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JackMackerel
Jun 15, 2011
Got AEoD working, a shitton of fun. I wish they had more to mix up between the classes, though.

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JackMackerel
Jun 15, 2011

InterFaced posted:

AEoD is a lot of fun. I was actually a little surprised when I saw what cacoaward it won http://www.doomworld.com/17years/others.php :smith:

I mean its not like its trying to be some games as art highbrow masterpiece. Its just supposed to be a lot of fun stuff, and it is.

That has got to be the dumbest review I've seen in a while, and I've waded through IMDB user ratings.

quote:

Ĉons of Death is a mish mash of stuff; Doom stuff, Strife stuff, Heretic stuff, Duke stuff, Half Life stuff... stuff from games I have never heard of or played.

please diaf

BACK ON TOPIC

Is that Nefaria RPG mod for DN3D worth checking out? The RPG elements look like a worthwhile gimmick, but it looks bizarre to play.

JackMackerel
Jun 15, 2011
Goddammit, AEOD, I do NOT have a different set of AD5/ADS/Whatever it is you're bitching about, I'm playing vanilla AEOD!

Great, need to start over again. It looks better on Hurt Me Plenty, though. Seems to be made for that difficultly level.

JackMackerel fucked around with this message at 01:08 on Jun 26, 2011

JackMackerel
Jun 15, 2011

Flannelette posted:

New official version of Brutal doom popped up.
http://www.4shared.com/file/bO0zvYUB/brutaldoomv010.html (skulltag)
http://www.4shared.com/file/Mx0W8Cuf/brutalgzdoomv010.html (gzdoom)

Lots of nice changes, including barrel throwing!

Personally, I preferred the M16 to be full auto, it's a great imp-chewer.

JackMackerel
Jun 15, 2011
For the Hell of it, played AEOD on... Chex Quest and hit random.

Apparently, I was a half-naked woman with only a cape for protection, blasting slime monsters away with a staff and a sword.

Trippiest thing ever... that reminds me, does anyone remember the Dexter's Lab DooM clone that revolved around Dexter hunting down Dee-Dee Clones in a vector environment? Dexter even made the Doomguy "look left/right" face.

JackMackerel
Jun 15, 2011
What color is it? For me, they heal a bit of damage and work just like mini health kits...

I wish the Nazi weapons pack would work on Skulltag, so I could use the MW2 weapons/gameplay mod in conjunction. Hey, it's the closest I'll get to living my fantasy of mowing Nazis down with modern weaponry.

JackMackerel
Jun 15, 2011

Vertigus posted:

This wasn't that hard to make so I did it for you:

http://www.megaupload.com/?d=XYYWK7VB

Make sure you create a shortcut to skulltag and make the target bit look like this: ...skulltag.exe -file RGH_1_11_2_Skulltag.pk3 nazimonsters.pk3 so the files load in the correct order.

I didn't do much playtesting so I don't know if something gets broken later on, but there you are!


...

I love you.

(I tried to get the MW2 mod for Gzdoom to work with WWHC-ANA, but I have to dick around with the weapon classes to get that to work.

JackMackerel
Jun 15, 2011
Vertigus - I'm probably being an idiot, but the Nazi RGH won't work on anything but DooM 2 (pretty sure it's due to some resource thing, oh well).

Jesus God, Nazis are frustrating in close quarters. Modern body armor is no match for the Kar98. :<

JackMackerel
Jun 15, 2011
Dammit, how do you stop AEOD from whining about saved games being unplayable due to ADS modules? I didn't have this problem until recently...

JackMackerel
Jun 15, 2011

Dominic White posted:

It really cannot be understated how good Brutal Doom is. While it seems to initially hinge on the concept of XTREME ULTRAVIOLENCE, the balance changes are actually pretty great. The rifle replacing the pistol means you actually have to choose between it and the shotgun early on, and the minigun has its uses even when you have the plasma gun. Stealth-punching is great, the chainsaw is genuinely useful, etc etc. It's all pretty great actually.

Lots of nice little details, like the Spider Mastermind taking almost no damage if you shoot its legs, too.

The M16 being semi-auto, in my opinion, made it far less useful.

I also still think it should be something more futuristic, but that's the tacticool fanboy in me speaking.

JackMackerel
Jun 15, 2011
I am still vaguely annoyed at the fact Aeons of Death took out custom races in their newest version.

I still haven't gotten past Plutonia 1, I can't remember why (I think my battery ran out or something similarly dumb in my playthrough).

Also, I can't seem to force polygons for Eduke32, and I suspect it's because my laptop is a lovely Intel HD Graphics. Anyone know any workarounds to this?

JackMackerel
Jun 15, 2011

Dominic White posted:

The races got replaced by the theme modes - you choose which game universe to favor.

