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Defiance Industries
Jul 22, 2010

A five-star manufacturer


Super Ninja Fish posted:

Yeah, I remember those, that's not was talking about. I was mainly talking about the scenes involving Krelian, Sophia, Fei, and Elly. God, I can't even remember what they were. But I remember them being great and emotional.

If there's one thing that sticks out to me about XG Disc 2, it's how the lack of a game world really detracts from some of the poo poo that goes on. You know when you remove everyone's Limiter so they don't subconsciously fear and obey the Solarians anymore, and like 90% of the world starts to mutate, and so Kislev and Aveh become allies because they don't have enough people to fight each other anymore and have to work together to defend their city from the cannibal mutant things? No impact at all there, because we never, say, go to a town and see it mostly abandoned except for some people hiding from cannibal mutatnts or something.

They SAY that your big screwup depopulated the world, but they don't really show it at all, and by the time you DO get to see the world, Deus has shown up and all the mutants are gone.

It just really bothered me. That and how most of the PC cast stops being involved in the story, and how Ramsus needed a better epilogue that gives him a direction going forward. Or makes him a team member, that would have been even better.

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Defiance Industries
Jul 22, 2010

A five-star manufacturer


AngryBooch posted:

An unarmerd mentally retarded half-ogre with huge strength and dex can beat 99% of the enemies in the game into unconciousness and then kick them to death with literally no equipment straight off the zeppelin.

Well, in the manual, it DOES say something like "if this is your first time and you are having trouble with combat, try making a half-ogre with high STR and DEX," or something to that effect.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


I seem to recall that Jovian is really, really, really good too. Probably one of the top three melee fighters overall.

Samurai Sanders posted:

I haven't seen what happens when you max it out though.

Your vision completely reds out and you die. I like to think it's a heart attack that explodes out your eyeballs.

Defiance Industries fucked around with this message at 09:23 on Oct 11, 2010

Defiance Industries
Jul 22, 2010

A five-star manufacturer


E: Whoops.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


I really liked FM4's system where your units could add fire support for other allies, and also how you could kick in your rocket shoes or whatever and go way further if you went only in a straight line.

Still, FM1 is my favorite. Gameplay's a bit rougher but I love the plot. You find out you're basically trying to fight the Military-Industrial complex, and the only guy who does anything in the end is the most useless guy on your team.

Also the main character isn't even the best pilot, which is refreshing (Sakata owns you).

Defiance Industries fucked around with this message at 09:03 on Jan 3, 2011

Defiance Industries
Jul 22, 2010

A five-star manufacturer


I swear by the first Front Mission, myself. Oddly enough for a jRPG it is entirely free of supernatural such and such and the main character isn't like, some goddamn chosen one who everyone goes on and on about.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Edge Zero posted:

So uh, I just realized I can't remember a speck of plot from Star Ocean: The Last Hope. I think I watched the cutscenes even though the plot was awful. I can only remember that everything was stupid and I had a robot and a catgirl in my party. For some reason I think this is a good thing.

I also can't remember much of Tales of Vesperia. I know I had an awesome dog in my party, there was a fountain that was broken, then way later there was a water dungeon and I think a Sephiroth type guy summoned Meteor at the end and he was really tough because I had accidentally found some items that made him tougher.

I'm not even joking about how badly I can't remember those two games. Hell I can remember the eight hours or so I played of FFXIII pretty clearly, but the plot of those two games escapes me. I know in FFXIII Lightning was very angry and looking for her sister, then she found her sister and everyone became a criminal on the run.

Not remembering the plot from Star Ocean is one thing, since I'm pretty sure I hated everything that wasn't the really fun combat in it, but I don't get why I forgot what happened in Vesperia. Maybe it was just really standard.

ToV is actually a pretty cool subversion of the standard Tales game plot until the third act. It's worth a replay if you have a copy available. Third act turns all lovely and starts pandering to the standard Tales fan with a stock story, though. Blech.

SO4, though? Ick. I actually kind of enjoyed the beginning because it was kind of like this weird Japanese love letter to Star Trek, but then it just got stupid. A massive chunk of the game is devoted to a callback to the first Star Ocean game that has no bearing on the main storyline and exists entirely to have cameos from various places from the first game. It is the biggest locale in the entire game. The characters range from bland, but tolerable to absolute poo poo.

The one and only thing I enjoyed about it is that it explained how Ronixis and Claude kept getting rewarded for disobeying orders and breaking galactic treaties.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Daunte Vicknabb posted:

Is MLB 2011: The Show at least partially an RPG? You can create a character, adjust his stat points and "class", and then level him up through "real combat" and "training" modes. You can go many different routes with your character, there's not really a "story" in the pure sense but you can demand trades or complain to the media. If Road to the Show isn't an RPG because the actual game play in no way resembles what we think of an RPG as resembling, then why is a 3rd person shooter with dialogue options an RPG?

