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kthegreat posted:On Day 2, and I wasn't able to save Keita. No clue what I needed to do to save them, but I saved before the battle so there's no way I can change it. Does this block me from any endings? I just don't want to be trying to get one just to find out I already screwed it up. You had to have gone to his aid ASAP. Basically ignoring everything not related to getting to him. I have no idea if it locks you out of any endings or whatever, I'm just a bit past you in Day 3. Speaking of, how the hell do I choose who to have in my party? I kind of really want to use Jungo because he's cool, but all Strength no Agility makes him unable to use some of the best moves I've got (at the moment)... And my MC is physical so that's out. Is there anyone who specifically sticks with you most of the time, like Atsuro in DS1?
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# ¿ Mar 4, 2012 08:27 |
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# ¿ May 6, 2024 18:57 |
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I'm still sad about the fact that flip screen phones are dying out. They just look way cooler than smartphones and their ilk. You can do a dramatic flip opening with a drat smartphone, man.
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# ¿ Mar 23, 2012 23:26 |
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There was a fan-patch for that, though.
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# ¿ Dec 4, 2013 05:32 |
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Sex_Ferguson posted:The dub of the anime did this right, actually. Instead of having honorifics they just call the upperclassmen by their first names like friends in America do. Although this the same dub that had Kanji use "twat" which was weird to me. The problem with doing that in the game is entirely related to the main character not having a fixed name. Everyone else? Sure, it works. But it would feel really weird to have everyone just refer to the main character as "you" or something. Thus, senpai continues to exist, and gets used in other contexts to make it fit in better.
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# ¿ Dec 8, 2013 05:21 |
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Gishin posted:Which resparks the debate about who is the bigger badass. P3 MC or Yu? I don't know, I'm pretty sure Yu can beat a door.
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# ¿ Jan 3, 2014 01:43 |
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Byolante posted:I bought a ps4 for this game, I don't want to have to buy a vita as well They've confirmed like 5 times over it's definitely still getting a PS3 version localized tho.
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# ¿ Jun 7, 2016 07:03 |
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Endorph posted:the FE and SMT characters have no common ground tho. there's no interesting crossover elements you can do there, it's just fanficcy 'hi hector' 'hi raidou kuzonaha' I bet you're the kind of person who hates Super Robot Wars too.
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# ¿ Jun 16, 2016 23:45 |
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There are "monsters" in many FE games, just convert those to Demons, have the SMT characters be in the vaguely medieval past due to amala network shenanigans and there you go. Really, making a crossover work is pretty easy. Look at stuff like Project X Zone.
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# ¿ Jun 18, 2016 01:26 |
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Junpei Hyde posted:Do you come from the alternate universe where PXZ is a good game? I am the kind of person that, while believing PxZ is a bad game overall, thinks that it is good as a crossover.
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# ¿ Jun 18, 2016 03:13 |
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I don't care about censorship or whatever I just wish they put effort when they do it. Amazingly, #FE has examples of both good and bad censorship: Good: Replacing the boring white bikini with the awesome snapback outfit Bad: Just painting the skin on the wedding dress-like outfit the color of the dress, making the outfit look insanely ugly in the process
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# ¿ Jun 19, 2016 01:55 |
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Baal posted:Only two weeks until i get to play p5 Only two weeks and a couple days for the internet to become a horrible spoiler minefield for me... Hooray.
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# ¿ Sep 2, 2016 13:09 |
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Finishing Raidou 1 is pretty optional, even if it does have a really cool final boss. The game unfortunately just does not hold up well at all, it's just really clunky and slow. Definitely finish 2 tho, that game is amazing.
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# ¿ Sep 18, 2016 07:07 |
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This game seems like it'll be localization hell, between what vague gleanings I've got of the plot, the incredibly stylized menus which will need to be translated (I bet way too much of this stuff is in image files like that EX Troopers game) and the sheer volume of content. I can definitely understand why it's gonna take us an extra 5 months to get it. I don't LIKE it, but I get it.
