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SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Is it normal for the nights in Project Reality to suddenly become super mega dark, as in complete pitch black darkness?

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SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Cream-of-Plenty posted:

That's what happened when I was using it. I think the author is planning to introduce the ability to control darkness settings somewhere down the line.

Incidentally my save was during one of those nights when I updated to version 3. The nights are dark but not pitch black anymore. So I guess this new version fixes whatever that was.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

OgNar posted:

Download torrent81 (1 file; 1.28 GB)
View torrent stats


Give it a few to start working.


e: All I get from it is tracker error #11. Not sure how long it takes to update there or if its having a problem.
I've downloaded from there but never created.

Been trying to download this for a while now, still at 0%

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

GertLush posted:

How stable is the latest version of project reality? I'm thinking of switching to it from Nevada skies, and it's looks really good. I'm assuming it works ok with all the DLC?

I ended it up switching it off because it was eating my performance. To be fair I have ini edited for better graphics and poo poo. Also some people have (what I assume to be) a bug where the darker nights are ridiculously impossibly super dark. It hasn't happened for me since I updated to the latest version recently but someone else here mentioned it.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Seashell Salesman posted:

As someone said above, normally if you have 20DT and get hit with 20 damage you still take 4 damage or something. If you set it to 0% in PN then you take 0 damage. Makes more heavily armored enemies tougher and I think it makes combat "feel" better.

How would you deal with bugs and stuff early on? I always end up whacking them to death slowly because of their high DT

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I feel the best way to add challenge to Fallout 3 and New Vegas is just by upping weapon damage universally. Yeah, people die in only a few shots but by the end of my vanilla run they were doing that anyway.

It's tougher to balance in New Vegas because of DT though. I've been using PV's default settings in this and I feel like combat is definitely more dangerous and requires more thinking, at least early on. I also get a lot of my challenge from the Monster Mod which so far (almost to Nipton) adds some pretty horrifying poo poo that doesn't really seem out of place.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Brace posted:

So what's the current recommendation on making the combat more visceral? I have PN installed and the skill modifier set to default, is this good enough or do you guys recommend anything that makes the combat more fun?

While not directly related to what you're asking, I've been messing around with the Monster Mod lately and it has definitely made combat quite a bit more exciting, due to not knowing what you'll find next. This is most definitely not for the faint of heart (especially for arachnophobes :cry:)

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Brace posted:

Are they balanced?

Honestly I don't know. I'm on a new game, around level 10, using the vanilla PN settings just like you. I've noticed the new monsters are definitely more powerful than other stuff that's around, but I deal with them much like I deal with scorpions, punching and backpedaling. Considering how godlike you are by the end of New Vegas (haven't played the DLC yet) I kinda appreciate the challenge.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I tried to download Lombard Station, but evidently Megaupload.com has been seized by the government! Does anyone have a mirror?

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
That link does not work.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Levantine posted:

Define beastly, I'm currently running an i7-3280 (3.6Ghz) 16GB of ram and a GTX 480 - will that be sufficient? Additionally, will I want to use that FNV4GB regardless if I use a lot of mods?

That is way more than enough. Not sure how well you'd do with the large textures but medium won't even dent your performance with those specs. Don't forget about the fnv4gb.exe from the OP like Cream suggested.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Maybe a dumb suggestion but maybe running as administrator? I've recently gotten back into New Vegas and I always run the game from the FOMM if that matters. And yes, it bolds every .esm. If you are running only Project Reality I don't think you need the script extender. If you don't have MCM it just gives you an item under the AID listing that lets you change some basic settings, although I personally don't think there's really any settings that need changing. It's pretty great right out of the box.

Also I'm not sure what you guys mean by 'installing' NVSE. I just unzipped to my New Vegas directory.

SolidSnakesBandana fucked around with this message at 00:09 on Aug 7, 2012

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I'd say Project Nevada is your best bet. It's very tweakable. If you're feeling saucy you can combine it with Cirosan’s Classic Overhaul.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I was recommended to use Mission Mojave by this very thread not too long ago. I haven't had any issues with it. I've also run into female NCR soldiers so I dunno.

Gyshall posted:

Depends on what else you are using. I prefer Cirosan's Classic Overhaul + Jsawyer + Project Nevada Core and Equipment Modules.

