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Nehru the Damaja
May 20, 2005

Skellen posted:

No they are not.

Leland isn't a ghost!? This loving game.

edit: Some people lose patience pretty early in the game with Saudi Arabia. Those people are misguided, but not irredeemable. Saudi Arabia is the first hub, the most centered around combat, and with the least evidence of your actions having consequences. It's about getting you accommodated and used to the game.

Stick with it. The game really opens up after that.

Nehru the Damaja fucked around with this message at 22:04 on Jul 4, 2011

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Nehru the Damaja
May 20, 2005

The Monarch posted:

Man it sucks being out of work the day the game I most wanted to go on Steam sale is on Steam sale.

Someone gift this person a game. Someone with a job I mean.

Nehru the Damaja
May 20, 2005

Throne of Bhalz posted:

I make a :( face every time I see mention of Alpha Protocol. I played the game without reading any reviews based on the fact that it was a Chris Avellone game, and I thought it was wonderful. Then, I come online and see that critics are making GBS threads all over it.

Alpha Protocol deserved better.

It's my hope that between word of mouth and Steam sales, the "well actually we own the IP to the game, not SEGA" which later turned into "we'd totally make AP2 if we got the chance" will eventually become "here is AP2. Also you only shoot guns if you choose to or gently caress up badly."

Nehru the Damaja
May 20, 2005

Torsade de Pointes posted:

They don't really need to make a direct sequel to AP. I would be perfectly happy with Deus Vault the game. An AP style game set in the Cold War era. I would buy it.

Part of me thinks if you wanted to continue the AP universe you'd almost have to do it as a prequel or else people are going to feel alienated in a world that either doesn't acknowledge their particular choices or counts one approach as canon.

Deus Vult would be sick.

Nehru the Damaja
May 20, 2005

Maybe with the money they could save cutting out combat almost entirely they could focus on what AP did best and also release a game that makes economic sense.

Regarding reviewers, even Yahtzee, who I usually respect for calling out bullshit games like The Witcher when nobody else seemed to, didn't seem to give AP a chance. Dude characterized it as "a game about a PMC that is secretly evil." Even if we cut him some slack and assume he doesn't mean VCI (the only PMC in the traditional sense of the word,) I don't know how you could play past Saudi Arabia and limit it to that.

Nehru the Damaja
May 20, 2005

Holy Calamity! posted:

Can someone describe why it's so awful for those of us playing on consoles? For us it's literally "move the thumbsticks" so all the rage towards that particular minigame is pretty funny

The box for mouse is REALLY sensitive. I've got a stupid expensive nerd mouse and sometimes had trouble picking the spot I wanted. If you could just bind it to WASD and the numpad or arrow keys, it'd be perfect.

nucleicmaxid posted:

I simply cannot get this game to work. It's on Steam, so it should have the proper patches and such, but it just crashes immediately upon start up. Or, more accurately, it just 100% refuses to start up at all. Any ideas?

edit: Sorry if this has been mentioned, I just don't see it anywhere. :smith:

What exactly happens with refusing to start? Does Steam do anything? do you get to the game screen and crash out? I had trouble loading some Steam games yesterday. It might have nothing to do with AP.

Nehru the Damaja
May 20, 2005

THE PWNER posted:

Finally got to the first actual tough decision for me (havn't done Moscow yet, though): Saving Madison vs the bombs. I chose to let her die for the greater good etc but I actually had to think about it for a little bit. I like that there's no "save everything" option like, say, in BioWare games! (unless I missed it)

Decisions before this were really easy:
-Let Shaheed live, because everything i'd heard about Halbech before that point made me think they were assholes so I had every reason to believe he was telling the truth
-Save President Sung and let the riots occur, because the president dying will probably lead to more instability than some riots
-Let Omen Deng live (I was planning to just hear him out and then kill him anyway if the option came up, but good thing I let him live because at the point i'm at, he still seems to have been entirely innocent).

