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History Comes Inside!
Nov 20, 2004




Everyone in the starting area has my awful British redneck regional accent please someone tell me they stop talking exactly like me soon or this is going to be a nightmarish 100 hours.

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History Comes Inside!
Nov 20, 2004




Sham Hatwitch is the best enemy name I've ever seen

History Comes Inside!
Nov 20, 2004




Is there a reason I'm missing that I can't seem to hit monsters pre-emptively in the field with a greatsword? Dude just won't even swing the weapon, just stands there like an rear end in a top hat until the monster notices or I walk into it instead.

Edit: oh it's because I'm hunting cactiballs and they don't become active enemies you can hit until they spot you and pop out of the ground. That's kind of dumb. It's a good thing pre-emotive attacks don't actually guarantee you get to go first or I'd be more annoyed :v:

History Comes Inside! fucked around with this message at 17:48 on Sep 13, 2018

History Comes Inside!
Nov 20, 2004




Is there a guide anywhere of what kind of level you should be by the time you hit certain locations/story beats?

I've been skipping a lot of encounters and mostly fighting new or the tougher monsters, but bosses are still manageable so it seems like I'm at least finding the balance entirely by accident. the party is all 17/18 and I just walked into to Octagonia for the first time, ~10 hours played.

Just don't want to start picking up the pace and then hitting a wall where I need to grind because I've been running past too many fights.

History Comes Inside!
Nov 20, 2004




Kiggles posted:

So what, you want to stop and grind _now_? Then why not do that?

No I just want to know "be level x by the time you get to y" so I can avoid falling behind the curve and getting to a point where I've got a huge grind to do to catch up.

I basically want to try and keep levelling as organic as possible to avoid having to actually feel like there's a "grind" as often as I can.

History Comes Inside! fucked around with this message at 14:13 on Sep 15, 2018

History Comes Inside!
Nov 20, 2004




I was wondering when the casino would open all the way up into Act 2 and then I remembered that there's a day/night cycle and of course I just haven't been to Puerto Valor at night :suicide:

History Comes Inside!
Nov 20, 2004




Is the Act 2 Octogonia Human Casino the last Casino in the game?

I ran remote play with a macro to hit X all night because just lol at sitting there and wasting valuable playing time loving around with slot machines and woke up to 9 million tokens so I went and bought everything, just need to know if there's another one coming up that would make it worth topping up the tokens or if I can now ignore gambling for the rest of the game except the roulette quest I've heard about.


content posted:

Randomly jumped while running through Puerto Valor and hit a loading wall. MC just floated there with his clothes fluttering in the wind till it was done loading. Dragon Quest 11 does what Mega Man 11 don’t.

This happens to me every time, always at the top of the steps just past the bridge into town because of course I'm going to jump down the stairs.

History Comes Inside!
Nov 20, 2004




Supremezero posted:

Better question, how the gently caress does she know that. How the gently caress does anyone know that, your grandpa picked you up out of a river.

Well there are the letters Chalky buries for you after you go back in time and meet your kid self, maybe there was another one that said when you were born and take care of my baby and all that jazz that he didn't bother to bury because who gives a poo poo

History Comes Inside!
Nov 20, 2004




The training wheels come off pretty quickly once you finish the section you're in, considering its the first main series game for like a decade and is probably a lot of people in the west's first DQ full stop I think they can be cut a little slack for easing people in?

Just turn on all the hard mode modifiers if you want to feel like a real super cool OG DQ superstar I guess.

History Comes Inside!
Nov 20, 2004




I just finished act 2, how big is act 3?

Can I knock out the core stuff in a weekend to have it done in time for FOTNS next week or am I gonna be forced to choose :ohdear:

History Comes Inside!
Nov 20, 2004




So in act 3 is there going to be a plot device that restores everyone's levels or am I going to have to re-level the rest of the party all over again? If so that's dumb as hell and this game is stupid and I hate it so I'd better get levelling.

I did like how they all had their gear and skills that I'd set up from exactly that point in the game though

History Comes Inside!
Nov 20, 2004




Your complaint is literally "I liked it more when I thought it was less accessible and only for super cool people like me"

History Comes Inside!
Nov 20, 2004




So act 3 final boss is Calasmos right? If so then yeah I finished the core story part of act 3 from start to finish in ~6 hours.

I used the Electro Light/Haulellujah thing to get everyone to about 90 and then beat it by the skin of my teeth, literally just Veronica left alive with 60hp and a lucky echo on kaboomle to finish the job.

No post credits save though? So if I want to go for the platinum I just reload the last autosave and go everywhere but that boss I guess?

