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SplitSoul
Dec 31, 2000

Another mod to add bags and scarves and poo poo to your character:

Wasteland Essential Gear

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SplitSoul
Dec 31, 2000

The Project Beauty guy has something out for NV, enjoy:

http://www.newvegasnexus.com/downloads/file.php?id=39218

SplitSoul
Dec 31, 2000

Digital Scumbag posted:

Is there a mod to be a ghoul? Not strictly character model replacement, but that'd be a good start.

Yes, sure there are some, but why would you even want to when you could be a



instead?

SplitSoul fucked around with this message at 17:56 on Jan 4, 2011

SplitSoul
Dec 31, 2000

Tagichatn posted:

Also another cool mod is the bouncing natural breasts mod! I saw it in the top 25 and it adds breast bones to give each breast an amazing bounce with each step!

Apparently the author was tired of the pitiful "nubs" that women had in other body replacement mods or by default so he and a few other dudes literally spent hundreds of hours fixing them. If only there was a way to combine this with the Star Fox mod to create the Best Mod of All Time.

We don't need no stinkin' breasteses.

                                                              help me i am in hell


Click here for the full 1920x1080 image.

SplitSoul
Dec 31, 2000

Gyshall posted:

is this robocops gun?

Nope, it's the one from Equilibrium.

SplitSoul
Dec 31, 2000

Naky posted:

If you can't make your own bars of soap using your survivalist skill then I won't use it.

Fight Club style? :haw:

Anyway, I think I have to oppose virtual bathing on general principle. It removes any incentive those anime creeps have for getting into contact with actual soap.

SplitSoul
Dec 31, 2000

Horns posted:

I don't even want to imagine what a Nexus emote would look like. How do you condense everything that's awful and amazing about Nexus down to just one tiny 90x25 pixel icon?

:nexus: and/or :nma:

SplitSoul
Dec 31, 2000

Naky posted:

Okay folks. Joke's over. I've provided the mole rat boobs and I've done a ridiculous amount of hours on my life for The Armory.

Now where's my motherfucking Doggles mod. :stare:

There was a mod for FO3 that added scarves, doggles, a vault suit, radiation suits, bags and tons of other poo poo to Dogmeat, it should be easy enough to port. I don't have a link, though.

SplitSoul
Dec 31, 2000

Anybody wanna look this through for me? I ran it through BOSS, but it didn't work properly I think.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
NVCE Main.esm
CompanionInfAmmo.esm
Military Explansion Program.esm
NVInteriors_Core.esm
NVInteriors_WastelandEditon.esm
NVInteriors_Urban_Edition.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
rePopulated Wasteland.esm
CCO - Classic Perks.esm
QLRFollowers.esp
SCAV.esm
DarNifiedUINV.esp
CASM.esp
The Mod Configuration Menu.esp
FactionIDCards.esp
NV Interiors - El Ray Motel.esp
NV Interiors - West Vegas Fringe.esp
NV Interiors - Cottonwood Cove.esp
The New Bison Steve Hotel.esp
CCO - Perk Rebalance.esp
CCO - CP DM Patch.esp
CCO - CP OWB Patch.esp
CCO - CP LR Patch.esp
CCO - PR PN Patch.esp
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Old World Blues (No Cyberware).esp
Project Nevada - Lonesome Road.esp
Project Nevada - Gun Runners' Arsenal.esp
Project Nevada - WMX.esp
Improved Sound FX.esp
Improved Sound FX - Weapon Sharing Fix.esp
Improved Sound FX - GRA.esp
Improved Sound FX - Project Nevada.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
Kobu's Free Wild Wasteland Trait.esp
Rustyhwys.esp
Better Binoculars High.esp
GrimySuitM+DirtySuitF.esp
PimpMyScarf_v2.esp
Tailor Maid - NV.esp
w44Satchels - Lite.esp
NVCE DLC01.esp
NVCE DLC02.esp
NVCE DLC03.esp
NVCE DLC04.esp
AllCompanionsEssential 2.0b.esp
Companion Sandbox Mode.esp
UnlimitedCompanions.esp
MiscItemIconsNV.esp
Color Me Evil.esp
dD - Enhanced Blood Main NV.esp
dD-More Gore.esp
dD-Reduced Dismember Force.esp
dD-Reduced Ragdoll Force.esp
dD-No Screen Blood.esp
LFox Bottle That Water.esp
CCO - CP PN Patch.esp
CCO - CP OWB PN Patch.esp
WeaponModsExpanded.esp
Improved Sound FX - WMX - Weapon Sharing Fix.esp
WMX-DeadMoney.esp
WMX-HonestHearts.esp
WMX-OldWorldBlues.esp
WMX-LonesomeRoad.esp
WMX-ArenovalisTextures.esp
Vurt's WFO.esp
BetterGamePerformanceV4.esp
UniversalPerkRequirements.esp
MM-Merge.esp
MM-CP-rePopulated.esp
MM-CP-NVInteriors.esp
Improved Sound FX - WMX - Merged Major DLCs.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
ILO-RI-Fallout New Vegas - Combined Edition.esp
Mojave Nights.esp
Improved Sound FX - WMX - GRA Sharing Fix.esp
ILO-RI- NSkies Patch.esp
ILO-RI-NVInteriors Project.esp
QDMFollowers.esp
QHHFollowers.esp
OWB Valence Extra.esp
OWB More Vendor Caps.esp
Sink Vending Machine.esp
Lombard Station.esp
Lombard Station - Dead Money.esp
Lombard Station - Honest Hearts.esp
Lombard Station - Old World Blues.esp
Lombard Station - Lonesome Road.esp
Lombard Station - Gun Runners' Arsenal.esp
Improved Sound FX - Merged Major DLCs.esp
WMX-GunRunnersArsenal.esp
The Weapon Mod Menu.esp

