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ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream
Starting EIyuden Chronicles, hows the difficulty? Is hard mode just bigger numbers?

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buddychrist10
Nov 4, 2009

Obtuse.....even hokey.
Emerald Beyond is full of ridiculous moments like that and the game is better for it. I just finished a sidequest where we went inside the body of a giant living being, not unlike Tanzer in Saga Frontier. My party was being escorted around by a white blood cell to help repair various organ systems. Later we encountered a red blood cell who determined that if we were the last line of defense for saving the world, then the world "was screwed"

ImpAtom
May 24, 2007

ZenMasterBullshit posted:

Starting EIyuden Chronicles, hows the difficulty? Is hard mode just bigger numbers?

It's different, it changes up the moves bosses have and such, but some people seem to have a really hard time with it so it may not be great for a first playthrough

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

Aside from one particularly nasty boss fight I haven't found Eiyuden's hard mode very difficult. I can only imagine how bored I'd be if I were playing on normal.

Honest Thief
Jan 11, 2009
Got to the part where you get the castle in Eiyuden and when prompted to come up with a name the options were so bad I thought they were a joke, but nah, that name's final, so now I own Bilbao Rock

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

Honest Thief posted:

Got to the part where you get the castle in Eiyuden and when prompted to come up with a name the options were so bad I thought they were a joke, but nah, that name's final, so now I own Bilbao Rock

If you say "Let me think it over" it generates new options. There's several dozen names to choose from but it only shows them to you three at a time.

FireWorksWell
Nov 27, 2014

Let's go do some hero shit!


The card game's actually pretty fun, the AI isn't really a pushover from what I've seen here.

The 7th Guest
Dec 17, 2003

Wicked Them Beats posted:

If you say "Let me think it over" it generates new options. There's several dozen names to choose from but it only shows them to you three at a time.
yea I went with Gryphon's Reach

Honest Thief
Jan 11, 2009

Wicked Them Beats posted:

If you say "Let me think it over" it generates new options. There's several dozen names to choose from but it only shows them to you three at a time.

yeah i went through a couple of pages and they all kinda blew, i figured the joke was nowa's a dummy

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

They mostly suck. Went with Calaborough because it was whatever, but I should have shuffled until I got Meow Meow Town.

Not sure why they don't just let you type in a name like in Suikoden. Did they let backers submit the names or something?

Bussamove
Feb 25, 2006

Honest Thief posted:

Got to the part where you get the castle in Eiyuden and when prompted to come up with a name the options were so bad I thought they were a joke, but nah, that name's final, so now I own Bilbao Rock

I’m a sucker for a Saint’s Row reference so when I was cycling options and Third Street popped up there was no other option but to slam pick it.

ImpAtom
May 24, 2007

Jesus Christ. One of the characters in Megaton Musashi is a robot. Which might sound fine except it was revealed that he was a 'service robot' built explicitly to be bullied and beaten up as a method of stress relief for society because apparently it was easier to create an Omelas robot than to tell schoolchild not to beat a child so badly his arms break?

Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor



lol

GateOfD
Jan 31, 2023

by Fluffdaddy

(and can't post for 20 days!)

least favorite dungeon type?

mine is warp mazes

Gaius Marius
Oct 9, 2012

Straight lines

The 7th Guest
Dec 17, 2003

I liked the Proving Grounds dungeon despite the warps, bc it was doing something, anything interesting compared to the previous dungeons

FireWorksWell
Nov 27, 2014

Let's go do some hero shit!


The last dungeon from Tales of Arise, whatever you'd categorize that as

OddObserver
Apr 3, 2009

The 7th Guest posted:

I liked the Proving Grounds dungeon despite the warps, bc it was doing something, anything interesting compared to the previous dungeons

I thought the encounter rate was too drat high for a puzzle dungeon with so much backtracking.

The 7th Guest
Dec 17, 2003

OddObserver posted:

I thought the encounter rate was too drat high for a puzzle dungeon with so much backtracking.
I assume you’re playing on PC then

I’m playing on Series S and the encounter rate has been pretty chill, so I assume you’re playing at higher than 60fps.

