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TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Paperhouse posted:

yeah all I meant is it's a Square action RPG with combat that looks pretty good and fun.

https://www.youtube.com/watch?v=uQ7MwTXYLpg

Supposedly it also has a world map, which I'm looking forward to seeing

Thanks for this I hadnt seen this one yet. Looks like a mash up of KH and ff12 for combat with a little bit of Last Story thrown in for good measure.. Hopefully they give more costuming options than the default because black leather was starting to depress me about 30 seconds into that video, forget having to look at it for an entire game..

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TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

DeathBySpoon posted:

I know I'm late to the game here, but I just got a PSP the other day and as such have a huge backlog of games to play now. I got FFT and Jeanne D'Arc and played each for about an hour or so- FFT feels really clunky but I like the plot, and Jeanne D'Arc is just fantastic in every aspect so far. FFT is also kind of hard to look at because the text is really blurry and it looks like it doesn't run at the PSP's native res, but I'm not sure. What's everyone's thoughts on these two games and what other RPGs should I look for? Not specifically SRPGs, I'm up for pretty much everything. A western RPG or two would be nice as well.

Jeanne d'Arc was an immensely charming game with some neat but simple mechanics and some fun stuff to do post game.
Very suprised no one mentioned Persona 3 Portable yet. great game.
Theres always Disgaea 1 &2 if you want to blow hundreds of hours on the SRPG equivalent of making numbers bigger. Theyre hard to get in to quirky but quite satisfying once you get the mechanics down and really start abusing them. 2 is the better game but I usually recommend doing 1 first for the better story and better intro to the Disgaea game mechanics.
Square is dumping all of their backlog onto the PSN these days.
Chrono Trigger
Chrono Cross
I think at this point ALL of the final fantasies up to 9 are available for the psp via psn or at least will be in the very near future. (correct me if Im wrong)
Vagrant Story
Legend of Mana
Theres Star Ocean 1 and 2 if youre so inclined.
Ill stop there for now.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
I loved star ocean 2 too. (I even liked 3 and to a lesser extent 1 and 4) there just seems to be an ...anti star ocean sentiment on these boards at times.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

The White Dragon posted:

See, the thing I really like about Star Ocean 2 is actually not how it is utterly breakable--though that's really fun--but because thanks to the translation. It's kind of sketchy, but thanks to this, it almost seems... sarcastic? It's almost like a parody of the "I take myself way too seriously" tone the later games got. The crappy translation makes the game better because it feels almost like the characters are self-aware of how ridiculous what they're doing is, and it's fun in an almost fourth wall kind of way.

Ok, see that makes perfect sense. I had no idea they had actually changed that much in the remake and am glad I never bought into it.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
Id love to see them handle it that way in Chrono Cross. Fighting with 3 people, fine. Every cutscene has 50 people standing around.

To be fair more modern RPGS have the pcs you bring along have unique interactions to the events you bring them along for which you wouldnt get if you homogenized your party and brought every one.

I thought Wild Arms 2 handled it pretty well. 3 people were fighting, but the other three were in the back line chilling out. You could switch them in at any time. and when they werent actively fighting they were ACTUALLY resting up and healing. Not only that but a back attack from an enemy would hit your backline characters instead of the main crew.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

ImpAtom posted:

That was added to tie in to Chrono Cross. Same reason Lucca finds a baby.

I always loved how they get married then apparently shortly thereafter the kingdom of Guardia is razed by Porre. gently caress you Crono, gently caress you Nadia, gently caress you fans. :dance:

and yeah the tacked on ending is stupid but considering that the whole thing is done in Akira Toriyama's style, the whole "episode of DBZ" comment is a tad disingenuous.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
Blitzball: Get Jecht shot - trivialize the game.

In BOF 4 characters in the back row during battle would heal hp and ap based off some stat. not only that a few characters had skills they would launch off at random from the back row.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Jesto posted:

What didn't you like about Chrono Cross's leveling system? Basically after every boss you beat / boss star you acquired, for the next 5-10 battles or so your characters would gain stats. Then they wouldn't gain anything more at all until the next boss. I kind of liked there being little incentive for grinding.

The problem with this is unless you use every character for 5-10 battles after every boss fight you lose out on the stat gains you could have gotten for them when you get the next star. So if you want to try out a lesser used character later on, their stats will be severely underwhelming compared to the stats of the characters you had been using all along. Luckily stats dont matter all that much and some characters are so much more inherently powerful than others that the whole thing just becomes meaningless in the end anyway.

