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Category Fun!
Dec 2, 2008

im just trying to get you into bed
IMPORTANT INFO:

:siren:USE SPOILERS TAGS, DUMMY:siren:

Alpha Protocol is an RPG. It also has one of the most reactive plots of any videogame, and it takes at least three playthroughs to see and understand everything. Please use spoiler tags! It also helps to explain what your spoiler is about, like this:

quote:

I can't believe Leland is really a ghost!
- Bad spoiler, nobody knows what it's about until they've already read it.

quote:

Spoiler about Scarlet in Taiwan: I can't kill Scarlet's robot dog minions, what ammo should I be using?
- Good spoiler! People who haven't reached Taiwan know not to read it.


PC players: Download the following patch (You don't need this if you bought the game through Steam!) and check the bottom of this post for PC-specific issues.
Direct Download patch: http://segaeu.vo.llnwd.net/o37/alpha-protocol/ap-100to110-eur.exe
US disc patch: http://segaeu.vo.llnwd.net/o37/alpha-protocol/ap-100to110-na.exe
EU patch: http://segaeu.vo.llnwd.net/o37/alpha-protocol/ap-100to110-eur.exe

New players check the FAQ in the second post!





Alpha Protocol is a third person RPG developed by Obsidian Entertainment. It's some of the same people who've worked on titles like NWN2, KOTOR2, Fallout: New Vegas, Fallout 1/2, Planescape: Torment, etc.

Instead of high fantasy or sci-fi, this takes place in a present day setting. You play Michael Thorton, a fresh recruit to a top secret government agency, sent to investigate a terrorist attack on a commercial airliner. When your agency turns against you, you embark on a mission to unravel a global conspiracy that could ignite a new world war.

https://www.youtube.com/watch?v=z4jGnAXkEY4

The emphasis is on choice: there's multiple paths and methods to complete every mission, depending on your playstyle. You can choose to stealth and bypass enemies. You can gun everyone down. You can plant traps everywhere and sit back and watch. You can make friends with everyone. You can choose to kill almost every important NPC you ever meet. You can also finish the game without directly killing a single person.

Every decision you make and every NPC you meet has further repercussions down the road. For example, you can choose to kill an arms dealer and score points with your boss, at the cost of leaving you (and your enemies) without access to new weapons in that region. Or you can let him go, which allows you to buy weapons upgrades from him later; but this may will result in your enemies having better weapons as well. Or you could arrest him and have him interrogated, which could potentially provide you with new intel. Each decision has its own benefits and repercussions, but there are no "bad" choices in Alpha Protocol.

Gameplay

Alpha protocol is a third-person action game running on Unreal Engine 3. Combat is somewhat similar to Mass Effect in that you shoot from over the shoulder, use cover to avoid enemy fire and have special abilities unlocked through character progression (Such as a temporary dramatic increase to your melee damage, or the ability to slow down time and line up a barrage of pistol shots Red Dead Redemption-style).

Missions are hub-based; you start from your safehouse where you can customise your equipment, check and reply to emails, and buy new weapons, equipment and intel. You can choose which order to complete missions in (which often has an impact on what happens in later missions), although the missions themselves are mostly linear with a few alternate paths for different play styles.

In the safehouse, you have the ability to purchase intel on missions, characters and organisations. Mission intel includes anything from buying a map of the facility you're about to infiltrate, uncovering bonus objectives within the mission, or even affecting the actual content of the mission (Such as having a sniper rifle drop hidden somewhere for your use, or having some of the security forces removed). Intel on characters and organisations will add more detail to their dossiers, which can provide information on what kind of weaponry they use, what kind of conversation stance would work best with them, or even secret facts that can uncover the truth behind aspects of the conspiracy.
[image]



Dialogue

Obsidian has ditched the old RPG standby of choosing your full dialogue response; instead they're doing a timed keyword system where can pick the general 'mood' of your response. Conversations continuously flow forward realistically and you can't do the 'back to my other questions' thing, so always be careful what you say.

You can select between 3 styles of dialogue, based on the "3 JBs". You can be a suave spy like James Bond, tossing out inappropriate sexual innuendos and sleeping with every woman you meet. You can be a calm and collected professional like Jason Bourne. Or you can be a right-winger's wet dream and run around pretending to be Jack Bauer. Or you can be a mixture of all three.

The characters you meet throughout the game respond differently to different approaches; some respect a professional attitude while others prefer an aggressive tone. Knowing how to talk to different characters will allow you to befriend them and gain their assistance, or piss them off enough to make them lower their guard. Some characters will even compare your attitude in dialogue with your actions, or hear about your demeanour from other characters. You'll be surprised just how much the game reacts to your character in conversation.