Lack of any kind of narrative arc, character interaction, or exploration component?

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Daunte Vicknabb posted:

There has to be a narrative for it to be an RPG? What level does the narrative have to be on, because I've played some extremely basic dungeon crawlers that I'd consider RPGs. For example, Desktop Dungeons is almost certainly an RPG (that resembles a roguelike) and it has literally no story. I think "RPG" gameplay is mostly passive, IE, your statistics and the choices you make do most of the work and controller execution/twitch are either nonexistent or beneficial but usually not a matter of life and death. Although that precludes MMOs, so it's definitely not perfect.

I guess the point is that RPG really comes down to being what the game developer intends for the game to be classified as. MLB Power Pros is definitely more RPG-like than MLB The Show. I don't really know if there's any one thing that defines an RPG, but it certainly isn't story. I guess I think that RPGs should just be treated with the pornography exception.

I'm the other way: I'm less hung up on mechanics than probably anything else. I consider the three defining characteristics of the genre to be narrative, exploration, and some kind of resource management (concretely, like "I have X healing potions" and abstractly as in "The level cap in New Vegas is 30, that means I can only raise so many skills and get so many perks.")

Consequently I call Roguelikes Roguelikes, not anything else.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Swiss Army Knife posted:

I've come to the realization recently that although I like RPGs, I really just enjoy having a nice storyline and don't actually care to be challenged by boss fights and such. I hate grinding most of the time, but there's a few games where I can tolerate it. I'm fine grinding for five hours if it means the rest of the game is a cakewalk. Basically, I want an interactive story. Any RPGs that have an excellent plot with fairly non-challenging gameplay? The only system off-limits for me is PS3.

I'd recommend Nier. Gets stupid easy, and the characters especially are great.

Fallout: New Vegas has pretty easy combat and by the time things ramp up you can start recruiting party members, some of which are crazy OP. It also has really good writing, particularly in the world-building department. Plus if you ever get in a real jam there's the Console to cheat with.

More old school than that, Chrono Trigger is another game I'd recommend for being easy, but fun. The writing isn't super dynamic but the set pieces are really enjoyable.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Vermain posted:

Seiken 3 was one of those games where a lot of it was really quite fun (the main combat system), but there's just a bunch of poo poo that makes it a little too tedious to play (grinding, the whole game stopping as they play the 5-second long spell effects). Trying to go through that game with Angela/Carlie without falling asleep is impossible.

I feel like any animation you see regularly shouldn't be longer than a second or two, personally. It makes your game take loving forever and in that time I'm not doing anything.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


I thought we were on to something when the first weapon he picked up was basically a laser chainsaw. I was like "gently caress YES. I'm a space explorer who is ALSO a space lumberjack?"

It was the most excited I got the whole game and it wore off quick.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


I pointed my barrels up, personally. "You think you're better than me? Snooty Chandelier FUCKS!!"

Defiance Industries
Jul 22, 2010

A five-star manufacturer


I kind of liked how you swing faster as you increase combos.

When you get to The Aerie and you're racking up 200+ hit combos easily, it's like "RAMPAAAAAAAGE!"

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Cao Ni Ma posted:

Its completely backwards from just about every other BoF. The silent protagonist role is switched around, you aren't a dragon, the setting is straight up steampunk, you do not want to use dragon powers unless you are forced to and its also pretty short. It encourages same run re-runs but in the end it doesn't feel as meaty as BoF4. Its different, but its still pretty good.

I think the Dragon in 5 is the one that really captures the "dragons will destroy the world!!!" thing that they hit on, most notably in BoF3. I really liked how it wasn't something you pop in every boss fight but a last-ditch trump card. Normally you'll never use it but when your back is against the wall it is an absolute "gently caress YOU GUYS, I'M GONNA LIVE!" moment.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


I think that if you could finish that last stretch without it the end wouldn't be as good. The whole point is to have Ryu running up the d-counter and then using it again against Chetyr until it tops out.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Admiral H. Curtiss posted:

The plot is completely awful, especially once you reach the end of disc 1 (360 version, IIRC it's the third planet you visit).


Really disappointing because SO4 seemed at first like a weird Japanese love letter to Star Trek.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


TheOriginalEd posted:

I remember thinking the plot twist in SO3 was amazing at the time. I was very very drunk.

Want to trivialize all combat in SO3 and keep the bonus bar full at all times?

