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Here's Red. Here's the player-edited Red 1.1, optionally. Here are delicious icon sets for Evil, Red and Rubicon.
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# ¿ Jun 23, 2011 23:23 |
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# ¿ May 5, 2024 17:23 |
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All the changes between the original and the edit are here.
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# ¿ Jun 24, 2011 06:55 |
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Marathon is great for co-op.
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# ¿ Jun 24, 2011 07:44 |
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Anal Volcano posted:So, um, I tried Marathon. b) Long story short, it's a load of retarded nonsense that doesn't belong there. Plug this in immediately so you never have to put up with it again. c) There may well be acceleration going on. Go into your settings and adjust your mouse sensitivity until it feels right. d) I've never heard of this issue before. My first recommendation would be to update to 1.0b2, if you haven't already. If that doesn't fix it, ask here. Be as descriptive as possible and upload the contents of your prefs file.
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# ¿ Jun 24, 2011 10:13 |
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DamnGlitch posted:Aside form a select few levels, you can really barge all the Marathon games like twin marauders of death. It's very fun. The only real hang ups are some of the puzzles (which in general M2 and Inf are better at, but M1 has 'colony ship for sale cheap,' though ironically that piee of poo poo might be tolerable with co-op, one working the switches the other checking to see if they can make it..) M1 might be a little cramped for some co-op, it wasn't designed with it in mind, but the other two were. I don't know when you last played M1A1, but that puzzle is one of the most notable changes. The platforms all lock themselves in at the right height without any adjusting.
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# ¿ Jun 24, 2011 21:39 |
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I definitely disagree that A1 is hostile to improvements. Just the OpenGL shaders and the addition of glowmaps to textures has resulted in worlds of improvement, at least visually. Look at this.
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# ¿ Jun 24, 2011 21:56 |
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Keep your ears open, nightly builds might become a thing again. Maybe.
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# ¿ Jun 24, 2011 22:18 |
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Anal Volcano posted:And, finally, I don't think this game has quick save. I guess the maps were built with checkpoints in them, but come on. Especially with as many bugs as I've seen in ~10 minutes of playing. Quicksaving is a silly thing to complain about. And as the only person apparently having all these bugs, you should really be reporting them so that something can be done.
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# ¿ Jun 25, 2011 00:17 |
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For the sake of getting things done, those interested should join irc.freenode.net #alephone to discuss the problems and bugs you're having with the actual developers.
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# ¿ Jun 25, 2011 07:41 |
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For visual appeal, some juicy high-res icons for the Marathon trilogy.
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# ¿ Jun 30, 2011 17:55 |
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Funkmaster General posted:I tried to read one of those, but they kept referring to the demons as "Freds," called them aliens, and said cacodemons looked like pumpkins (they obviously look like TOMATOES, man), and I just couldn't do it. The Freds came later, they were their own kind of thing.
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# ¿ Jul 20, 2011 00:01 |
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Lawman 0 posted:Me and a bunch of other people in the SA goons chat were trying to set up a marathon 1 coop game but it failed miserably. Details would help. What version do you all have? Latest release is 0.23.3.
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# ¿ Aug 3, 2011 00:58 |
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Some rather pretty things are happening to Marathon, texture-wise.
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# ¿ Dec 26, 2011 23:26 |
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Vertigus posted:Is that parallax mapping? It is. The entire high-res set's getting revamped. Originals on top, high-res 1.0 in the middle, current high-res 2.0 progress beneath.
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# ¿ Dec 27, 2011 03:37 |
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Aleph One has updated to 1.0.1.Aleph One posted:Fixed launching on 64-bit Macs running Mac OS X 10.5
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# ¿ Jan 29, 2012 12:54 |
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Some glorious new gleam comes to Marathon Infinity with a completely revamped water set.
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# ¿ Feb 6, 2012 17:57 |
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Apparently Blauwe Vingers got released a while back. Possibly the most ambitious Aleph One game there is, it does things with the engine no one else ever has, turning it into a prodigious FPS RPG. The only downside is that it's only in Dutch.