Customization

When you start the game, you'll choose your agent history, which give you a basic template for your skills. Your four basic histories are Soldier, Field Agent, Tech Specialist and Freelancer. There are also two advanced histories: Recruit and Veteran. Recruit is not a difficulty setting, but a unique class which starts with less AP than usual. Completing the game as a Recruit unlocks Veteran, which allows you to start the game with extra AP. Both advanced histories have slight changes to dialogue throughout the game, but for your first playthrough you should stick to a basic history.

There are 9 skill trees to choose from. Increasing skills using Advancement Points unlocks new abilities to help you choose how your character evolves. You can play a super stealthy character, or someone who uses a lot of gadgets, or just put everything into guns and commando your way through the levels.

Weapons and armor are also customizable. There's different slots for upgrades on each, and on armors you're generally trading off between protection, stealth, and gadget carrying capacity. There's also perks; unlike in Fallout 3 where you select the perk and adjust your playstyles based on which ones you picked, you'll pick up perks in Alpha Protocol by making choices in the world. If you let an arms dealer go free for example, you may pick up a perk that gives you a discount on purchasing illegal weapons. Use martial arts a lot, and you may pick up a black belt perk that increases your damage. Most major plot choices (Such as whether to kill or spare a character) also reward perks, meaning that no matter what you decide to do your character is always rewarded.




PC Fixes

:siren:After reloading, enemies disappear :siren:
Never use the quick load after you die, it's really bugged. Take the extra second to select the normal load instead.

Fixing framerate stutter/mouse issues
You may not need this if you have patch 1.1.

Backup your APEngine.ini (Documents\Alpha Protocol\APGame\Config), try changing the following settings

code:
MinSmoothedFrameRate=20 
MaxSmoothedFrameRate=30
OneFrameThreadLag=false
UseBackgroundLevelStreaming=false
OnlyStreamInTextures=true
Fixing walking/crouching animations
In APGame.ini (Documents\Alpha Protocol\APGame\Config), try changing the following settings

code:
InteractDistance=250
CoverWalkSpeed=75.f
CoverRunSpeed=125.f
PlayerRotationSpeed=800000.0f
MoveSpeedNormal=240
MoveSpeedScoped=80
SprintSpeed=320
Text in dialogue choices doesn't show up

Your graphics card is forcing Anti-Aliasing, you need to disable it in your graphics card settings. There should be text in the conversation menu when you're choosing dialogue responses. Remember that you don't see the full sentence of what you're about to say, just a keyword or phrase that explains the tone of the choice (Like in Mass Effect). If in doubt, the left option is suave, the right option is professional, the upper option is aggressive, and the lower option is a special action.

For more general Unreal 3 performance tweaks, Setzer Gabbiani has a good summary here: http://forums.somethingawful.com/sh...9#post384988108

Category Fun! fucked around with this message at 02:21 on Sep 18, 2011

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Category Fun!
Dec 2, 2008

im just trying to get you into bed
https://www.youtube.com/watch?v=kHLXnyY537c

Tips and Tricks

Here are some tips gathered from the previous thread.

General tips:
- Remember, it's an RPG! You can't be good at doing everything. You'll only be able to max out 3, maybe 4 skills. Plan out your character accordingly.
- You get 10 points per level, and you finish at around level 20. There are some bonus points here and there.
- After the tutorial hub (Saudi Arabia), you have one chance to reset your points and reassign them.
- When you start as a Soldier, Tech Specialist, or Agent you are not locked in to the skills they have by default. You can remove ranks in skills to put them somewhere else if you want.
- Rank 5 Stealth grants always-on Awareness, which is a huuuuge loving advantage that every character should have, whether you plan to play stealthy or not. Knowing where in the room and what direction everyone is facing before you open the door is an advantage that cannot be stressed enough.
- The Sabotage skill is very useful, and everyone should have at least one or two points in it. If you don't want to bother with hacking minigames, one point in Sabotage will allow you to use EMP charges to bypass the minigames.
- Toughness and Technical Aptitude are both very useful skills for any type of character (Toughness especially, since it's the only way to increase your health).
- Recruit is not a difficulty setting! Playing as a Recruit means you start with less AP, and everyone in Alpha Protocol thinks you're kind of a chump. Don't play Recruit on your first time (And for god's sake, don't play Recruit on Hard difficulty).
- Forums poster Lynx has made a guide for finding all the Intel in the game. Beware of spoilers!

