|
Skoll posted:There needs to be a rule that if you post that, you have to accompany it with the clip from Top Gun. I agree, and apologize https://www.youtube.com/watch?v=JPgMyh7ei6w
|
# ¿ Jul 17, 2017 01:24 |
|
|
# ¿ May 11, 2024 06:16 |
|
Maximum range of Heavy Smalls is three. If the Mauler just marches forward a few hexes it's out of range of the lion's share of the Balius's actual armament.
|
# ¿ Jul 20, 2017 02:06 |
|
Hey guys this is your spectator-delivered reminder that none of your primary objectives involve anyone except Isoroku surviving this game.
|
# ¿ Jul 25, 2017 04:15 |
|
PoptartsNinja posted:Free Worlds League. Also Balkans. Really it's that whole Eastern Bloc thing going on except the Russians are in the Liao part of the Sphere.
|
# ¿ Aug 3, 2017 05:10 |
|
GhostStalker posted:I very much doubt that PTN would end the scenario right when the two forces link up, more likely you'd have to destroy or drive off the attacking Clan forces here in order to fully secure Isoroku. However, since his entire Lance has to be rendered incapable to fight in order for you guys to fail that objective according to PTN's last comments on that point, I'm not really sure. The Balius missed the kick somehow, so the Mauler definitely won.
|
# ¿ Aug 8, 2017 01:55 |
|
CourValant posted:I say Mauler just straight up challenge that 'Garg' to a good old fashioned duel. And end him. This is a good idea, because even with open locations it'll still take the Gargoyle several turns of skirmishing to take the Mauler down completely, and that's more than we expected to get out of it prior to the Balius literally dashing itself to pieces on the rocks. CourValant posted:Like this idea, was going to ask the Southern Flank to start sending some fire up North; it looks like we're the ones who needs to be rescued at this point. How do you fine folks feel about heading North a bit? Could use the support. You're in a Sagittaire and your survival is non-critical. Quit being such a pussy about taking fire. The Stone Rhino will shoot one of you, maximum, and as long as you protect your right side you'll be fine.
|
# ¿ Aug 10, 2017 00:48 |
|
kingcom posted:ahhahahahahahahahhahahhahah please increase their piloting skill as the jagerhero cleans up the map. If she survives, I can totally see her ending up as Isoroku's aide-de-camp coordinating military strikes from Luthien.
|
# ¿ Aug 14, 2017 01:17 |
|
Jew it to it! posted:So, Battlemaster orders for the next turn. Given who's piloting the Battlemaster, if you can get a move mod going and not end up in multiple lines of sight, or end up in a better range bracket to avoid damage, it might be worth doing.
|
# ¿ Aug 15, 2017 01:46 |
|
Since the number of turns remaining in this mission seems like it could be very low, I might as well volunteer to be put on the list.
|
# ¿ Aug 16, 2017 03:44 |
|
Time to . Battletech armor is actually really bad against blunt force. Like, horrifically bad. If you actually look at the original SLSB, it mentions that the armor achieves its tensile and anti-penetrative strength from woven diamond technobabble bullshit along with some kind of iron-titanium equally bullshit. Diamond has a stupid high tensile strength, which means things trying to pierce it can just stay home. But it has a very low fracture strength, which means physical attacks over a broad surface area will shatter the layer like it is literally glass. This is also why most autocannon shells are described as high explosive, and why a bunch of 8 kg missiles can rip reasonably large chunks of armor to pieces.
|
# ¿ Aug 18, 2017 04:16 |
|
Remmon posted:It was more a matter of doctrine and weapons development. Artillery is mostly rifled for accuracy, but tank guns are smoothbores because HEAT rounds were expected to be the weapon of the future and making a rifling that works well for both HE and APDS rounds is expensive and results in lots of wear on the barrel. But the British went with HESH rounds instead of HEAT as their primary and those don't care whether you spin them or not, so they used a rifled barrel to achieve much higher accuracy than anybody using a smoothbore. Russian tank doctrine also included anti-tank missiles fired from their own armor units. You can fire a missile out of a smoothbore cannon. Rifled, not so much.
