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Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Levantine posted:

I was hoping they would do what Square Enix did with Final Fantasy 9 - the PS2 was in full swing when it came out but they released it as a PS1 game regardless.

The PS2 had only been out for a couple of months in Japan - with severe availability issues - when FFIX was released there. The PS2 had only been out for a couple of weeks when FFIX came out in North America. I would hardly call that 'full swing', especially since the game was in development long before the PS2 launched (though I'm sure its upcoming existence was known to Square). Considering the lacklustre performance of the Dreamcast, the incredible market penetration of the PS1, Nintendo's inadequate hardware at the time, and the XBox still a secret gleam in Microsoft's eye, making it a PS1 game seems pretty sensible.

The current situation is considerably different; all the current consoles are moving into the end of their lifespans, the next generation is still a total crapshoot, the de facto systems for RPGs right now are the portable ones, and console gaming in general is in decline in favour of mobile gaming. DQ9 was an awesome - and I dare say, successful - example of a portable system delivering a gaming experience worthy of the expectations heaped upon the granddaddy of jRPGs. Moving to a console is, frankly, a stupid move; forcing it onto a dying console would be even stupider. I'd be shocked if it isn't moved to the Wii U - fans will always endure the wait for a DQ game - or at least double released to both Wiis as Terpfen pointed out. To do otherwise would be a seemingly horrible business decision.

Preview edit: Or the big boss of the series could draw a stupid line in the sand and throw all sense out the window.

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Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Saoshyant posted:

A big grain of salt. DQIX sold like mad; DQVI is doing well too. Dragon Quest doesn't sell here like it does in Japan (where it's a national holiday every time there's a new one), but it sells good enough and SE needs the money.

Nintendo is the company that brought DQIX and DQVI to the west, not S-E. They'll also be the company bringing Joker 2 over here. DQIV and DQV didn't perform up to expectations at all, if I recall correctly, and I thought that was part of the delay behind DQVI being localized. S-E may need the money, but they also have shareholders to keep happy. A positive return on investment isn't enough if it's barely beyond breaking even.

As I said earlier in the thread, I'd be shocked if they get to keep DQX on the Wii. It just makes no drat sense. Or maybe this is something completely different, like Joker 3 or a DQVII remake for the 3DS.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Barry Convex posted:

Out of curiosity, where do you expect it to end up

Captain Vittles, earlier on this page posted:

I'd be shocked if it isn't moved to the Wii U - fans will always endure the wait for a DQ game - or at least double released to both Wiis as Terpfen pointed out.

Mind you, I said that before finding out Horii said he's not touching the Wii-U. I don't know why I'm spending time thinking about it, though, as I'm not buying a new console just for one game (even if it is a DQ game).

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Adam Bowen posted:

How in the hell is the Wii being on "life support" at all relevant?

Here's my rationale, for what it's worth:
1. People who don't own a Wii (and yes, we do exist) probably don't want to buy one at this stage even for a DQ game, or we'll buy a used one which puts no extra money in Nintendo's pocket.
2. Of the many who own a Wii, how many are dedicated RPG players? Grandma may love Wii gardening (if it exists?), and your aunts and uncles may always want to play Wii Bowling during those interminable visits with the folks, but I doubt any of them want to sign up for 50+ hours of slime killing. Maybe this is different in Japan, but I doubt Nintendo is looking solely at Japan considering they'll be taking on the publishing risk for everywhere else.
3. Since DQ is a guaranteed best seller regardless of what system it's on, maybe Nintendo might want to force it onto the Wii-U or 3DS to boost sales of those new systems. No need to worry if the installed player base will bite when they can use a big name title to install a new base on a new system.
4. Point 3 is especially relevant for the Wii-U, as DQX would make one hell of a launch title. I don't care if it's never been done before; history is filled with success stories summarized as "He/she/they just did what wasn't done before."

As I noted, it's pretty telling that Horii said he's not touching the Wii-U, so it probably is just a silly publicity thing to add an air of coy mystery to what we already know (DQX on the Wii this Christmas or early next year). That doesn't sway in the least my belief that putting it on the Wii now is stupid, but I will concede that you guys are probably right.
:goonsay:

EDIT: That emote feels like a good addition to my thoughts.

Captain Vittles fucked around with this message at 00:59 on Sep 4, 2011

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.
If it really is an MMO, I hope there's PC support somewhere down the line. What are the odds an MMO for a dying system will get translated for outside Japan?