I hope the others from this point have just as many downsides, like actual main characters (that you may like) dying. Kill my only friend for the entire game in Mina and i'll like this game even more, basically.


I am baffled that you consider those choices easy and this Rome one hard.

Nehru the Damaja
May 20, 2005

Torsade de Pointes posted:

Another this loving game moment during the Moscow Embassy mission I head slammed Grigori when I met him earlier cause I'm playing rear end in a top hat Thorton. I knew ahead of time this would make them post marines at the embassy. I thought it was supposed to make it tougher to bluff your way past them too. However, I showed up decked out in combat armor during this run and carrying an assault rifle. Instead of having to bluff them, the guards mistook me for the extra security they had requested and let me inside easily.

Ahahhaha. I've talked my way past that but I didn't know you could do that too.

Nehru the Damaja
May 20, 2005

You can definitely bring down the Rome boss with martial arts. It's more challenging 'cause you don't have an instant MAKE IT DEAD button, but it's totally possible.

Nehru the Damaja
May 20, 2005

Doc Hawkins posted:

Yeah, that would have been pretty awesome. Honestly, the opening with Leland should have said something like "Well, Mr. Thorton, you've travelled all around the world and made quite a mess of things." Or even mentioning Moscow, Taipei and Rome by name. Basically, there should be a bunch of stuff underlining how you are a super-cool agent in a super-tough spot. I'm not even sure what it gains by showing the attack on the plane.

Also speaking of wishing cutscenes were skippable...

I like the way it handles the start because for a short while you think you're the one in charge.

Nehru the Damaja
May 20, 2005

What's interesting is you can do a sort of stealth-assault rifle run too. That was my second run. You still make plenty of noise but you pick your shots and take them quickly and accurately to drop anyone before they get to an alarm.

Nehru the Damaja
May 20, 2005

GetWellGamers posted:

Wait what's this? Even cutscene asskickings are influenced by your stats?!

TFG:aaaaa:

You know the bridge guy in Saudi Arabia? Try it with shitloads of martial arts. :smug: (You may need a stealth approach on this too, I'm not sure.)

edit: Man I hope this becomes an encore sale. There's so many newly minted AP evangelists. I bet a lot more people will try it if others in the steam thread are like "okay I was skeptical as gently caress BUT HOLY poo poo THIS loving GAME"

Nehru the Damaja fucked around with this message at 15:31 on Jul 9, 2011

Nehru the Damaja
May 20, 2005

etalian posted:

Also Mike goes out of way to completely destroy the digital recording to cover-up the whole thing.

My play through suggested Mike had saved a copy for himself and AP can't figure out what the encrypted file is but know that he's opened it hundreds of times since.

Nehru the Damaja
May 20, 2005

HappiestBatman posted:

So, I've run into a bug that's stopped me from progressing. In Rome, I saved the Jibril al-bara party for last out of the initial three missions. Everything goes well until the second part and I try to identify the guard named Peter van der Graaf. Mina doesn't say anything about him and the controls are locked in place like they're waiting for her info.

Please tell me there's a fix. I was having so much fun. :(

There might be a better solution, but maybe just scan the others first then shoot him?

Nehru the Damaja
May 20, 2005

THE PWNER posted:

Maybe Sega will read this thread and give us a sequel. Though judging by the fact more people are playing outdated versions of Football Manager on steam than AP despite it recently being $7, maybe not.

Obsidian owns the IP and at least at some level wants to make another Alpha Protocol game, so we don't necessarily need Sega to come around.

Nehru the Damaja
May 20, 2005

It unlocks at a certain level. I forget which, but I imagine it's impossible to complete the game even the major hubs before it happens.

Nehru the Damaja
May 20, 2005

Polaron posted:

Y'know, I just noticed something really small but neat on my latest playthrough (Martial Arts/Shotguns/Tech Aptitude Veteran who is generally a nice guy unless you're working for Halbech, then out comes the anger): Mike maintains proper trigger discipline in keeping his finger off of the trigger when not aiming. I love the tiny details like that in this game.

