|
It's to do with the GPU acceleration and El Capitan. I think installing updates to OS X fixed it, but I can't exactly remember. If you want it gone in the short term setting the project to use the software playback engine should work.
|
# ¿ Feb 3, 2016 22:40 |
|
|
# ¿ May 3, 2024 02:54 |
|
If it's anything like the MP4 container, it can be practically impossible to repair the file without some kind of special knowledge. MP4 writers will happily wait until the stream finishes to write the tree which describes which packets are video and which are audio, without which there's no real way of telling them apart.
|
# ¿ Sep 11, 2016 20:42 |
|
What resolution and bitrate are you exporting at? At a first guess it just looks like encoding artefacts from too low a bitrate.
|
# ¿ Sep 22, 2017 01:21 |
|
There should be a number for quality on there somewhere as well, sorry, I'm not familiar with the Vegas export window so I couldn't say where.
|
# ¿ Sep 22, 2017 01:29 |
|
That should be enough for 720p, even at 60fps. Is it definitely using H.264?
|
# ¿ Sep 22, 2017 02:06 |
|
Convert the bitmaps to PNG, use Resolve to upscale it to 4k, export from Resolve as H.264 and push that to Youtube. Youtube gives more bitrate to 4k uploads so you'll have a better chance of getting a good image, but ultimately it's a bad platform for high frequency detail. Don't worry about it being greyscale or not, that won't significantly affect the filesize or quality of a compressed file.
|
# ¿ Apr 21, 2019 10:42 |
|
Safe to say that's a bug in Vegas for those particular output settings. If it originally came off a tape it might have non-square pixels or something else that puts you into the "less thorough QA" zone.
|
# ¿ Oct 7, 2023 08:58 |
|
FreudianSlippers posted:Finally have a rough cut of the project I'm working on Notice that this and the footage you've been posting over in CineD is all log-space, afaik it's fairly typical to have a 'decent' first-go LUT that you slap on to preview/edit so you aren't stuck looking at all that flat colour before the colourist gets involved.
|
# ¿ Nov 2, 2023 00:28 |
|
Non-linear editor, anything in a computer basically.
|
# ¿ Nov 3, 2023 14:15 |
|
lol, looks great!
|
# ¿ Nov 3, 2023 23:35 |
|
Would imagine the two videos are laid over one another and then the opacity of the top one is controlled by an expression on the current frame number.
|
# ¿ Nov 13, 2023 13:41 |
|
Cabbages and Kings posted:So -- is there something better than OBS for what I am doing, that would give me more flexibility and maybe more trivially tweakable encoding/capture/etc settings? If someone in a professional setting was trying to compose video this way, what application(s) might they be using? In terms of slapping bits of video together in real time for display, professionally you'd probably get a media server involved which would be a combined hardware/software solution with a pro capture card etc. In terms of encoding the output to a file you'd probably still end up running OBS somewhere though.
|
# ¿ Jan 7, 2024 09:30 |
|
|
# ¿ May 3, 2024 02:54 |
|
Ineptitude posted:Been an avid hobby photographer for over a decade but never really cared for videography, until this skiing season where my kids are getting pretty decent at skiing and i got an Insta360 X3 camera. Would say some of your assumptions here are wrong - the movies you ripped when you were young were likely DVD resolution and fairly poor quality. Youtube is fairly heavily compressed and still serves 8mbps 1080p files. Your Insta 360 X3 is recording up to 5.7K video, 8 times bigger than that, and in a quality sufficient that it can be edited and then reencoded and still look acceptable. This doesn't explain why it's looking bad for you, but the numbers are reasonable.
|
# ¿ Apr 15, 2024 17:25 |