SplitSoul
Dec 31, 2000

Is there any way to turn down the saturation on Nevada Skies or should I just switch to Western Sky?

SplitSoul
Dec 31, 2000

I'm having rsndom crashes once every hour or so, while walking in the wasteland or transitioning between locations. Might this be mod-related or should I just chalk it up to "Gamebryo is a poo poo engine"?


FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
NVCE Main.esm
CompanionInfAmmo.esm
Military Explansion Program.esm
NVInteriors_Core.esm
NVInteriors_WastelandEditon.esm
NVInteriors_Urban_Edition.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
rePopulated Wasteland.esm
CCO - Classic Perks.esm
SCAV.esm
Nevada Skies.esp
DarNifiedUINV.esp
CASM.esp
The Mod Configuration Menu.esp
FactionIDCards.esp
NV Interiors - El Ray Motel.esp
NV Interiors - West Vegas Fringe.esp
NV Interiors - Cottonwood Cove.esp
The New Bison Steve Hotel.esp
Project Nevada - Rebalance.esp
UniversalPerkRequirements.esp
CCO - Perk Rebalance.esp
Project Nevada - Cyberware.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Old World Blues (No Cyberware).esp
Project Nevada - Lonesome Road.esp
Project Nevada - Gun Runners' Arsenal.esp
CCO - CP DM Patch.esp
CCO - CP OWB Patch.esp
CCO - CP LR Patch.esp
CCO - CP PN Patch.esp
CCO - CP OWB PN Patch.esp
CCO - PR PN Patch.esp
Improved Sound FX.esp
Improved Sound FX - Merged Major DLCs.esp
Improved Sound FX - Weapon Sharing Fix.esp
Improved Sound FX - GRA.esp
Improved Sound FX - Project Nevada.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
Kobu's Free Wild Wasteland Trait.esp
Rustyhwys.esp
Better Binoculars High.esp
GrimySuitM+DirtySuitF.esp
PimpMyScarf_v2.esp
Tailor Maid - NV.esp
w44Satchels - Lite.esp
NVCE DLC01.esp
NVCE DLC02.esp
NVCE DLC03.esp
NVCE DLC04.esp
AllCompanionsEssential 2.0b.esp
Companion Sandbox Mode.esp
UnlimitedCompanions.esp
MiscItemIconsNV.esp
Color Me Evil.esp
dD - Enhanced Blood Main NV.esp
dD-More Gore.esp
dD-No Screen Blood.esp
LFox Bottle That Water.esp
WeaponModsExpanded.esp
WMX-DeadMoney.esp
WMX-HonestHearts.esp
WMX-OldWorldBlues.esp
WMX-LonesomeRoad.esp
WMX-GunRunnersArsenal.esp
WMX-ArenovalisTextures.esp
Project Nevada - WMX.esp
Improved Sound FX - WMX - Weapon Sharing Fix.esp
Improved Sound FX - WMX - Merged Major DLCs.esp
Improved Sound FX - WMX - GRA Sharing Fix.esp
Vurt's WFO.esp
MM-Merge.esp
MM-CP-rePopulated.esp
MM-CP-NVInteriors.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
Mojave Nights.esp
ILO-RI-Fallout New Vegas - Combined Edition.esp
ILO-RI-NVInteriors Project.esp
ILO-RI- NSkies Patch.esp
OWB Valence Extra.esp
OWB More Vendor Caps.esp
Sink Vending Machine.esp
Lombard Station.esp
Lombard Station - Dead Money.esp
Lombard Station - Honest Hearts.esp
Lombard Station - Old World Blues.esp
Lombard Station - Lonesome Road.esp
Lombard Station - Gun Runners' Arsenal.esp
The Weapon Mod Menu.esp
BetterGamePerformanceV4.esp
Clearhelmets4radsuits.esp
Disable PipBoy Glove.esp
theHeroNV_1.1.esp
SimpleStreetLights (Extra Lights).esp
Races Unlocked.esp
Sunglasses Shipment.esp
Centered 3rd Person Camera.esp