It's funny for a game that otherwise was so obviously not made with gun-porn in mind. You look at the fictional guns, the ridiculous mods and justifications for how they work, etc. and just kinda shake your head.

I'm not even a gun person and some of it's like 'really?'

Caseus Maximus posted:

I gimped that one by immediately laying down some incendiary mines while I was still stealthed and before Deng spotted me for the first time.

When his reinforcements came in through the elevator, they got burned.

Actually, one of my mines didn't get tripped by reinforcements so after one expert chain shot and one incendiary mine, Deng was done.

Now complete it before he gets reinforcements. :smug:

Nehru the Damaja
May 20, 2005

Torsade de Pointes posted:

I wonder if someone has that picture saved of that one modified assault rifle. I'm not quite sure on the details, but it looked like you couldn't even actually aim the thing. I think it had a scope, iron sights, and a laser pointer all on the top :v:

This one?

Nehru the Damaja
May 20, 2005

the_american_dream posted:

OK I need some help from any of you guys who are pretty good at stealth, goin on a "No Alarms" unless scripted run


Taipei: On the bugging the warehouse mission, just made it onto the rooftop with the 2 patrolling ground guards and the 4 on the ledges. I can get the 2 patrollers and the guard on the close ledge immediately to the left, but can not find a working strategy for the 3 by the dish. I get one on the edge and the other somehow sees everytime. I have first level chainshot, silent run, and shadow agent (started on recruit). Seems the only way to get any of the guards is with chainshot but it doesnt cool down fast enough to get the alerted guard who sees. Any advice would be appreciated.

Look how naturally violence comes to you. You're not a man. You're a malfunctioning piece of multimillion dollar military hardware.

Have you tried not harming them?

Nehru the Damaja
May 20, 2005

Telamon posted:

Indeed. The answer to your question, the_american_dream, is Remote Hack. You see an objective surrounded by hostiles you need to ask yourself: what, me worry?

Or if he's one of the smelly unfortunates who never invested in sabotage, shadow operative and an EMP will suffice as a brutish and inelegant solution. But really, that whole mission is better with Remote Hack.

Thing a lot of people don't know every time I post it: You can use remote hack on security cameras. They'll still pan back and forth but they won't set off alarms when you're caught in them.

Nehru the Damaja
May 20, 2005

Kaizer88 posted:

Also, has anyone commented on the music for the game? It fits the spy feel so well. The brass horns make me think I'm in some Bond film (or The Incredibles).

Interesting thing: Remember breakbeat producer BT? He did Never Gonna Come Back Down around 2000ish?

He did the game's music.

Maybe that explains the five seconds or so of dubsteppy stuff before it breaks into traditional sounding movie score.

Wildtortilla posted:

How do I put points in the last two pips of a skill? I just leveled, have 10 AP, but can't put them into pistols to max out the skill.

They unlock at a later level -- like 14 or 15. Remember that if you don't want to, you don't have to spend AP right away. You can save it for when those open up, or just when you find a situation where you'd really like an extra in sabotage, stealth etc, .

Nehru the Damaja
May 20, 2005

etalian posted:

WHAT ARE SPOILERS I HAVE NEVER HEARD OF THESE THINGS

For gently caress's sake.

Nehru the Damaja
May 20, 2005

etalian posted:

Especially if you have Brilliance and also a good AP ammo supply.

Hey since you're here and all, go back and spoiler tag your drat post about the ending of the game that a lot of people just bought.

Nehru the Damaja
May 20, 2005

Torsade de Pointes posted:

Here's something I never thought to try out. (Moscow and Taiwan spoilers) Does anyone know what happens if you kill Albatross in the assault on Brayko's mansion and then do the G22 mission in Taiwan? Is that mission still available? Does someone else from G22 contact you at the end? Does the end sequence where you get contacted just not happen?

