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God drat, am I still happy main character death is game over is still a thing in this game.
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# ? Sep 22, 2016 00:35 |
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# ? May 19, 2024 10:04 |
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Zelmel posted:Persona 5 needs a stealth game spinoff ala Thief, Dishonored, or Metal Gear Solid. That is the actual game. Seriously. Baal posted:God drat, am I still happy main character death is game over is still a thing in this game. It's so weird to me they kept it. Maybe a later Cooperation turns it off or something? Even SMTIV:A makes it an optional thing you can turn on. ImpAtom fucked around with this message at 00:41 on Sep 22, 2016 |
# ? Sep 22, 2016 00:39 |
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Are ya'll playing on hard difficulty? Because half of the things one-shot in hard difficulty.
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# ? Sep 22, 2016 00:57 |
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ntan1 posted:Are ya'll playing on hard difficulty? I'm playing normal but even on normal the damage numbers are pretty high. It's a lot more in vein of SMTIV where you need to get the ambushes on enemies to avoid wasting a ton of resources on healing or getting one shot. Which I think actually works because it encourages the stealth gameplay.
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# ? Sep 22, 2016 00:59 |
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ntan1 posted:Are ya'll playing on hard difficulty? ImpAtom posted:I'm playing normal but even on normal the damage numbers are pretty high. It's a lot more in vein of SMTIV where you need to get the ambushes on enemies to avoid wasting a ton of resources on healing or getting one shot. God dammit, I was just about to come in here and ask about this. I was never a big fan of SMT4's big swingy numbers and lack of a defense stat, partially because the controls on the map weren't the best and your team being able to vomit infinite numbers made everything feel trivial, whereas if the enemy did stuff you just exploded, rip. If the out-of-control numbers are still a thing, I think I'll end up giving 4A a miss. I just didn't have a lot of fun with the original by the end. And it's a shame because it seems like a lot of other stuff got addressed.
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# ? Sep 22, 2016 01:59 |
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They're talking about Persona 5
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# ? Sep 22, 2016 02:10 |
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The GIG posted:They're talking about Persona 5 well rip me then In that case, yeah, has the crazy damage scaling and "everyone explodes on contact" problem from SMT4 been addressed much in 4A? I can't seem to find much discussion of that point, and it's more or less the deal-maker for me picking it up. (And for P5, I think it'd work better because yeah, the game really emphasizes stealth and ambushing. I'm going to be curious to see how it feels compared to, say, SMT4, where the big damage kind of put me off after a while.)
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# ? Sep 22, 2016 02:14 |
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Big swingy fights are still a very big thing iin SMT4A, but there is literally no penalty whatsoever for death. Dagda pops up after you die, calls you a noob scrub, and boots you back to the spot you were standing in. (Or a little farther back if it was a boss fight.
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# ? Sep 22, 2016 03:22 |
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SpaceDrake posted:well rip me then It's less swingy than SMTIV where I am so far in that damage numbers are a little more balanced across the board but it's still very much a game about finishing off enemies as quickly as possible because they'll overwhelm you if they get a lot of turns. But honestly SMT has frequently been about that, especially since the introduction of the press-turn system. Most fights are about figuring out how to deny the enemy turns while getting as many turns as possible, so it doesn't bother me much. Being able to mitigate an element always mattered more than pure defensive stats and the same is true in P5 and in SMTIV both versions. SMTIV's problem was largely that it was a bit too trivial to reach the point of nuking everything without effort which SMTIVA seems to have toned back on but I don't know how long that will last. ImpAtom fucked around with this message at 04:00 on Sep 22, 2016 |
# ? Sep 22, 2016 03:56 |
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ImpAtom posted:It's less swingy than SMTIV where I am so far in that damage numbers are a little more balanced across the board but it's still very much a game about finishing off enemies as quickly as possible because they'll overwhelm you if they get a lot of turns. Honestly it probably won't last long. It's not as bad as IV was but once you get rolling it's pretty easy to coast, outside of a few places like one dungeon that gets harder every time you clear it. SMTIVA gets around it by having some genuinely hard boss battles. I played on hard so YMMV but there were a handful of times I got owned so badly the first time I went into a boss fight that I thought I was in one of those "you have to lose" battles so common in JRPGs.