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# ¿ Sep 19, 2016 03:07 |
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Store near me broke street date on Apocalypse, as it tends to do. My favorite feature, oddly enough, is the fact that the main character has a canon name, and if you don't change it, it stays voiced. I dunno how I feel about these Fusion Boosters being so cheap so early. Getting demons ahead of the level curve seems like it could be pretty game-breaky. Also the game seems to absolutely shower you in Incense.
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# ¿ Sep 20, 2016 16:45 |
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Oh right, by the way, is there any bullshit like getting on the Neutral route in 4 in Apocalypse? Figure I should know early to not be TOO Neutral or whatever. I don't know squat about the ending splits though, just assuming it's typical SMT fare with Law/Chaos/Neutral with maybe a bad end or extra gimmick ending.
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# ¿ Sep 20, 2016 17:00 |
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You know what's odd about Persona 5 spoilers? I haven't been cautious about them at all and only got spoiled on one thing (the big thing I bet nearly everyone will get spoiled about in the next 5 months one way or another) and it was honestly pretty obvious. I figured I'd have accidentally ran into an entire plot summary at this point so I'm pleasantly surprised. Maybe I'll end up being able to play it without knowing everything about it afterall.
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# ¿ Sep 20, 2016 19:53 |
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Srice posted:In SMT IV:A is dexterity still the way to go for a physical attacker or is there a good reason to put points into strength this time around? They fixed Strength. Now Strength governs the scaling of skills with the slashy looking icon, while Dexterity governs the scaling of skills with the shooty looking icon. Dexterity is better for the early game, but late game Strength skills are apparently incredibly powerful. Magic is, as usual, probably the overall ideal due to how Press Turn works. But don't worry too terribly about builds, game showers you with incense and people have beaten the game with a pure balance build so everything is viable.
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# ¿ Sep 20, 2016 22:07 |
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Oh right, I wanted to ask someone who knows about P5 stuff. What is the in-game reason for there being a time limit on completing dungeons this time? Just out of curiosity.
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# ¿ Sep 22, 2016 12:02 |
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Baal posted:It's target-based. Ah, that's a pretty good way to go about it. Nice.
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# ¿ Sep 22, 2016 12:20 |
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Baal posted:His boss fight was funny, but it's just another in a line of bosses I did not care for and thought was lame. Tbh though it's not like I've ever really liked any Persona bosses with the exception of like Adachi into Ameno-Sagiri, so it's not like this game is lighting my world on fire, but most of the bosses in this game feel pretty lame and uninspired. Also, idk why they keep swapping names around for demons because Mammon is supposed to be greed, but they switched Beelzebub to the greed demon and renamed him to Baal and Mammon is the gluttony demon for some reason. That being said the fourth dungeon boss fight sucked hard, oh my god am I not looking forward to fighting it again on replay. I've watched footage up to the first boss and it seemed pretty cool, if a bit easy. Do they just get worse as the game progresses? Keep in mind I care more about neat gimmicks than actual difficulty.
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# ¿ Sep 22, 2016 21:46 |
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I can't wait for Persona 5: Cooking all Mid-Afternoon.
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# ¿ Sep 23, 2016 04:42 |
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I don't speak moon, but it seemed from footage I watched that there were lots of little extra ways to squeeze in those stats into a routine with stuff like reading books on the subway, watching DVDs at night and I even saw someone level something by taking care of the potted plant in your room, and it didn't even seem to cost time. Kind of a shame if all that is meaningless considering mass amounts of required grind.
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# ¿ Sep 23, 2016 11:05 |
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TurnipFritter posted:I feel like they dropped the ball with some of P5's ultimate personas. They've always been dropping the ball with some of them. I'll never get over Yosuke's, Jiraya was so much cooler than Susanoo.
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# ¿ Sep 24, 2016 03:05 |
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TurnipFritter posted:Speaking of, what happens if you have, like, Gaston as your partner and you fight against enemies that null Phys? Does he just not attack, or does he flail uselessly against them or what? Most of the other partners have a variety of skills so they can always be doing something vaguely helpful, but Gaston and Toki seem to be pretty limited. Toki has Pierce on some of her stuff so she's fine. No clue about Gaston because who the gently caress uses Gaston except maybe against Shesha 2.
