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Cyberventurer
Jul 10, 2005

Agnostic watermelon posted:

Considering I lost to him like 3 times, I don't think so :(.


Seriously what is up with him? the only one who can do any significant damage to him is carver with knuckle sandwich. Not to mention he loves using icy breath and lightning in the same turn.

To be honest I'm just guessing here, but this was a helpful tip for me to beating him for the Snes fan translation version.

Take your priest friend's staff and give it to someone else. It's an infinite-use healing item so the priest can use his MP healing while someone else uses the staff. If Carver has the fire claw, take it off of him and give it to whoever didn't receive the staff. It's usable as an item to cast Blazemore / Frizzle, which did damage comparable to the punch. Abusing the staff and claw this way will effectively double the amount of damage and healing you have available.

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Cyberventurer
Jul 10, 2005
I had a mega-lucky casino moment myself when I was playing Dragon Warrior 7. While at the biggest casino, I was throwing in maximum token bets into a slot machine. Bam, 777. Not only the biggest payout, but the game gave me 30 free spins to boot. I was only three spins in before I hit a second 777, which (along with some smaller wins on the way) had me haul in over 600,000 tokens, I think.

Coincidentally, I was in the middle of abusing a slow token-winning trick at the time when that happened. :v:

(Since the slots were rigged a bit in your favor, you could buy a bunch of tokens, put some pressure on the controller button and leave the game running overnight. Check the total when you wake up and you're likely to have won a fair amount, but if not you could just reset)

Cyberventurer
Jul 10, 2005

Mazed posted:

Was that video a machinima thing? It couldn'tve all been game footage, at least not that I've seen.

It was pretty awesome altogether, but it falls slightly short of spectacular due to a relative lack of Yangus. :colbert:

It's basically a big collection of most of the summon-like finishing moves in the game. Here's what one of them looks like, which also happens to sum up the entire DQ franchise in 60 seconds. :v:

https://www.youtube.com/watch?v=NINJJ7urTZY

Cyberventurer
Jul 10, 2005
It's been ages so I might be off about it, but the classes in the NES version of Dragon Warrior 3 have certain stat ranges they're "supposed" to be at every level, so other than blowing a bunch of time, repeated class-changing won't really hurt you unless start with a caster and bounce him among several melee-only classes to divide down his MP several times. A wizard-turned-soldier should have just about the same soldier-relevant stats at 40 that a normal soldier would if he never changed.

It's also why the stat-increasing seeds all blow in 3. Eating one might put you above what the game thinks you're supposed to have for your level, and will balance it out with a weaker growth for your next level up. As far as I know, the only thing that vitality and intelligence do is influence the HP and MP growth you get during the same level up, so using one of those seeds might force you to gain even less max HP or MP than you're supposed to. That's why, in Dragon Warrior 4, vit and int seeds were replaced with ones that raise your max HP and MP directly. It's still using the same leveling system as DW3 and HP/MP seeds were a workaround for the vit and int ones not helping you at all.

Cyberventurer
Jul 10, 2005
I don't know how I figured it out at the time, but repeatedly selling the staff of thunder from the first castle utterly obliterated any money issues I had later in the game.

In the NES version, the game determines if the guy in the prison should drop it based on whether or not you already have it in your inventory. Get it, sell it for a shitload of cash, save and reset, get it again. All money issues are gone forever.

Cyberventurer
Jul 10, 2005
It probably helps that you can easily see descriptions of what items do so you know that the cleric dude's staff is an infinite use Healmore, instead of muscling through without using it in the Snes patch.

...

:suicide:

Cyberventurer
Jul 10, 2005
I'm kind of surprised that several of the characters' finishing moves go through a lot of the same poses that they do in that weird arcade card game.

https://youtu.be/iF4CG8yvies?t=172 Check out Alena's, and then Kiryl's right after her.

https://youtu.be/-UgvMKW2Joo?t=220 Terry's, although drawn out more because of the running.

Cyberventurer
Jul 10, 2005
https://www.twitch.tv/nescardinality

You might be able to catch the VOD of it, but someone managed to beat the original Dragon Warrior at level 7, making his way to the Dragonlord by memorizing the number of times he'd blindly bump his head against walls, and then rolling the dice enough with the B button to flawlessly kill both forms. Final time is 58:10:68.

Cyberventurer
Jul 10, 2005
I mentioned it last page, but I checked NESCardinality's videos and he highlighted a new record of his level 7 Dragonlord kill, with those frame-perfect inputs. 49:24 :psyduck:

https://www.twitch.tv/nescardinality/v/71777010

Cyberventurer
Jul 10, 2005
I have a small question. It's a really early game spoiler but just in case, I'll keep it in spoilers.

I just got the Big Book of Beasts and noticed that I don't see Maeve's name in it, even though I see the names of three other bosses I've beaten. Did I screw myself out of completing the book because I tried to spare her by fleeing her battle?

Cyberventurer
Jul 10, 2005
Does Klepto Clobber ever work? I think I tried using it as one character's main attack for a quarter of the game and I never noticed actually stealing an item along with the attack.