History Comes Inside!
Nov 20, 2004




Calaveron posted:

Man whoever said act 3 was about turning a great ending into a happy ending hit it right on the nose. I’m not too far in, just beat Mordegon but it’s weird that I’m not in a party with the same guys I was with the entire game, and that Hendrik's character development basically disappears and Veronica’s super meaningful sacrifice and Serena’s development are gone
Also I understand there’s a place/person that will make my non hero characters be the same level they were before I went back in time, where and when is it because I miss Erik's triple Victimizer

It doesn't take long, it turns out I was just being impatient when I posted about it earlier.

History Comes Inside!
Nov 20, 2004




CAPTAIN CAPSLOCK posted:

I wish I could have kept Veronica dead so that Serena would keep being the true sage. Also kept her short hair.

You can get Serena's short hair back as a wish after one of the labyrinth trials in Act 3

History Comes Inside!
Nov 20, 2004




Steve Yun posted:

Do you ever get high enough in levels that you can max out all skills

A couple of characters max out well before max level, but the hero never does.

History Comes Inside!
Nov 20, 2004




ROFL Octopus posted:

This isn’t true, every character needs skill seeds to some degree

Jade and Erik for example need 3 seeds each to get everything, while the hero needs 14

They definitely don't, unless I've somehow managed to finish the game and miss skill tree extensions for half the roster? I've got over 100 skill points left for some characters, where other characters are indeed maxed and would need seeds to finish their trees.

History Comes Inside! fucked around with this message at 19:15 on Oct 2, 2018

History Comes Inside!
Nov 20, 2004




corn in the bible posted:

There's some skill tree extensions in act 3 so you might have done

Then maybe that's it. I guess I'll try to find them if I ever feel the need to dive back in.

History Comes Inside!
Nov 20, 2004




Remote play to a computer and set up a macro to just hit enter then leave it overnight at a 100 token slot.

Infinite tokens.

History Comes Inside!
Nov 20, 2004




Because you can't use cheat engine on a PS4

History Comes Inside!
Nov 20, 2004




Fortis posted:

Is it possible to grind metal slimes in Act 3 in the traditional DQ manner or am I required to do pep power bullshit to ever see any? I'm okay with just grinding battles out with the AI on but manually triggering pep powers just to grind sounds like a real fuckin drag.

If it is possible to just go and find some, what's a good area? All I'm finding online centers on activating the pep powers.

Doing the pep power bullshit can get you from ~50 to 99 in under 2 hours depending on how the RNG goes for you. I did it with only a handful of reloads, just make sure you save after every successful round.

Don't bother with rab's sleep one because it can miss, just make sure you have Erik's automatic crit skill and use that on the king slime first then it's not such a drag if the little ones get away while you're cleaning up with whatever other crit skills you use.

History Comes Inside!
Nov 20, 2004




Mizuti posted:

That probably explains my problem. Guess I'll go earn some Pep Pips and come back in a few levels.

You also apparently get more xp doing this in act 3 than act 2, says the internet, so that could also be a factor.

History Comes Inside!
Nov 20, 2004




Reading about people's 2nd casino jackpot excitement is a trip

History Comes Inside!
Nov 20, 2004




No although buying a shitload of pep pips makes doing the metal slime grind easier when you eventually decide it's taking too loving long to level in act 3.

History Comes Inside!
Nov 20, 2004




HPanda posted:

Ok, one thing I don't like is that Electrolight can fail on regular enemies. I had it summon in robots twice in a row (different encounters since it can only be used once per battle). This particularly stung since I didn't get any experience on a previous use where it did work (I assumed the rareified Jerkules monster in the Luminary trial would be worth experience since it was harder than the regular version, which would give experience, but I was wrong). So that was three Electrolights in a row without getting real experience.

Do it near a campsite and just savescum between attempts.

History Comes Inside!
Nov 20, 2004




Is there a comprehensive list of what's being added for switch? I'm tempted to double dip.

History Comes Inside!
Nov 20, 2004




MockingQuantum posted:

I'm playing DQB2 and just got to the prison and I'm losing steam pretty quickly. How long is this section, and does it get less tedious?

Not that long but longer than it needs to. It picks up again afterwards but opinions are split again over how long that pickup lasts.

History Comes Inside!
Nov 20, 2004




If you have any switch controller that supports rapid (or ideally autofire) just leave it running on a normal slot machine with the confirm button held down and go do something else. Hell even leave it overnight if you really want, you will end up with more tokens than you know what to do with because the odds are balanced towards winning.

History Comes Inside!
Nov 20, 2004




I broke down already and bought the switch version of dqxi, playing it entirely in 2D mode to justify to myself that this is a different game I've paid launch price for instead of buying the same ridiculously long JRPG twice at full price in less than a year.

Is it just my imagination or does the game seem to go by a hell of a lot faster in 2D mode? Even with random encounters being forced on me the world seems to be absolutely tiny and I feel like I'm absolutely smashing through the plot this time around.

