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Timeless Appeal
May 28, 2006

That Awful Nick posted:

Yeah, when I heard him shout "It's Herbert Moooooooooon" for the first time I assumed at first that Herbert Moon was some famous bandit or something and that he was the one who had robbed him (the shopkeeper, that is). Then he continued with "I'm Herbert Moon! I've just been robbed!" and I was just like "Ohhh. Gotcha. You're gonna be like that ain'tcha. Okey dokey." Such an interesting but ultimately repetitive encounter. I've just started shooting the bandit instead of lassoing him. I've got more important poo poo to do than guard the valuables of some incompetent anti-Semitic shopkeeper who, despite my returning his money near on a hundred times now, has yet to give me anything better than a 50% discount.
After about the tenth time, I just shot Herbert in the head with one of the close-up under the chin animations. It was very satisfying. Stupid bigot, always spreading rumors about Jewish people and me.

EDIT: More like Herbert Boom.

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Timeless Appeal
May 28, 2006
^If you catch a new horse in the wild though you can just whistle and have your old horse follow you to civilization.^

Just want to make sure, with the exception of I Know You, there are no Stranger Missions you miss out on if you wait for the endgame, right?

Timeless Appeal
May 28, 2006

Brightman posted:

Here's how I play liar's dice. I don't even loving look at the dice for my first bet and I always say 2 sixes, I'm not sure, I should check, but 3 sixes might work too. I know they won't call the bluff for 2. Anyway this forces them to say they have 3 of something, and usually they get called out on it or by the time it gets back to you it's flat out ridiculous, unless your dice indicate that they might be right. It gets really bad once you've whittled them down to just a few dice and they still won't call you out on the sixes. I feel like they'd call you out on three, but maybe not at the start when you have 5 dice.

Also I feel like I saw something written or carved somewhere that might be the beastmaster cheat (it wasn't the one for the horse spawn, I already got that one). I'll go look for it later but it might be nothing.
I feel like the AI for liar's dice is very inferior to that of poker and blackjack. I've only lost one game and it was because I wasn't paying attention and didn't know what I was doing.

Timeless Appeal
May 28, 2006

Omnicarus posted:

End Game Spoilers Ahoy

I actually like playing as Jack at the end. While John is a great protagonist and one of my favorite characters ever, I actually got too attached to him and couldn't play him as anything but a bad-guy-turned-good. Jack is more of a blank slate and even though his voice work leaves a little to be desired, my conscious doesn't reel at the thought of him gunning down a stage coach like it did with John :ohdear:
I actually was fine letting John's base instinct get the better of him and have him beat up annoying preachers, tie up women who lure him into gunfire onto train tracks, and rob banks. (BIG ENDGAME SPOILER) I like Jack being a good guy and John having raised a good son being his ultimate redemption. :unsmith:

Timeless Appeal
May 28, 2006

BonoMan posted:

I'm sure it's a bit more fun, but I'm talking about the objective of the game. Guess how many dice are on the table. Someone might say you're guess is wrong. It might be wrong..it might not. It's not a "bluff" because even you don't know if you're right or wrong. I think it would just be more fun if it was with cards and you could actually really bluff. Oh well.
What you're bluffing is your confidence in the statement even if you happen to be correct.

Timeless Appeal
May 28, 2006
Dumbest horse death: Call the horse and it runs into the water and drowns.

Timeless Appeal
May 28, 2006

Fracturus Cactusmas posted:

Jesus it took me an hour to skin five beaver pelts, this loving flight better be worth it
I had problems getting them too. For me the best thing was to go near the cabin on Aurora Basin and just run up and down the coast.

EDIT: What really makes the horse drowning is that it just stands there for a minute,underwater, before keeling over.

Timeless Appeal
May 28, 2006
Heh, little easter egg/reference, Butter Bridge is a reference to a similarly named bridge in Super Mario World.

Timeless Appeal
May 28, 2006
Speaking of trains, I've discovered that playing chicken with them is a fun unofficial minigame.

Timeless Appeal
May 28, 2006
Okay, I've changed my mind about (Big spoilers, do not read if you haven't finished the game) the Strange Man. Apparently the ridge you meet him on is the ridge where you're eventually buried. So, I do think he's death. I've also heard that he appears behind the firing squad, but I couldn't get a good enough look.