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# ? Sep 22, 2016 05:23 |
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Genpei Turtle posted:Honestly it probably won't last long. It's not as bad as IV was but once you get rolling it's pretty easy to coast, outside of a few places like one dungeon that gets harder every time you clear it. SMTIVA gets around it by having some genuinely hard boss battles. I played on hard so YMMV but there were a handful of times I got owned so badly the first time I went into a boss fight that I thought I was in one of those "you have to lose" battles so common in JRPGs. Well, that's most SMT games in a nutshell honestly. They're largely about creating the proper team composition to take on what you're facing without running dry on resources before your next healing spot. The more you play the easier they get because some tactics are basically universal across the games and it's just a matter of figuring out what specific set of unique quirks you've got to consider. I don't think that's a flaw as "create a powerful team comp to handle situations readily and keep updating it properly to meet new challenges" is pretty fine for an RPG. People who know how to min-max are going to have an easier time with it because the game rewards the hell out of that. To be honest P5 going stealth game honestly feels like a logical extension of the franchise in that regards. Ever since Press Turns or similar became the franchise standard it has always been about optimal nuking of enemies before they get a turn so focusing on the idea that you win fights by catching enemies off-guard and obliterating them before they respond seems like a more natural fit than traditional RPG battles. It's probably still a little on the easy side but I've played enough JRPGs to know that "on the easy side" will still be considered really punishing to a lot of people.
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# ? Sep 22, 2016 06:23 |
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Oh my god, the third target's treasure is just Bison Dollars.
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# ? Sep 22, 2016 07:22 |
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I am working my way through the Persona series right now having previous played only the "mainline" games. Is Persona 3:FES enjoyable challenging on Hard mode for a first time play mode or is it only intended for NG+ or masochists?
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# ? Sep 22, 2016 07:45 |
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I'd say the lack of being able to control directly what your party does is challenge enough, so I'd go with normal if it's FES.
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# ? Sep 22, 2016 07:59 |
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Randler posted:I am working my way through the Persona series right now having previous played only the "mainline" games. Is Persona 3:FES enjoyable challenging on Hard mode for a first time play mode or is it only intended for NG+ or masochists? Normal first, the lack of direct control without the benefit of Ng+ stats makes it an exercise in frustration. If you played P3P I'd say go hard mode since you can control your party directly.
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# ? Sep 22, 2016 08:15 |
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Anyone got some GAMEPLAY TIPS for PERSONA 2 INNOCENT SIN? Thanks, family.
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# ? Sep 22, 2016 08:27 |
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Baal posted:Oh my god, the third target's treasure is just Bison Dollars. I hope you finished the dungeon on a Tuesday.
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# ? Sep 22, 2016 08:35 |
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Tired Moritz posted:Anyone got some GAMEPLAY TIPS for PERSONA 2 INNOCENT SIN? Thanks, family. If you played Persona 2 Eternal Punishment then everything from there is true and not much more to add Make contracts with demons and get lots of cards from them so you can get lots of Free Tarot and don't have to get the specific arcana you need Cast spells of different elements in a row to discover Fusion Spells and then spam them al lthe time Try the different combinations whenever you get a new type of elemental spell You can shuffle around the personas within your party to just spam fusion spells all the time It is a fairly easy and straightforward game really
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# ? Sep 22, 2016 11:53 |
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Futaba is the fourth target and the goal is to piece her heart together.
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# ? Sep 22, 2016 11:57 |
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Oh right, I wanted to ask someone who knows about P5 stuff. What is the in-game reason for there being a time limit on completing dungeons this time? Just out of curiosity.
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# ? Sep 22, 2016 12:02 |
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It's target-based. Kamoshida's is the day he's planning to expel you, Kaneshiro's is the day he's going to start dealing with you using his blackmail, and Idk what Madarame's and Futaba's are.
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# ? Sep 22, 2016 12:19 |
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Baal posted:It's target-based. Ah, that's a pretty good way to go about it. Nice.