SplitSoul
Dec 31, 2000

Cream-of-Plenty posted:

Depends. Are the CTDs really, really regular? If so, it could be your game running out of RAM. Do you use any texture packs (like NMC's texture packs)? Also, do you use a 4GB enabler? If not, you should be, especially with a load order that long.

Yes to all, but I'm using the standard texture size one, since I'm playing on my TV at 720p anyway.

Cream-of-Plenty posted:

EDIT: BetterGamePerformanceV4 can increase the tendency for your game to CTD during cell transitions, by the way.

I'll try to trash that one if it persists. It started becoming much more frequent as I progressed in the game (first-timer here), but running a bashed patch made it stable for the past two hours or so.

On that note, in my first bashing attempt I didn't know what the hell I was doing so I just included everything. The game ran for like two minutes, but during that the environmental sounds such as wind and footsteps were suddenly much louder—in fact, I don't think I ever realised that there were footsteps in the game before. Weird.

Beaumont posted:

Truth be told, it's probably just because you have an insane amount of mods. Figure out which ones are really essential to your game because that list really could use some thinning out.

Well, a lot of them are compatibility patches and it is a Gamebryo game, although granted it's not by Bethesda, so there's no dire need to compensate.

SplitSoul fucked around with this message at 04:46 on Jan 24, 2012

SplitSoul
Dec 31, 2000

Is there a good high-res replacer (max 2048) for all or most of the default armours and clothing, one that isn't just resizing and sharpening?

SplitSoul fucked around with this message at 16:27 on Jan 24, 2012

SplitSoul
Dec 31, 2000

Goddamn the Bounties mods own. The voice-acting is pretty good throughout and it's just really well done. I went after the Mongol Kid as the first one, got caught in an ambush and killed immediately. Then I tried it again, only placing a few frag mines first and then taking cover in a camper. Had an intense, five-minute firefight with the bastards, machine-gun fire ricocheting off of the camper the whole time, ducking in and out to throw grenades, standing up and picking them off with headshots from the window with my trusty Garand. Awesome.


Forumpost posted:

Are there any working mods to increase the difficulty of the game without radically changing things? Meaning, my armor has less DT/DR, enemies have higher DT/DR/HP, they do more damage, items cost more and sell for less, but still the same vanilla content.

Project Nevada. It's highly customisable through an in-game menu, too.

SplitSoul fucked around with this message at 23:09 on Jan 26, 2012

SplitSoul
Dec 31, 2000

Is there a mod to keep companions from picking up weapons from the ground? Goddamn that's getting annoying.

SplitSoul
Dec 31, 2000

Anybody have an idiot's guide to bashed patches? My game has become pretty unstable all of a sudden, now that I've done the circuit towards the Strip and am doing Camp McCarran quests. I've followed load order directions for all mods and used the correct compatibility patches, and until now I've played for over four hours at a time with the same mods and load order without a single crash, so I figure it's something in the bashed patch that isn't playing nice. I though I was doing it correctly, but I guess not.

SplitSoul
Dec 31, 2000

Kirall posted:

Do you have Increased Wasteland Spawns? It's extremely configurable and I find it to add the fun kind of difficulty - adding more enemies instead of just buffing existing ones. You can get it here: http://newvegas.nexusmods.com/downloads/file.php?id=38623

Does this conflict with anything or does it just modify levelled lists?