Timeless Appeal
May 28, 2006
^Yeah, I thought the same, but damning death makes sense since it's such a widely disliked aspect of life. Also, the idea that death literally follows Marston wherever he goes kind of makes sense. Ultimately, we'll never know. He could just be a weird guy and Marston pulled a Pulpfiction with his shots.^

I'm curious if Blackwater is intended to be a reference to the modern Blackwater mercenaries. The fact that you have federal agents from there who abuse their power makes me think so.

Timeless Appeal fucked around with this message at 22:12 on May 28, 2010

Timeless Appeal
May 28, 2006

Irn--Bru posted:

Ok so how do I start this strange man quest? I hadn't even heard of it until the past couple pages of this thread. I've completed the main story but I have a save from when I was in Blackwater as well if that's needed.
You do need to reload since you can't do the mission after completing the story. Go to New Austin, he's in Hennigan's Stead. After you do the first mission, he'll show up on the map.

Timeless Appeal
May 28, 2006
Honestly, it's probably better to just save him for a replay. He really isn't as awesome if you just do all his missions in one swipe.

Timeless Appeal
May 28, 2006
So, here are my final thoughts on the game: This is my favorite video game of the year. This is my favorite video game ever.

I wouldn't say it's the best video game, or even the best Rockstar game. All that will do is create a high standard that others will pick apart leading to it being labeled us over-hyped.

What I will say that I truly connected with Marston and got goosebumps during the final battle. I had fun the entire time. It's one of the few games that only rarely felt like a grind to 100%, but was always thrilling when you finally beat the grind (Beating everyone at poker in Blackwater, disarming however many men, stabbing two cougars to death).

The characters were well painted, there were none I disliked besides the ones I was meant to. I felt a bit disconnected from the Mexico chapter, but still felt sad during the last mission. The main story arc was a thrill and the West Elizabeth chapter with Dutch's return was awesome. The themes felt well stated while not being overly hammered into the audience.

What Rockstar North truly needs to look towards is how this game weaves the missions so well into the story. There is always either a goal or motivation that goes along with a mission. GTAIV's missions often had Niko helping people he openly hates for no good reason. The Dickens and Mexico missions teeter on that, but they always come with a clear goal that gives it a logic and keeps the player interested because you know you're working towards something.

It's funny how this game unintentionally became the best hunting simulator ever created and that just ties into how much life is in the missions. I've played this game for thirty hours and just witnessed a new random encounter for the first time and I'm aware of at least a couple of others that I've never witnessed. The bounties, poker, blackjack, liar's dice, nightwatches, they never stop being fun for me. I've gone whole in-game weeks without ever touching the story missions because of how fun it all is. The truth is that something like poker is such a simple game mechanic, but it adds so much life.

The game does have its problems. It's glitchy as gently caress. A lot of the missions could have been much more epic in the number of threats and obstacles. I wouldn't have minded a few more unenterable buildings to pad out some of the towns, especially Blackwater.

Still, loving love this game.

Timeless Appeal
May 28, 2006
Endgame stuff. You guys really were nitpicking about Jack's voice. Some dudes have highpitched voices. He does change from his younger kid tone. Also, there's no reason Jack shouldn't be able to bang whores. It would actually be sweet in context.

Timeless Appeal
May 28, 2006

Sco Dylan posted:

Rewatching some of the earliest videos they showed like the trailer from mid-09, and it raised some questions.
If you look at the 2009 E3 trailer at 1:09 there is what looks like an unused and kind of bad rear end design for Dutch.

Timeless Appeal
May 28, 2006
I'm surprised that they actually had Reyes become President, not surprised that John really, really should have just killed him.

Timeless Appeal
May 28, 2006

roffle posted:

Welp did the "bring a bounty back alive" in Chuparosa or whatever for the Bandito outfit and it didn't show up as marked off. That's the first I've seen of any sort of glitches so far, other than the buttons becoming unresponsive after a while when I was wearing the poncho. I'd imagine it'll just show up as done next time I do one
I'm almost certain that you have to bring in a bounty alive who is a member of the Banditos. Personally, I got the bounty from Escalera.