Guns:
- I know the camera is behind your dude, but this isn't a shooter. Don't try to play it like one.
- For all builds, level up at least one gun or else you'll have a real miserable time of it. There's no way to avoid every encounter. There will be boss fights. Pistols are probably the best weapon in the game, and chain shot can make quick work of most enemies and even bosses at high ranks.
- Guns are going to be really inaccurate and unusable unless you level them up. When you start off the reticle is huge and it feels like you can't hit anything. By the end they're all completely overpowered as long as you invest points into them.
- With pistols and assault rifles, being patient and waiting for your shot to settle down is always faster than trying to shoot rapidly.
- SMGs are for running and gunning. They have a crit meter buildup which increases the more you hit people, and goes away when you reload.
- Shotguns do more damage/knockdown the more you hold it down before firing. It's ideal for knocking down people and then stomping on them.

Stealth:
- Stealth is determined by sight and also NOISE. Wearing quiet armor (like street clothes) will prevent guards from "seeing you through walls". Use a silencer. Crouch everywhere.
- For stealth, the pistol is really the way to go, and maybe a bit of shotgun or assault rifle in the early going as a panic-button-option (not for recruits though). sabotage will help with hacking and improve your gadgets. Even if you don't want to bother with hacking, one point in Sabotage will allow you to bypass the hacking minigames with an EMP charge.
- Assault Rifle + subsonic rounds won't alert the guards with noise. This is handy for taking out turrets and alarm panels. In my no-kill stealth run I used this for taking out turrets stealthily.

Sniper:
- If you want to play a sniper-type guy, the correct answer is "Pistol with Chain-Shot" and not Assault Rifle.
- There isn't a Sniper Rifle weapon class, but some missions involve using a Sniper Rifle emplacement, or allow you to have one placed in the level through Intel.

No Kill Playthrough:
- Yes it's possible.
- Melee doesn't count as a kill. There's a non-lethal takedown option when you're sneaking around.
- Tranquilizer shots for your pistol don't kill, neither do shock traps.
- Cutscene kills don't count as 'kills' in the debriefing screen. But you do get a choice to Spare or Execute most bosses during dialogue.

Hacking:
- If you're having trouble with controlling the hacking minigame with a mouse, see the .ini fix above, also fiddle with your mouse sensitivity.
- If you're having trouble with SEEING the hacking minigame codes, trying unfocusing your eyes so you look 'past' your screen. You should be able to see the parts that aren't moving.
- If you're STILL having trouble with the hacking minigame, putting two points into Sabotage will let you auto-hack any minigame with an EMP grenade.
- But seriously, the minigames are designed for a controller, they feel really good there. Use it if you have it.
- There's armor mods you can buy in the Clearinghouse to decrease the difficulty of the minigames. Keep in mind late in the game the minigames aren't designed to be completed by people who didn't invest in the Sabotage skill heavily. If they're too hard, then don't do them.

Gadgets:
- All gadgets are cheap and handy, use them especially on tough fights. They require creativity to use.
- You can increase the amount of gadgets you carry by buying different armor and getting perks.
- You can use any grenade as a mine by sticking them to a wall. Point the Sound Generator to them and guards will come running to get blown up.
- Radio Mimics instantly call off any alarm, handy for stealth characters.
- Gadgets in different slots use different cooldowns. For instance you can use First Aid back to back if you have them in 2 slots.
- Flashbangs will stun everyone in radius, allowing you to run up and do instant takedowns.

I'm Stuck on a Boss

There's no better time to use your activated abilities + gadgets than on boss fights, so try that first. Also, all bosses have an Endurance bar similar to Thorton, which will regenerate over time. The key is to be able to do burst damage to bosses.

Because there's so many different ways to play the game, post in the thread if you want specific advice for your character build. Here's some general tips:

Moscow Yacht:
If you collected some of Sis's dossier it should tell you exactly this, but she has a long reload time on her pistols. Pop out and shoot her while she's reloading. She's also fairly weak at melee. Finally, there's a long table at the back of the boat's deck that has an exposed underside; if you can force her to take cover behind that, you can just shoot at her legs as she's hiding.

Moscow Embassy:
For the end of the embassy mission, if you're a gun heavy character you should be able to dispatch everyone with the use of some activated skills and grenades. For stealth characters you may have more trouble, so you should have come prepared; you're likely to have talked to Albatross at this point, and before the mission you can go to the Clearinghouse and purchase a sniper rifle drop from him. The sniper rifle is placed on the roof of the embassy from where you started off. You can get out there by exiting the building through the second floor door, and from there you should have a clear shot on the entire courtyard, making the fight a cinch.

