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Viral Thorn
Sep 8, 2007
OH NO IT IS VIRAL THRON!!!1
Hey, remember Fallout 3 Oblivion? Yes it got old and watered-down after awhile, yes they released some dlc way past its shelf life, but it was still a pretty good sandbox game.

Well, some cool German guys spent a lot of time and effort on a complete remake of this game, called Nehrim, named after the game world itself.

There are numerous differences from Oblivion; first and foremost, the leveling system is more reminiscent of Fallout 3 than Oblivion in that you gain experience points for character levels which, upon gaining a new level, may be selected through an inventory object (journal) rather than having it thrust upon you immediately as in FO3. You still level up skills by using them, but skill levels are independent of character level; additionally, skills become measurably more powerful over time, so it is very worth it to dedicate your time to leveling skills!

Another main difference is the lack of our old friend, Fast Travel. Instead, they make it a game mechanic by 1) selling town-specific teleportation spells that require a Teleport Rune as a consumable object to cast the spell, and 2) reintroducing the Morrowind spells Mark and Recall (much later in the game; at level 14 I still have not found them). They did a great job of creating a unique world, so it doesn't feel like you're just trudging through Tamriel all over again. Also for the love of god Don't Stray From the Path at early levels - the creators were kind enough to put level tags on areas as you enter them so you know just how dangerous to expect the local fauna to be.

Better magic! The spell system has gotten an overhaul, including the complete removal of Conjuration magic. Some spells that are really powerful or have multiple effects, may also require a consumable item in order to cast them each time; this item comes in the form of Arcane Stones, which actually are not very expensive compared to the Teleport Rune which costs about 3-4 times as much. Enchanted items are a lot more worthwhile now as they get 100+ charges instead of just 20 or 40. As part of the immediate plot of the game, your character is guaranteed magic spell usage, but I find you don't really have to rely on it if you would rather focus on archery or melee combat. Definitely helps soften enemies up though, and as always using elemental weaknesses can turn a suicidal dungeon crawl into a :smug: victory scenario.

New equipment designs, and Equipment Sets! Yes, Diablo style set items that give you bonuses when you have 2 or more pieces. As if that weren't awesome enough, the designers made them look great!

Marksmanship can now easily replace melee! Sure, if you leveled your Sneak, Agility and had excellent bows and enchanted or poisoned arrows (in other words, mid to late game) you could make Marksmanship a devastating way to play the game, but Nehrim makes it viable right from the start. Rather than focusing entirely on melee as I did with almost every playthrough of Oblivion, I find that it is very handy to keep a bow as well as a melee weapon.

Craft skills! That's right, there are half a dozen ways to cook food, half a dozen different things you can do relating to smelting/forging, and also half a dozen "hunting" skills which, once you purchase and read the appropriate skill book, will allow you to start harvesting things from animals and monsters besides their tasty flesh (which can be cooked!). For example, the "Skinning" skill will allow you to take pelts from appropriate woodland creatures, whereas "Take Heart" will not give you encouragement but instead the precise knowledge of how to extract a whole heart from some hapless monster with a valuable cardiovascular organ.

No more stupid elves! Well ok that's just a flat lie, but the elves of Nehrim (called Aeterna) are a lot cooler and more bearable than the retard-voice elves of Oblivion, and are a hated and oppressed people. For that matter, the voice acting in this game is entirely better and more varied than Oblivion - the only drawback for non-German speakers is that it is spoken entirely in German, with English subtitles.


tl;dr

All in all, if you liked the way Morrowind, Oblivion and Fallout 3 played, you will definitely want to check out Nehrim. Although originally made in German, very recently their English translation has been finished and provided to the public. This completely different, new game hearkens to the core of western RPGs. Beware though, it's kind of lethal at low levels but does a good job of helping you feel your character progression.

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