I've done this. The mission is still available but you don't get the post-mission dialogue.

Nehru the Damaja
May 20, 2005

Lynx posted:

So do G22 never find the bugs then?

Taipei after Moscow Spoilers.
Correct. You can intercept an e-mail from them talking about how Albatross has gone offline and if you killed Sis, how there's no sign of her either. Not sure what happens if you kill Albatross but spare Sis.

Nehru the Damaja
May 20, 2005

Vizrt posted:

Just started my second playthrough as recruit. I never noticed one of the photos in the Moscow safehouse on my first playthrough. Got a good laugh out of me when I noticed it this time. Doesn't seem like a spoiler but more of a minor easter egg. Was thinking of using it for an avatar. Need to figure out some good accompanying text though.

The Photo

If it's not "Mike and Sean, gently caress yeah!!!" [with three exclamation points] I don't even know what to tell you.

Nehru the Damaja
May 20, 2005

Cpt. Spring Types posted:

Jesus gently caress. I have fought Brayko in Moscow like six times, and I loving always die. Last night, I finally beat the fucker with like 11 health to spare, and, literally just before the scene is about to end, Windows automatically minimized AP to ask me if I want to install a Java update. And of course, after that, I couldn't maximize the window again, and had to force AP to quit. I prayed that it saved my progress just after the fight, but NOOOOOOOOO! So I thought "Oh well, at least I know how to win now." and tried again, only to die yet again.

I'm seriously considering quitting and never playing this game again, because that fight is so loving frustrating for me. Ugh. I just want to move on... :negative:

Apart from that though, I love this game. It's glitchy and sometimes ridiculously frustrating, but I love how dynamic the story is.

A hint for making it easier:
Have you been to Taipei yet? Maybe make a visit out there first. Meet some people. Come back and try the mission with some new intelligence.

Nehru the Damaja
May 20, 2005

Oxxidation posted:

Sabotage is useless after the first couple of ranks unless you're going for a heavy gadget run (to anyone ready to jump in and say how Sabotage is totally super-awesome, shut up, I don't care).

Don't care that you don't care. Sabotage is totally super-awesome. Especially after your first run through the game when you want to get every single bit of intelligence, it's useful to 1) not have to spend money on EMPs all the time and 2) Make more money from your hacks.

Plus, alternate versions of some hacking related cutscenes.

Nehru the Damaja
May 20, 2005

frest posted:

Picked this up cheap during the Steam sale, fantastic game. Only completed Saudi Arabia so far but I'm enjoying it a lot despite the quirks and occasional eye-rolls at the plot. However, I read in the Steam newsfeed for the game that the series won't be continued due to poor sales and metacritic score. That's a shame, this game is certainly a good companion to the Mass Effect series for your hybrid FPS/RPG dollars. Oh well.

Sega said they won't publish it. Obsidian still owns the IP and has said they at least would make a new AP given the chance. I'm hoping the Steam sale has expanded the probable player base of a sequel enough that it starts making economic sense.

(In the meantime, people might as well post their own reviews on metacritic to boost the user rating. The critics got this one wrong. Nothing wrong with showing it.)

Nehru the Damaja
May 20, 2005

Holy Calamity! posted:

Googling "Alpha Protocol 2" les me getting mad at video game journalism opinions again :saddowns:


:supaburn:

I don't know if destructoid's popular at all or anything, it's just the fact that this is the general perception in a lot of writups about Alpha Protocol when it seems like the person writing it never even played the game.

Dtoid's always been extra hard on AP.

And Jim Sterling is a stupid piece of poo poo.

Nehru the Damaja
May 20, 2005

You actually start with a silencer in your inventory. You just gotta equip it. (That's not veteran-only is it?)

Nehru the Damaja
May 20, 2005

I have sold people on Alpha Protocol solely through telling them about it and their independent discovery that Jim Sterling hated it.