Even without Dash Boots I only hit a few encounters total in the dungeon. especially going from doorway to doorway in the spinny chamber it was easy to do that without any encounters triggering

The 7th Guest fucked around with this message at 01:47 on Apr 28, 2024

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


  • A maze with no map or landmarks. Ys II is unplayable today without a crude MS paint diagram on hand.
  • The level dispenses with any checkpoints (Original FF3 and System Shock 2)
  • They mix up platforming with random encounters (Xenogears)
  • They have a lovely status effect at play with no means to counter it. Dark Souls 3 took the piss with a poison swamp that slowed you down, and no rusted iron ring was to be found anywhere because gently caress You.
  • Unavoidable encounters with no shortcuts (The crappy bonus dungeons added to Chrono Trigger)
  • Invisible walkways are on the critical path (Dark Souls)
  • Sucking on both a mechanical and story level like the Spaceman palace in Persona 5 R.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
anyone who hates pitioss ruins is a cop btw

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING

GateOfD posted:

least favorite dungeon type?

Overdesigned. Usually a pixel-art sin more than most 3D I can recall. Where you've got layers upon layers, or an indistinguishable art style making it impossible to determine the path (particular offenders that come to mind here are Phantasy Star II and Pier Solar).

CAPTAIN CAPSLOCK
Sep 11, 2001



The 7th Guest posted:

I assume you’re playing on PC then

I’m playing on Series S and the encounter rate has been pretty chill, so I assume you’re playing at higher than 60fps.

I think you have that mixed up: if your framerate was over 60, the random encounter rate goes down, not up.

I do agree that the encounter rate is very chill.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

claw game handjob posted:

Overdesigned. Usually a pixel-art sin more than most 3D I can recall. Where you've got layers upon layers, or an indistinguishable art style making it impossible to determine the path (particular offenders that come to mind here are Phantasy Star II and Pier Solar).

Nameless Pete
May 8, 2007

Get a load of those...
I'm the only one here who named the Eiyuden HQ after myself. Nameless Castle.

RareAcumen
Dec 28, 2012




GateOfD posted:

least favorite dungeon type?

mine is warp mazes

Those but also special shoutout to tiny ones.



Testekill
Nov 1, 2012

I demand to be taken seriously

:aronrex:

Honest Thief posted:

gd the dungeons in eiyuden are a bit too stretched out for my taste

All of the ones so far just seem one or two segments too long.

Tequila Bob
Nov 2, 2011

IT'S HAL TIME, CHUMPS
Persona 1's dungeons. 3-dimensional hell mazes with no save points.

Mr. Trampoline
May 16, 2010

GateOfD posted:

least favorite dungeon type?

mine is warp mazes

Mazes with invisible pits that drop you in another floor and make you walk the long way back
Teleporter mazes with no distinguishing features between rooms
Sewer dungeons. Strangely almost always feature bad music, annoying monsters, or boring visuals
Puzzle dungeons that go on just a bit too long and/or don't turn off random encounters while you're trying to solve the puzzles

Willo567
Feb 5, 2015

Cheating helped me fail the test and stay on the show.

ImpAtom posted:

Jesus Christ. One of the characters in Megaton Musashi is a robot. Which might sound fine except it was revealed that he was a 'service robot' built explicitly to be bullied and beaten up as a method of stress relief for society because apparently it was easier to create an Omelas robot than to tell schoolchild not to beat a child so badly his arms break?
So is the game good?

ImpAtom
May 24, 2007

Willo567 posted:

So is the game good?

Ehhh... so far I wouldn't recommend.

A) The plot genuinely feels like a cliff notes version of a story. It has events but there's not really a lot of context between them, scenes happen entirely offscreen, there are anime scenes randomly inserted for no clear reason.

B) This also contributes to the plot, where almost every major battle I've done so far has involved what in *story* is some kind of major scene but in gameplay has absolutely no change or impact on anything. Like one mech is supposed to involve two rivals piloting a machine together Dendoh-style but it doesn't play any different and when it claims they're doing a special unique kind of movement it just is in text. This also applies to things like "This enemy is too hard to damage, we need to use a special move/unlock a new weapon/etc" where the enemy is the same as anything else but their health bar stops at (x)% so they can do a cutscene or unlock a new move.

C) The combat is absurdly simply disguising itself as complexity. You equip the weapon that the enemy is weak to and button mash, occasionally peppering in special moves. As far as I am that is it. That's all you do. The bosses all die hilariously quickly.