I've been playing this lately, and it is goddamn wonderful. The only time I face bullet sponges is when I fight things way above my level. If you're the powergaming type you'll find plenty to love here. I'm playing on Hard difficulty and it feels juuust right. I'm level 9 and just about to leave Novac, so maybe it gets easier later on.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Is there a way to mark places you've found as unexplored while still showing them on the map? I'm having a hard time remembering what I've already gone inside while wandering around the wastes.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
It's kinda both. It lowers exp gain pretty significantly and makes certain items harder to find. I don't think it's responsible for your issue though. I think 4 might be a little too low for the Novac area though, I was around 9 by the time I made it there. I'm also using Cirosans Classic Overhaul so our experiences may be slightly different.

Speaking of the wonderful Cirosans Classic Overhaul, something is up with that web page. It appears to be an earlier version posted up there and the download link doesn't work. In the meantime I've hosted the most recent version (1.21)here and the JSawyer compatibility patch here.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I don't think it's CCO. I'm running a PN/CCO/Jsawyer setup and my experience is not like you are describing it. Did you enable the PN Rebalance mod? Cause you shouldn't do that. Is JSawyer last on your load list? Did you make sure and use the dozens of CCO compatibility esps? I'm not an expert in these things but feel free to post a load order and I can compare it to what I'm doing.

As far as I know, you're not going to find a mod that makes everything die fast. I'm also not sure why your skills are going past 100 unless it's just a random leftover point from you tagging it. Early on, I used the Varmint Rifle for pretty much everything, with a bit of 9mm when things got close. Then I got the cowboy repeater and pretty much used just that until I moved on to the hunting rifle. I barely used VATS at all until I got perks to help it out, I mainly used bullet time because that poo poo is baller as hell.

One weird tip is to pick up the spiked knuckles from a safe inside the Primm casino. These things absolutely tear up anything at low levels regardless of whether or not you have skill in unarmed.

SolidSnakesBandana fucked around with this message at 23:14 on Aug 13, 2012

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I used to be like you. Modding the gently caress out of New Vegas to no end. Perusing New Vegas Nexus so much that the FBI were probably putting me on their watch list. Basically I ended up breaking more things than I fixed, and realized that most New Vegas modders probably don't really know what the gently caress they were doing. I realized this when I tried the Monster Mod, a terrible terrible mod that claims to be a successor to Mart's Mutant Mod from Fallout 3. It adds a lot of really lovely out of place bullet sponge monsters that basically suck all kinds of balls.

Then I realized that New Vegas is an excellent game by itself, and didn't require a whole lot of mods to improve. One day you shall realize the same. Keep it simple.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

SplitSoul posted:

B-b-but... what about my eleventy billion dress-up pieces and clothes and armours and weapons and multiple overhauls and immersion mods? What about them? :qq:

Seriously, there's nothing wrong with the mods, what conflicts and bugs there were have been ironed out carefully by hand. I've simply hit some magical variable ceiling. Now I'm combining a lot of them.

If you can get it to work man, more power to you. I just have terrible memories of spending days tweaking mod orders only to have it break horribly in some way. Then I give up and drop the game out of frustration. Did the same with Morrowind, Oblivion, and Fallout 3.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Kharmakazy posted:

so nobody can tell me anything about lombard station? :negative:

It's strange as poo poo to leave and come back to my secret hideout and there be brand new furniture.

I have Lombard Station and this doesn't happen for me. I'm about 70 hours into my playthrough. Do you know what quests specifically?

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

I made it to about Novac, maybe sooner, before I decided the Monster Mod was a hulking piece of poo poo. It's extremely bad, all the monsters look janky as poo poo and they are massive bullet sponges. I would highly recommend not using it.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Reviews from this very thread were actually very poor. It's a couple pages back somewhere.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Cream-of-Plenty posted:

No, actually they weren't.

It would appear you are correct, I can no longer find the post that talked me out of installing Beyond Boulder Dome

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I can't believe it has never occurred to me that I would want bows/crossbows in Fallout. It just makes so much sense.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Cream-of-Plenty posted:

The problem I have with compressed skill sets is that, at the end of the day, a lot of builds end up looking almost identical, and the concept of making a character becomes illusory. By some sort of miracle, Skyrim compensated for a significant reduction in skills by creating perk trees that corresponded with the skills, and it was impossible to dominate every perk tree (or get anywhere near it.) FO3 and NV, on the other hand, have a lot of perks that are borderline useless, and do little to help build a compelling or novel character.

