|
Shalinor posted:Let's say, hypothetically, that I had a Big News Item to launch, ready to go. Original plan was to launch next week, Tuesday, but it got done early. Do it on Friday. And then also make sure that whatever game you're announcing (I'm assuming its a game :P) also make sure to post 'in progress' screenshots in the various screenshotsaturday places (reddit / twitter). Just a thought.
|
# ¿ Apr 6, 2012 21:14 |
|
|
# ¿ May 15, 2024 08:36 |
|
Chainclaw posted:I think the fallout from Star Command's Kickstarter is a pretty good example: Who really cares how they spend their money as long as they make good on delivering a decent product? Time will tell on Star Command. But they could have spent all their money on hookers and blow for all I care as long as the product I bought is reasonably good.
|
# ¿ Apr 20, 2012 05:48 |
|
Has anyone used that resume to interviews guy in the SAMart? I'm thinking of using it because I've sent a few resumes to some places and didn't get any hits and I felt like I met the qualifications extremely well, so it has to be something I'm saying / not saying in my resume.
|
# ¿ May 2, 2012 19:12 |
|
Pffft you soda junkies and ex-soda junkies. Wait until you try kicking caffeine altogether. That is the real challenge. Soda and caffeine free for almost a year now.
|
# ¿ May 10, 2012 04:33 |
|
Hey, I've recently been in the process of reworking my resume and I would really appreciate any feedback I could get.
|
# ¿ May 25, 2012 19:22 |
|
Shalinor posted:Someone I know got hired over there, and they had an extremely limited skillset. I think anyone with actual skills and a few years under their belt stands a decent chance of being hired over there. Oh god... KILLLLLLL IT WITH FIRE
|
# ¿ May 31, 2012 01:07 |
|
NextTime000 posted:I got a programming test from one of the jobs I applied to within the last month, but I can tell I won't meet expectations on it. now I know I can use this as a personal lesson so I can be well versed on this topic but what should I do about the company that sent it? I feel I should send them back a polite e-mail that I am not the guy for the job or something, mostly because I really don't like the idea of sending nothing back to them at all. I could try to do the test within the time-frame they gave me but I know I would just be wasting the time of whomever would be looking at it. Unless it's something that will take several days of your time you could be spending on finding another job or if you know 100% you can't do the test then I would go through with finishing and sending it in. Otherwise, it just seems like admitting defeat without even trying. What makes you so certain that you can't do the job based on a test they sent you? You obviously thought you could do it based on the advertised position. So why the change of heart?
|
# ¿ Jun 4, 2012 17:35 |
|
Since we seem to be back in resume critique territory I would love some criticism on mine I posted several pages ago.xgalaxy posted:Hey,
|
# ¿ Jun 16, 2012 08:54 |
|
Diplomaticus posted:xgalaxy: This might be controversial, I'd consider putting education above experience. This should be possible if the garagegames section can be trimmed down a bit. For instance, you have several different areas that say "Developed UI." I'm not entirely sure why those aren't combined. There's "developed UI, and passed certification; developed UI and wrote scripts and game mechanics" etc. These could be combined and the elements placed in a more logical order (why is "I wrote gameplay mechanics in with UI?) Thanks for the feedback. Actually with the education I didn't graduate, which is why I list it last with just the "attended" annotation on the left. I hope that is clear, as I wasn't sure what is standard practice for that. You have me worried now... The order in which I listed everything under each title is roughly the order in which I did those things which is probably why it seems chaotic and kinda repeats in some places. But I see now that isn't very clear and I should put first what achievements / experiences I want to highlight first and any secondary things after that instead of non-specified chronological order within each section. I guess doing so would help clean up some of the duplicates. Should I combine the two GarageGames sections? If I did what would be a good way of showing my progression from programmer to senior programmer - which is one thing I think keeping them in two distinct sections helps shows.
|
# ¿ Jun 16, 2012 16:55 |
|
Akuma posted:Some definite blowhardin' going on in this thread. Being in a mid-level or higher position and seeing a bunch of resumes doesn't mean you're suddenly the authority on resumes, it means you've probably decided what you like to see in them and not a huge amount else. Hey, are you by chance the same Akuma that was/is a member of Tribalwar?