Cyberventurer
Jul 10, 2005
The 24 hour wait between sharing tablets feels a tad restrictive when it's your only way of being able to trade them at all. I assume leveling up your monsters that found the tablets make the dungeons harder, but it's a slow road when you only gain 1-3 levels with a single monster per day. :(

Cyberventurer
Jul 10, 2005

DACK FAYDEN posted:

If they didn't change the optional postgame fight against god he's in good company.

They made it better. He loving twerks you, one butt cheek at a time.

Cyberventurer
Jul 10, 2005
I started a new game for a second playthrough and I'm one of those assholes who shared Kingfisher Colloquy. :ninja:

But I got traded back someone's custom tablet with just three slimes so I guess I deserved that.

Cyberventurer
Jul 10, 2005
Someone just shared a gem slime tablet with me, so my money troubles are over as soon as my characters are strong enough to kill one. But the weird thing is that the villager that arrived is an actual gem slime, and not using a disguise like you're supposed to use when trading villagers. Does anyone know how he did that?

Edit: I just took a look at the tablet and it's a level 0 gem slime leader with level 255 followers so, uh, :stare:

Edit 2: Wait, that's another tablet. So either something's really missing or I traded with two people who hacked their save files at the same time.

The level 0 tablet is just a single floor, and when I try to move onto the next I'm just warped back to the haven plinth.

Cyberventurer fucked around with this message at 18:13 on Oct 7, 2016

Cyberventurer
Jul 10, 2005
I read on the Gamefaqs forums that there's a gamebreaking bug you can experience near the end of the game if you take a certain party member into an old cutscene you missed back when you weren't supposed to have them yet.

Don't really know how to properly keep this in spoilers though. After you save the island of Hubble, you're able to revisit it in the present to learn The Great Leveler spell, but the game doesn't expect you to have Maribel in your party if you take the spell back to the Great Wizz and show him. After the cutscene is over, the game tries to reorganize your party but removes Maribel altogether, leaving you permanently missing one party member. This will stick if you save your game, and it makes the game crash near the end of the final boss's dungeon if you don't have a full party of 4. There's no way to fix it.

So keep a back-up save, and make sure you don't overwrite it if you're suddenly missing a party member that should still be following you. :stare:

Cyberventurer
Jul 10, 2005
Is tablet sharing dying down for anyone else? I guess it must be since the game's been out for a month now, but I've only managed to trade tablets with a single person for the past four days, and three of them were just preset monster tablets the game gives you.

It's a bit of a bummer, since sharing online is the only feasible way to level up a tablet.

Cyberventurer
Jul 10, 2005

Allarion posted:

Also Kernel Colonel from the dlc tablet.

I spent over half an hour fighting that boss at around level 27 because I was too stubborn to just die and also because I forgot to bank my gold and didn't want to lose any.

Turns out the guy was vulnerable to being put to sleep, which was the only reason why he didn't two-round me. So I had two party members on permanent sleeping duty while I had two other characters use Scorch breath and Wind Sickles to do a combined 80 damage per turn, while a summon would rarely crit him for 450 damage. I went into the fight banking on the chance I could envenom him, but it wouldn't work. My only character with Hatchet Man had no MP, and nobody had enough attack power to do more than 1 damage to him with normal attacks. I did spend some time using Animal Magnetism so I tamed him afterwards, though. :v:

Cyberventurer
Jul 10, 2005
I just thought up an easy way to tame a liquid metal slime that worked for me, for anyone trying to go for them. You want a party with at least one guy noticeably slower than the rest, who also has Hatchet Man, and 5 Meaty Treats.

Give everyone one treat, except for the fastest member of your party who gets two. Give someone else the Sands of Time, and then get into a battle with a liquid metal and a couple of regular or red slimes. Round 1, everyone uses their meaty treat. Round two, fastest character uses his second while a slower guy immediately tries to use Hatchet Man in the same turn. If the LMS flees before you can do this, just use the sands and reset the battle, so you get your treats back. If you successfully kill it after 5 treats, then cast Poof on the other enemies and they can be removed from battle so the liquid is the only one you actually killed. Having two extra enemies with the liquid keeps you from accidentally ending the fight early if you hatchet the wrong one, and you can keep resetting the fight until RNG finally falls on your side.

Cyberventurer
Jul 10, 2005
For some reason, I didn't want to give any special names to my characters in Dragon Warrior Monsters, so I horribly squished all of their names down to fit into 4 letters. I remember Lizardman became Ldmn, King Slime was Kslm, and Funky Bird was Fkbd. A friend of mine saw the names and said the last one looked like gently caress bed.

Those suggested weapon names would have been pretty bad. I still don't know what Mrbl3 was supposed to be in Breath of Fire. I just read it as "Marble 3".

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Cyberventurer
Jul 10, 2005

BAILOUT MCQUACK! posted:

In DQB2, are the locations connected at all to the original game, like how DQB1 roughly matched the first game's map? I know Moonbrooke is in the game but I haven't got there yet so I don't even know if the landscape matches any.

I've only watched the game being played but from what I've seen, only your spoiled section seems to match to DQ2, although they did an incredibly good job at matching it to the surrounding overworld.

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