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Tortolia posted:Stephen Heck is the best role Nolan North has played outside of the voices he did in Portal 2. Heck was Nolan North? This loving game. When I first encountered Heck, I thought he was a monster. Within minutes, I realised that he was a hilarious monster. Then I read his mental emails, and he's probably the best character in the game.
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# ¿ Jul 4, 2011 22:16 |
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# ¿ May 14, 2024 06:35 |
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Kaboom Dragoon posted:The funniest part is that Nolan North used to voice Deadpool in a couple of games, yet Stephen Heck is closer to what Deadpool probably should be like. I was going to post exactly this. I can't help but feel like Wen is Heck's Blind Al, actually.
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# ¿ Jul 4, 2011 22:46 |
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Agnostic watermelon posted:SEGA not making a AP 2 is one of the biggest gaming disappointments I ever had. Just a warning, last time Sega made a sequel to a underselling game that I loved, they made NiGHTS: Journey into Dreams.
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# ¿ Jul 4, 2011 23:23 |
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mason likes onions posted:Sup new AP thread?! I paid £13 ($20?) and it was worth every penny. $5 is not only a bargain, it is close to outright theft, and you should all buy it then feel ashamed. Then stop feeling ashamed and enjoy a really great game.
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# ¿ Jul 5, 2011 00:14 |
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Soonmot posted:G22 all the way. Something that fills in more of the apparently scant backstory of Albatross and Sis would be cool.
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# ¿ Jul 5, 2011 01:27 |
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Meowbot posted:I was really looking forward to this game then I played it at a friend's house. I only got to like the 2nd or 3rd mission (the hacking was so bad it made me furious, alarms every where) before I gave up. It had a lot of promise. I didn't think I would ever bother to play it again but... Did you play it on Normal? Don't play it on normal, the minigames are near-impossible.
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# ¿ Jul 5, 2011 11:03 |
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Holy Cheese posted:Glad I read this thread yesterday, it made me give Alpha another go, I purchased it when it first came out but the Saudi missions were really underwhelming so at the time I just stopped playing. Saudi is basically an extended training mission.
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# ¿ Jul 5, 2011 13:12 |
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Out of curiousity, with all this talk about turning Parker, I'm left wondering, is there a route through the game that would let me kill the cranky old bugger?
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# ¿ Jul 5, 2011 16:41 |
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So I just realised that with my customisation, basically throughout the last game, Mike was essentially a secret agent version of webcomicker Kris Straub:
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# ¿ Jul 5, 2011 18:00 |
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Comte de Saint-Germain posted:They removed it I have the PS3 version, so screencaps are out of the question, but next time I replay it, I will be looking out for this.
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# ¿ Jul 6, 2011 16:01 |
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Doc Hawkins posted:The same thing happened to me. That happened to me in a couple of missions, including twice in the final Taipei level. Actually, it also happened in the "bug the airfield" one after I reloaded to undo triggering an alarm.
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# ¿ Jul 6, 2011 20:06 |
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Fuzz posted:Can you actually Melee any of the bosses to death in this game? Like, ANY of them? You can definitely do it to Brayko, because I punched him to death when his AI glitched out and he froze during one of his coke rampages.
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# ¿ Jul 6, 2011 23:24 |
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Nitevision posted:I got through Arabia fine just being careful and clever about guard patterns and timing, but now I'm in Russia at Brayko's mansion and it seems like there's just way too many guards to do it the old fashioned way If it helps, they're probably not very good parents, what with being organised crime thugs. If anything, you'd be doing their orphans a favour by getting them the life insurance early. Also is it even possible to get through the ambush without killing anyone? (Not counting using tranqs or CQC) ChuckDHead fucked around with this message at 20:40 on Jul 7, 2011 |
# ¿ Jul 7, 2011 20:37 |
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Billy Bob FORTRAN posted:EDIT: Am I the only one that lets feelings affect dialogue choices? I find myself using aggressive responses far more after a fight has pissed me off. (Sorry, Sis ) You're not alone there. I killed Brayko almost immediately when given the chance.
