|
Oh man, reading through this thread has been a real nostalgia trip. Being able to get the Quake rocket launcher in TF2 made me reinstall it again, and I really wish they would add the grenade launcher for Demoman. I've also been playing Reelism and Brutal Doom has been sorta interesting. Also, is there a place to find that Brutal Hexen file again? I know it wasn't finished, but I'd like to run it in Doom and see how far I get. All the links I found were dead.
|
# ¿ Apr 2, 2013 18:05 |
|
|
# ¿ May 15, 2024 23:48 |
|
I wish they would just spend their time making more arcadey shooters that rely on tight gameplay and cool scenery to carry them instead of worrying about big, overarching plots or other junk like that. I know I sure as hell don't care about that latter poo poo when it comes to a shootmans game.
|
# ¿ Apr 3, 2013 16:44 |
|
Like, I get that the higher-ups probably want them to magically poo poo out a game that's going to be known all over the world, but they're definitely not going to out-CoD Call of Duty with anything they do. Soooo...why don't they focus more on the stuff that made them famous like shooters that emphasize running around like a crack addict while crapping out rockets and shells? As someone who enjoys Doom and Quake, I really couldn't care about great graphics or majestic cutscenes. At this point they'd be better off cranking out lower-budget shooters and whatever that focus on points popping out of a demon's skull when you hollow it out or doing silly poo poo like rocketjumping at something tall just so you can punch it in the face. I'm pretty sure that if they get Romero back and convince Zenimax to let them experiment with games more reminiscent of what they made in the past instead of trying to copy the other poo poo out today that's obviously out of their comfort zone then they'll get lots of sales from people who want a break from other, more boring games. Then again, this could all just be a case of me just not Getting the game industry and how it works these days, so my thoughts probably won't hold any feasible weight or merit.
|
# ¿ Apr 3, 2013 18:56 |
|
Mak0rz posted:I guess id could take a lesson from the developers of Rise of the Triad. Well, yeah. They seem to have their head on straight about what people enjoyed about their games!
|
# ¿ Apr 3, 2013 20:59 |
|
Red_Mage posted:Thats a dubious claim. It'd be a very expensive gamble by Zenimax to do, and its really honestly hard to say if that well dried up with Quake Live or not. You can only remake Wolfenstein 3d (which really has been id's MO) so many times. Copying the other poo poo that is out is basically what the gaming industry has always done, no game is an island. The best games just copy and slightly change poo poo in a way that makes other people go "oh gently caress yeah lets copy that" I didn't necessarily mean just trying to straight-up remake the old games over again, but to stray from some of the more recent trends in other shooters that try to ground them in 'realism' and all. They were a hell of a lot more successful with making fast-paced, crazy as hell FPS games with lots of projectiles flying around and exploding, so aiming more towards that stuff would probably go better for them. Doom 3 is probably a good example of when they started straying towards the more 'modern' take on FPS games and it sort of suffered for it despite being fairly solid. Rage was also cool, but I'm pretty sure that didn't sell as much as anyone had hoped it would.
|
# ¿ Apr 4, 2013 00:31 |
|
Mak0rz posted:This will just make it a more authentic throwback to 90's Build games Yeah, I really don't think people bought the original Forever with some expectation of a good story or whatever in mind. It was mostly how it played along with some gross poo poo thrown in that made people so disappointed. As long as it's a shitload of good gameplay it'll beat out the original Forever by a mile.
|
# ¿ Apr 12, 2013 18:29 |
|
I want more rocketjumps.
|
# ¿ Apr 14, 2013 19:41 |
|
That would be Chex Quest.
|
# ¿ Sep 20, 2013 22:23 |
|
The brief mention of Tribes earlier has made me sad about Tribes: Ascend more or less being abandoned. If you wanted fast-paced poo poo in a massive map then that series was the place to go.
|
# ¿ Sep 25, 2013 22:16 |
|
SolidSnakesBandana posted:I think I'm the only guy that liked the vehicle sections in Half-Life 2. The chases were fun, and it really conveyed that you were traveling a long distance. The only level I don't really like in HL2 is Water Hazard, since the boat isn't the best ever and the level is annoying, but I like the vehicles in general. They definitely improved upon those sections when Episode 2 came out.
|
# ¿ Sep 26, 2013 06:11 |
|
As long as it doesn't have the lovely and unnecessary racism it seems like it wouldn't be too hard to salvage what's left of his character.
|
# ¿ Sep 27, 2013 00:13 |
|
Proteus is really goddamn annoying at times and Suspicious is the hero of the LP for actually taking the time to find a lot of the secrets in the game that weren't even documented online due to no one wanting to play the drat game. The LP is a great watch in any case, since the game is pretty much an example of what happens if you have creativity but no sense of how the gently caress to program something. At least Quake 2 was solid, something that Daikatana can't lay the same claim to. I think Suspicious has also done other LPs if I remember correctly, all of things like Quake and poo poo. Should be on the archive.
|
# ¿ Oct 1, 2013 19:51 |
|
There's definitely been some hyperbole in the past used to refer to the game, but it really is legendary in how it manages to be a buggy piece of poo poo. I'm actually curious if there was any fixing-up done on it before it was put up for sale on Steam.
|
# ¿ Oct 2, 2013 17:21 |
|
Romero was basically the ideas guy who thought he could take that experience on to be the leader of a project. He couldn't. Romero and Carmack, please get back together and make something cool.
|
# ¿ Oct 3, 2013 18:20 |
|
If anything, any exposure at all to the Doom modding community is good because you still get people going 'People still play that!?' as a response when it's mentioned.
|
# ¿ Oct 8, 2013 20:41 |
|
The Shadow Warrior remake missed the mark? That's news to me. E: Also, yeah, Brutal Doom is a fairly popular mod that draws in new people a fair bit.
