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NeekBerm
Jun 25, 2004

Who are you calling chicken?

College Slice

leper khan posted:

If all you care about is the job fair, summits. If you’re after talks (that aren’t explicitly in a summit), conference.

Big thing you miss with the summit pass are the roundtables which are not recorded.

Would it be a good idea to get the student expo pass as a means to beg for internships/junior dev positions? I'm a very recent CS grad, and was thinking about heading down to GDC, getting on the expo floor, and start throwing around as many resumé as I could.

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NeekBerm
Jun 25, 2004

Who are you calling chicken?

College Slice
So since it's hiring season, I'll go ahead and post my portfolio site for review: https://nateboyd.zone/

One of my biggest problems that I'm looking to solve is lack of content! I've cut down my itch.io page to just a few game jam games that leave a decent enough impression, but it's still a pretty weak point of mine. The plan is to build out a larger year long game that I can (hopefully) get some money & experience out of, but in the mean time I'd still like to snag a low/mid tier game developer position. I'm working in enterprise software right now, but I would definitely take the pay cut to work on something that's a bit more career building and a bit less soul-sucking.

I'd really appreciate any feedback... Or a job. I'll take a job if you have any one of those lying around.

NeekBerm
Jun 25, 2004

Who are you calling chicken?

College Slice
Yeah, honestly I'm not thrilled about the Skills section in general. Having the section header be Skills and the bullet item also be Skills really doesn't read well, not to mention that it did just become a dumping ground of things I thought HR people might like. The goal is for a Game Scripter/programmer/developer role along the lines of this https://careers-zenimax.icims.com/jobs/1284/gameplay-programmer/job

I changed the skills section to this: "Focus: Gameplay and Scenario scripting, Vector Math, Object Oriented programming, and writing Performant and Modular code", which hopefully reads a bit better.

NeekBerm
Jun 25, 2004

Who are you calling chicken?

College Slice

Studio posted:

So since most people would be seeing your resume because you're applying to a job, I don't think you need things like the "Willing to relocate" or LinkedIn line. If you're applying to a job relocation is expected (or not, with remote jobs popping up), and your contact info is already on top of your resume.

Probably want to swap the Math and Courses section, since if you're an Engineer I really care more about the CS than the math focus. Someone can chime in if the math or even course description is necessary.

You probably want to give more details about what you're doing codewise in your job with your first point. Like you put down a bunch of languages, but what did you do with them is a better question to answer, and it's not answered in the first bullet point. That's bad!

Real talk, I would rewrite this in a much simpler and concise format. You've written a lot but it's about.... everything, and resumes should really get to the point imo.

Yup, you're totally right and it was about time I rewrote my resume anyway.

- I removed my old IT Specialist job because really, who cares that I was a computer janitor? I also added my new brand new job, which is probably important.
- I removed the skills section entirely. This may be a bad move, but I took your advice and folded them into my resume and bolded the keywords.
- I added a Summary and a Projects section to give some more actual work examples. I also moved the Game Projects section up.
- I added section icons, for fun and profit

The hope here is that it's more focused on game dev and generally reads better.

Before: https://storage.googleapis.com/nate-zone/NathanialBoydResumeV1.pdf
After: https://storage.googleapis.com/nate-zone/NathanialBoydResumeV3.pdf

NeekBerm
Jun 25, 2004

Who are you calling chicken?

College Slice
Stephen Ulibarri’s courses rock, especially if you’re coming from a software engineering background. I recently went though this course after moving away from Unity and it was super useful : https://www.udemy.com/course/unreal-engine-5-the-ultimate-game-developer-course/

The course expects some OOP and C++ knowledge, but it also does a good job of reminding you of some more complex topics if you haven’t touched C++ in a while. Well worth $15.

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