|
# ¿ Jun 16, 2012 19:11 |
|
Diplomaticus posted:I didn't get that at all -- typically putting a degree type (such as BS, BA, etc.) implies that you achieved the degree. I didn't put the degree type. Just the area of study. Thanks again for looking at it. I have some fiddling to do on it now
|
# ¿ Jun 17, 2012 16:44 |
|
So I had a really great phone interview with the development team of a company and got an email a couple of days later that basically said that everyone liked me and they want to continue the interview process but they can't devote the time right now to potentially hire and train a new person because they are close to shipping a product. And they would contact me later when they have the time to see if I'm still interested. Has anyone had this kind of experience before? I'd really love to join this company but I have other opportunities that are knocking on my door. So unfortunate :/
|
# ¿ Jun 22, 2012 20:07 |
|
A lot of people getting jobs. I just accepted a job offer myself. Start in two weeks.
|
# ¿ Jul 4, 2012 06:29 |
|
Yea. Also I wouldn't be surprised to see schools default if it gets really bad. Too expensive, making it too difficult on students to take or keeps loans, less students able to afford college, universities spending money like crazy on construction projects, etc. It's just a big loving disaster and its just a matter of when - not if. xgalaxy fucked around with this message at 23:10 on Jul 5, 2012 |
# ¿ Jul 5, 2012 23:04 |
|
I didn't buy MP3 but I watched a Let's Play of it on YouTube. It looked really good. Production values were amazing. I'm surprised it sold so poorly.
|
# ¿ Jul 10, 2012 02:35 |
|
Irish Taxi Driver posted:Most of the time we deal with terrible QA. I hate offsite QA so much. This. I understand and appreciate the value of good QA. The problem is finding good QA is difficult. Most competent people tend to move from QA into other positions such as game design. And offsite QA is the worst.
|
# ¿ Jul 10, 2012 16:30 |
|
oswald ownenstein posted:AAA games are stupidly cheap for the amount of hours of entertainment we get out of them The problem is games are getting more expensive to buy and the hours you get out of them continue to drop. The majority of the single player games out now can be completed in under 8 hours. That's about $9 per hour of enjoyment which is better than a movie but I wouldn't call it cheap. If, as I suspect, games of the "next generation" increase to $70 release price I don't think I could justify the cost to myself anymore. And I think a lot of other people feel the same way too. It's getting too expensive on both sides of the equation.
|
# ¿ Jul 11, 2012 05:07 |
|
You need to overhaul the skills section. - First off, things like Scaleform and Adobe Flex aren't languages, they are libraries or frameworks. - Drop the 2 vs 3 distinction in Actionscript. They aren't different enough for people to care. - Drop the use of 'familiar with' and 'proficient in' and things like that. Using these terms just serves to disqualify you based on your resume alone on loosely interpreted terms. - The list of 'games modified' does not belong in the skills section at all. They should go down into the experience section, and detail what work you did for each modification. I would also create a section for each mod / product you made or contributed to somewhere in the resume. Don't just list the games you've modified - that doesn't really tell me anything. Instead tell me what you've modified for each game.
|
# ¿ Jul 21, 2012 17:00 |
|
It also depends on the social / casual studio too. I'd rather work for Disney Playdom then Zynga for example.
|
# ¿ Aug 15, 2012 06:14 |
|
Sigma-X posted:Having a forum where you can avoid the tremendous influx of stupid newbie questions (especially HOWDO MAKE GAEMS?) seems pretty nice. Speaking of which I keep hearing about a TCE equivalent forum for indie developers but don't know any other specifics. Anybody know?
|
# ¿ Nov 1, 2012 01:11 |
|
Adraeus posted:I'm sorry, but that's nothing. In San Diego, you can order supreme fries with carne asada (beef), adobada (pork), or pollo asado (chicken) at every taco shop. "Supreme" generally means sour cream, cheese, guacamole, and other garnish. I recently found one place where you can get any of the above items plus bacon and chipotle (smoke-dried jalapenos). These items are supposed to be appetizers for several people, but nobody eats these that way around here. Everything you said here sounds amazing except the fries part.
|
# ¿ Nov 2, 2012 02:03 |
|
Adraeus posted:You can substitute the fries with chips. Nope. Still doesn't work. Low carb, high fat. Everything you mentioned fits perfectly except that.