Timeless Appeal
May 28, 2006

Holy Cow posted:

I think pretty much everyone did that. Can't see why you wouldn't.
To prove you're a better man.

EDIT: Honestly, Ross is such a sociopath I can't see it really hurting him. There are so many rear end in a top hat villains in this game and he's still the worst.

Timeless Appeal
May 28, 2006

ShineDog posted:

Is there any way to get the game back to using the normal bullet time mode? I really, really dislike the "painting" type. It's far, far to easy in combat apart from when it annoyingly passes over someone I dont want to target.
In retrospect, deadeye 1 and deadeye 2 should be reversed. Or, deadeye 2 should just not exist.

Timeless Appeal
May 28, 2006
I was thinking about the game's story today and I have to say that the game would've been improved if you killed Bill at Fort Mercer and Mexico was all about getting Javier.

Timeless Appeal
May 28, 2006

Ainsley McTree posted:

End-ish of game spoilers: Did anyone else get a kind of Heart of Darkness/Apocalypse now vibe from Dutch? He kind of reminded me of Colonel Kurtz, what with the whole going crazy and surrounding himself with a gang of natives thing.
I did get that impression, but the difference between Kurtz and Dutch is that Kurtz was a pretty normal authority figure that began to relate and form a bond with people considered the enemy. Dutch was always a pseudo-revolutionary who brought together the lost and downtrodden. Becoming a leader of angry Native Americans is an extension of who he already was.

Timeless Appeal
May 28, 2006
I could go on forever about the game's glitches, flaws, and ways that would've improved it. It doesn't mean that I'm not in love with the game, it just means I'm a nerd who thinks too hard about stupid things.

Timeless Appeal
May 28, 2006
I lingered a bit sadly as I took out the disc from my xbox, last night, seeing it for the first time since I placed it in over two weeks ago. Playing Mass Effect 2 DLC really confirmed to me that RDR was in fact my favorite game of the year.

Timeless Appeal
May 28, 2006
I was hoping that the Native American gang had some sort of happy ending, but sadly that's just not the reality.

I felt really bad for catching a Native thief in Blackwater. The shopkeeper started kicking him, so I beat the shopkeeper up, but the game wouldn't let me cut the thief free.

Timeless Appeal
May 28, 2006

Houdini posted:

Can someone confirm that I'm not alone in not having a clue about how to play poker.

:negative:
It's not that hard. The rules of Texas Hold'em is that you get two cards and then there is a communal five cards. After betting is done, you throw down with the best hand of five out of the seven cards. It's worth considering the communal cards in relation to the other players' bets. For example if there are three kings, or three spades, and the player is betting pretty confidently then there's a good chance he has a flush or full-house.

In the end, the best strategy I had for poker was betting conservatively and trying to get a good grasp on how others were betting and then bet accordingly.

Timeless Appeal
May 28, 2006
Yes, the rabbits often run across the road, so it's best to just wait. After that, the sharpshooter challenges become a lot easier to complete, so don't worry if it's taking too long.

During my playthrough, the most annoying thing was seeing a rabbit, riding passed it, turning around, and not seeing it anymore. So, if you see a rabbit, quickly go into deadeye to make sure that doesn't happen.

Timeless Appeal
May 28, 2006
^The horse trick is something that just happens. If you jump on your horse from above then you auto-mount.^

The most badass thing in the game will always be being surprised by a cougar swipe then getting a good cut with the knife and watching the cougar run away in fear as Marston chases it.

Timeless Appeal
May 28, 2006

404notfound posted:

I had a similar endgame glitch. When the army comes for John and he leads his family into the barn, for some reason there was a second Jack already inside the barn. So there's John, Abigail, and two Jacks standing there in the barn, and after they leave, there's still one Jack in the corner, not moving or speaking. Weird stuff.
It's Jack's childhood being left behind. :smith:

Timeless Appeal
May 28, 2006

Obsurveyor posted:

Do throwing knives count for kills?
It has to be the hunting knife, I think.