Oh, I know, but I still thought the custom races were pretty neat. The UAC mech was oddly fun to stomp around in.

JackMackerel
Jun 15, 2011
God, it's like that dual player no-death run of Ikaruga and dicking around in Serious Sam's split-screen offline coop (it'd do the same thing).

:psyboom:

JackMackerel
Jun 15, 2011
Playing Quake 2. It's weird, but I like the level design (it's wacky and inhuman, but it makes sense because you're fighting ROBOTS, plus the little touches like 'comms station' where you just came from which most level designers neglect for some loving reason'.

I can't loving find the Yellow Key in Spirit World of DooM 2, argh. (speaking of that - I'm playing it via AEOD, and it's a blast. Though, does anyone know where this gun's from?

Also: Was there an attempt to demake DooM 3 to DooM 1/2? I know there's Classic DooM for DooM 3 and I have the DooM 3 weapon .wad. (And I'm still searching for a Quake 1/Quake 2 remake on Q4...)

JackMackerel
Jun 15, 2011
Christ, I really liked AEOD's randomizer and different guns and poo poo. Now I kinda wish there was something like it for stuff like Unreal and so on. Shame they decided to take out the classes in V6, it was fun blowing things away as a Weredragon or Robot.

Speaking of Unreal, giving it a try via this mod. (Playing it as a rabid velociraaptor or a Xenomorph feels so weird.) I like the level design, it's got nice touches and the enemies are a blast, even if the manta are annoying as gently caress.

Are there any single player mods for Quake 3 that don't suck? I looked at Carmack Fortress, but it was... poo poo.

JackMackerel fucked around with this message at 12:27 on May 30, 2012

JackMackerel
Jun 15, 2011

Komoxdos posted:

Can that mod let me use Ballistic Weapons in Unreal 1? That would be glorious.

Late-rear end loving reply: Far as I can tell, no, sorry. I tried activating the ChaosUT2 and Weapons of Evil mods, to no avail. You'd have to do some jiggering to allow them into U1, which I have no idea how to do.

RE: HL1 mods: Is the Specialists still going strong? I used to waste time by playing the weird 24/7 Lobby office, which was great fun until the elitist morons would come in, flame everyone not using Rugers or AKs, and get into fights with each other, until I sort of... lost interest. (The zombie servers were also cool, and I remember this really trippy zombie server that gave everything this weird, dreamy, distorted overlay, gave everyone katanas, and made the zombies Japanese ghosts or something.) I still keep seeing models and skins released for it.

I need to get Point of View. I got Azure Sheep by the same devs, which was pretty awful.

Are there any Heretic/Hexen ports to DooM 1? This sounds hilariously counterintuitive, but I kind of want to run through it on AEOD or some other silly weapon mod.

JackMackerel fucked around with this message at 09:43 on Jun 4, 2012

JackMackerel
Jun 15, 2011

Rather Dashing posted:

Wait, what? Azure Sheep was the tits!

Overstatement. :v: It was pretty mediocre in retrospect, though. The only thing that stood out was the annoying turret-over-spawning-vortigaunts bit and Adrian Shepard's sequence, which spoofed the normally hostile HECU into being friendly for a while (the non OpFor HECU, oddly).

Other than that, I remember the level design being pretty crap and bland.

Speaking of mods that take place during HL1, was Case Closed and Sweet Half-Life any good? And I remember reading about a SP mod that has you control some attorney who was eating lunch in a cafe when the Resonance Cascade strikes.

HL: Redemption needs a source port.

JackMackerel
Jun 15, 2011

Kazvall posted:

People still play this, and they will gently caress your rear end so hard you'll think you're doing the loving. Also, weirdly enough the RP servers still have people.

Hahah, wow. I thought most of them moved to Garry's Mod by now.

A lot of the people were pretty chill, even the guys who'd demolish your rear end if you got within range.

Also, while we're on the topic of Marathon: is there a DooM port? And is the UT99 remake any good?

JackMackerel
Jun 15, 2011
Is there any way to force OpenGL on Duke Nukem 3D? Yes, I know I should be ashamed for getting an Intel HD Graphics-powered laptop, but it was a gift. It SHOULD be OpenGL compatible, and I want to try some of the polymer-only mods in DN3D.

JackMackerel
Jun 15, 2011

Guillermus posted:

UT 99 had lots of good maps but everyone played 2-3 (and face on ctf) to boredom. Assault mode was really fun but wasn't popular either.

Changed a bit in UT2004, now everyone's doing standard DM, or what's left of UT2004. I assume everyone went back to UT99 or headed to UT3.

Hey, are there any story-driven .wads for DooM 1/2?

JackMackerel
Jun 15, 2011
As am I. I'm still hoping someone made a demake of DooM 3 for Ultimate DooM, but I'll have to see if Classic DooM for DooM 3 is any good. (Is it? Still waiting on the Steam sale.)