History Comes Inside!
Nov 20, 2004




Just lol if you have enough free time to want to bash your head against the game with artificial challenge instead of just steamrolling it and consuming all the content you can as quickly as possible before real life gets in the way again.

2D mode is perfect for people with no free time, in the time it took me to get to Octagonia on PS4 I've just finished the mermaid bit and got the green orb, and that's along with spending an hour in the casino grinding slots and doing a couple of the Tickington mini-dungeons on top.

History Comes Inside!
Nov 20, 2004




Holy poo poo is it my imagination or is the 2D mode encounter rate when you're finally on the way to Dora-in-Grey set waaaaaaay loving higher than everything that comes before it? I'm getting battles virtually every other step.

History Comes Inside!
Nov 20, 2004




Dizz posted:

How far is it? Because I wanted to cash out on this one before continuing.

Which casino are you in and who is running it?

History Comes Inside!
Nov 20, 2004




2D mode has me at the start of act 3 and having finished up doing Electro Light/Haullelujah grinding to 99 in 34 hours played.

Thread told me before when I wrapped up on PS4 that everyone should be a few skill points short of maxing all skills, but I have Hendrick and Sylvando both with over 100 points left and nothing to spend them on. Is there a specific thing to do to unlock more skills for them or was I just told wrong? Everyone else is short 4-5 points or so to buy their very last skills at 99.

History Comes Inside!
Nov 20, 2004




YggiDee posted:

Act 3 question: I've collected the mallet from the horse races, I have Orichalcum, and I'm at the Crucible in the volcano. What else do I need to forge the Sword of Light?

Make sure you went into the new entrance with the key you got, not the one you went through to eventually fight the boss. It's a separate area entirely.

katkillad2 posted:

I've loved replaying in 2D mode except for one part of the game, Act 3 I guess where you are doing the 3 seed trials. Holy poo poo, so many annoying random battles in a row in giant zones. It was just a little too much.

I've actively avoided non-Pokémon RPG's with random encounters for years because I hated them so much and I think that's gone a long way towards being able to tolerate them in 2D mode here, plus turning up battle speed and being able to set the party to auto-battle so I can just mindlessly plow through everything that isn't a boss (and even some bosses where I know I'm overlevelled anyway) makes life good.

History Comes Inside! fucked around with this message at 00:28 on Oct 7, 2019

History Comes Inside!
Nov 20, 2004




YggiDee posted:

I have the Guiding Light, Orichalcum, the Crucible Key, and the Forging Hammer. I did the part 3 Hotto Quest. I did the Gallopolis race. I did the the part 3 story stuff and upgraded my sky whale.



What am I missing!?

Oh, did you also bring the sword of kings?

History Comes Inside!
Nov 20, 2004




I can't believe I've played through 90% of the game without noticing it but does monster health in 2D mode not get indicated by their names changing colour?

I've now found the Executioner quest and having to guess when to go for the killing blow is going to be a bitch.

Edit: nvm I did it on my second attempt by roughly guessing how many rounds of beatings they took the first time and then using pep pips left over from my metal slime grinding!

Still kind of annoying that that feature is missing though.

History Comes Inside! fucked around with this message at 19:06 on Oct 7, 2019

History Comes Inside!
Nov 20, 2004




Dragon Quest

History Comes Inside!
Nov 20, 2004




ROFL Octopus posted:

There’s Horii’s explanation but I think of it as multiple timelines, with the one you left still going on

I think it’s more poignant that way, anyway.

This one makes the most sense in the context of them being all "no don't go we will miss you and you've sacrificed a lot already" rather than "gently caress no we want to live don't be such a selfish piece of poo poo and reset time for everyone except yourself"

History Comes Inside!
Nov 20, 2004




Dizz posted:

I'm starting to not like having the ability to find metal slimes myself.

They aren't that exciting until Act 3 and you're around level 55+, at which point you should be able to do the haullelujah/electro light method if you really care that much.

I just finished my second play through and (ending related time travel spoilers)it's definitely "new timeline starts off and the old one carries on", I completely forgot you hand over your power and send Serenica back at the end right before you go back to Cobblestone and go put the sword back in the tree, so obviously the old-old timeline still exists and the Hero has left his original friends behind to be sad forever.

History Comes Inside! fucked around with this message at 12:38 on Oct 10, 2019

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History Comes Inside!
Nov 20, 2004




You don't really need to grind, as someone who hates grinding and will avoid it wherever possible. Are you making sure to replace your gear whenever you get to a shop?

I did no grinding outside of the handful of hours it took to do ~50-99 at the start of act 3 just because, like you, I'll stack the deck wherever I can since I don't have infinite time to bang my head against brick walls when I just wanna play some games.

With no draconian challenges the game is super easy and I'm talking "I put virtually every fight including most bosses on 'fight wisely' and just chipped in every now and then to keep things ticking along" easy, since it was my second time through.

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