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# ? Sep 22, 2016 12:20 |
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Baal posted:Futaba is the fourth target and the goal is to piece her heart together. Futaba's name is also a pun for 2chan, is a shut in, is a hacker, and also invents an organization that literally could have the name anon in order to make you piece her heart together Word is that there is a good ending but no true ending
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# ? Sep 22, 2016 17:41 |
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Boy do I love boats
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# ? Sep 22, 2016 20:14 |
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Baal posted:Boy do I love boats Just a calm night out on the lake between two bros. I do enjoy his Social Links but I honestly wouldn't be an iota surprised when people write them hooking up even if the game doesn't.
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# ? Sep 22, 2016 20:17 |
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I can't handle this dude
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# ? Sep 22, 2016 20:31 |
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Marry him
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# ? Sep 22, 2016 20:37 |
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I would seriously consider it if it were an option as it stands now I'm torn between Punch Student Council Prez and Tired of this poo poo Teacher who moonlights as a Paid Dating Girl.
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# ? Sep 22, 2016 20:38 |
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Kanji has just been ruthlessly dethroned as best husbando.
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# ? Sep 22, 2016 20:45 |
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It's still kinda weird to think about the fact that Persona 5 is now extant. It is a thing that exists, even if I can't play it for like 5 months.
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# ? Sep 22, 2016 20:53 |
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There's a five month delay because the American/European version will let you date Yusuke.
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# ? Sep 22, 2016 20:57 |
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Baal posted:Boy do I love boats all aboard the sex boat
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# ? Sep 22, 2016 21:00 |
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Offscreen Morganna is singing like Sebastian but the lyrics of the song is just "Kiss the Boy" screamed at different volumes.
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# ? Sep 22, 2016 21:06 |
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Out of curiosity Baal. What is your opinion on the third target.Whose Demon form shares your username, despite clearly being based on Beelzebub.
MonsterEnvy fucked around with this message at 21:21 on Sep 22, 2016 |
# ? Sep 22, 2016 21:15 |
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Baal posted:I would seriously consider it if it were an option as it stands now I'm torn between Punch Student Council Prez and Tired of this poo poo Teacher who moonlights as a Paid Dating Girl. Do you have to pay to do her SL events?
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# ? Sep 22, 2016 21:40 |
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His boss fight was funny, but it's just another in a line of bosses I did not care for and thought was lame. Tbh though it's not like I've ever really liked any Persona bosses with the exception of like Adachi into Ameno-Sagiri, so it's not like this game is lighting my world on fire, but most of the bosses in this game feel pretty lame and uninspired. Also, idk why they keep swapping names around for demons because Mammon is supposed to be greed, but they switched Beelzebub to the greed demon and renamed him to Baal and Mammon is the gluttony demon for some reason. That being said the fourth dungeon boss fight sucked hard, oh my god am I not looking forward to fighting it again on replay.Lemon-Lime posted:Do you have to pay to do her SL events? Yes, 5k yen per call.
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# ? Sep 22, 2016 21:40 |
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Baal posted:His boss fight was funny, but it's just another in a line of bosses I did not care for and thought was lame. Tbh though it's not like I've ever really liked any Persona bosses with the exception of like Adachi into Ameno-Sagiri, so it's not like this game is lighting my world on fire, but most of the bosses in this game feel pretty lame and uninspired. Also, idk why they keep swapping names around for demons because Mammon is supposed to be greed, but they switched Beelzebub to the greed demon and renamed him to Baal and Mammon is the gluttony demon for some reason. That being said the fourth dungeon boss fight sucked hard, oh my god am I not looking forward to fighting it again on replay. I've watched footage up to the first boss and it seemed pretty cool, if a bit easy. Do they just get worse as the game progresses? Keep in mind I care more about neat gimmicks than actual difficulty.
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# ? Sep 22, 2016 21:46 |
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Ehhh, the second boss fight's gimmick is pretty whatever and the third boss fight's more involved and funny, the fourth boss gimmick is boring and just encompasses the whole fight and it has the most annoying voice clips of any boss in the game so far. The first boss sets the tone for the game fine with its gimmick, but I feel like the second boss is a boring follow up and it's the only one that doesn't use the special command mechanic so far.
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# ? Sep 22, 2016 21:49 |
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Baal posted:Yes, 5k yen per call. Is she a romance option? She sounds cool.
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# ? Sep 22, 2016 21:49 |
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# ? May 19, 2024 10:04 |
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Yes
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# ? Sep 22, 2016 21:49 |