Are there any good 'vanilla' .wads besides Scythe/Alien Vendetta/TNT that are recommended?

JackMackerel
Jun 15, 2011

Yodzilla posted:

Now that I think about it I never actually beat RoTT. I mostly just jumped in and hosed around.

I fondly remember throwing myself off the map, getting smashed by lava pillars, or impaling myself on the fences

JackMackerel
Jun 15, 2011

Quatrefoil posted:

Please no demon morph to Blood. It wasn't that great in Painkiller, it's absolutely not needed in Blood. A new (good) Blood on the other hand certainly is needed.

edit: there was such a feature in Blood 2? I guess I never played far enough/forgot it existed.

The Demon Morph was kind of cool, if pretty arbitrary and not very flashy.

And I did like The Suffering's mechanic for turning into a hideous monster to smash people, but that's not an FPS.

Dudes about Pathways into Darkness: There's a DooM 3 mod that looked pretty faithful, but it's INSANELY obscure. Once I get DooM 3 to stop being an rear end in a top hat about resolutions, I'm going to try it out.

JackMackerel
Jun 15, 2011

Lork posted:

Much like everything by Brendon Chung, it's great while it lasts, but it ends right when it really starts to get going. It's more like a re-imagining of what the demo for Pathways would've been if there had been one than a full remake.

I don't know where that guy got the idea that it was really obscure, though. It's probably one of the more well known Doom 3 mods due to being made by the guy who did Gravity Bone.

Mostly because I have found zero footage of it beyond the trailer and not much discussion of it anywhere. Granted, I'm not a part of any serious DooM 3 communities...

JackMackerel
Jun 15, 2011
Trying to install Quake 2 Berserker on my Steam copy, but Berserker does an overly long check of the pk3 files and then opens up a blank, black screen that I can't C+A+D out of.

I'm tempted to try Quake 2: Evolved, but is that any better?

JackMackerel
Jun 15, 2011
Is there any way to make gibs stay in Quake II? It kind of weirds me out dead bodies stay, but giblets don't. That, and I'm used to DarkPlaces leaving in gore pile in Q1.

JackMackerel
Jun 15, 2011
I finally figured out how to get Berserker for Quake 2 working, but dios mio, man, what's it called when everything stretches and distorts when you look around? I'm not sure if it artificially inflated my FOV, or something, but I know I used to have this problem with DooM....

JackMackerel
Jun 15, 2011
Someone did port most of Unreal 1 to UT2004, only a few events (the biggest one I can remember is executing the condemned man in the electric chair at the beginning being absent) cut out. I don't think there was THAT big of a change (unlike UT3, which said 'gently caress you' to anyone who wanted custom skeletons).

Yeah, I'm really hoping Epic returns to UT sometime soon, and doesn't gently caress with mods. They've been really PC shy after GOW1 got pirated a ton...

JackMackerel
Jun 15, 2011

closeted republican posted:

UT3's (and UT2004 as well :v:) bot AI problem was that they were dumb as poo poo if they were on your team, but were competent on the enemy's team. Onslaught was a perfect example; your team would just gently caress around and try to kill random stragglers, while the enemy team would try to do things like get nodes and complete side objectives. That often led to the enemy team steamrolling you if you didn't know exactly what to do.

UT99 didn't have that. Play a CTF or Domination match with bots, and they'll be the ones capping points and flags most of the time. They're not taking ideal routes or whatever, but they're doing the objective and they're doing it often, which is far better than UT3/2004's bots that just sit around with their thumbs up their asses while you do all the work.

Jesus Christ, yeah. Singleplayer was impossible to complete on Experienced when you hit the CTF ladder, since you were the only one trying to get the flag while your CPU teammates wouldn't follow you and get capped by the four assholes going into your base and waltzing by your retarded teammates.

Oddly enough, huge Onslaught bot matches actually had decent AI on both sides, especially if Species Statistics was turned on.

JackMackerel
Jun 15, 2011

closeted republican posted:

Good thing you've never tried the nightmare that is the Assault ladder on higher difficulties. You literally have to do everything because your teammates will just sit around and pretend it's a deathmatch instead of a team-based mode. AS-Mothership in particular is a complete bitch to do because the enemy team will constantly hound you as soon as they spot you, but your team mates will just fly around and enjoy the scenery (or later on, stare at the pretty green walls while you keep going into an overglorified meat grinder set up by the enemy team).

Of course, when you're defending, the enemy team will quickly cut through your teammates and complete the objectives in record time. :v:

I had... only because I couldn't win Double Dammage (trying FIVE TIMES IN A ROW) and eventually resorted to cheating.

To be fair, AS-Mothership gets loads easier if you manage to breach the drat hangar, which AI can't seem to do.