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# ¿ Jul 11, 2011 23:54 |
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Pornographic Memory posted:In my (mostly) Professional Recruit run, when I met Grigori, I figured since it was at a bar I should play it really casual, so I picked the Suave options since they indicated they'd lead to a lot of small talk and joking around, like asking about his health when he had the coughing fit. After business was done and Thorton was about to leave, Grigori stopped him for a moment to thank him for treating him like a human being, unlike all the other cold professionals and cowboys out there Well now I feel bad about threatening and beating him.
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# ¿ Jul 12, 2011 00:12 |
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Soonmot posted:/\/\/\ The only 360 minigame I ever had trouble with when it raised to super high levels was lock picking. You're dead on about the circuit game, the more paths, the easier it is to see. Lock-picking is absolutely horrible at the higher levels. The 5-pin locks in the Greybox exhausted my supply of EMPs way too quickly. Next run I'm playing a heavy non-stealth build with the sort of armour that can store way more EMPs and medkits. Either shotgun or SMGs, haven't decided yet. (Dammit Duke Nukem Forever, just end already so I can get back to AP) \/\/\/ Oops, sorry about that. That said, the game's intro makes it pretty clear that you're going back. ChuckDHead fucked around with this message at 17:31 on Jul 12, 2011 |
# ¿ Jul 12, 2011 17:00 |
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Sheen Sheen posted:Yeah, but (endgame) kill the guy she works for? Without even getting a better offer from a guy she said "hi" to in passing once? Still seems weird to me. If you read her files, SIE really hates Marburg. Anything that pisses him off makes her happy and vice versa. It's a bit of a leap, but being given the opportunity to really get at him by helping Thornton out is probably enough of a better offer.
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# ¿ Jul 16, 2011 13:35 |
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The Viper posted:So, I started a new game, intending to make my Thorton a crazy murderer terrorist type, and I couldn't. I had trouble killing the Sheikh and the Arms Dealer, and I point blank couldn't be rude to Mina. 'Being a dick to Darcy' is apparently the extent of my psychotic evil. Don't worry about The Sheik, you get a second chance to ice him after he's helped you out. Now that's even more of a dick move.
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# ¿ Jul 16, 2011 23:14 |
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The Viper posted:No, but it wasn't a mistake, or a glitch, it was my conscience... I can't help but feel like killing a man responsible for blowing up a passenger jet probably isn't the worst thing you could do. I will admit, though, it is amazing how cold it tends to be when Thorton executes someone.
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# ¿ Jul 16, 2011 23:28 |
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The Viper posted:I really like that you can do AP totally kill-free (within reason). One of my pet peeves is games that let you slaughter thousands and then act like it's some moral choice whether the big boss lives or dies. It's kind of an uncomfortable metaphor, if you think about it. It's like, these plebeians don't matter, their death is both expected and unmourned, it's only between us powerful folk that any mercy is shown. It bums me out a little. In that case it's more consistent to murder every big boss to show equality. Though in fairness, in AP, not killing the big boss isn't really about showing mercy so much as it's about completing your mission. John Charity Spring posted:I have real trouble with that sort of thing too. You're not alone. I want to try an rear end in a top hat run, but I suspect I'd have trouble being rude to Mina (aside from the M1lfluv3r email, most of those are unpleasant) then deliberately leaving her to die or killing Sis. ChuckDHead fucked around with this message at 23:50 on Jul 16, 2011 |
# ¿ Jul 16, 2011 23:43 |
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The Viper posted:Eagerly awaiting Puppy Orphan Rescue vs. African Aids Charity Manager 2012. I'm excited for inFamous 3 as well. edit: Oh wait, you mean the non-corrupt charity guys. ChuckDHead fucked around with this message at 23:54 on Jul 16, 2011 |
# ¿ Jul 16, 2011 23:51 |
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Red_Fred posted:Well I can survive it fine and have hit it with six rockets but can't find anymore and it's still flying around! Eventually I die looking for the seventh fabled rocket. Can I shot it with my pistol? The pistol is basically the best weapon in the game, due to Chainshot and corner criticals. I'm planning on going for a shotgun run next, and I suspect it's actually going to be a lot more difficult.