Moscow End Boss:
First off, the cocaine - when he snorts cocaine he gains a huge damage buff and damage resistance. There's no real point fighting him when he's high, so best thing to do is just cloak/hide if you have it. If you don't, then run away - best thing to do is sprint towards the stage (where there's health and ammo pickups), then drop down the front of the stage, repeat. After a while he'll get tired and go down on one knee, which is your cue to hit whatever skills you have and unload on him.

If you've been to Taipei and met Steven Heck you'll be able to purchase a shipment of spiked cocaine to ship to Brayko through the Intel shop; this prevents him from healing up when he's snorting up.


Rome End Boss:
Backup troops will spawn repeatedly at several points, and they use grenades pretty liberally. If you went to the West Wing, best thing to do is to peel off to the right hand side as the fight starts - there's a long wooden box to duck behind, and it's more defensible than the left side. The East Wing fight is has more cover, but again, keep moving to avoid getting pinned down by grenades.

Taipei End Boss:
The pillars in the room are perfect for setting up a gadget ambush, so use the time you get at the start of the fight to plant whatever grenades you have facing inward to the main corridor, then lure him through the trap. His trick is he'll stealth once he takes enough damage, but you can still see his outline as he runs away and you can take some pot shots.

Endgame Outdoor Fight 1:
The simplest way is just to make your way to the guard tower directly in front of where you start off - there's a door on the front side that you need to lockpick or EMP, but once you're inside there's a sniper rifle all set up.

Endgame Outdoor Fight 2:
This is a pretty standard helicopter fight - there's missile launchers lying around everywhere, and you can also damage it with small arms. Don't try your usual sneaking stuff here, just keep constantly moving, take out the guards, and start sprinting as soon as you hear the beeping noise from the chopper. Don't hide behind vehicles because they will get blown up, but there's several concrete structures you can duck behind and the chopper won't be able to hit you.


New Player FAQ

Q:I heard this game sucked! Why should I buy it?
A: Alpha Protocol was released to fairly divisive reviews, mostly because the actual shooting gameplay isn't very good. I didn't really mind it, but some people really hated it, and it was enough to piss off a lot of reviewers. The reason this thread is still around is because as an RPG, Alpha Protocol is completely unmatched in terms of choice within the story. It might be essentially a linear game, but everything you do has consequences. This isn't phoney Mass Effect-style choice; AP even reacts to the tiniest details of how you talk to people. If you act completely professional towards someone, then flip out and get angry at them they'll notice the change in your attitude. They might even accuse you of bluffing. If you have a high martial arts skill, some cutscenes change to reflect that and show you slamming heads together like Bruce Lee. In short, Alpha Protocol is great because if you can look past the flawed gameplay you'll find one of the most reactive RPGs ever made.

Q: That's a lot of words about a videogame! Can you convince me to buy it in one sentence?
A: There's an achievement for having sex with all the romancable women in the game.

Q: That's pretty sexist!
A: There's also one for not having sex with any of them.

Q: All my weapons are inaccurate! What gives?
A: Sucks, doesn't it? Your weapons will be fairly useless if you don't have any AP in them, and even then it takes a good few points before you're able to run and gun (At least it's better than in Deus Ex!). Accuracy can be improved by crouching, aiming down the sights, shooting from cover and not shooting while moving. I'd recommend putting points into at least one weapon type, since there are situations where you're forced to shoot things (such as boss fights). Scroll up to the tips and tricks section if you want more information on which weapons are best for your play style.

Q: Why isn't there any text on the dialogue choices? All I see are empty boxes!
A: There's a graphical glitch caused by Anti-Aliasing which causes the text options to disappear in dialogue. If you don't see any text during dialogue choices, you need to go to your graphics card settings and disable forced Anti-Aliasing. If you have any other issues with controls or graphics on the PC, scroll up to the PC fixes section in the first post.

Q: I see text during dialogue, but all my choices are single word options! How do I see the entire sentence?
A: You're not supposed to see the whole sentence, just a word that describes the 'tone' of the choice (Such as "Professional", "Suave" or "Headslam"). If dialogue looks like this, everything is working fine.

Q: I'm playing a stealth character, but enemies can still see me even when I'm crouching and sneaking! What gives?
A: Stealth is governed by two factors: Sight and noise. If the enemy sees or hears you, they'll know you're there. Heavier armour makes your footsteps louder, which means enemies can seem like they've "seen" you through a wall. Wearing street clothes or stealth gear will make your footsteps quieter. Check the stats of your armour to see how loud it is.