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.
There were battle transitions... maybe this is more like DQIX, where multiple people can exist in the same world, but the game itself is primarily single player? Though is does look like a persitent MMO world.

An MMO on the Wii really makes no sense, though, unless they those the MMO format to capitalize on the Wii user base now but create a persistent world to transition to PC or the Wii-U, much like how FFXI spanned PS2 -> PC. Just a random musing...

They also mentioned the DQ Anniversary thing for Wii and Morimori 3 for 3DS... did they mention DQXI by any chance? I don't understand moonspeak, so I'm pulling info from multiple sources in bits and pieces.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.
A Wii-U version makes me feel a lot more confident about seeing it localized.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Armor-Piercing posted:

He's a fighter that occasionally doesn't do what you want him to, uses weaker equipment, and has a few field spells I don't care about. Getting drops that are useful (or at least valuable) is really the only reason I would've wanted to use him, so it looks like I'll just pass.

It's the things he does when he doesn't follow orders that make him interesting to use. As you gain levels he learns some pretty neat tricks and is worth using while roaming about the world map or exploring a dungeon. I wouldn't drag him along to a boss fight, though.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.
Keep in mind that DQ9 was designed for a market in which lots of people have handheld gaming devices and it's perfectly normal to play them while out and about. It's also a country with some areas of ridiculously dense population, meaning it's easy to find other people to team up with for multiplayer shenanigans. Focussing the story on one player character and giving you blank slate PCs to fill the gaps encouraged players to get out there and team up. DQ10 looks to be following the same concept, for better or worse. It's not really a step backwards, but a great leap sideways.

And really, let's be honest about this series; it's always been about world-building first and foremost, with characters taking a backseat. Even in DQVIII this holds true.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Agnostic watermelon posted:

I have zero excitement for the WiiU (can't remember another time I wasn't excited for a new nintendo console).

I can remember the last time I wasn't excited about a Nintendo console - the N64. And the Gamecube. And the Wii. And the 3DS. And the DS, to be honest, though in hindsight this was a mistake fueled by my then-love of my GBA-SP. I haven't bought a Nintendo console since the SNES and I don't really regret it. That's not to say the games aren't good - I've played a lot of the Mario/Zelda games on other people's consoles, not to mention several other titles they told me I had to try - but a handful of games just aren't enough to warrant buying a console. They're getting enough of my money via my DS games anyway.

I'm really not the kind of person the gaming market caters to, though - I still don't have a current gen console, and probably won't buy any of them any time soon. Maybe once I chew through my PS2 backlog, I'll consider a used PS3 for FF13/MGS4, but never a Wii. And unless DQX turns out to be the perfect upgrade of DQIX for a console, I'll probably skip it (and the WiiU) the way I've avoided FFXI until now.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.
Don't waste time maxing out skill trees or putting in points beyond the value needed for the next skill. You can save skill points and carry them over between levels, if the level cap gets in the way of your leveling plan. Very few of the 100 point skills are worth it, and you'll likely only get 200-250 points before reaching the final boss. Obviously you shouldn't do something stupid like getting middling abilities for 3 weapons, but it is very worthwhile to try to get a lot of the passive or spellcasting abilities, and maybe a couple of situational skills worth switching weapons for (e.g. Caduceus).

This is what I did for my last playthrough; I got the idea from the GameFAQs boards, of all places. This is hardly the definitive setup for maximum asskicking; in fact, there's some big gaps in this setup. It worked for me, though, and hopefully you'll get the overall idea I'm trying to convey.

Hero: 8 Courage -> 52 Boomerangs -> 52 Swords -> 11 Fisticuffs -> 90 Courage
I start with Courage for Zoom. Boomerangs are very useful in the early game, but the later skills aren't really worth the cost. By the time they start lagging, you'll be able to find or make some really nice swords; Boomerangs are still good for plowing through random battles, but Swords will be needed to fight bosses. 52 points gets you Falcon Slash, which is a very useful ability. The 11 in Fisticuffs gets you Defending Champion, a useful skill for the postgame bosses, or any time you're trying to build tension without getting your rear end kicked. You can intersperse Courage levels earlier, if you want spells, but the best use is for Omniheal at 82 points, and you really don't need that until the end of the game. This setup is enough to finish the game and post-game; if you keep leveling, max Courage, then get Swords to 100, then do whatever you want.