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# ¿ Jul 18, 2011 13:55 |
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Syvere posted:Man, I bought this game back when it came out but never really got around to play it. Anything I should know before diving in? Everything in the OP and the second post with all the hints and tips.
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# ¿ Jul 18, 2011 18:41 |
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Syvere posted:I meant story-wise. Any recommended allies and such for the first playthrough? That's what's so great about this game, no matter who you choose as your allies or enemies, you'll get an interesting playthrough and ending. Though personally I recommend any course of action that involves as much of Steven Heck as possible. That said, I guess if you want to be a violent lunatic, your friends are more likely to be Heck and SIE, while a stealthier, lower-death-count approach means that Mina and G22 will be more likely to favour you. But seriously, just do whatever feels right. Piss off or befriend whoever you want and see what happens. Unlike every other time in your life that you'll be told this, there is no wrong answer.
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# ¿ Jul 18, 2011 19:33 |
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worlds gayest baby posted:Protip: I was just kidding. If you're using pistols, then Tranquiliser bullets don't count as kills, even if you aim for a critical headshot. That's probably the only reason Mina still liked me by the end of the game, since my approach to stealth is more "leave nobody awake" than "let nobody know you were there". Oh, and rather obviously, when sneaking up on someone, use the silent takedown instead of the utterly brutal knife kill.
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# ¿ Jul 18, 2011 20:08 |
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Soonmot posted:Huh, the end game sniper tower door is not bashable again. I have both EMPs and martial arts skill. Seriously, what is up with that? To do it the easy way, just hide behind the rocks at the very furthest point from the tower and shoot where the target marker is.
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# ¿ Jul 18, 2011 20:24 |
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MrL_JaKiri posted:You can't break the door unless you have an even number of points with Darcy I had to do that twice, due to reloading the mission to save Mina. On one run I was able to break in, but on the next, I wasn't. Oh, maybe it had to do with confronting Darcy on the test range when I did the "save Mina" route. I guess that might hurt my relationship with him.
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# ¿ Jul 18, 2011 20:30 |
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Soonmot posted:Oh, I was stealth/ pistols, so I just Shadow Operatived and then chain shotted him in the face with steel core bullets. I'm just weirded out that the last two times I've played the bash option hasn't been there on that door. Ah right. Also good. By the way, has anyone else found that tossing grenades and incendiaries at Darcy is a totally ineffective tactic since he doesn't seem to take damage from them and possibly seems to be able to throw them back or something? Or am I just somehow not aiming right every single time?
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# ¿ Jul 18, 2011 20:48 |
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Category Fun! posted:This usually happens either because 1. The stick was pushed to the side when you turned the console on and that position was set as neutral, or 2. your controller is wearing out. In the first instance, restarting your console will fix it, and in the second you'll need a new controller. I once returned a copy of South Park on the N64 and a third-party controller due to not knowing this. That said, since South Park was a terrible game, and pretty much all third-party N64 controllers were pretty uncomfortable, I think it worked out for the best.
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# ¿ Jul 25, 2011 20:49 |
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RomaVictor posted:Oh wow! That actually brings a question to mind: Has something like this happened before, where a developer makes a sequel under a different publisher than the first game? F.E.A.R 2/Project Origin was a bit like that, wasn't it? ChuckDHead fucked around with this message at 17:32 on Jul 27, 2011 |
# ¿ Jul 27, 2011 17:09 |
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Speedball posted:Geez. I know that reviewers don't always have a chance to review the whole game, but come on! That's just friggin' lazy. I'm looking forward to a few years down the line when these same gaming journalists are writing articles about underrated/underplayed games and this gets stuck alongside Beyond Good and Evil and Psychonauts as one of the games that the gaming public totally missed out on and should have played.