Timeless Appeal
May 28, 2006

El Seano posted:

Yesterday when I was playing I was roaming about Mexico making the long journey back to De Santa after that train mission. Anyway I'd lost my mount and suddenly in a clearing there was a dead body on the floor by a horse and a man apparently looting his body. I strolled up expecting him to stop and he didn't. So seeing nobody was around I levelled my shotgun at his face and he drew and pointed at me but didn't fire. About ten seconds pass and I fire and kill him, loot both bodies, take his horse and leave. No honor lost, no bounty.
Just to be clear, I think nothing happened beforehand, the event spawns with the man dad. When I got the event, I shot the graverobber with Marston shouting, "You disgust me!" Then looting both bodies.

Timeless Appeal
May 28, 2006

Tewratomeh posted:

Wait, there are "nice" versions of the stagecoach lady and the horse thieves asking for rides?
Yes, there are actual people who will ask for rides and you can escort them to the nearest town while robbers swarm and shoot at you. It's a little strange that it's so much rarer than the criminal variants.

Timeless Appeal
May 28, 2006

KungfooMF posted:

It is true that fast traveling causes you to miss so much of the game. But by the end, after you've saved the 30th woman from bandits, or you've returned 30 stolen wagons and horses, or you've heard 50 different stories by campfires, or you've shot 100 birds out of the air for $18... using fast travel can be forgiven.
Even then, there are some random events I didn't get like the helpless victim looking for a ride, or the wagon full of dynamite that needs to be brought to the nearest weaponry while bandits and bumpy roads threaten to blow the whole thing up till the third act/endgame.

V It's happened to me twice compared to the couple of dozen times I've been scammed by the wagon lady, or the handful of times I've had my horse stolen. V

Timeless Appeal fucked around with this message at 15:37 on Jun 15, 2010

Timeless Appeal
May 28, 2006
If Red Dead Redemption was just a farm work and hunting simulator, it would still be an awesome game.

You know Yahtzee's review had the big complaint that all the gameplay seems to be for its own sake, but honestly I don't think that's a problem when any minigame or game mechanic is fun on its own. For me, dueling was the only thing close to disappointing, but I think it's still better than alternatives like making the thing a QTE.

Timeless Appeal
May 28, 2006

That Awful Nick posted:

You're not even going to mention the obligatory return of Irish?

leidend posted:

You didn't spoil any actual gameplay moments, just a tiny newspaper blurb.
I never read this newspaper blurb. :(

Timeless Appeal
May 28, 2006

dexplosivo posted:

It is literally the easiest minigame.
I agree with you, but Liar's Dice is still the easiest mini-game.

Timeless Appeal
May 28, 2006
What I really hope is that Rockstar tries to make a protagonist very unique from Marston. While I love the character, his arc is very similar to Niko's and, to a lesser extent, CJ's.

Timeless Appeal
May 28, 2006
Characters will sometimes comment on your honor. For example, if you have high honor and are arrested the police will make a comment like "We hate to do this."

Timeless Appeal
May 28, 2006

Captain Beans posted:

I forget who said it but someone suggested playing through without the radar and gently caress me what an awesome idea. I had just turned it off when I got to Mexico and playing this game with no hud or anything to distract you really lets you look at it. Plus it got me away from looting every body after a fight because I don't have easy X's to go to. Now money is tight so I can't just buy my way through everything. Hard to explain fully but I don't think I've ever played a game where I was exploring poo poo just to explore it without having to worry about loot. Now I just see some cool poo poo and go check it out like I was 12 years old running around in the woods.
I just started playing again without the mini-map and it really is amazing. You have to actually recognize herbs and flowers if you want to collect them. You have to watch closely where animals fall if you shoot them from a distance. You have to actually listen to your horse and feel the controller to know if you're working your steed too hard.

It's an incredibly more immersive and somewhat challenging experience, but you never feel like you're missing out. The most important thing is to make sure you take advantage of the press-B-to-look-at-herd-event-what-have-you when prompted. I highly suggest anyone playing the game, not even for the first time, turn the mini-map off. It is infinitely more awesome to see West Dickens's cart appear in the distance for the first time, riding to it, than following a red line to a big W.

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Timeless Appeal
May 28, 2006
I found two more cool things about playing without the radar. When you want to keep a bounty alive (Which just feels more badass then killing them), you have to actually try to recognize the bounty from the poster. It's actually more difficult than it seems.

When chasing crooks, you have to use the map to know the general direction, but it's really great to catch up and catch the thief turning behind a rock and blindly running after them.

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