Q: That's great, but I'm trying to complete Parker's bonus training mission, and I'm stuck wearing loud armour. How do I change it?
A: If you're having trouble on Parker's bonus training mission, try loading an earlier save. When you reach the locker room, don't use the locker and stay dressed in your hospital gown. You won't make any noise in your bare feet.


Some endorsements from cool people:

Holy Calamity! posted:

The way this game rewards you with perks for every single thing you do and presents you with so many options as to what to do is loving genius and I'd buy AP2 so loving fast holy poo poo

Crappy Jack posted:

I guarantee you've missed at least 50% of the content in the game.

Finishing Alpha Protocol does not mean you've beaten Alpha Protocol, by any means.

- Crappy "Beaten AP at least ten times, still seeing new stuff" Jack

Demerzel posted:

Picked this up on Steam after hearing about it in the DA2 thread. I just finished my first playthrough as Recruit. Went mostly :911: with a tad bit of deviation. This is a really well-made game, after playing it I had that contemplative introspective feeling I get after finishing a good book or watching a thought-provoking movie, which I don't think any game has ever made me do. Running back through it as Veteran to see how much of a merc Blackwater pig I can be. I did think it was funny when I said 'welp marines died but they knew the risks' that the guy says 'How Laissez-Faire of you' and I said hi ropekid internally.

Also I didn't run into any bugs whatsoever, the only complaint I had about the game was that it is rough at the beginning, your skills suck (as a recruit, otherwise I have no idea what people are bitching about) and the missions aren't that captivating. However, once I got over to the real missions I kept saying 'just one more mission' to myself until 4am, made me feel like a drat teenager.

I haven't finished an RPG since FONV and before that years. Keep on keeping on Obsidian.


GetWellGamers posted:

The dizzying array of perks is one of the things that makes AP feel so "right" as you're playing it. no matter what or how you're doing things, the game is constantly reinforcing them. You as a player, constantly have this feeling of "I'm playing the game correctly and the game is recognizing and rewarding my skills for it."

I mean, "Swiss Diplomacy"? Who on earth would ever do that? And yet, if you do, the game says "You've made it the whole game without anyone liking or disliking you! Congratulations, have a perk!" and whoever gets it will think they're badass for finding such a difficult perk.

Comparing it to my experience with Mass Effect, where I felt once I settled on a path I had to stick to it forever, because gaining points in one path meant losing them in another, so you had to stick to it constantly to get the best stuff.

french lies posted:

Just finished it and I don't think I've had this much fun with a game since the original Deus Ex. gently caress game reviewers forever.

Avocadoes posted:

Not the most polished game, but this was the only Spy game where I actually felt like a spy. A great mix of combat, verbal manipulation, dramatic on the spot decisions, email hacking and dossier research made this game stand out from the rest.



This Game Owns

Category Fun! fucked around with this message at 02:27 on Sep 18, 2011

Category Fun!
Dec 2, 2008

im just trying to get you into bed
Today's daily deal on Steam is 75% off Alpha Protocol. It's hard to justify not buying this for $5!

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Lynx posted:

Any chance I can get my intel guide in the OP? It's a little more accurate/comprehensive than the AP wiki and GameFAQs so I figure it'll probably be of some use to people here.

It's got some spoilers in it, so I wouldn't recommend it to first time players:
https://docs.google.com/document/d/1dBMxZ9QlB5O7JAwXhF65Y3Pyvmf_nyW453cQA4p4xTI/edit?hl=en_US

That's pretty neat! I've added it under the tips and tricks section.

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Chainsawdomy posted:

Ok, the last time I bought a new game was 2009, but I think I'm sold on this. it helps that I love basically everything Chris Avellone has done. Here, however, is a super ignorant question- I'll be playing this on PC, and everyone says use an Xbox controller. Is this a special PC controller I need to buy, or can I pick up an adpator somewhere that let's me plug in a controller I already own?

They mean wired Xbox 360 controller, which is USB. You can get an adaptor for original Xbox controllers if you like, though!

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Jose posted:

Is it even possible for Heck not to like you? I've never annoyed him I don't think no matter what option I chose.

Heck can only hate you if you have another character who likes you, so that you always have someone on your side for the final mission. If you do Taipei first or piss off everyone in the other hubs, Heck will always like you. If you do another hub and get on good terms with another character (beyond a point where you can turn back and piss them off), Heck can dislike you if you annoy him.