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# ¿ Jul 27, 2011 20:01 |
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PFlats posted:It's a game where you're expecting to play a super-awesome secret agent, but your character can't actually make much of a difference on the game world. Almost every location has some dichotomy where Mike cannot win. Watch a James Bond or Jason Bourne movie. How often does JB win? (Admittedly, 24 is a little bleaker.) Compare that to Mike. I can't help but feel that "this game isn't black-and-white enough" isn't really a very good complaint, particularly given that it's a game whose main hook is that it's all about a huge range of choices and consequences.
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# ¿ Jul 28, 2011 19:15 |
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Luisfe posted:Game is discounted by 75% on Green Man Gaming Has anyone ever actually paid RRP for this game?
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# ¿ Aug 12, 2011 18:47 |
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Scorchy posted:I honestly prefer a lot of AP's stealth stuff better. I find a lot of DX:HR's AI detection errs on the side of BS especially on higher difficulties, and between the complete pointlessness of the lethal options, and the ridiculous reliance on chowing down candy bars to punch more than one person in a row, it gets kind of stupid. AP's stealth is way overpowered in comparison, but at least I can feel more like a badass in there instead of a dumbass. I do wish AP had body dragging though. The lethal option in Deus Ex 3 isn't just pointless, it seems to be actively counterproductive since it tends to harm your chances at earning that exp bonus. Also I would love to have a silenced pistol capable of super-accurate blindfire round-the-corner headshots in Deus Ex 3... That said, being able to abuse reloads when I screw up hacking computers and unlocking doors is nice.
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# ¿ Sep 7, 2011 00:27 |
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Satanos posted:... Didn't kill the gelato guy though, I just couldn't decide whether he was legit or not. Well, I didn't kill him, and he gave me a free gelato.
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# ¿ Sep 8, 2011 23:40 |
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Comte de Saint-Germain posted:EDIT: I'm not going to argue with you guys about HR, I'm honored that you like AP more. But HR is better at basically everything. Story reactivity is the only thing AP has over HR. I love HR and wouldn't disagree with you regarding stuff like the combat and general polish, but in fairness, that's a pretty huge "only". The only other game I've played that's this reactive to player agency is Heavy Rain, and that's more of a glorified QTE with some major plot holes.
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# ¿ Sep 14, 2011 01:14 |
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Wolfsheim posted:I basically agree with this, but something about Deus Ex puts me off. The characters seem very Squeenixy in their design and general personality. Adam Jensen is basically Squall with robot arms. JC Denton wasn't exactly Captain Personality either.
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# ¿ Sep 14, 2011 15:56 |
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Kin posted:The only other issue is with the dialogue system in that there's been a few times where the word in the bar is no way indicative of what your guy will say. There was one (I think with the Russian arms dealer) where the answer sounded like a sensible one, and started off that way until Mike added some out of place joke at the end bringing down my rating with the guy. Yeah, the suave response is especially bad for that. You expect a witty one-liner and Thornton says something remarkably creepy or stupid that pisses off whoever you're talking to.
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# ¿ Sep 22, 2011 12:07 |
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HUNDU THE BEAST GOD posted:I've lucked out and glitched that part more than once, just shown up and the gate was already destroyed and the helicopter wasn't even there. I've found that dying or restarting a checkpoint clears out the enemies. I didn't know that could happen with the helicopter, though.
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# ¿ Sep 22, 2011 19:25 |
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# ¿ May 14, 2024 06:35 |
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AceSnyp3r posted:Is Awareness (Basic) bugged, the one at stealth level 2? When I upgrade to it, my awareness skill just stops working. I press the button, the little icon pops up for a second, then vanishes, doesn't trigger the cooldown or anything. I thought maybe it was just the mission so I waited and tried upgrading it on the next mission, no dice. Pretty sure that's a bug, since it happened to me too. I believe that it sorts itself when you stick another AP into stealth to get to level 3.
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# ¿ Sep 25, 2011 02:46 |