Yangus: 16 Humanity -> 6 Axes -> 42 Fisticuffs -> 19 Axes -> 42 Humanity -> 82 Axes -> 82 Humanity
Yangus's role is mostly crowd clearing and support. 16 Humanity to start is great for Heal and Nose for Treasure. You could skip the rest of the Humanity line if you prefer, but should always spend the first 16 points like this. 6 Axes give Helm Splitter, only useful for boss fighting. 42 Fisticuffs gives Thin Air, a cheap, strong, hit-all ability for random battles. 19 Axes gives Hatchet Man, for metal hunting. The 42 Humanity is for Kabuff, but my playstyle involves lots of buffing. If you just wanna get to the killing, get the 82 Axes first for the damage bonus. Once you get all these points settled, max out whatever you want; Yangus's 100 point abilities are pretty lacklustre.

Jessica: 57 Staves -> 78 Sex Appeal -> 23 Whips -> 100 Staves -> 100 Sex Appeal
I know Jessica is a super-duper asskicker with Whips, but not really until she gets to high levels and equips the kickass Gringham Whip. She's an incredible mage, however, and this setup exploits it. 57 Staves gets Caduceus, a free healing ability! 78 Sex Appeal gets a bunch of other useful skills, and stops at the useful powered-up Charm Attack. Charm Attack only works when physically fighting, and by now it might be worthwhile to fight with a Whip every now and then. 23 Whips gets Twin Dragon Lash, the most useful skill Jessica can learn. After that, max out Staves and Sex Appeal for Kazing and Hustle Dance, respectively. After that, boost Whips as much as possible, because nothing else is left worth spending points on. It might be worth getting Fisticuffs to 52, for the Evasion boost, but only for the nastiest post-game bosses, and only if you use her a pure spellcaster. Hint: You won't be using her as a pure spellcaster.

Angelo: 88 Bows -> 81 Charisma -> 21 Fisticuffs -> 12 Staves
Bows let you attack and regain MP; this is a no-brainer choice. You could stop at 76 points if you want to get more magic or skills, but the 88 point ability Shining Shot is pretty good for crowd clearing. 81 Charisma gets Charming Look, which surprisingly bypasses a lot of enemy immunities to damage/paralyze. Not the most useful, but you gotta do something after getting Bows set up. 21 Fisticuffs is for the Evasion boost; useful against post-game bosses, but you gotta unequip the Bow to get the effect. By the post-game, Angelo might very well be a pure healer anyway, so it's not much of a sacrifice. Getting staves to 12 gets Drain Magic, to compensate for no access to Seraph's Arrow if your Bow is unequipped. Getting 68 Fisticuffs will give Defending Champion, which is only useful if you like the no-Bow dodging setup. You can keep going to 65 Staves for Oomph, but it's totally optional as Jessica learns it naturally.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Nate RFB posted:

I had never played a Dragon Quest game before DQIV DS, so I'd like to think I'm fairly unbiased in that regard. I'd rank them 5>4>6. 5 was just, well, amazing, and 4 did a lot of interesting things as well. 6 is still great but it didn't have that wow factor I got out of 4 and 5 for some subtle reason I can't quite put my finger on.

I have an idea why; 4 and 5 really got the remake treatment while 6 was more or less a straight port. 4 was one of the best NES RPGs created but it obviously needed an upgrade for the DS release. 5 didn't age well at all - I can appreciate what a great game it was, for its time, but I found the SNES version pretty underwhelming. The DS remake, on the other hand, is really fantastic and the best of the DS trilogy. 6 was one of the best SNES RPGs I've ever played - it's a shame it was never localized back in the day - and likely didn't get much upgrading for the DS version because it didn't really need it. Unfortunately, this makes it feel like a rush job (even though it probably wasn't) and a bit of a letdown, especially after the great fun of 5.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Draile posted:

Regarding DQ3, I don't think mini medals or a "personality test" were in the NES release, which is the only version I've played. Maybe those things were added in the GBC rerelease?

They were indeed added for the SNES remix, along with pachisi tracks and a post-game dungeon. Alas, this was never translated and released outside of Japan (though a fan translation was done a few years ago). The GBC version was made a few years later and included the extras from the SNES version along with a second post-game dungeon, unlocked by new monster coins dropped in random encounters.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Ghost of Starman posted:

Okay, DQ VII question (the Playstation 1 game):

Trying to get a Hork heart. Not even sure why, because I know I'll get at least one later on, but right now it's just job grinding anyways, so why not.

