2024 05:44 |
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Third Edition of Bolt Action coming September. Sounds like they're going to change a lot of a lot of the fiddly rules and change the army lists. I have a whole pile of books I have yet to ever play with, but anyone who does play Bolt Action got any opinions on this?
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# ¿ Apr 17, 2024 15:22 |
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# ¿ May 13, 2024 01:43 |
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What's the Goon opinion on the new Warlord Hannibal range? I've seen people playing the ACW and Waterloo ones, so I'm guessing they're successful enough. (I have both, still in their boxes because I have no time to play them ) If I ever get to play it, I will just tell "TRIARLELI!" like they do in Rome Total War every time I touch them. Comstar fucked around with this message at 08:47 on May 12, 2024 |
# ¿ May 12, 2024 08:39 |