Tim Thomas posted:why the gently caress don’t people like Youngblood Half assed co-op stuff and bullet sponges.
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# ¿ Apr 12, 2021 13:20 |
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# ¿ May 17, 2024 16:31 |
Tim Thomas posted:the comments about Youngblood versus what people like site and I experienced have made me think through something slightly different It was more the core changes happened in version .9, .8, 1.0 beta or earlier etc and then the 1.1/1.2 box release was more or less set in stone until the expansion pack. I think half-life episode 1 patch was a notable watershed for this. Flannelette fucked around with this message at 05:21 on Apr 13, 2021 |
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# ¿ Apr 13, 2021 05:18 |
Mordja posted:The HL1 version of MMOD looking p. fancy. Could they have done the impossible and possibly made the hive hand not suck anymore? Just going and finding the original pryo cd explosion file and using that over the downscale one is a good touch.
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# ¿ Apr 14, 2021 10:51 |
Serephina posted:\ You mean it gets stale or ....? I found that it needed more enemy and ship types.
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# ¿ Apr 15, 2021 13:00 |
Game devs just have their minds in the gutter.
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# ¿ Apr 15, 2021 14:06 |
Voodoo Cafe posted:The first level in particular is still so memorable for me. Just steadily ramping the tension without a single enemy. I'm afraid to revisit it because i don't know how well it'll hold up, but i remember loving it. But the problem is where do you go from there? AVP2 answer is release the tension and turn into a normal sci-fi shooter which is ok I guess. A way that sort of seems to work is rouge like short run games where you can turn up the tension and then end the game and then run it again and again with a different layout so you never have to outstay the setting.
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# ¿ Apr 17, 2021 05:03 |
4: You upgrade the guns and they look different, also weapon wheel.
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# ¿ Apr 19, 2021 12:44 |
Adnor posted:https://www.youtube.com/watch?v=MMAYCB3b7rY That thumbnail is a good representation of seeing the length of the video.
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# ¿ Apr 27, 2021 04:55 |
"Oh no it's the makron"! "Did he just say it's the macaroon?"
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# ¿ May 5, 2021 06:52 |
"that's not a bug it's an impossiboulder"
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# ¿ May 11, 2021 03:59 |
skasion posted:Cool idea, some stuff looks great, but the lightsabers do not work at all. They look worse than the original, possibly worse than in Jedi Knight None of that stuff is converted yet it looks like, lightsabres, smoke, etc.
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# ¿ May 21, 2021 07:22 |
The fire mace shoots bouncy fake physics balls though, that's pretty neat for early 90s fps.The Kins posted:Touhou/Taken/Козият рог cinematic universe. Go on...
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# ¿ May 21, 2021 14:09 |
skasion posted:The fire mace is a fun, weird gun but it’s not a BFG despite going in the slot where you’d expect one and being in a game where you definitely want one. It does feel like they weren’t really sure what they were going for with it apart from “hey check out this weird thing we made” Someone should design a new BFG weapon for heretic. That isn't the wraithverge
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# ¿ May 22, 2021 04:40 |
Wait till they see the build engine bfg slot weapons.
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# ¿ May 22, 2021 05:45 |
Gimble lock? There's a tow company in Grafton that get's a nerd chuckle every time I drove passed it.
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# ¿ May 24, 2021 12:00 |
They established long before the game company and I guess when they were updating the person doing the branding just typed "raven logo" into google images. Or Before forming a software company someone went on a family holiday through Grafton. Also on the topic of 90s companies eaten by Activision to make CoD dlc they sent Toy's for Bob to the Cod salt mines recently that' the StarControl guy. Flannelette fucked around with this message at 01:54 on May 25, 2021 |
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# ¿ May 25, 2021 01:20 |
Turin Turambar posted:Lol, I had forgotten it was UE4. I want a old school looking shooter that also makes full use of the new technology of the engines too. I'm not sure it's possible, game that looks like its from the 90s but is making extensive use of vector fields, ray tracing, shaders, physics while still looking like a 90s game and not a source port reskin / quake rtx / Amid evil.
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# ¿ May 28, 2021 05:20 |
dishwasherlove posted:In the post EA release Graven update they mention that for design reasons they decided the spells in Graven were going to be utility for puzzles and physics stuff instead of direct damage like they were in the demo. I kind of get it, I mean who would use a sword if you can just shoot a million fireballs. Can't they do both like one of the countless games that managed to balance this kind of melee/magic thing. I understand they want you to use the sword but it's boring.
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# ¿ May 28, 2021 07:21 |
The Kins posted:Speaking of old FPSes and tons of graphical greeblies, this just got announced: Betting on Optimized for Next gen means made graphically worse.
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# ¿ Jun 3, 2021 06:11 |
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# ¿ May 17, 2024 16:31 |
Lemon-Lime posted:Since we're posting neo-retro immersive sims: The "brain fills in the blanks" immersion trick still works really well, I feel kinda bad for the AAA devs that actually have to make or the extra details and then it "feels" less immersive since it just means it looks more like a video game in your brain. Just have some rectangles, distance fog, greebling and simple textures that aren't very clear and let your imagination do the rest.
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# ¿ Jun 13, 2021 02:17 |