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Ghost of Mussolini posted:

Is it intended to be set up in a way that you can see the full text of the conversations? Or is it meant to be "Agressive, Joking, Curious" etc. Its a bit annoying sometimes but then other times its extremely hilarious as conversations spin out of control. Got out of Saudi and into Taiwan and the game just keeps getting better and better.

The bug in the OP refers to not being able to see any text at all. The tone of the response is all you're supposed to see, not the entire content of the response.

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Crappy Jack posted:

Do not play the game on hard as a recruit.

Don't do this.

If you're gonna play hard, play it on Veteran. And even then, only play hard if you want to get the achievement, and then never touch it again.

I'm playing on Hard Recruit with Shotguns/Assault Rifles and no stealth or hacking :unsmigghh:

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Crappy Jack posted:

Oh, okay. Just wanted to make Excelsior aware that there will be no fun if they go for a subtle playthrough. Everybody will spot you, and all the minigames will be literally impossible. It would be much better to play a shotgun recruit who's paranoid and on the run or something; things will not go well if you try to play professionally on hard.

Oh no, I'm really just killing everyone and being a dick for no reason.




















Like in real life

Category Fun!
Dec 2, 2008

im just trying to get you into bed
God forbid Thorton go through realistic dialogue trees where he asks people all about their lives, like a real spy

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Kitfox88 posted:

Yeah, I sold the Gold plated AK because I need no weapon that pimped on a stealth oriented guy. Even if the stealth consists of getting close enough to punch someone in the throat then shooting everyone with a pistol. :v:

And I was worried since after Saudi Arabia a few things had vanished, but if it's related to people liking/disliking you I guess that makes sense. I'm also curious if Marburg running away at the end of the Rome Museum level was because I took too long or what. This game makes me question everything because of the massive level of spoiler boxes in this thread.

Marburg is an old man who hatesyoung whipersnapperswho act like smug dicks.

Doc Hawkins posted:

:aaaaa: The music changes between endings? It can actually be "I'm on a boat"?!

Someone confirm or clarify, please.

It was going to be the ending for leaving on the boat with Steven Heck. Presumably it wasn't included because Obsidian are THE WORST DEVELOPERS EVER

Category Fun!
Dec 2, 2008

im just trying to get you into bed

BIFF! posted:

So, on my second playthrough on Recruit, I decided to edit the APLevelChart.ini to give myself essentially infinite AP and level up every skill to max. However, hacking is now essentially impossible. I'm on the last Saudi Arabia mission and I have to hack a door to progress to the next part of the mission. I'm out of EMPs and I literally cannot complete the hack in the time allotted. I never had a single problem with hacking (besides the controls) in my first playthrough. Did I screw myself by adding too many points in a skill tree or something? This is on easy by the way.

Hacking difficulty is determined by how many AP you have spent. if you have lots of AP then the hacking difficulty spikes way up high to compensate!

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Dr I am a Doctor posted:

One more thing
How do I get the dialogue options subtitles like in here (spoilers)? Without them I have no idea what I'm going to say.

Your graphics card is probably forcing AntiAliasing, you need to turn it off.

Category Fun!
Dec 2, 2008

im just trying to get you into bed

epitaph posted:

Finished my recruit run. Man, focusing on weapons rather than stealth makes this game a whole lot less frustrating (and I say this as somebody who liked the Splinter Cell "if you're seen once, the mission's over"-levels).

What determines whether you get Westridge or Leland as the end boss? I figured this depended on whether you chose to join Halbech or not, but I got Westridge this time even though I told Leland to gently caress off.

Also, having Heck shoot the lights out of Scarlet and Leland at the end was loving awesome.

You also get Westridge for actions that are hostile to America. Killing the CIA agents in Rome or the enbassy guards in Moscow can get him to show up.

Category Fun!
Dec 2, 2008

im just trying to get you into bed

SynthOrange posted:

He's prolific and varied, what can you say?

http://en.wikipedia.org/wiki/Jim_Cummings

quote:

Video games
Alpha Protocol- Conrad Marburg
Animaniacs – Himself, Radio News
Army Men Series – All the voices except females.

What the gently caress :psyduck:

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Vizrt posted:

Last mission in Rome, I could have sworn it was possible to kill Marburg during the last section. Thought I did what was necessary. If it is possible, could someone give me the details?

Also, coming back to the safehouse after the second to last Rome mission during my aggressive playthrough, Madison was kind enough to beat me over the head and electrocute me. Really enjoying this playthrough. Feels quite a bit different from the last two.