JackMackerel
Jun 15, 2011

The Kins posted:

Since we were all talking about Unreal before... someone asked Cliffy about it during a Reddit AMA Thing.
[url=http://www.reddit.com/r/IAmA/comments/zvrzf/i_am_cliff_bleszinski_design_director_at_epic/c685r1b]

Wait, people hated Quake 2? I hear much about it just as I do with Quake 3 and Q1.

JackMackerel
Jun 15, 2011

Dominic White posted:

And unlike DNF, Black Mesa is actually good! Like, really good. HL2 quality, at the very least, with a ton of new content and details added.

Man, I don't remember dying to Marines this much...

And I seriously hope the Source remakes of OpFor and Blue Shift reach the standard set by Black Mesa. And all we need is a remake of that incredibly decent/mediocre single player pack for CS:CZ.

(Also, that Blade Runner map for UT is amazing. If only it had proper waypoints, I'd enjoy fighting Skarrj on the streets of LA :v:)

JackMackerel fucked around with this message at 09:53 on Sep 16, 2012

JackMackerel
Jun 15, 2011

Guillermus posted:

There is plenty of magnum ammo (im close to Lambda labs now) and If you save it for marines is normally a one shot kill making your life much easier. The MP5 with grenade launcher is really inaccurate and not as good as it was in HL1 but at the same time the glock is a headshot machine.

I RoTT remake is as good as Black Mesa Source because I really missed old school shooting (and jumping).

Actually, I swore to God that they made the MP5 loads more accurate, at the cost of having a crap magazine and doing little against most of the HECU. But yeah, the Magnum is now my baby. Again.

Also, Thompsons, you're not alone. The sharks made me jump EVERY drat TIME I had to get anywhere near them, especially when the shark cage collapses and when you have to swim past one in OpFor.

JackMackerel
Jun 15, 2011

Guillermus posted:

I kinda miss the old ammo limit wich was 125 for the shotgun, 250 for the MP5 and 36 (iirc) for the magnum but then all of them got more powerful (the shotgun got REALLY effective now against marines).

If they gave these guys budget they could make great Half-Life based games, hell I'd pay for Op Forces and Blue Shift again if these guys made them.

Yeah, the MP5 was pretty weak in vanilla HL1, but the fifty round mag made up for it and made sure I wasn't reloading so drat much every five seconds. But yeah, the shotgun and magnum are life safers. I just wish they kept in rapid fire for the glock... at the very least, it's accurate.

There's Operation: Black Mesa (which looks pretty good) and Guard Duty, which are remakes in the same vein of Black Mesa.

JackMackerel
Jun 15, 2011
I played SS2 when I was nine.

Saw the first zombie come at me after getting scared by the explosion in the console, quietly turned off my uncle's PC, and went to bed, shaking.

(Also, I really wish that Blade Runner UT2004 map posted a while back had waypoints and poo poo. It'd make an amazing Invasion map.)

JackMackerel
Jun 15, 2011
Hey, does anyone have the AEOD 5 .wads and the relevant patches/graphics packs? The AEOD team apparently took down their downloads or something. I really miss the character classes... :sad:

JackMackerel
Jun 15, 2011
Yeah, ugh.

I'm still waiting to see if No Rest for the Wicked is any good, I'm mostly keeping DooM 3 around for the Classic Doom remake.

JackMackerel
Jun 15, 2011
So I played the first two levels on Unloved, using AEOD.

Despite the game crawling with robots, mechs, centaurs, possessed zombie ladies, Strogg, and other aliens instead of the proper demons, I still got creeped out at times.

(also gently caress the moving blades from ROTT)

There was an attempt to source port Blood a while back, was there any more info on it or did it go dead? I vaguely recall the Blood creators giving it their blessing.

JackMackerel
Jun 15, 2011

Ayin posted:

Ĉons of Death :)

So yeah, speaking of radical gameplay mods, I just now watched the demo for speedrunning in Portal Mode (part of ĈoD):

https://www.youtube.com/watch?v=-tlGJ8-RRT8

I miss AEOD 5's character classes. :(

Are there any major mods for Heretic/Hexen that add new classes and enemies? Kinda like AEOD, just not as wacky.

JackMackerel fucked around with this message at 08:44 on Dec 2, 2012

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JackMackerel
Jun 15, 2011

Tiger Schwert posted:

I really wish Quake had a bestiary that wasn't 50% "guy what runs at you and tries to hit you". Some of the custom levels people make look really impressive but the gameplay usually ends up as pretty dull for that simple fact alone.

Yeah, I liked the base levels for this reason. And then the last levels got annoying with the Slimes. The vores were interesting, but they were more a nuisance, and on Normal, the Shamblers are easy to murder with the Super Nailgun.

At least the expansion packs upped the difficulty, but still.

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