Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Skoll posted:

There needs to be a rule that if you post that, you have to accompany it with the clip from Top Gun.

I agree, and apologize

https://www.youtube.com/watch?v=JPgMyh7ei6w

Adbot
ADBOT LOVES YOU

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Maximum range of Heavy Smalls is three. If the Mauler just marches forward a few hexes it's out of range of the lion's share of the Balius's actual armament.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Hey guys this is your spectator-delivered reminder that none of your primary objectives involve anyone except Isoroku surviving this game.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

PoptartsNinja posted:

Free Worlds League.

Also Balkans. Really it's that whole Eastern Bloc thing going on except the Russians are in the Liao part of the Sphere.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

GhostStalker posted:

I very much doubt that PTN would end the scenario right when the two forces link up, more likely you'd have to destroy or drive off the attacking Clan forces here in order to fully secure Isoroku. However, since his entire Lance has to be rendered incapable to fight in order for you guys to fail that objective according to PTN's last comments on that point, I'm not really sure.

Mauler stand and deliver resulted in mutual head shots with the Balius, though neither pilot passed out, so I guess that's a wash. Not really sure who came off worse in that exchange, so I dunno.

Decent hurt the GoonDavionGuards put on that Epona there, should have one member put it out of its misery while the rest including the Sagittare go for the Stone Rhino, it's in a decent position to be taken down. The Summoner is concerning, but it should be fine to put off dealing with this turn if it means the Stone Rhino goes down.

Decent hits on the Glass Spider by GoonSword this turn, though those aimed high shots from the Jagermech didn't quite work out there. If they did, or those shots hadn't been aimed high and you were lucky on hit placements, that mech would've been down for the count here. Shame the dice luck hadn't held. Oh well, hope you guys down there can end its threat this turn and continue to move on.

The Balius missed the kick somehow, so the Mauler definitely won.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

CourValant posted:

I say Mauler just straight up challenge that 'Garg' to a good old fashioned duel. And end him.

This is a good idea, because even with open locations it'll still take the Gargoyle several turns of skirmishing to take the Mauler down completely, and that's more than we expected to get out of it prior to the Balius literally dashing itself to pieces on the rocks.

CourValant posted:

Like this idea, was going to ask the Southern Flank to start sending some fire up North; it looks like we're the ones who needs to be rescued at this point. How do you fine folks feel about heading North a bit? Could use the support.

You're in a Sagittaire and your survival is non-critical. Quit being such a pussy about taking fire. The Stone Rhino will shoot one of you, maximum, and as long as you protect your right side you'll be fine.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

kingcom posted:

ahhahahahahahahahhahahhahah please increase their piloting skill as the jagerhero cleans up the map.


Also they need to be bumped up to story importance status at this point.

If she survives, I can totally see her ending up as Isoroku's aide-de-camp coordinating military strikes from Luthien.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Jew it to it! posted:

So, Battlemaster orders for the next turn.

First thought is to stand still and unload on the Epona. I believe the Stone Rhino and the northern Epona do not have LOS with M4 and H7 blocking them respectively. My one concern is that with nothing to fire at they will take it out on the Luthien Armor Works. That's my best guess based on the Epona's maneuvering, or it could be moving back to support the Rhino as it moves south.

Or I can move to 1325 and also attack the Epona. This does expose me next round to the Rhino to a shot in the back but with my armor it doesn't really factor in either way. I get one last round at full weapons before losing a torso or getting mission killed. Plus moving to this hex means next turn I can hop down into the rubble and use that for cover.

Given who's piloting the Battlemaster, if you can get a move mod going and not end up in multiple lines of sight, or end up in a better range bracket to avoid damage, it might be worth doing.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Since the number of turns remaining in this mission seems like it could be very low, I might as well volunteer to be put on the list.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Time to :spergin:.