SplitSoul
Dec 31, 2000

KFJ posted:

Got the game up 'n' running with all the DLC and two gigs of mods. Yay!

I was wondering about Electro city, however - I'm walking in the middle of the night, and light posts only start illuminating when I'm about 100 meters away. Is there any way to increase this distance?

This is before zooming in a tiny bit
This is after zooming in a tiny bit

Use these values in the Fallout.ini in My Documents\My Games:

fLightLODDefaultStartFade=10240.0 fLightLODRange=10240.0 fLightLODMinStartFade=10240.0 fLightLODMaxStartFade=10240.0 fShadowLODDefaultStartFade=200.0 fShadowLODRange=200.0 fShadowLODMinStartFade=100.0 fShadowLODMaxStartFade=1000.0 fSpecularLODDefaultStartFade=10240.0 fSpecularLODRange=10240.0 fSpecularLODMinStartFade=10240.0 fSpecularLODMaxStartFade=10240.0

Edit: Well poo poo.

SplitSoul
Dec 31, 2000

Isn't that the sound played when discovering new locations and radio transmissions?

SplitSoul
Dec 31, 2000

I'm getting some annoying cricket sounds pretty much everywhere, inside and out, very frequently. I use the Ambient Sounds mod, but even deleting its added cricket sound files doesn't seem to help.

SplitSoul
Dec 31, 2000

Is there a mod to diversify NPC comments or make their activation range much shorter? I'm gonna go on a killing spree if I hear another word about nuclear winter.

SplitSoul
Dec 31, 2000

I have a body mod, a race unlocker, an eye mod and NVCE installed and have double- and triple-checked my load order and am using a bashed patch, but I still get purple eyes and hosed up body textures on a handful of NPCs (though for by far the most it works flawlessly). Anybody know what might be the issue?

SplitSoul
Dec 31, 2000

Light Gun Man posted:

So here's a screenshot of what my attempt at a pimp boy skin ending up looking like in-game: http://puu.sh/hnD1 Any ideas as to what I'm doing wrong?

Have you messed with the .nif at all? Are you saving the .dds as DXT5? Are you just editing the original texture or did you create a new one from scratch? It looks like either some funky, messed up UV-mapping was involved or you're saving the texture with the wrong options selected. If you could grab a screen of the save settings I'm sure someone would be able to figure out what's wrong, but I can't promise anything myself, since I only have limited experience.

SplitSoul
Dec 31, 2000

Commissar Of Doom posted:

Does anyone have a list of what Joshua Graham has on him? I'm trying to figure just what he has that's gone missing from the game, but... trying to pickpocket or kill him is impossible. I'm assuming it's the .45 pistol, which got renamed to .45 auto pistols, but I can't remember what mod changed that.

Open console, click on the guy. It should say "Joshua Graham". Type inv. Use removeitem _______ command with the FormID next to each item on the list until you find the culprit.

SplitSoul
Dec 31, 2000

Strudel Man posted:

...are you guys kidding? That could not be a more obvious troll. He didn't make anything.

Well, the guy who made the prostitution mod for Skyrim had to quit working on it because his mother was dying, that's sort of the same deal. Swing by the Nexus appreciation thread in the Skyrim/SR3 forum, you really can't tell where the jokes end and the carefully modelled werewolf assholes and cocks begin.

SplitSoul
Dec 31, 2000

Cirosan posted:

I've always thought that the Wild Wasteland encounters weren't quite wild enough. Maybe I can fix that.

HOLY poo poo. :neckbeard:

SplitSoul
Dec 31, 2000

Lord Lambeth posted:



:psypop:

(you can see the mod here)

Blarrthuring blarrthurskeeurt!

SplitSoul
Dec 31, 2000

Puce Moose did some GRA magic:

http://newvegas.nexusmods.com/mods/46138

This adds a (configurable) small chance of NPCs carrying GRA weapons and explosives, collectible recipes for GRA equipment, the ability to configure the value of GRA equipment, and removes most of the weapons from merchants (though not your inventory or storage).

SplitSoul
Dec 31, 2000

I'm getting my friend the UE for his birthday. He also refuses to use mods on his first playthrough, because, as he says, the game should be able to stand on its own. What he hated about FO3, when he played it, was shooting a raider in the face several times to little effect. But I'm thinking I might be able to sell him on jsawyer.esp as a kind of "(un)official patch." Does it make combat significantly deadlier from the get-go?