I don't think explosives should be the "trap" skill if the trap has nothing to do with explosives. However, there could be traps for both Explosives and Survival/Outdoorsman skills. Plus, you already have a Survival skill so there's no reason to reduce melee to "simple" weapons.


The idea behind adding new skills is to make them useful. For example, you could add several games into "town" areas, with your success determined by a combination of player skill, Gambling, and luck. It would be infinitely better than the current model, where you just jack Luck up to 10 and get a 21 on every hand. Gambling could even be used as a sort of speech check, like being able to complete a mission by waging a bet in a game.

Like both of you have said, you could even implement a method for bluffing and cheating, and under certain circumstances, it could even be used as an alternate to speech.

EDIT: I must be the only person who thinks that the driving segments in most FPS games are complete garbage. I really hope that vehicles never make a strong presence in future Fallout games. :colbert:

All of these ideas are pretty much wonderful. I also like the idea of survival being tied to something other than useless cooking. Even on hardcore with jsawyer.esp, you honestly only need to get survival high enough to make gecko steaks (25? 30?) and you have enough food to last you the entire rest of the game. I always had more gecko steaks.

Captain Walker posted:

In his unfinished RPG, rope kid always seemed to favor separating Speech into persuasion (diplomacy/intimidate) and deception (gambling/bluff). The only reason not to do this--and it's a big one--is that convincing everything to kill itself is a big part of fallout and you'd need to build away from combat with two social skills. Which could easily work, but not every chump would be able to do both :black101: and :smug:

Personally I like it when RPGs have only one speech related skill. This is because I will be maxing out whatever speech related skills there are. I really enjoy speech/skill checks for some reason. Everyone was super excited when NV first came out because there was a sneak check in Goodsprings, but after that I think it was pretty standard stuff. Having your build be acknowledged by others is awesome I think. I also liked the little touch of having your dialogue be different if you have enough skill to pass the check.

SolidSnakesBandana fucked around with this message at 21:16 on Oct 25, 2012

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
So I've decided to go balls deep into this Convergence thing. I decided gently caress it, I already beat this game before, might as well change it up. The sad thing was on my last playthrough my game got too unstable about 3/4 of the way through OWB and I had to stop. I wasn't using CASM at the time, and I don't think NVAC existed either so I think I'm ready to finally see this thing through.

Oh god posted:

MercenaryPack.esm
OldWorldBlues.esm
CaravanPack.esm
GunRunnersArsenal.esm
HonestHearts.esm
LonesomeRoad.esm
DeadMoney.esm
ClassicPack.esm
TribalPack.esm
FalloutNV.esm
FOOK - New Vegas DLCs.esm
FOOK - New Vegas.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Extra Options.esm
Weapon Mod Expansion.esm
WME - GRA.esm
WME - DLCs.esm
New Vegas Redesigned II.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
DarNifiedUINV.esp
CASM.esp
The Mod Configuration Menu.esp
FOOK - New Vegas.esp
FOOK - New Vegas DLCs.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
jsawyer.esp
FOOK-PN Convergence.esp
NVR- Recommended.esp
New Vegas redesigned- Honest Hearts.esp
Voice dissonance fix.esp
FOOK-PN-NVRedesigned CP.esp
FOOK-PN-JSawyer CP.esp
WeaponModsExpanded.esp
WMX-DLCMerged.esp
Weapon Mod Expansion.esp
Project Nevada - WME.esp
SignatureWeapons.esp
EVE FNV - ALL DLC.esp
FOOK-PN-WME-WMX-EVE Convergence.esp
Lombard Station.esp
Lombard Station - Dead Money.esp
Lombard Station - Gun Runners' Arsenal.esp
Lombard Station - Honest Hearts.esp
Lombard Station - Lonesome Road.esp
Lombard Station - Old World Blues.esp

Total active plugins: 49
Total plugins: 52

Anything awesome that I'm missing? I tried New Vegas Bounties on my last playthrough and it wasn't that great. Also I'm unsure what to put my level cap at. PN defaults to 50, I believe jsawyer wants 35 for reasons, I wasn't sure so I put it at 40. I guess I'm also missing a sky/weather mod but it's always so hard to figure out which one of those is the best one.

edit: Almost forgot Enhanced Blood Textures

SolidSnakesBandana fucked around with this message at 16:44 on Jul 8, 2014

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
If you've turned off food healing you, what other ways aside from stimpaks can you get healed?