Other than that another egregious design decision I can think of that CC made was with the element system. It was a huge pain in the rear end setting up your element grid then having some random story event come along and replace all your hard work with random elements. That being said a lot of the techs and elements were really drat cool. Lynx especially had some of my favorite attacks from any game ever. Glidehook, Feral Cats, and ForeverZero are just awesome.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
Get the familiar on your mages and use it to lead off every round of attacks when you cant cast a spell. It can be used when their spells are recharging and iirc cant be blocked which means that as long as you lead with it you never have to worry about the enemy blocking your attacks.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
Looks like the EU is going to get Last Story and Pandora's Tower early next year if anyone cares about Operation Rainfall games. :toot:

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Conduit for Sale! posted:

Blood Omen: Legacy of Kain

Oh hell yeah. If you can get over the evil load times this game just DRIPS character from every crack. Kain has a little color commentary for every single item you can pick up. Its amazing (and part of what makes the load times so atrocious)

Tactics ogre and Final Fantasy Tactics while not strictly wrpg playstation games are alot more down to earth and alot more customizable than your average jrpg. Plus theyre great games so thats a plus. (plus isnt FFT actually available on mobile now with the WOTL translation?)

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
Gamestop listing a US Xenoblade release for april :neckbeard:

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

HondaCivet posted:

Er, do Gamestop release date schedules mean anything though? I can't think of a specific example but I feel like we've all been mislead by this kind of thing before.

no, but NOA is dropping Xenoblade images on their facebook page thing http://www.facebook.com/media/set/?set=a.197809840303477.48991.119240841493711&type=1
so that must count for something.

the whole Gamestop exclusivity thing is kinda strange but I imagine its just Gamestop capitalizing on NOAs fear of a widespread release for the game failing.

I still have the sinking feeling that the whole thing will blow up anyway. NOA wont promote it, everyone who cares will have already imported it and the title wont sell in the US. NOA will say "I told you so" etc and so forth and everyone will lose...

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
DA:O had one of the most satisfying backstab rogues I can remember. With the right loadout you would just wail into peoples backs at hyperspeed.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
Dunbar Since youve got FFT and Tactics Ogre Im going to go ahead and assume you have a psp if thats the case get Jeanne D'arc and play that first. Its a charming game, pretty cheap by now, the combat is simple when it needs to be and complex if you want it to be, there are no crazy skill trees or classes to delve into, each character comes with their own role so you can learn their place in combat without having to worry about CREATING their place in combat. by the time youre done with that you'll be ready for something deeper.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Henry Fungletrumpet posted:

MMOs aren't really an option right now unless they're sub-free, and I've already tried most of the popular ones. D&D Online could be worth a shot.

Have you tried lotro? Its a nicely actualized version of middle-earth with a huge amount of free content. A lot of the classes are fairly unstandard takes on mmo tropes which keeps it interesting and almost the entire game up until end game content can be done single player. You can grind in game acheivements for points to buy poo poo in the game store. past moria you can grind out experience for your weapons and level them up. I played it a lot after I thought I was totally done with MMOs and only really quit because my personal life just didnt allow for being sucked into an MMO anymore and I found myself just playing it instead of newer games that I wanted to try

(Marle, Chrono, Ayla is the best party Final kick destroys everything)

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Primoman posted:

I've been considering starting over with the Portable version, but I'm trying to determine if it's the "definitive" one. Last I checked, the game is missing anime cutscenes as well as the ability to freely run around town and school (but that might be more of a positive).

P3P also lets you play through as a female version of the Main character who has the huge distinction of having all of the other Sees kids as her social links. It gives you a good reason to get to know your squad mates rather than a bunch of random shmucks around town. I felt more connected to the characters and story in the FemMc run than in the entirety of my run with the Male character.

also the Shinji social link arc as the FemMc is so :sympathy:

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

iastudent posted:

Looks like XSEED's announcement was done at Nintendo's conference this morning. They're bringing The Last Story over to the US.

Good news all around, but I'm hoping they'll explain that Steam registry addition at some point.

Tears, tears of joy. Did they give a timeframe for the release?

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Fun Times! posted:

I stopped playing FFX a few months ago and the last thing I remember was fighting a flying dragon on the airship and then getting to some big famous field of battle or something like that. Was I close to finishing the story?

Also I just started FFXII last night. It doesn't matter that I hosed off at FFX does it?

Its funny you know. They talk about the calm land in game as the place where most summoners reach the end of their quest. They see the vastness of what is before them and give up or something.

EVERY person I have ever met that didnt finish ffx stopped at that exact spot. Its like the game creators could predict the exact point in the game people would stop caring and made fun of it.