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# ¿ Sep 26, 2016 15:18 |
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ImpAtom posted:It occurs to me that with SMTIV:A out, the Demi-Field's kind of a punk now. Demi-Fiend did all the poo poo he did on his own with only his fists and some creepy bugs in his guts. Nanashi has, at the very least, a Mary Sue god in him giving him a power boost, not to mention possibly the power of friends who arent huge dicks.
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# ¿ Oct 10, 2016 22:52 |
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Grozz Nuy posted:Creepy bugs he got from Lucifer, to be fair Lucifer gave him like, ONE creepy bug as a freebie, he had to get all the rest on his own.
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# ¿ Oct 11, 2016 12:31 |
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Lemon-Lime posted:New P5 trailer ahead of today's stream: https://www.youtube.com/watch?v=DE2oN_Y-WLA Man there's something I don't quite like about their choice of font, but I can't really figure out what. It feels a bit too.. Normal, I guess?
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# ¿ Nov 16, 2016 16:50 |
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If you're into the idea that all SMT games take place within the same multiverse, Apocalypse KINDA explains why the Judeo-Christian gods are the top of the foodchain.
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# ¿ Jan 3, 2017 00:05 |
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RazzleDazzleHour posted:All of P5's confidants are better than any confidant in 3/4 so I'm willing to give certain bad elements of writing a pass because you can't bat 100 all the time Hmm. I like the P5 confidants, but that's a strong statement. P3 had some pretty drat good ones, like drunk monk, Tanaka and Sunday Cancer Man. P4 was actually pretty weak in the S.Link game though, yeah.
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# ¿ Jun 9, 2019 07:18 |
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Wark Say posted:The overall opinion (which I mostly agree with) can be summed up in two points generally: This is my personal opinion but it is a correct one:
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# ¿ Jun 12, 2019 05:46 |
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Going back to P4 systems after playing P5 is rough. I find myself missing so many QoL features, like the "world map" that let you see every S-link available on a given day and Baton Pass. God, Baton Pass might make the game too easy but it makes it so much smoother to play. Plus having every S-link besides your party members and the Fox provide no mechanical benefit besides the basics feels bad. I know people on these forums have a real hate-on for P5 but mechanically it advanced the nu-Persona concept to an insane degree. Narratively, eh, but the mechanics are undeniable.
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# ¿ Jun 16, 2020 00:01 |
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NikkolasKing posted:I'm glad all the talk about how P4G on PC would make all the money turned out totally right. It's already breaking records and is the #1 seller on Steam so yeah, I feel pretty good right about now. P4G is a Vita port and while I know nothing about porting the fact that a bunch of really low budget Japanese Vita games were shoved onto Steam in recent years makes me suspect the process isn't terribly hard. A 3DS port sounds like SIGNIFICANTLY more effort, not to mention any potential deals with Nintendo.
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# ¿ Jun 16, 2020 02:51 |
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deadly_pudding posted:Persona 5 doesn't get a dungeon theme I actually like until the Casino, so P4 has it beat there. And don't get me started on Mementos, whose music seems like it's been scientifically designed to discourage you from grinding there. Imagine not liking the Bank theme. And yeah, Mementos is bad, but they made it good in Royal, while they didn't make Yukiko's stupid dungeon theme better in Golden. NikkolasKing posted:You'll hear no argument from me when pointing out P4's superiority to P5. There's not a single area in which P4 isn't superior as far as I'm concerned. The gameplay in P5 is lightyears ahead of 4. S-links with mechanical benefits! A map that tells you who is available on any given day! Demon negotiation! Baton Pass! Sidequests with some (if minor) plot to them! Actual dungeon design! A mechanic for preemptive attacks that is not reliant on jankily hitting behind an enemy! More damage types! Guns! Everywhere that ISN'T SA still loves P5, don't be fooled by the rampant anti-P5 feelings on this forum.