|
# ¿ Nov 2, 2012 02:07 |
|
Whenever I see a salary requirement entry on a form, I always put "Negotiable" right in there. Never had a problem. Do not give up your position, especially not on a form they have you fill out before you even get your first phone call. You should only ever be talking salary specifics when they are actually ready to offer you the job. And you should never, ever, put your salary on your resume. xgalaxy fucked around with this message at 08:31 on Nov 6, 2012 |
# ¿ Nov 6, 2012 08:28 |
|
devilmouse posted:Gotta ride that motivational wave. While taking time off is appealing, we were so riled up about being laid off that we were immediately talking about what we were going to build the day after. We got office space a few days later and filed incorporation papers a week after. So you are building from ground zero in ObjC instead of using a framework of some kind, like Corona, etc?
|
# ¿ Nov 10, 2012 02:54 |
|
I think the Wii U is going to do better for "core" gamers than the Wii did, but that isn't a very high bar. The latest drama regarding it is about how the triggers aren't analog or whatever and some retarded Engadget piece about how this will ruin FPS gaming on the device. I think since its coming out so further ahead of the other next gen consoles could be either a good thing or a bad one. I haven't decided yet. Even if they had a two year head start, if they can't score good exclusives to keep the games out of the "old gen" then the two year head start won't mean much. And since the graphics abilities seem to be on par (maybe slightly worse) than 360, it will be hard to convince devs to stay exclusive. I don't think they have a two year head start though, at best they have a year. The new controller I'm not convinced of. The only launch game that is using it in an interesting way is ZombiU. And beyond WiiU specific virtual console games, I don't think we will see very many games allow the ability to play on the controller screen directly. Most devs will want to use that screen for gimmicky gameplay instead of providing a portable screen option. And to be honest I think the portable screen option is pretty niche need anyway. Only reason I'd want to use it is to get a nostalgia feeling when playing old games. And then we get to the battery life of the controller. Reports are its roughly 2 hours, maybe three. With just as long recharging times. Absolutely horrible. That said I will probably get one.
|
# ¿ Nov 16, 2012 09:57 |
|
How are people coming up with 3 month dev cycles for mobile / social games? My experience that is far far from the truth. Hell, Facebook social games are year long dev cycles. Granted that's still way shorter than 3/4 year AAA, but is a far cry from 3 months. For the record I'm at Disney. And at least here the dev cycles are way longer than three months, even for the Facebook games being done at Playdom.
|
# ¿ Nov 17, 2012 18:43 |
|
Hughlander posted:Yah, but from a friend of mine who was at Playdom, all their engineers were contractors and there was a shocked conversation as one discovered variable scoping and the other was amazed such a thing existed... I can't speak for all the studios. There are actually 3 or 4 different Playdom locations now. And then on top of that there is Disney Mobile. Where I'm at, all development is done in-house. At least on our immediate end. Can't speak for the parts of systems that are done at HQ though that we have no real control over. You are going to run into idiots everywhere. Shouldn't paint an entire company with a color from the experience of a single individual. Your friend must have walked into a lovely situation. And that engineer that was shocked about variable scoping was probably a flash designer turned "programmer" who has been working in ActionScript his entire life where the variable scoping rules are hosed up. xgalaxy fucked around with this message at 22:27 on Nov 17, 2012 |
# ¿ Nov 17, 2012 22:21 |
|
Chainclaw posted:Is there a good, comprehensive article on simulation/motion/sea sickness, and how it relates to games? I need to share it with every single developer I can. To this day, I still can not complete Half Life 2. I get crushing headaches when playing that game. Whats weird, is I have the same problem with TF2 and Portal 1/2. Something Valve is doing with those games gives me a loving headache.
|
# ¿ Nov 17, 2012 22:42 |
|
Brackhar posted:ZOMG a Rioter on SA I don't know! Crazy times. I applied at Riot once and it was a horrible experience. Whoever is the hiring manager there needs to be fired (maybe he already was). I applied as a programmer, and had to take a test on that horrific site Codality or whatever it was, and then the hiring manager had me take a design test, but I wasn't applying to be a designer and I got critiqued by one of the lead designers there on how I was okay but not great and I'm not what they were looking for at which point I politely informed him I was applying for a programming position. So then I get sent back to the hiring manager and he lost my Codality test and wants me to take another. I basically gave up at that point because I was tired of the incompetence.