I've killed 251 of these sonsabitches. I've spent at least a couple hours on it (accelerated, thankfully). Is this normal? Am I missing something? Is there some point in the plot before monsters start dropping hearts, or is this poo poo just the normal drop rate? Because if so... holy poo poo.

Heart drops are very rare; it once took me 800 kills to get a Boltrat heart. Don't bother using a Pirate or Thief either, as you can't steal hearts. They have to be dropped - if you steal, you override your chance for a drop.

You can get Hork hearts in the well casino in Dharma present (I think), so I wouldn't waste my time on them. You can unlock intermediate and advanced monster jobs by mastering basic jobs, so you only need basic job hearts. Of the thirteen basic jobs, only Boltrat, Dumbira, and Lizardman can't be won via Lucky Panel or found in a chest, therefore you should be spending all that time killing those specific monsters. You can grind job levels well against those monsters too, as they all show up in areas with fairly high level caps for disc one.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Armitage posted:

The GBA ones were fairly easy. The DQ5 ones, too many times I've had a streak where I'd roll a 3, get to a space to go back 3 spaces, then roll a 3 again, over and over and over again.

The RNG has a time component, if it's anything like the boards in GBC/SNES DQIII (play the boards with save states, you'll see what I mean). If you're getting stuck in a loop like that, alter your button pressing timing. I know it sounds stupid and maybe it's just confirmation bias but, in my experience, it works.

The only practical advice I can offer is save before playing, so you don't waste too many tickets, and never search fields if you're trying to reach the goal.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Dunbar posted:

Not really related to anything, but I've been playing DQ5, and I was making my way through the final dungeon just now. Got what had to be pretty close to the final boss, and I had a random fight with a Metal Slime King. I had been doing great going through the dungeon, no problems, and I was pumped to finally be beating the game because I've been playing it in bits and pieces for a while. Then the Metal Slime King cast Hocus Pocus and it drained my entire party of MP. No way to replenish MP for the entire party and I'm guessing the final boss isn't much fun with 0 MP. Had to leave the dungeon and turn off the game because there's no way I'm playing through the entire thing again right now. I am furious. That is all.

This reminds me of the way RPGs used to be. I love these stories. :allears:

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Bongo Bill posted:

We're about due for remakes of the first three, aren't we?

They already exist (or will soon exist? I forget) on the Wii in Japan. I don't think they're getting translated.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

iastudent posted:

Also are there some monsters that won't join you in DQ5, aside from bosses.

Yes, quite a few. When you finally get your hands on the Big Book of Beasts, it will tell you if a monster is recruitable and how tough it is to do it.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Eggie posted:

Anyone have good class path recommendations for Dragon Warrior VII? Or maybe just some hints? I don't want to screw this up because the class system is what gets a lot of gamers annoyed at DQ7.

GodHand is a class that can kick lots of rear end. It's also the fastest class to master. The general path is Warrior -> Fighter -> Priest -> Dragoon -> Paladin -> GodHand, though I prefer going Fighter -> Priest -> Paladin -> Warrior -> Dragoon -> GodHand. I really like some of the Paladin skills, and you'll have some decent healing spells available as backup (your future GodHand should not be your main healer).

You could actually plow through the game pretty easily with four GodHands, but that's pretty boring. I like having a GodHand, a Summoner, a Monster of some sort, and a Hero (built up from the intermediate classes that don't make up GodHand or Summoner). The straight paths to these classes can be found in any decent FAQ/walkthrough except for the monster, but Monster classes are for loving around with anyway so don't sweat it.

The real pain in the butt for classes is the Hybrid skills, as the best skills require some messed up combinations (e.g. SwordDance is awesome, but Warrior -> Dancer - or vice versa - is an unproductive path for anyone but the final party member). It's up to you if you want to pursue any of these but getting a lot of them will amp up the grinding by a fair margin. I try to steer my oddball-Hero build to grab a few of these but, again, they're not necessary to finish the game.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.
There are three choices.
There are three save slots.
Problem solved.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.
:corsair: You know, a lot of people finished that game without cheating back in the days before ubiquitous internet. It's not impossible, it's just a real loving slog. But it's a fun slog... except for the Cave to Rhone. gently caress that cave.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

ShadeofDante posted:

On the DQVIII front, I've been playing the game off and on for a year or so now. Are there any side quests I can get locked out of if I don't do <RANDOM THING> first? Or will I be fine as long as I take time to explore and talk to everyone?