Nehru the Damaja
May 20, 2005

MrL_JaKiri posted:

Obsidian in general. There's an article on there about how much they hosed up KOTOR and Fallout.

Really? I loving loved KOTOR2. And New Vegas was pretty good, though I'm not in the raving fanboy camp on it.

Nehru the Damaja
May 20, 2005

poptart_fairy posted:

My favourite complaint against KOTOR2 has always been how frustrated and angry people get about its approach to black/white, Light/Dark morality. It's meant to be complicating and confusing things, it's demonstrating how morality systems as binary and simplistic as that simply don't work under any sort of scrutiny; the game's theme is of deconstruction.

:(

Deconstruction and then reconstruction, I felt like. Like in place of black and white morality it gave you existentialism. You reject that Ayn Rand 'charity is malevolent' bullshit morality and reject nihilism in favor of a positivist morality that, newly mindful of its shortcomings, still asserts that it's better to stand for something even in the face of the meaninglessness and irrationality of existence.

As much as I love Obsidian, I don't try to be a total fanboy. It's not like I'd call KOTOR2 high art, but how many games even get beyond binary morality in any way other than the grim anti-hero?

I'd wager even fewer go where K2 did.

Nehru the Damaja
May 20, 2005

The pins puzzles become basically impossible without sabotage (though I found 6-pins easier than 5 'cause the paths turn on right angles and don't tend to loop around the whole circuit as often)

Nehru the Damaja
May 20, 2005

Slantedfloors posted:

The pre-built histories are basically just a skill template, and don't do much past a couple of comments at the start of the game (I think :tinfoil:). There's a couple of new conversations for each history, and they're mostly in the Greybox at the beginning.

You also get a couple comments in Rome. But they're so minor that not even the replaying obsessives among us should bother going for it.

Nehru the Damaja
May 20, 2005

Kitfox88 posted:

Yeah, if Saudi Arabia is the lovely part then this game's loving amazing. I just finished the Rome mission where I met Marburg and he asked what the gently caress I was doing in Rome. Felt like a loving spy movie, amazing. :3:

That mission is still my favorite part of the game and I hope to god any sequel or spiritual successor has shitloads of stuff just like it.

Nehru the Damaja
May 20, 2005

diegetic poster posted:

I'm in the middle of my 3rd playthrough (actually playthrough 3 and a half, since I got bored with being a good guy last time and wanted to try joining Halbech), and I have a few questions.

1. How early can I find out about Scarlett being the assassin? My first playthrough she shot me at the end then revealed her true identity, and the second time she just took off after she tried to kill Sung.

2. Who does Mina actually work for? During the second playthrough she let slip that she's working for someone besides Alpha Protocol, but she refused to say who. My last incomplete playthrough was partnering up with G22, since I guessed she was working with them, but I never got any more info on Mina.


1. Not until a particular room in the finale.

2. They never confirm it. You get information that she was with the NSA, but it's spotty whether that's actually current, and the fact that her handshake codes are off suggests otherwise. I always suspected G22.

Nehru the Damaja
May 20, 2005

Noxville posted:

I assume pretty much everyone here makes their Thorton look like this, right?



Beanie and the slightly smaller beard for me.

And rear end in a top hat Mike had the light-catching laser-eye rimless glases and stylized hair.

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Nehru the Damaja
May 20, 2005

Soonmot posted:

Holy gently caress! At the end of Moscow I'm going for Judge, Jury and Executioner achievement and I just executed Albatross at Brayko's. This is the first time I've executed my handler and that poo poo was COLD!

The goon who played through an entire run of AP with some video card problem that caused text not to show on the dialogue wheel did this on accident.

He was hoping to abandon Albatross, but the option he picked at random had him go save him. And then he shows up and blasts him in the head.. Alpha Protocol without text on the dialogue wheel is just this hilarious Kafkaesque nightmare game.

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