Seriously though, youre missing out on some of the best content. Youre herded on rails up until that point, a little farther and into Zanarkand and youre let off the rails to do as you please until you decide that the game ends. Most of the best content in that game is end game stuff like monster hunting and finding the hidden aeons. You havent really played the game until a monster arena special kills your party in one turn then you come back levels later and wipe the floor with it.

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TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

HondaCivet posted:

I had 1 for a little while actually. Can't remember how far I got. I was asking about 2 because I've heard that 2's mechanics are much better than 1 so I figured that I should just move onto 2. You didn't feel like 2 was a step-up?

I posted this a while back (in response to YOU asking once before about disgaea 2 thank you very much for listening :colbert:)

quote:

-It just seems to have better strategy than the first. Sure in the end youll just powerlevel to steamroll everything but the areas you can actually do that are closer to the end so you'll be playing most of the story the first time with actual strategy. Plus alot of the levels have geopanel puzzles that will make you think about what youre doing.

-You can attack in towers to level up lower level characters without risking them getting hurt which is pretty awesome.

-More geo effects. eg. reverse dmg which will change heals to dmg and vice versa. geo panels will also move, and in the land of carnage actual npcs in fights can carry geo affects.

-Felony system that has various effects you get subpoenas for performing various nefarious things like levelling too much doing too much dmg etc. you dive into an item and enter the dark court where prinnies will assign you with a number of felonies. Felonies get you more respect in the dark assembly and will cause your character to earn more exp.

-Item world diving which honestly.. is what youll spend most of your time doing is hugely improved. There are random level panels that will take you to different events. Maybe a fortune teller who will raise the items level, maybe some monsters that will raise the level of the item. maybe a shop that sells rare stuff. There are level spheres that will raise an item by 5 levels if youre holding it when you clear the level. You can double kill item generals and kings (and its a recognized exploit by the game) for more item levels. all in all any item in the game can theoretically be levelled to 200 instead of 100 with enough planning.

-Item world Pirates will randomly show up with maps you can steal, if you get all 16 maps then you can access the land of carnage where everything is just insanely powerful.

-Theres Dark sun versions of the normal game maps which are basically a challenge version of the map eg. The dark sun will dictate that in three turns you lose. so you either have to finish the match in 3 turns or sacrifice up your characters to damage and kill the dark sun.

-in the psp version they have added Axel mode and Magichange! which will let you turn any monster type npc on your team (including the unique ones like Midboss and the prism ranger) into a weapon that the character they magichange on to can use for a turn or two. With them comes a few new unique skills. In the item world you can randomly find Mao the main character from disgaea 3 who will teach your monster types magichange 2 which will allow them to magichange onto a magichanged monster so the original character can then use that monsters skills (does your head hurt yet?) and every one involved gets exp!

-There are magichange SCROLLS which are hugely rare that when levelled up will let a magichanged monster retain a higher percentage of their stats as a weapon.

-theres a specialist entirely dedicated to marrying two other stat type specialists together to make a special type of specialist that cant be captured who raises two stats at once.

-Theres an item world dark assembly that will randomly show up in the item world where you can pass bills to raise the stat on the item even more.

uh.. theres probably more. Basically take everything that disgaea did well except the story and multiply it by 2. seriously. Even all the characters from disgaea are back. laharl, etna, flonne. theyre actually story characters.

Edit: remembered another one. Elemental affinities matter a SEVERE deal more (at higher levels litterally the difference between doing 100k and 1000 dmg in an attack) and as a result mages are hugely more useful. My first run of the game was done with Adell and three mages at the forefront of every assault.

and another each character gets a specific talent eg. the mystic knights get a bonus to whatever the element they are best at. the dragon is immune to fire the wolf monster is immune to wind. and if you then magichange the dragon or wolf onto another character the other character gets that bonus too as long as theyre holding the magichanged monster.

another: there are "lovers" that will randomly appear on an item if a character uses it long enough without taking it off. if you then dive into the item and subdue the lover you get special bonuses based on the type of lover and type of character equipped with them. eg. the theif lover raises the theif's chance to steal.

Im just going to keep adding things as I think of them. Weapon proficiencies matter alot more. Characters profficient with a weapon will do ALOT more damage with them than ones that arent. its no longer a simple matter of the skill levelling slower.

-There are both physical type and magic type monster weapons now for monsters who do more magic type damage like ghosts.

yeah. deep.

as far as story 1 was leagues better. but as far as gameplay, I thought 2 was basically a step up in every way.

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