Battletech armor is actually really bad against blunt force. Like, horrifically bad. If you actually look at the original SLSB, it mentions that the armor achieves its tensile and anti-penetrative strength from woven diamond technobabble bullshit along with some kind of iron-titanium equally bullshit. Diamond has a stupid high tensile strength, which means things trying to pierce it can just stay home. But it has a very low fracture strength, which means physical attacks over a broad surface area will shatter the layer like it is literally glass. This is also why most autocannon shells are described as high explosive, and why a bunch of 8 kg missiles can rip reasonably large chunks of armor to pieces.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Remmon posted:

It was more a matter of doctrine and weapons development. Artillery is mostly rifled for accuracy, but tank guns are smoothbores because HEAT rounds were expected to be the weapon of the future and making a rifling that works well for both HE and APDS rounds is expensive and results in lots of wear on the barrel. But the British went with HESH rounds instead of HEAT as their primary and those don't care whether you spin them or not, so they used a rifled barrel to achieve much higher accuracy than anybody using a smoothbore.

Russian tank doctrine also included anti-tank missiles fired from their own armor units. You can fire a missile out of a smoothbore cannon. Rifled, not so much.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

mercenarynuker posted:

Good news, thread! I completed Battletech Bootcamp at GenCon and managed to keep my Panther mostly intact! I vaguely understand the rules better enough now that I feel comfortable signing up for the pilot list! It's like the people running it said: "We're here to teach you to play Battletech, not play Battletech well" so I should fit right in!

Definitely my favorite line on the script.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Wolf's Dragoons civil war.

It was almost worth reading.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Paingod556 posted:

They're basically packing dual purpose 6 inch guns on a destroyer escort hull. As was stated at the very start of this op- Demolishers in bote form.

They are significantly smaller than destroyer escorts. They're PT boats size, maybe a bit bigger.

Destroyers and other blue navy vessels in BattleTech are typically multi-hex support vehicles.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Full on Long Toms, too, none of this artillery cannon poo poo. Probably end up with two batteries of turreted Long Toms in the front and rear hex, and the mid hex have two turreted Long Toms per broadside. Or maybe Snipers, to represent 5 inch cannons, rather than heavy cruiser cannon.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
To be fair, the odds of being nuked or black-bagged on most state or even provincial capitals was drat near non-existent until the Jihad, and might happen once every two hundred years.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Player MVP is a tie between Jagermom and the Mauler, and it'd be a crime to say for sure which one it was.
OpFor MVP is probably the Summoner, on account of getting the only player kill.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Nothing gets my BattleTech juices flowing like a hopeless last stand against impossible odds. Vote A.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

PoptartsNinja posted:

Everyone's got different objectives, but I guarantee the Clan objective is simply "die gloriously"

Exactly. This is why it gets my vote. A grinder-style setpiece battle where enemies keep coming wave after wave until the players have been ground to dust and ashes. :allears:

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
There's a roughly zero percent chance Korean Robert fades into the dustbin of history after this mission you guys, but you only get one shot at a glorious last stand.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Unless I'm missing a few votes I currently see it as 31 for A and 45 for C (B has like five but who cares). Dang. :smith:

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
The -SA5 is a magnificent beast.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
There is no fail condition

There are no characters that need protecting

It is an unofficial player competition to cause the most raw carnage before dying gloriously in :battletech: fashion

Pretend I keep repeating that point until everyone dies, because that's how it's going to go

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I feel the need to remind that picking option A is a 100% guarantee the Clans get stomped on. Picking option C is not.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Cascade Jones posted:

Stomped on, yeah; but I don't want to see the Clans stomped on.

They get no glorious deaths. I want to see the Clans killed and forgotten by the gods themselves, each death more pointless then the last, butchered by former bondsmen and yakuza chimpira in "dishonorable" ambushes. I want DracSun soldiers wondering why no Clanners showed up to fight, because each and every Clan tinspawn rear end in a top hat is dead in an alley missing their shoes.