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# ¿ Jun 18, 2020 18:22 |
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I said no words about the narrative. That is only one part of the entire package of a videogame. Music is always contentious but I'd say they're at worst equal. Graphics and style P5 easily wins out. Gameplay I've already given my thoughts on. I'd say while the main narrative is weaker in P5, it has way better non-party S-Links overall and more compelling sidequests (though there is little competition in that area to begin with and both games aren't great at it). I'd also argue that the time management is more fun in P5 by virtue of it being a bit more lenient, P4 ends up kinda stressful.
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# ¿ Jun 18, 2020 18:34 |
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I know you probably wanted to be faithful, but Marie is a weird case in that there is absolutely no downside to dating both her and one other girl. Probably because of her whole... Thing.
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# ¿ Jun 23, 2020 11:06 |
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For some reason I'm playing Persona Q2. That first boss was an absolute motherfucker of a fight, and this second zone seems to be REALLY pushing for me to use Haru since half the drat random encounters are weak to Psi and only Psi, which I still can't get on a sub-Persona. Overall a pretty good game so far though, liking it more than PQ1. I'm going to have real trouble once the P3 cast is added to the available player characters though because I'm gonna want to make a party that's probably really bad (Akihiko, Chie, Makoto, Kanji and Joker (because I have to have him since I'm playing on Risky since I hate myself evidently)). I just want to play as team MARTIAL ARTS. Kanji is there to represent wrestling. Problem is they're all frontliners... The battle themes are all really freaking good too, which really helps ease the pain of grinding.
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# ¿ Jun 27, 2020 05:14 |
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Important note: P2 is very very very easy. You pretty much don't even need to interact with the entire system of swapping out Personas if you don't want to. Edit: I beat the second dungeon of PQ2 and maaan I don't know. The battle mechanics are way better in this game and the characters feel more like themselves and less like one-trait jokes, but the dungeon design took a serious nosedive compared to PQ. Admittedly the original PQ didn't show it's true teeth until dungeons 3 and 4, so I still have some hope, but not that much. I guess I'm the weirdo that gets really really hype for puzzle dungeons. I'm probably the guy they designed Strange Journey's Eridanus Sector for. It was me. I will accept all your hatred for this fact. Infinity Gaia fucked around with this message at 22:05 on Jun 27, 2020 |
# ¿ Jun 27, 2020 21:56 |
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Dragonatrix posted:Eridanus is straight up my favourite regular sector. People always bag on it, but Grus is straight up terrible and awful and just the worst. I feel like the people who complain about Eridanus just never get to Grus to complain about it I ended up just deciding to play Strange Journey Redux again. Maybe this time I'll finally actually try the Law path instead to diverting to Neutral at the last second cuz Law sucks. I hear the Redux additions to Law make it WAY less of an obvious suckers choice, which I'm curious about since SMT always makes Law suck real bad.
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# ¿ Jun 28, 2020 10:03 |
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I do think it's super funny that Redux made it so Law and Chaos endings were a little less horrible (supposedly? Like I said, I haven't done Law in SJ yet) but when it came to Neutral it just doubled down. I feel like the SJ writer is annoyed at how often Neutral is the 'easy good guy' option in SMT, when it should actually be a complicated decision process. As much as SMT actually makes an attempt at having real philosophical and ethical choices in the alignments/reasons/whatever, it usually just has a "this is the path with most content where things end up pretty okay" thing going on. On the other hand, going for the Neutral path in SMT4 is real good about making the pain of going your own way visible by forcing you to fill that stupid cup, so who knows?
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# ¿ Jun 28, 2020 17:41 |
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# ¿ May 6, 2024 18:57 |
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I mean, think of Royal less like a P3P and more like a FES/Golden, which is what it is. It was also probably WAY cheaper to make than an entire alternate route which would require significant changes to a lot of the Confidants, maybe even all of them, not to mention alterations to the base plot itself in several instances. Like just for starters the Kamoshida plot would almost CERTAINLY have to play out somewhat differently for a FeMC. It's not nearly as easy to replace Joker as it was to replace the P3 protag, because he was WAY more of a blank slate.
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# ¿ Jun 30, 2020 12:03 |