SplitSoul
Dec 31, 2000

Cream-of-Plenty posted:

I don't believe Jsawyer.esp does anything for damages like your friend is asking for. That being said, he might be somewhat disappointed to see that the whole "shoot a dude three times in the face" thing hasn't changed between FO3 and NV. Just tell him that there are plenty of mods to alleviate this "problem", should he choose to eventually use them.

drat. Thing is, he's stubborn as hell and has a tendency to give up on games that aren't "right" without mods, and I want him to like this one.

SplitSoul
Dec 31, 2000

My game crashes when I take out a Mr. Gutsy in the OWB medical facility. Any ideas as to what might be causing this? I suspect it could be EVE, but I don't have my load order on hand right now - it should be correct, anyhow.

My game also crashes when I pick up implants. Those are added by PN, aren't they? Any ideas why?

SplitSoul
Dec 31, 2000

Mr E posted:

I don't know about the implants, but I always had crashing problems when something exploded, like a robot or grenade, when I tried out EVE, so that's probably it. Implants are added by PN, but I'm not sure what could be causing the crash.

Okay, I'll get rid of EVE, then, see if that helps. The weird thing is, I didn't have trouble with the implants for a long time, it was only when I tried to pick one up in HH that it resulted in an instant crash. I can't imagine what would be causing it, either, I don't think any of my other mods even touch that functionality.

SplitSoul
Dec 31, 2000

myname_isdoug posted:

Was it the one in the Vault 22 dweller's camp?

Because that one caused an instant, repeatable crash for me, as well, and I just gave up on it, wrote it off as an inevitability of modding.

Yes, actually. I should test it and see if other implants cause the same issue.

thehumandignity posted:

Is there a mod that allows your character model to display more than one weapon at once? Not anything real crazy, just something that shows my dude's pistol at his hip while he carries his rifle around, and lets him pull out his pistol/knife without his rifle mysteriously vanishing.

I know somebody created a mod like that for FO3, but I recall that it was terrible, buggy mess requiring animation replacements and weird scripting that only worked occasionally.

SplitSoul fucked around with this message at 13:02 on Jun 12, 2012

SplitSoul
Dec 31, 2000

Welp, EVE was the culprit in the robosplosion CTD. Shame, I liked the visuals.

SplitSoul
Dec 31, 2000

Huh, never saw this before, it lets you use the scroll-wheel for quanity/time sliders, ctrl-/shift-click for picking up one or all. Looks sweet.

Dynamic Quantity Prompt

SplitSoul
Dec 31, 2000

thehumandignity posted:

Couldn't it be done by making, like, additional, weightless items marked as apparel that use the models of in-game weapons?

Sure, but you'd have to make separate ones for every single gun and they'd replace each other unless you made variants for each equipment slot, in which case the meshes have to be re-aligned to avoid clipping, and that's not even accounting for clipping with different types of armour and clothing or new weapons added by mods, nor the additional dress-up armour pieces added by mods like Tailor Maid. It would be an insane amount of work for comparatively little payoff.

SplitSoul
Dec 31, 2000

Is there a complete list of what's in the armour mod anywhere? I've trawled the Nexus in search of good poo poo myself, but goddamn, there's a lot of really bad stuff out there.

SplitSoul
Dec 31, 2000

Police Automaton posted:

Little bit of information many armor modders don't know: When you have an armor mesh, every armor part named "Upperbody" in the nif (or rather, beginning with "Upperbody") won't be rendered in first person mode. This is kind of important for many armors to avoid camera problems.

Oh my God, I can finally fix that loving Mysterious Stranger trenchcoat that kept loving up the first-person view.

Please, tell me how it's done!

SplitSoul
Dec 31, 2000

OneThousandMonkeys posted:

Is there a face mod in general that changes the game's god-drat Ken Doll faces? I'm tired of Fiends looking like models that just rubbed charcoal on their faces.

Not for NPCs, but The Hero Race uses a better head model for players. Note that it clips with one or two hairstyles and some headwear.

I made a custom face texture for it:







Edit: Updated with normals, looks much better now.

Download

SplitSoul fucked around with this message at 05:09 on Jul 10, 2012

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SplitSoul
Dec 31, 2000

I'm trying to alter the normal maps for the above face texture, but when I save it in Photoshop the result is noticably darker than the original. Anybody know what the hell is causing this?

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