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Each one of those pauses is New Vegas attempting to crash. :tipshat:

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Is there a reason you're using MO and not FOMM for your mod organizing needs? Not sure if that's an issue.

Crimson Harvest posted:

I used to be a big fan of Underground Hideout, and still am, but the convenience of the Mobile Truck Base has won me over for now.

Lombard Station for life. Are there any other houses that let you collect and hoard things only to have them on physical display? I've always long for a pyramid of pre-war money or something. Lombard lets you collect and display foodstuffs, every gun, has mannequins, and lets you even have a giant room with a display of all your ammo, giving you a reason to collect it throughout the game. I loving love hoardin' poo poo and putting it in this house

SolidSnakesBandana fucked around with this message at 14:40 on Jul 9, 2014

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Remember when I was talking about how Lombard Station owns because it lets you hoard things and put them on display? I just found a house mod that lets you collect people. It has rooms for all the companions and when you dismiss them it sends them to their respective rooms. :aaaaa:

Getting that, Lombard, and Underground Hideout. I am going to hoard everything.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I recently went on a mod binge and I would suggest using FOMM over MO. My install is a shitload of mods held together by spit and tape but everything appears to be working. Somehow the idea that the mod manager was made specifically for Fallout puts me more at ease. Most Nexus pages are referencing FOMM as well. Conversely, MO works great for Skyrim.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I decided to jam Increased Wasteland Spawns (aka IWS) into my bloated-rear end mod list to see what all the hubbub was about, and I got owned about 15 times to a hoard of mantises at the school in Goodsprings. This mod is loving amazing, I simply cannot wait to see what the future holds for me.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Sgt. Anime Pederast posted:

Trying to play the "Ultimate" Version of New vegas. Do Project Nevada and FOOK work together? And if not which one should I be using?

To clarify the above post, the mod you are looking for is called Convergence. The instructions are pretty easy to follow. I installed Stages 1 and 2 without problems using Fallout Mod Manager (aka FOMM). I didn't install A World of Pain cause I heard it was stupid.

Also note there is a compatibility patch for jsawyer.esp which you should absolutely be using. Also on my list of things you should have is Lombard Station, an awesome goon-made player home. I highly recommend Increased Wasteland Spawns (IWS) if this is a second playthrough because drat it owns.

Must haves to maintain game stability: CASM and NVAC. Trust me when I say you want these.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Have I mentioned I love Increased Wasteland Spawns? I'm still early-game but it's just wonderful. My biggest issue with New Vegas (and especially Fallout 3) up to this point is that it is just too easy. With proper hoarding you can become a walking arsenal in no time. I've tried difficulty mods and jacking it up to Very Hard but usually this just results in bullet sponges which is no fun. I never would have expected the solution to this problem would be just more spawns. Suddenly I'm actually using all of this ammo I am hoarding. I have to use different weapons because I can't keep my poo poo repaired often enough. I've decided to wait before pissing off the Powder Gangers because the desert is loving crawling with them, when usually I would just immediately raid the prison. Before I could sneak north of Goodsprings without too much hassle but now it's basically not even an option. I love how it's forcing me to change up my strategies.

I'm also playing with No Healing from Food for the first time just to make it even harder. It's a good thing you find a Recharger Rifle early on because you probably won't have enough ammo to kill everything you run across. I never bothered with Energy Weapons before but now I kinda have to because I'm actually running low on bullets. I'm using EVE and this laser pistol has an animated crosshair and it's just gorgeous. The way enemies explode into piles of ash is a sight to behold.

tl;dr: New Vegas loving owns.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
That happens for me as well, and I just started a fresh mod install a few days ago. It's annoying but tolerable.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Anyone ever get an issue where suddenly you can't use iron sights until you reboot the game?

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I just use the most popular ENB on Nexus which is this one I think. It has a little menu you can access while you are in game that lets you tweak settings. Does Onix not have this? Also, looking at screenshots, Onix doesn't look that much different.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Is there a way to get some of these NMC or Ojo Bueno texture packs without doing a direct download from Nexus for six hours that will invariably fail halfway through with no explanation?

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I hope that question is in relation to the mod that changes gold bars to bricks of weed.

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SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Add a bonus ending to Dead Money: You, Dean, Christine and Elijah pass a blunt around and talk it out. Well, Christine just listens.

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