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# ¿ Feb 7, 2012 19:07 |
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Some Blue Fingers impressions so far. Everything looks excellent and it's fun just looking around the levels even when there's no combat going on. The big compasses are level exits, get your exploring in before you get close to them. I have no idea what the plot is; angry red men are attacking me and my happy blue men. Everything seems to have very little health, an arrow or two tends to put a guy down quite nicely. I'm being handed a lot of weapons but mostly I just stick with the daggers, they're great for stunlocking. They seem to be going the M1 route with water: If it looks deep enough to swim, don't. At one point it offered me a choice of two different level exits so it seems there'll definitely be replayability.
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# ¿ Feb 8, 2012 04:37 |
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Revised impressions: It's really short, really easy and really incomplete. It has a lot of potential, at least.
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# ¿ Feb 9, 2012 02:14 |
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RyokoTK posted:I'm saddened because the one guy in this thread still talking about Marathon is playing Blauwe Vigners of all things and not my scenario instead. Marathon: Phoenix I'm getting around to it! Strange foreign things always seem more interesting than English things.
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# ¿ Feb 12, 2012 18:35 |
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Consider having a poke at Weland first. At the very least, you won't be paying money for scanny jank. Aorta and ShapeFusion too, if you decide to get ritzy. Ijuuin Enzan fucked around with this message at 06:12 on Feb 20, 2012 |
# ¿ Feb 20, 2012 06:10 |
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Derek's graphics are gorgeous as always. I just wish this guy would get a proper editor and maybe crank down on the silly anime powerups.
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# ¿ Mar 1, 2012 03:46 |
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Following along in turn, the Infinity Lava Set 2.0 is ready for your admiration.
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# ¿ Mar 11, 2012 22:40 |
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Some preliminary experimental lua-based lighting going on in Aleph One.
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# ¿ Jun 5, 2012 20:12 |
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Chinese Tony Danza posted:Because I'd love to play Marathon but the controls are just impossible to deal with as is. I've never seen a difference between Doom controls and Marathon controls.
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# ¿ Jun 6, 2012 22:45 |
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Mman posted:some hitscan enemies in particular are pretty ridiculous Hitscan is not a thing that belongs in Marathon.
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# ¿ Jun 6, 2012 23:58 |
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So I was busy eating the path when I came across this,which as it turns out is apparently a miniature and semi-incomplete version of the final product. So I want to know if there's a full version online somewhere.
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# ¿ Oct 25, 2012 04:29 |
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Zaphod42 posted:I will give you that there got to be some arbitrary puzzles in the sequels, one of the last puzzles in Riven is pretty stupid hard and almost requires you to look it up on gamefaqs or buy the guide. It's just a map! It makes perfect sense if you pay any attention at all.
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# ¿ Feb 27, 2013 06:22 |
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Don't avoid Uru, play tons of it and give Cyan your money so they can afford to continue developing it. Amethyst posted:I'm talking about the puzzle where you need to build a "bridge" over a river by pushing wooden platforms, and the puzzle where you need to carefully, gently, guide some glow flies through a cave Those are the same puzzle. Twitchy object physics aside, you don't need to be that gentle with the fireflies. Just don't run, get them wet or jump more than once.
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# ¿ Feb 28, 2013 04:17 |
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horse mans posted:If I've never played Marathon, should I use this to play for the first time? Absolutely.
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# ¿ Mar 26, 2013 21:35 |
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If any of you graphically creative sorts get to feeling at loose ends, Eternal needs some things rendered and polished.
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# ¿ Mar 30, 2013 22:23 |
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For the sake of it, I don't suppose you can convince Prime Target to cooperate with Aleph One.
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# ¿ Apr 6, 2013 10:11 |
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# ¿ May 5, 2024 17:23 |
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Phoenix isn't in the list of Marathon mods and it should be. RyokoTK made it, everyone should play it, it's real good. Also install the HUD plugin that tracks its secrets so you can obsess over finding all of them.
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# ¿ Apr 23, 2014 08:45 |