|
# ¿ Aug 18, 2017 13:31 |
|
mercenarynuker posted:Good news, thread! I completed Battletech Bootcamp at GenCon and managed to keep my Panther mostly intact! I vaguely understand the rules better enough now that I feel comfortable signing up for the pilot list! It's like the people running it said: "We're here to teach you to play Battletech, not play Battletech well" so I should fit right in! Definitely my favorite line on the script.
|
# ¿ Aug 22, 2017 02:19 |
|
Wolf's Dragoons civil war. It was almost worth reading.
|
# ¿ Aug 22, 2017 18:40 |
|
Paingod556 posted:They're basically packing dual purpose 6 inch guns on a destroyer escort hull. As was stated at the very start of this op- Demolishers in bote form. They are significantly smaller than destroyer escorts. They're PT boats size, maybe a bit bigger. Destroyers and other blue navy vessels in BattleTech are typically multi-hex support vehicles.
|
# ¿ Aug 28, 2017 02:02 |
|
Full on Long Toms, too, none of this artillery cannon poo poo. Probably end up with two batteries of turreted Long Toms in the front and rear hex, and the mid hex have two turreted Long Toms per broadside. Or maybe Snipers, to represent 5 inch cannons, rather than heavy cruiser cannon.
|
# ¿ Aug 28, 2017 02:22 |
|
To be fair, the odds of being nuked or black-bagged on most state or even provincial capitals was drat near non-existent until the Jihad, and might happen once every two hundred years.
|
# ¿ Sep 1, 2017 05:42 |
|
Player MVP is a tie between Jagermom and the Mauler, and it'd be a crime to say for sure which one it was. OpFor MVP is probably the Summoner, on account of getting the only player kill.
|
# ¿ Sep 3, 2017 23:31 |
|
Nothing gets my BattleTech juices flowing like a hopeless last stand against impossible odds. Vote A.
|
# ¿ Sep 4, 2017 02:03 |
|
PoptartsNinja posted:Everyone's got different objectives, but I guarantee the Clan objective is simply "die gloriously" Exactly. This is why it gets my vote. A grinder-style setpiece battle where enemies keep coming wave after wave until the players have been ground to dust and ashes.
|
# ¿ Sep 4, 2017 02:14 |
|
There's a roughly zero percent chance Korean Robert fades into the dustbin of history after this mission you guys, but you only get one shot at a glorious last stand.
|
# ¿ Sep 4, 2017 17:46 |
|
Unless I'm missing a few votes I currently see it as 31 for A and 45 for C (B has like five but who cares). Dang.
|
# ¿ Sep 4, 2017 23:15 |
|
The -SA5 is a magnificent beast.
|
# ¿ Sep 7, 2017 00:33 |
|
There is no fail condition There are no characters that need protecting It is an unofficial player competition to cause the most raw carnage before dying gloriously in :battletech: fashion Pretend I keep repeating that point until everyone dies, because that's how it's going to go
|
# ¿ Sep 7, 2017 03:18 |
|
I feel the need to remind that picking option A is a 100% guarantee the Clans get stomped on. Picking option C is not.
|
# ¿ Sep 7, 2017 04:12 |
|
Cascade Jones posted:Stomped on, yeah; but I don't want to see the Clans stomped on. It sounds like you're running low on beer and pretzels, my man
|
# ¿ Sep 7, 2017 04:30 |
|
Trying to stop a Stone Rhino with four Jenners isn't easy, but it's also not even on the unreasonable side of difficult though? Depends a little bit on which Jenners you're using, but I'd take the Jenners for easily a third of a hundred hypothetical fights, especially in that terrain.
|
# ¿ Sep 7, 2017 23:49 |
|
There's very little surprise that a 4v4 'Mech skirmish with reduced draw distance/line of sight range and no tactical objectives besides "kill everything" ended up hugely favoring fast lights and mediums or 'Mechs with lots of long range weapons. As soon as the objectives start coming in that demand durability regardless of movement speed Assaults will be better again. Most games of regular BattleTech I play the only Assaaults I use are the ones that are basically overgrown Heavies anyway.