1)Make Nell the controllable character
2)Spam Guillotine
3)repeat 2

so wait you gave this character a spammable attack that can be executed safely from range, that can break guard, does HP AND MP damage, AND hits on the way out and the way back? Yeah thats not overpowered in any way.


Albel's Vampiric Flash does that as an AoE that drains HP and MP at once and also gives it back. Just in case you DO get hit.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


GreenBuckanneer posted:

Who? I kind of think the catgirl is rather amusing, along with the item creation girl but ....

Seriously? She looks like a child prostitute.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Brace posted:

So is this entire thread about JRPGs you guys hate ? :unsmigghh:

Not our fault the entire genre went to poo poo years ago.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Death By Yogurt posted:

I liked the first 3 Star Ocean games despite their flaws so I looked up some Youtube videos to get a preview of Star Ocean 4. In one video, the elf guy ends up calling the 7 year old looking girl a little baby. Then in another cutscene, they end up accidentally kissing and there's suggested romantic tension between them. :psyduck:

I decided to just replay 3 instead and never touch 4.

See, she's actually 15, but she had a traumatic experience that made her not age mentally. Also she stopped aging physically for some reason.

loving Japan.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Conduit for Sale! posted:

Do you get any lightsabers before you build your original one in KOTOR 2? I'm playing a DS sentinel/future assassin on difficult, so my only options at the moment for weapons are using melee weapons that I can't hit with or use ranged weapons which suck.

Maybe I'll just set it to normal difficulty for now so I can hit with melee weapons. Difficult doesn't seem that difficult anyway, just more annoying.

No, you can't. There's a plot flag that gets tripped when you make your lightsaber that puts other sabers into the random loot tables. Before that they won't ever appear.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Chrono Cross pissed me off because it wasnt even like a clever subversion of CT, just an outright attack. CT was about the importance of one person, and how an individual can change the world if they really try, even though it's hard, because while they can sometimes be blinded by greed, people want to be good deep down. Chrono Cross is supposed to make you feel bad for saving the future, because all humans are awful racists and you should hate being one. And rather than self-determination, you are getting played by somebody the entire game.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Nickoten posted:

That was like one guy. Most of us remember the praise and were potentially misled by it. Hell I remember EGM giving it almost straight 10s.

The standards for what makes a game a 10 were fairly different in the days of PS1 RPGs, and on top of that, reviewers don't usually get to finish a game, and it's not for a while that the game starts falling apart.

Anyway, if I were to redo the cast, I'd probably pare it down to twelve (thirteen, counting Lynx) with Harle as the secret character you have to do that NG+ thing to get. Two for each innate. White, Green, Black and Yellow are easy, but hell if I can think of a single red or blue character besides Kid and Fargo. That way maybe the cast could actually get some unique dialogue and scenes and stuff?

Defiance Industries
Jul 22, 2010

A five-star manufacturer


dis astranagant posted:

Arngrim's always available, but he's too big of a dick for Asgard.

He and Mystina, if I recall, are the only two who can't be sent up. Makes sense; if you sent Arngrim up he'd just wreck everyone's poo poo and make himself the new God of War.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


ScarletOHara posted:

Is there any consent on what the best RPG (maybe even jrpg) on 360 is? I just got one and the last rpg I played that I liked enough to beat was FF10 like 8 years ago. I know the 360 isn't the greatest for games like that, but I am still looking for mostly an engaging story (I don't care how corny it is) and some decent game mechanics that can take up like 40 hours if I want it to.

Just jRPGs, or any type? Cause I feel like FONV is an easy winner if it's any RPG.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


mune posted:

I have really enjoyed games where you're supposed to die at first but each little bit of progress gives you a reward that you permanently have from the beginning of the game so you eventually make your way up to being super-powered. Plus you're getting better at the game!

Games that have done this (that I know of) are Elona Shooter and the Enchanted Cave (flash games) and I'm sure I'm missing some more. Man these games are fun, just wish there were more of them :(

Breath of Fire V. Plus, combat's really fun and the atmosphere is pretty awesome.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


casual poster posted:

I just started FF6 a hour ago, and none of my friends have played this so I have to come here to complain. The whole time I've been hearing about Kefka is that he's some horribly twisted psychopath bent on world domination/destruction, but, from what I've seen of him in the last hour, he's just some loon who cracks the worst jokes ever. Why couldn't they of made him more sinister like Golbez or something? Ugh. Hope he gets better. Or maybe theres some character arc and I see his descent into madness. Oh well, one can only hope.