Exploring and talking is good enough. There might be some little things that are time-dependent (the old guy on top of the waterfall near the first town gives different loot at different times, for example), but I don't recall anything really big and important that can be overlooked.

Himuro posted:

Did Nintendo actually suggest people should blow on their carts? I'm amazed that even the Japanese did it.

I recall Nintendo explicitly telling people not to blow on the cartridges, as saliva droplets could stick to the connections and corrode them faster. This may be a legit concern or it may have been a way to sell approved NES cleaning kits.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Detective No. 27 posted:

I played Dragon Quest V on DS for ten hours today. What the gently caress...

I'm impressed by your restraint. I lost many a weekend with DQV. :golfclap:

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.
Nuts to that. I suffered through the Cave to Rhone, kids today can suffer through it too.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

voltron lion force posted:

Nah you can definitely max out two branches, or at least nearly. The problem is there is no way to tell when the break points for learning skills is except via a guide or trial and error.

Everyone gets 250 points by level 99 assuming no uses of skill seeds. Angelo gets his slower than everyone else, which gives the appearance that he gets less. A lady in Port Prospect tells you how many points you need for the next skill level, but doesn't tell you whether that new skill is actually worth the points to reach it.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.
The Super Famicom version of DQ3 has the new classes, personalities, the pachisi tracks and the first bonus dungeon. The GBC version was based on this and also added the monster coins and second bonus dungeon.

If you're going to turn a Melee character into a Sage and refuse to use a Goof Off, consider Fighter -> Sage for the Agility boost. Don't worry so much about fighting stats for your Caster -> Melee characters, as they still level properly in their new classes... I'd worry more about MP and Intelligence. Honestly, I'd suggest Goof Off -> Sage -> Fighter, as Goof Off levels fast and get Sage for free, Sage learns everything and gets scads of MP, and then you'll end with a Fighter's full fighting stats plus enough MP/Intelligence to be a decent spellcaster with lots of options. If you want your Sage to still be unique, just don't use the Book of Satori, or don't use it until you change the 'free' Sage into something else.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

JustJeff88 posted:

The versatility is really enjoyable although I'd like to kick the bugger who thought that having a raise dead spell that only works 50% of the time was a good idea. I don't know why they didn't just make it so that you have a lower-level spell that brings you back with 1 HP and the higher one, which does exist, that costs more but brings back a character with full health (a.k.a. the Final Fantasy approach).

Seeing as DQ3 came out two months after FF1, and seeing as FF1's Life spells couldn't even be used in battle, I think DQ3 was still firmly in the innovator territory.

JustJeff88 posted:

So, I did it the old-fashioned way and reformed my party, used the Staff until we looked like dwarves, and bought a new robe for my wizard and literally 10 Wizard Rings. I know that that is probably too many, but I'll never be able to come back once I turn in the Staff of Change.

Don't Wizards and Sages eventually learn Transform? Or did that spell not show up until DQ4?

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

JustJeff88 posted:

The "definitive" translation of the Super Famicom version of DWIII seems to be DeMarsMan's 1.1 translation, but I was wondering if anyone had played the Famicom translations of V and VI. If anyone can point me towards the best translations of those, I might give them a look someday. DS remakes or not, the DWIII remake is very well regarded and I'm sure the V and VI SNES versions are also very good. V and VI are probably victim of paling compared to their DS remakes, but I'd happily pay a good sum for a top-hull remake of III on the DS as well.

I played byuu's translation of DQV. The translation is well done and fully playable, but the Super Famicom version of DQV pales in comparison to the DS remake. It was obviously an early-gen game of the era and it shows.

The only playable translation I know for DQVI is by NoPrgress; some of the non-consequential townspeople chat isn't translated toward the end of the game, but other than that it is fully playable. It really shined to me as an example of the best that era of gaming had to offer. The DS remake was a little lacklustre to me only in that there weren't as many improvements needed to make it playable as a modern game, thus it lost a bit of shine compared to the excellent DS remake of DQV.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Luceo posted:

Seconding for both of these. I played 5 before the DS version came out though, and still thought it was an incredible game, so it's still worth doing.