|
# ¿ Nov 27, 2012 02:44 |
|
Adraeus posted:When I interviewed Ray Muzkya and Greg Zeschuk about the history of BioWare prior to their departure, I asked them what they thought about the criticism that EA is destroying BioWare. Ray said, "BioWare is EA. [...] We're not separate from EA. We are EA. But we are BioWare at the same time, too." I saw this quote before and I just gotta say, what did you expect them to do? Trash talk the company? Of course they arent going to tell you what they really think. I hate stupid setup questions like the above.
|
# ¿ Nov 30, 2012 16:26 |
|
I don't see unions as an answer either. Although I mostly disagree with a lot of the reasons being stated about why they are against it. Most of it is ignorance and FUD with no real truth to it. No offense intended. I think one big issue, personally, is better education about the industry, and working as an adult in general, to those who want to become a part of it. Too many bright eyed idiots willing to be poo poo on just to get a seat at the table. A large part of it, as was mentioned earlier, is the industry needs to mature a bit. Another part of it is companies in general have forgotten how to treat their employees well and stop making GBS threads on its workers because they can. This is an issue that effects our entire society, not just the games industry.
|
# ¿ Dec 6, 2012 04:46 |
|
Wow lot more Disney people here than I expected. What's up fellow Disney buddies
|
# ¿ Jan 16, 2013 03:38 |
|
I always make them throw out a figure first. I've found they are usually right where I was thinking or higher.
|
# ¿ Feb 6, 2013 06:33 |
|
The obvious difference is that steam is 25m dedicated gamers. Microsoft is 35m of who the gently caress knows if a lot of them even open the store.
|
# ¿ Feb 8, 2013 16:55 |
|
Shalinor posted:That's right, and it's also bullshit thinking if you want to succeed as an indie. You also have to weigh the costs of getting into a market too. So lets take a look at the Microsoft App Store: 1) Have to pay a yearly development license. Okay. That's fine. You have to do the same with Apple too. They both also take a percentage. This is all pretty typical. 2) Have to use the new Windows SDKs and API Okay, so this basically shuts out backwards compatibility with XP, Vista, and 7, unless I'm willing to come up with a good platform abstraction layer. I guess that's not too hard if I was also planning on releasing for other platforms already. But it is still going to require time and investment. 3) DirectX only. Microsoft App Store doesn't allow OpenGL If your game was Windows only to begin with, then maybe this isn't a big deal, especially if you started with DirectX in the first place. Otherwise, you incur even more development time and investment. I'm not a fan so far...
|
# ¿ Feb 8, 2013 17:34 |
|
devilmouse posted:Though I'm curious to see how easy (or not) it is to develop without having a dedicated devkit for self-published stuff. My suspicion is that the self publish route for PSN will be C# based. They released their Vita sdks not too long ago, and that is all C#. More established studios will probably get access a C++ sdk, but for a higher fee. Also, I would expect to see Unity / Mono announcements for this platform somewhere between now and GDC. Already starting: http://paradox3d.net/blog/direct3d11-ps4.html xgalaxy fucked around with this message at 04:26 on Feb 21, 2013 |
# ¿ Feb 21, 2013 04:05 |
|
XBLIG system was not awesome actually. There are a number of well written articles on the subject. It just needs to be a straight up App Store with some sort of official cert. like the Apple Store or Windows Phone store. No peer review bullshit like XBLIG.
|
# ¿ Feb 21, 2013 06:41 |
|
DancingMachine posted:I can't even fathom how somebody could prefer Apple's cert process to peer review. I'm sorry but the XBLIG peer review system is a joke. But I agree with you that the store sucked too. http://www.gamasutra.com/blogs/ThomasSteinke/20130202/185921/What_went_wrong_with_XNAXBLIG.php http://ilikecode.wordpress.com/2013/02/12/stupid-stupid-xbox/
|
# ¿ Feb 21, 2013 09:53 |
|
His argument also basically boils down to lemmings psychology. "Everyone else is happy jumping off a bridge guys, why aren't you?!?"
|
# ¿ Mar 2, 2013 06:45 |
|
|
# ¿ May 15, 2024 08:36 |
|
So what is going on over at Epic? Mike Capps left the advisory board, from which he recently retired to.
|
# ¿ Mar 8, 2013 06:12 |