The thing about Kefka is that he is not supposed to be initially obvious as the villain like Golbez is. You know he's the villain, but when we played it blind years ago him becoming the main bad was kind of a shock.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Cityinthesea posted:

I kinda disliked the combat when I played it for the first time a year ago actually...I don't think I ever completed it either (I think I got to the floating kingdom or whatever and stopped). There's no real strategy to things that aren't bosses and a lot of the strategy for the bosses is very gimmicky.

"There's no strategy to things that aren't bosses and a lot of the strategy for bosses is gimmicky" is a criticism you can level at almost every game in the genre considered to be a "classic," though.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Rascyc posted:

Probably one of the heartbreakers is that it's not really criticism in a lot of designer's eyes. That poo poo is designed that way :(

Random encounters don't need strategy to fulfill their normal purpose, though. They exist to deplete some of whatever finite resources the player has before a major encounter. If you don't have to deal with that then, yeah, they should have some strategy (see: FFT, where you get a full restore after each fight) but really, all they have to do is grind you down some in most standard JRPGs.

That and, frankly, I don't want to play buff/debuff carousel in every stupid random encounter, since that's usually what "strategy" boils down to.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


The White Dragon posted:

Hey, has anyone got suggestions for multiplayer action RPGs? Not MMOs, but online multiplayer connectivity poo poo. 4 players would be optimal, but we're just about done with Magicka and we've done Borderlands soooooooo much.

Mass Effect 3 has 4-player multiplayer?

Defiance Industries
Jul 22, 2010

A five-star manufacturer


SO4 doesn't actually have multiple endings, just extra clips you get if a character likes you or something.

gently caress SO4 by the way.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Makepeace posted:

Thanks for the input guys I think I will follow your advice and jump straight in to bloodlines! Wasn't entirely sure if the games where related but theres a lot less information about Redemption than Bloodlines so glad that is cleared up!

Think im going to give the games 2 run throughs as I have been told playing as a Malkavian is unmissable.

edit: adam yes i fully intend to install it i believe 7.9 is the latest version

Nosferatu is a pretty different experience from normal gameplay too.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


HondaCivet posted:

Is there some popular JRPG where strategy doesn't exist and every fight is trivial or something? I don't get where people get the idea that any fight that's remotely hard means you have no choice but to grind.

Dragon Quest is a game where strategy doesn't exist and you have to grind?

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Stelas posted:

The Final Fantasy series, for a start.

e: That's a bit unnecessarily glib, so to clarify, I don't remember ever having trouble with an FF game. Their difficulty is so low and their battles so easily reduced to just mashing Attack over and over that they definitely feel trivial in comparison to pretty much any other major JRPG.

You don't ever have to grind in them, though, which was kind of the other half of the question.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Stelas posted:

I think it's still relevant because I think the ease with which you can breeze through an FF game has kind of bred a certain way of playing. Even now I often feel like I'm playing a game wrong if I have to actually use any consumables or MP to get through a dungeon, and the natural kneejerk is 'gotta make numbers bigger then'.

I think that's because most challenge in JRPGs is... optional, I guess? Any fight that seems hard can generally be overcome by grinding out a few new levels or exploiting some other system, except for poo poo that's up near the level cap.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


For all it's faults, XS2 almost completely discards Shion, who is thoroughly unlikeable throughout the entire first game, in favor of Junior and the URTV plot and gave Ziggy his own subplot and a nemesis. All good things. Shion should have stayed on the character scrap heap, but no.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


low-key-taco posted:

Anyone know why nearly every japanese rpg have you playing teenagers when almost no western rpgs have you play as children or teenagers? Are the demographics really different (I know in America I've seen stories that suggest there are more adult than under 18 gamers but I dunno about Japan) or is it just taste?

JRPGs, by and large, are one of those genres that know what audience they care about pandering to, and it's Japanese teenagers. Anyone else who enjoys the is just kind of a side bonus.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


FF13 barely had post game content, though, is the other problem.

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Defiance Industries
Jul 22, 2010

A five-star manufacturer


Rascyc posted:

If you didn't like FM3, then FM4 isn't going to change your mind. Really I think the main reason FM3 doesn't click with people is the glacial pace of not only the plot, but the gameplay as well. I can't even begin to replay it after playing FM5 which accelerated all the animations.

This is a problem I've had trying to replay a lot of PS1 RPGs. I noticed it the most with Parasite Eve and FF9. In any plot scene, rather than moving and emoting as they speak like people actually do, the characters will, in this specific order:

1- Walk to their new spot in the scene
2- Animate whatever expression they're supposed to convey
3- Begin scrolling a text box.

It makes every scene seem really weird and stretches the runtime out ridiculously.

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