So did I, though I suppose I should go easier on DQV. It took Final Fantasy until the seventh game to reduce the active party to three characters. :downsrim:

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

JustJeff88 posted:

DQV only has 3 active characters!? I didn't know that until just now, and it bothers me way more than it should. I'm a big-party nut and I've still not forgiven Spidewerweb for trimming the party size in all of their games.

It's only the Super Famicom version that reduces the party to three members. DQV DS gives a proper four-character party (not to mention Traps and Treasures (aka pachisi) the second-best minigame ever).

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

MotU posted:

I found my copies of Dragon Quest 4-6 for the DS. Do I need to play them in order? Are they vaguely relate din anyway? I see them referenced as a trilogy so I figured there'd at least be callbacks to each other?

They are a trilogy, but very loosely connected. I think you'd get more enjoyment by playing them in order, but it's not strictly necessary.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Pyroxene Stigma posted:

Really, wow. I thought 9 was fantastic, that's pretty intriguing to hear.

Don't doubt yourself, 9 is the best one. 7 was lots of fun at the time but even then felt outdated in some ways. After playing 6 and going back to 7, I found 7 even more disappointing, as it took the really fun job system of 6 and bloated it all to hell. And that's before you even consider the monster jobs. That said, it's still more good than bad and the bad might even be more personal feeling than objective truth, but even considering that the game is so drat long.

All that said, I would buy a 3DS specifically for the DQ7 remake.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Fenrir posted:

Eh, I don't meant to rip on DQ9 but ... I can beat that game in literally 25 hours.

That's a selling point to a man my age.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

BadAstronaut posted:

Going through DQV on DS. I'm at a tower where you need to lower two small bridge platforms to progress. Opened a chest, was s mimic, first round he Thwack'd my entire party.

There's no defence against that huh? It's just random number generator fuckery?

Stones of Life will take the hit for you, some gear will resist instant death, other than that you pray to the Random Number God.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Evil Fluffy posted:

I've been tempted to replay DQ5 or DQ6 recently but I'm torn on which. I like DQ6 more and it's a better game, but its been much longer since I played 5 so I'm leaning towards it currently.

I faced this conundrum a year or two ago and enjoyed replaying 5 over 6. There's more replay value in 5 thanks to choosing a different wife and recruiting different monsters. 6 was interesting to replay using different jobs than the logical obvious choices, but not nearly as fun as messing around with your party in 5. 6 really is the better game in most regards but 5DS has a certain charm that makes it more fun to replay. It really did benefit the most from its remake.

Also, 5 has Traps and Treasures.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

BadAstronaut posted:

Is it like that in the DS version? Surely not...

I found Mudo much easier in the DS version. That said, I'm not sure how much of that is "The DS version is better balanced" vs "I learned my lesson on the SNES version and was better prepared the next time around."

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.
Don't make the mistake I made and level the main character as a Ranger. It takes forever to master.

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Himuro posted:

...in the case of 8 I think improves the game a bit (the perspective forces you to explore more thoroughly and check all surroundings).

If there's one thing DQ8 really needed, it's forcing the player to explore even more thoroughly. :shepface:

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Himuro posted:

Heh. Well, on ps2, the dungeons come off as pretty simplistic, you know. They don't really care any inherent complexity to them. They're mostly just linear treks without sense of design, which is kind of a far cry to past DQ dungeons, particularly its predecessors, VII's dungeons. But in portrait mode, due to the visual impairment, you have to actually look around in a more thorough manner due to less space and I find this enhances the dungeon exploring. It also leads to some dungeons like the tower at Alexdria to feel cramped, which again, enhances the game for me. The dungeons were one of the biggest flaws in the original for me, so it's nice experience them in a different way.

Ah, ok, I see what you're driving at now; I was thinking more of the crazy amount of time I spent crawling the world map looking for chests that usually only contained a medal or stat seed. You're definitely right about the dungeons, they didn't really spark the same dreadful feeling about turning down a side path as in the older games.

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Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

Himuro posted:

Yes, but, apparently the online store had a poo poo load of post-game content and now anyone who wants to use that content is now screwed. Shame, because I never got to try it out.

You can use the content through piracy? Why is it always up to pirates to help catalog gaming history? :qq:

If I'm remembering correctly, all the stuff for DQ9 is actually on the cart, talking to the server just unlocked certain things based on when you logged in (the shop changed daily, all the quests and visitors were available after one year from release). So yeah, a cheat device (Action Replay? I don't know wtf exists for the DS) or an emulator which allows cheat codes would allow you access to all the 'DLC' content.

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