|
# ¿ Sep 8, 2017 00:13 |
|
Weapon layout changes it really depends on what kind of change. If you're going from Large Laser -> 2x Medium Lasers and armor (Looking at you, Rifleman) then it only takes a few days. Swapping an AC/5 and its ammo to a PPC and extra heat sinks is going to take like a week.
|
# ¿ Sep 8, 2017 00:53 |
|
sebmojo posted:do we have any info on whether this kind of trade off will be in the single player? No. I'm going off of Strategic Operations (well, more specifically what I remember of it from MekHQ running a mercenary unit), not anything from the upcoming game.
|
# ¿ Sep 8, 2017 01:15 |
|
Until you get to the magnificent monstrosity that is the Mad Cat Mk II 4, which has four Clan ER Larges, two LRM-15s with Artemis, and moves 4/6/4. I love that 'Mech so much.
|
# ¿ Sep 8, 2017 02:13 |
|
Mukaikubo posted:This is why you want a 3/5/5 mech! 4/6/5 gets an honorable mention in the form of the Shrike, which is one of the most fun to play Assaults of all time.
|
# ¿ Sep 8, 2017 02:34 |
|
PoptartsNinja posted:Shrike's a 4/6/4, at least in its standard config. The Onager's a 3/5/5 though! Partial Wing.
|
# ¿ Sep 8, 2017 02:48 |
|
PoptartsNinja posted:Ah, nevermind. The only Shrike in my SSW seems to be a "we're guessing" config with no partial wing. Yeah Skyhigh never finished updating for TRO 3145/50. It's a 4/6/5 with 27 effective heat dissipation rocking 15 tons of standard armor, two ER Larges, two UAC/5s (all on a TC), and an LRM-10. It's not the heaviest punch, but it's mobile as poo poo and it can jump and fire both ER Larges with no problems whatsoever. The Ultra-5s end up as long range crit-seekers more often than not. I like it, but I also play Falcons and am really biased.
|
# ¿ Sep 8, 2017 03:09 |
|
PoptartsNinja posted:I've got a trinary of Falcons so I can relate. My Falcons recently became too large to classify as a mere Cluster.
|
# ¿ Sep 8, 2017 03:37 |
|
Can we not just call 'Mechs what they are? Since with very few exceptions 'Mechs only have one name regardless of language of origin, and all but maybe two or three of those exceptions are "we don't know what these guys call their 'Mechs, let's make something up to tell HQ".
|
# ¿ Sep 10, 2017 01:07 |
|
Fun nicknames are fine. Typing phonetically in a heavy stereotypical accent is annoying at best.
|
# ¿ Sep 10, 2017 01:38 |
|
Hidden Units, or the incredibly rarely used Overwatch rule from Tactical Operations. It's rarely used because it's loving complicated and the payoff is low, but it would be a reason to bookkeep.
|
# ¿ Sep 10, 2017 02:49 |
|
So are we listed in order of who's in what 'Mech? If that's the case, it looks like I have the Roughneck that looks suspiciously like a Warhammer that shrunk in the wash. I am okay with this. Do we know where we're entering the map yet?
|
# ¿ Sep 17, 2017 04:16 |
|
Ablative posted:If you check the roster images, they have a player box. But it does seem you're listed in 'mech order. And a reasonably good pilot at making sure it connects in the first place. I'm slightly more concerned that I can't fire the PPCs in the turn I want to use the fists. This thing is ridiculously oversinked. (note: not actually complaining)
|
# ¿ Sep 17, 2017 05:14 |
|
|
# ¿ May 11, 2024 06:16 |
|
Question: if we engage and/or kill an OpFor unit that is in LOS of another OpFor unit, but that we are not in LOS of, do we get made just the same as if we were visible?
|
# ¿ Sep 17, 2017 17:11 |