"Stomped on" is so...pedestrian.

It sounds like you're running low on beer and pretzels, my man

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Trying to stop a Stone Rhino with four Jenners isn't easy, but it's also not even on the unreasonable side of difficult though? :shrug: Depends a little bit on which Jenners you're using, but I'd take the Jenners for easily a third of a hundred hypothetical fights, especially in that terrain.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
There's very little surprise that a 4v4 'Mech skirmish with reduced draw distance/line of sight range and no tactical objectives besides "kill everything" ended up hugely favoring fast lights and mediums or 'Mechs with lots of long range weapons.

As soon as the objectives start coming in that demand durability regardless of movement speed Assaults will be better again. Most games of regular BattleTech I play the only Assaaults I use are the ones that are basically overgrown Heavies anyway. :v:

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Weapon layout changes it really depends on what kind of change. If you're going from Large Laser -> 2x Medium Lasers and armor (Looking at you, Rifleman) then it only takes a few days. Swapping an AC/5 and its ammo to a PPC and extra heat sinks is going to take like a week.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

sebmojo posted:

do we have any info on whether this kind of trade off will be in the single player?

No. I'm going off of Strategic Operations (well, more specifically what I remember of it from MekHQ running a mercenary unit), not anything from the upcoming game.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Until you get to the magnificent monstrosity that is the Mad Cat Mk II 4, which has four Clan ER Larges, two LRM-15s with Artemis, and moves 4/6/4. I love that 'Mech so much. :allears:

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Mukaikubo posted:

This is why you want a 3/5/5 mech! :kheldragar:

4/6/5 gets an honorable mention in the form of the Shrike, which is one of the most fun to play Assaults of all time.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

PoptartsNinja posted:

Shrike's a 4/6/4, at least in its standard config. The Onager's a 3/5/5 though!

Partial Wing.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

PoptartsNinja posted:

Ah, nevermind. The only Shrike in my SSW seems to be a "we're guessing" config with no partial wing.

Yeah Skyhigh never finished updating for TRO 3145/50.

It's a 4/6/5 with 27 effective heat dissipation rocking 15 tons of standard armor, two ER Larges, two UAC/5s (all on a TC), and an LRM-10. It's not the heaviest punch, but it's mobile as poo poo and it can jump and fire both ER Larges with no problems whatsoever. The Ultra-5s end up as long range crit-seekers more often than not.

I like it, but I also play Falcons and am really biased.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

PoptartsNinja posted:

I've got a trinary of Falcons so I can relate.

My Falcons recently became too large to classify as a mere Cluster. :shobon:

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Can we not just call 'Mechs what they are? Since with very few exceptions 'Mechs only have one name regardless of language of origin, and all but maybe two or three of those exceptions are "we don't know what these guys call their 'Mechs, let's make something up to tell HQ".

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Fun nicknames are fine. Typing phonetically in a heavy stereotypical accent is annoying at best.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Hidden Units, or the incredibly rarely used Overwatch rule from Tactical Operations. It's rarely used because it's loving complicated and the payoff is low, but it would be a reason to bookkeep.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
So are we listed in order of who's in what 'Mech? If that's the case, it looks like I have the Roughneck that looks suspiciously like a Warhammer that shrunk in the wash. I am okay with this.

Do we know where we're entering the map yet?

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Ablative posted:

If you check the roster images, they have a player box. But it does seem you're listed in 'mech order.

And you have Battlefists. You drat well better be okay with this.

And a reasonably good pilot at making sure it connects in the first place.

I'm slightly more concerned that I can't fire the PPCs in the turn I want to use the fists. This thing is ridiculously oversinked. :argh: (note: not actually complaining)

Adbot
ADBOT LOVES YOU

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Question: if we engage and/or kill an OpFor unit that is in LOS of another OpFor unit, but that we are not in LOS of, do we get made just the same as if we were visible?

  • Locked thread