|
# ¿ Oct 8, 2013 20:56 |
|
There is also the issue of the creator being a piece of poo poo, yes! That's...really something to consider when bringing it up in a public article.
|
# ¿ Oct 8, 2013 21:13 |
|
If it has to be included, then it might be best to make it a very small, casual reference. Being a fairly uncomfortable 'mod' to play for a lot of folks isn't a good posterchild for the community. This is for reasons unrelated to the 'actual' content that changes the base game, and has no connection to certain SA posters who have weird vendettas against it and complain whenever it's mentioned.
|
# ¿ Oct 8, 2013 21:18 |
|
I say nuts.wad is an obvious choice to showcase.
|
# ¿ Oct 8, 2013 22:06 |
|
Dominic White posted:Eh, Sunder is getting a mention. It's kinda like Nuts, only playable. And how is that fun at all?
|
# ¿ Oct 8, 2013 22:11 |
|
Not like the thread is running out of real estate or anything like that.
|
# ¿ Oct 10, 2013 16:52 |
|
More fiddly bits means more headshots.
|
# ¿ Oct 11, 2013 01:12 |
|
Dominic White posted:Not sure if it got mentioned anywhere, but a final(?), tuned-up version of Winter's Fury was released. More generous ammo placement is probably the biggest gameplay tweak. It used to be surprisingly easy to run dry before. Now you might get low at points, but never really have your back to the wall. I just tried this out and absolutely love the general aesthetics. Probably will be something I'll point to when showing how far Doom modding has come.
|
# ¿ Nov 30, 2013 21:49 |
|
Mak0rz posted:I saw this a while back and decided to wait until a more complete version was released. This is one sexy mod. It's pretty amazing how well a fresh coat of paint can liven things up. I'm sure I wouldn't enjoy it as much if it didn't look so good.
|
# ¿ Nov 30, 2013 22:42 |
|
Someone get the Shadow Warrior reboot people on the Doom reboot if it's not going to have any id people on it, anyways.
|
# ¿ Feb 19, 2014 19:48 |
|
Gearbox is poo poo and all, but lumping all the stupidity in with them in regards to that Duke court case is dumb as hell. Both sides are stupid in their own ways. If 3D Realms sells a property entirely they probably shouldn't go around doing more with it without getting permission.
|
# ¿ Feb 24, 2014 19:39 |
|
...DNF had DLC? Holy gently caress.
|
# ¿ Feb 26, 2014 10:19 |
|
AugmentedVision posted:I'm serious, I wasn't around for it. I think Brutal Doom is awesome and the only reason I can see for hating it is hipster "it's not the same as OG Doom" bullshit Part of the dislike is because SgtMark is a scuzzy wierdo and the other part is that it's annoying to see people go 'IT'S DOOMIER THAN DOOM' constantly.
|
# ¿ Apr 15, 2014 01:05 |
|
AugmentedVision posted:That seems to be the case with a lot of indie games and mods Modeling gibs off of real pictures of dead bodies that have been blown to bits is creepy, yo.
|
# ¿ Apr 15, 2014 01:11 |
|
Zaphod42 posted:Edit: poo poo sorry I'm behind the thread, shoulda checked the page Hey, at least it didn't last long! Mostly just people saying why exactly they don't enjoy it when asked.
|
# ¿ Apr 15, 2014 18:35 |
|
'krog not understand bang club'
|
# ¿ Oct 2, 2014 06:27 |
|
demonsteele is the mod that every kid growing up playing doom wanted and i love it
|
# ¿ Oct 2, 2014 22:37 |
|
Shadow Hog posted:Personally I've never really been fond of how melee attacks always seem to insist on making me face whatever I just hit, even if they were a bit off to the side. i heavily recommend trying it out, because there's a lot of sword usage in it and it all feels pretty smooth
|
# ¿ Oct 3, 2014 01:31 |
|
TerminusEst13 posted:Fyi I am going to be nicking this quote in the event I make a professional trailer or something. i am honored TerminusEst13 posted:What I've done is made the sword not actually hit people with a melee attack, but instead fires a tiny invisible projectile that travels a very short distance before dying. It's all very hacky and workaround-ish, but it's given way to several conveniences--one of which being exactly that, meleeing no longer jerks you around and hitting enemies is very smooth. i think this is how team fortress 2 handles melee and it works fairly well. had no idea it could be as smooth as it is in doom.
|
# ¿ Oct 3, 2014 07:34 |
|
quake 2 was a pretty solid game but quake 1 also happens to be a pretty solid game and is less homogenized. still loads better than daikatana, at the very least.
|
# ¿ Oct 3, 2014 19:19 |
|
i miss tribes: ascend not the awful monetization stuff, though, that poo poo was terrible
|
# ¿ Oct 7, 2014 08:17 |
|
i think it gets brought up every single time in a fairly concise fashion why the mod leaves a sour taste with some people but without fail someone shows up later and goes I JUST DON'T GET WHY PEOPLE DON'T LIKE THIS that about sums it up
|
# ¿ Nov 18, 2014 19:01 |
|
Zedsdeadbaby posted:I like Brutal Doom i can't believe this
|
# ¿ Nov 18, 2014 20:55 |
|
closeted republican posted:I'm playing through Strife now, and gently caress the sewers. What a godawful level. I swear it's designed entirely to drain any sort of interest or enthusiasm of the game from you. i watched the video someone linked earlier and the sewers were actually one of the definite negative points brought up due to the map being confusing and you having to deal with colorful painwater most of the time
|
# ¿ Dec 13, 2014 02:19 |
|
|
# ¿ May 15, 2024 23:48 |
|
people joke about quake being all over the place but it pretty much rolled with being all over the place and did it really well
|
# ¿ Dec 15, 2014 03:09 |