D) The mech building mechanics are at once too simple and too complex. The mech building is just "Arms + Body + Legs" and aside from visual differences a stats there's no real difference between them. The exception is the cameo robots like Mazinger where you need to use all of the parts in order to have access to their special moves. There's a pretty small selection of weapons and it takes a while before they even get any real significant differences at all.

On the other hand there's like five or six different types of incrimental upgrades, each with their own currencies, most of which feel kind of crap, poo poo like "5% more fire damage" or "Recover .02% TP while guarding" and stuff. There's a whole circuit thing where you have to unlock skills via giant tree and them make a motherboard based on specific sizes and it all feels loving pointless. Maybe this picks up later but I've played the game for hours and nothing seems to have changed.

There's also just a lot of annoying things. There's a transmog system but it is extremely limited and requires a resource. There's unit painting but only specific colors (which is more limited for the 'less important' main units) and you have to go and buy paint and then go and pay more money to paint the robot as opposed to just... being able to change the color.

Maybe it's unfair but I can't help compare it to Gundam Breaker 3 which has similar systems in places but everything feels more in-depth, where different arms give different skills, the incremental upgrades are just tied to parts and are trivially swapped around, weapons feel unique and distinctive, and in general Megaton Musashi feels like We Have Gundam Breaker At Home, which isn't a thought you want to have with a Gundam Breaker 4 already announced.

E) There's a lot of poo poo locked behind DLC. Most of it is merely cosmetic but the lovely kind of cosmetic, like you need to pay for-real money for different victory poses. (Which only occur at the end of the stage.) This isn't a big problem but it really stands out when you're trying to customize and you have extremely few options.

Overall I feel like I'm kind of struggling to push myself forward, which I feel is incredibly damning because I have a loving astronomical tolerance for lovely robot games. And to be honest the only thing pushing me forward here is that I can have a team of Mazinger, Getter Robo and Combattler V. (Well, sort of. The proportions for the robots are weird because they have to fit on the Megaton Musashi skeleton, but whatever.)

ImpAtom fucked around with this message at 03:57 on Apr 28, 2024

Oxxidation
Jul 22, 2007
level 5 strikes (out) again

they want shady
May 11, 2013

FireWorksWell posted:

The last dungeon from Tales of Arise, whatever you'd categorize that as

Long and samey, which I don't know if I prefer to long and confusing ones of some other Tales games. Special shoutout to Symphonia's and Vesperia's which had you going in and out if you wanted to do all the side stuff (Abyss probably did too, but I don't remember that one too well and the bad sidequests from that game I remember being done by that point. Berseria's was also a very dragged out affair at the end of an otherwise great game. Tales is a series I love and does some stuff I like very well, but dungeons has never been one of them.

If Arise's stands out it's just because the combat isn't as good as the other games and I think the enemies were way spongier than other Tales games I remember. Because Xenoblade 3 also ended on an overly long and samey looking final dungeon and I remember that game way more fondly because everything around that was better as well.

Speaking of long and samey,


RareAcumen posted:

Those but also special shoutout to tiny ones.





The optional dungeons in Infinite Wealth were pretty boring but I'd still take them any day over the ones in LaD. Especially since in LaD one of the trips to the sewers wasn't optional at all.

That said I think I'm still on the puzzle dungeons with high encounter rate team as the worst, some very bad memories down that road.

they want shady
May 11, 2013
Also, I've finally sunk my teeth into Granblue Relink this past week and that game is the poo poo

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

GateOfD posted:

least favorite dungeon type?

mine is warp mazes

Dungeons where you're not allowed to use a major combat mechanic (no-magic dungeons, dungeons where you're forced to use specific subpar equipment, etc)

FF4 is the only game I can remember that actually pulled those off well and that was because the frustration had a point to it

FireWorksWell
Nov 27, 2014

Let's go do some hero shit!


It might be my favorite game to come out this year so far. Had fun every step of the way.

Phantasium
Dec 27, 2012

worst dungeons - whatever the hell og tales of innocence was doing

best dungeons - everything the og tales of destiny was doing

The 7th Guest
Dec 17, 2003

best dungeons is crosscode

but i haven't played the lufia games yet

golden sun's dungeons were a bit overrated

Runa
Feb 13, 2011

I cannot agree that Crosscode has the best dungeons, on principle.

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ImpAtom
May 24, 2007

My favorite dungeons in games are honestly either Lufia 2 or the Wild Arms games, but in both cases that is because they are effectively Zelda dungeons.

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