To kill Marburg in Rome, you have to piss him off enough to provoke him, and to do that you need to be a smug little bastard (Take the suave dialogue option as often as possible). If he's angry enough he'll try to fight you to the death instead of leaving once his job is done.

Category Fun!
Dec 2, 2008

im just trying to get you into bed

404notfound posted:

How does the lockpicking minigame work with mouse and keyboard? On the 360, you press down on the analog left trigger and then press the right trigger to set the pin. Pressing a keyboard button and dragging the mouse don't seem like reasonable analogues for that sort of action.

Lockpicking is also the worst loving minigame, half because of the brutally unforgiving precision required and half because failing it usually means an alarm goes off.

e: Whoops! I misread "lockpicking" as "hacking" because I'm dumb

Category Fun! fucked around with this message at 01:46 on Jul 21, 2011

Category Fun!
Dec 2, 2008

im just trying to get you into bed
https://www.youtube.com/watch?v=q7MCb_CGrRE

Category Fun!
Dec 2, 2008

im just trying to get you into bed

The Automator posted:

I picked up AP on a whim on Thursday, and am having a blast with it so far. I just completed the Moscow missions and am loving it.

One question, though:

I have the game for 360. I've seen little in the way of bugs, however, my character likes to randomly walk to the right for no reason. I can have the controller sitting on a table and out of nowhere he'll just truck on over to the right.

This obviously fucks me over quite a bit.

I have unfortunately not been able to update the game (no internet at home until July 30). Is this fixed in a patch or is it a controller issue? I haven't ever had a problem in any other game with this particular, fairly new, controller.

This usually happens either because 1. The stick was pushed to the side when you turned the console on and that position was set as neutral, or 2. your controller is wearing out. In the first instance, restarting your console will fix it, and in the second you'll need a new controller.

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Technogeek posted:

I threw together this crappy little thing in about five minutes because gently caress it, why not. I can change the review score to whatever would be best. (For now, pretend he's reviewing Dragon Age 2.)



The only way to make this better would be to make it 10/10 and put an IGN logo in there somewhere. :golfclap:

Category Fun!
Dec 2, 2008

im just trying to get you into bed

unpurposed posted:

Just finished downloading this game and I wasn't sure whether to start on Recruit or not.

Reading through the thread it seems that people can choose whether or not to start on Recruit their first time through but I've also read that you have to unlock Veteran.

Also, are there any other mouse/control fixes that aren't in the OP?

Recruit is a starting class that basically gives you less AP, which makes the game harder. Completing the game as a Recruit unlocks Veteran, which gives you more AP and a few cool extra choices on some missions. It's not recommended to play as a Recruit on your first time around because of the added difficulty.

Category Fun!
Dec 2, 2008

im just trying to get you into bed

unpurposed posted:

So then you have the option to take Recruit, but you're not required to, is what I'm understanding.

I've been following through the LP in the subforum and I'd kind of like to play through as Veteran. Is there any way to unlock Veteran without playing through Recruit first?

Recruit is just another class, except instead of having AP already allocated in certain ways it starts you with no AP (Although you make some of it back by taking recruit dialogue options in the Graybox).

I think you can unlock Veteran straight away with some registry editing, but I don't know the details. I'm sure someone posted it in this thread or the last...

Category Fun!
Dec 2, 2008

im just trying to get you into bed
I'm guessing it's either something to do with weapon skills affecting gameplay or underage girls.

Category Fun!
Dec 2, 2008

im just trying to get you into bed
Yeah, I really should rewrite that part.



e: So I did! There was a great image on google images that showed a comparison between the AA bug and how it should look, but it's just a cached thumbnail and the full image is broken. If anyone can find a similar image I'll mention your good deed in my next prayer session.

Category Fun! fucked around with this message at 19:42 on Aug 19, 2011

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Oxxidation posted:

You've been gushing "just a tad" for months. AP is a pretty good game, but its psycho fanbase is a turnoff for a lot of people who haven't touched it (which is, let's be honest, a lot of people).

Hasn't stopped Mass Effect! :iamafag:

Category Fun!
Dec 2, 2008

im just trying to get you into bed

SolidSnakesBandana posted:

Don't you only fight Westridge at the end if you killed U.S. agents? I played through pacifist and still fought him for some reason, maybe the rooftop bug was it.

That, or if you've sided with Leland

Category Fun!
Dec 2, 2008

im just trying to get you into bed
I've gone through the OP and changed one or two things that were stupid or unclear. I'd like to do more to it though, so if anyone has any suggestions please let me know what needs changed. I also need the link that's at the bottom of the first post about unreal engine optimization, since I broke the link when copy/pasting it. It would also be great if someone could get a screenshot of the AA dialogue text bug to use as comparison!

Category Fun!
Dec 2, 2008

im just trying to get you into bed
If anything it sounds like a deadzone setting in motion in joy.

Category Fun!
Dec 2, 2008

im just trying to get you into bed
Oh boy, a Steam sale! How about we dust off the spoiler tags for all the new people joining the thread?

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Scorchy posted:

I think Waffleimages ate most of my screenshots in the OP, you may want to put up some new ones. Feel free to use this one http://steamcommunity.com/id/scorch/screenshot/540648201818186364/?filter=app_34010

Wow, waffleimages? I didn't realise the first thread was that long ago. I'll put up some new screenshots this weekend (Feel free to contribute any, folks!).

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Dominoes posted:

Does anyone else think the graphics blow? The other RPGs I've been playing, Witcher 2 and Deus Ex HR look much better. This reminds me of Mass Effect 1 graphics.

A game built on the same engine as Mass Effect looks like Mass Effect? And that looks worse than one of the most graphically demanding/one of the most stylized games available? I agree that AP is average looking at best but what do you expect by comparing a game that came out early last year with The Witcher 2?

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Captain Scandinaiva posted:


Is that spoiler in the OP about Scarlet true btw?

I could at least understand someone thinking the Leland one could be true if they thought "ghost" as in "ghost recon" and not "spectral apparition" but god drat :psyduck:

Category Fun!
Dec 2, 2008

im just trying to get you into bed
Subtitles are sometimes in audio settings. You might also have to go back to the main menu.

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Vadun posted:

Could someone please spoil the poo poo out the Gelato mission for me? I have no idea whats going on

If the gelato guy gets suspicious of you (because you didn't use the codeword or seemed not to know what you were doing) he'll pull a shotgun on you. He's not just a gelato guy.

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Ryaomon posted:

Hey, I've finally gotten around to playing this game since I got it on the steam sale and it owns, but I have a quick question. I'm using a PS3 controller and it works fine except for lockpicking, where I pretty much have to get lucky or I'm screwed thanks to the L2/R2 buttons. Is there anything I could edit in the game settings or .ini to get it to work properly? Specifically it's the lock parts with the area really high on the bar, I can never get them to set exactly right.

According to earlier in this thread, the PS3 controller doesn't work well with the lockpicking minigame. An Xbox 360 controller will do it fine, as will the mouse+keyboard, but the PS3 triggers and motionjoy don't seem to be sensitive enough for it.

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Senethro posted:

I just started playing this and am having a terrible time with the hacking minigame. The right hand code done with the mouse moves very slowly but at least it works. The left hand code says to lock it in with F, but actually locks in with Spacebar. However, 50% of the time pressing spacebar also moves the code one position to the left and the other 50% of the time it doesn't. This forces me to guess whether to put the code template on the code or one space to the right. Any suggestions?

I assume you didn't change any of the keybinds, so I've not heard of that bug before. Gosh, I really should get the PC version! Has anyone else had this problem?

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Astfgl posted:

What's the point of selling Halbech data on the black market? Selling it back to Halbech is worth 15 grand, and selling it to Scarlet is worth 1 grand and rep with Scarlet. So is there a point to selling it on the market? Do you get discounts at the clearinghouse? Does it unlock new items?

As I recall it changes the news reports during the credits. If you sell it on the black market Halbech becomes discredited publicly, whereas if you blackmail them Halbech suffers massive losses from all the bribe money they're paying you.

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Category Fun!
Dec 2, 2008

im just trying to get you into bed

Rupert Buttermilk posted:

Would Sega publishing AP prevent them from making a sequel? I don't know how ownership works in this case, do the publishers usually/sometimes/always get the rights to the franchise? If so, jesus christ, what to the devs get?

Back when F.E.A.R 2 was in development under the name Project Origin, Monolith had the rights to make a game set in the same universe as F.E.A.R, but they weren't allowed to use the name because it was still owned by Sega. Meanwhile, Sega were making a game called F.E.A.R 2 that would have nothing to do with F.E.A.R. (Eventually Monolith got the name back, and the F.E.A.R 2 that Sega were making became F.E.A.R 3). I imagine Obsidian could be in a similar situation here. Even if Obsidian has the rights to continue the adventures of Mike Thorton et al., they probably can't use the Alpha Protocol name. They could still make a spiritual successor in the vein of Demon's Souls/Dark Souls, but my money is on some kind of Planescape successor (maybe literally :haw:).

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