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Upmarket Mango posted:Do attributes above 10 count for anything? If you glitch agility over 10, it still affects the speed you draw and reload your weapon, I believe.
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# ¿ Jan 1, 2013 00:01 |
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# ¿ May 21, 2024 23:36 |
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JawKnee posted:You can do this regardless of whether Charlie is hit by the Legion, so I doubt that it's the same person. Once you're invited to the Fort, Charlie gets auto-raided whether or not you talk to Andy.
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# ¿ Feb 4, 2013 23:10 |
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Chronojam posted:There are lots of places you can clear out from what I recall. Kill the cazadors and/or raiders from an area, and honest folk might show up instead. And in one case, kill the raiders and cazadores show up. loving terrified me when I fast traveled there.
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# ¿ Aug 24, 2013 21:48 |
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Berke Negri posted:What skill checks should I keep in mind for Dead Money? I'm still only like level 14 so probably wont tackle it for another ten levels at most so I'd like to be prepared if I'm going to suffer through this. You want 75 science or else ammo is going to be harder to come by.
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# ¿ Sep 1, 2013 06:44 |
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CommissarMega posted:By all means. Willow's only use is that she comes with you into DLCs- cheat Dead Money by loading your signature weapon and armour onto her, for example. If you're going to cheat, just use console commands. Why dance around it like that?
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# ¿ Sep 20, 2013 18:37 |
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Sergeant_Crunch posted:This sure is a great discussion! Another thing I always forget and rediscover is that the bars at Gomorrah sell turbo. Useful if you couldn't get the recipe.
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# ¿ Aug 9, 2014 09:09 |
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chiasaur11 posted:Caesar's Legion: Yes, they ARE that stupid. Fight and get killed by the Courier, or run and get killed by their centurion. Kind of a no win for them.
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# ¿ Aug 21, 2014 08:33 |
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Berke Negri posted:Speaking of, I'm almost level 20 now...what would be some good skill levels to have before doing dead money? If you don't have 75 science, ammo is going to be hard to come by.
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# ¿ Aug 31, 2014 07:35 |
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Fereydun posted:true... And if you do disarm it he thinks you're great, even though he's been to Megaton at least twice and never did it himself.
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# ¿ Sep 2, 2014 07:55 |
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Fuzz1138 posted:Maybe it's because I had not played Fallout 3 before this and so I was unfamiliar with what you can be capable of even at early levels, but the first time I walked into Nipton, my reaction was "poo poo, I'm really outnumbered, it would probably be pretty stupid not to play along with these guys." Not so much "this injustice shall not stand, I must kill you all now." For me the transition between Fallout 3 and NV was brutal because of how different Damage Resistance and Damage Threshold are. In 3, an enemy with 10 DR just takes an extra bullet or two to kill with an early game gun. In NV an enemy with 10 DT literally takes 1-2 damage per bullet with an early game gun. Those Legionaries in Nipton were the first enemies I met that outclassed my damage completely, since on my first playthrough I kept that varmint rifle way longer than I should have.
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# ¿ Jan 12, 2015 10:20 |
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Are there any corpses around? I think seeing an allied corpse instantly puts a mob in [cautious].
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# ¿ Feb 3, 2015 08:05 |
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Moridin920 posted:I guess I missed that. Either way he needs raw materials for the factory lines and I'm pretty sure securotrons aren't good miners. Frankly it's a miracle you survived. https://www.youtube.com/watch?v=vXZZr_rqdTc
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# ¿ Sep 29, 2015 02:04 |
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Bilirubin posted:OK so what level should I be to visit Hidden Valley? Road in is crawling with Deathclaws so much higher than 16? You shouldn't have to fight Deathclaws to get there. Just go the cliffs east of Sloan, or head north from NCRCF. DeathChicken posted:I had honestly forgotten how much I like the end of Dead Money, how hectic that last escape bit is, and then you suddenly wind up with Vera's hologram back in utter quiet. That's well done. I loved Vera/Christine's final message after it was all over. Then you smash the radio because gently caress that place.
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# ¿ Jul 5, 2017 07:04 |
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For certain ammo, the Hand Loader variant is strictly better than the normal--unlike, say, Hollow Points which are only situationally better. For those ones, just disassemble all the normal ones and the occasional scrap metal and make as many as you can, no thinking required.
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# ¿ Jan 5, 2018 22:34 |
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If you don't choose any of those dialog options, does that mean you're straight or closeted?
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# ¿ Dec 7, 2018 06:57 |
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Even without Hand Loader, you can use it to convert ammo from one type to another if they're in the same "family", which is pretty useful in early/mid game before you have access to all the shops. For example, as soon as you pick up Lucky in Primm, you could breakdown all your 9mm and other small guns ammo to turn all those .357 cases you'll be accumulating back into ammo.
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# ¿ May 16, 2019 07:09 |
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achillesforever6 posted:https://twitter.com/Project_F4NV/status/1214041413123526656 I don't immediately recognize those areas. Is that the northern pass into Zion?
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# ¿ Jan 6, 2020 06:34 |
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Ah, the place I never have the energy to explore!
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# ¿ Jan 6, 2020 07:16 |
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I think someone on the nearby ranger station adds it to your map, but by that point in the game, I'm not really in explore caves and ruins mode. I'd rather do more story quests.
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# ¿ Jan 6, 2020 17:36 |
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I'm just about done with Dead Money. Then I go back to the Mojave, shoot everybody until they all hate me, lay low at the Divide where I nuke them all, then go back and get my pardons and deal with Hoover Dam however I please.
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# ¿ Mar 22, 2020 23:13 |
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Ugly In The Morning posted:So I started my new game yesterday and ended up playing for four straight hours. This game still has it. I’m at the Repconn factory now, which is pretty much the only part of the game that doesn’t really work for me. I can’t put my finger on why. I think it’s just so long with a lot of combat. I can never bring myself to skip it though. It's pretty bad yeah. Because first it's a combat zone on the ground floor. Then it's basically a combat zone in the basement, because who can be assed to sneak down to the dungeon? Shooting Harland is actually now my preferred method just to speed things up. Then its not one, but two fetch quests in rapid succession. So it's basically the two most boring components of the game, doubled.
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# ¿ Apr 14, 2020 02:44 |
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aniviron posted:I always look forward to REPCONN, but maybe it's because I like energy weapons and the dead Bright followers have the good poo poo on them. Definitely agreed that the fetch quest parts and the extensive backtracking through the facility are not great though; but easy enough to minimize if you know they're going to happen. Hacking is unethical. Flirt with him, you coward.
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# ¿ Apr 14, 2020 04:03 |
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Getting ready to hit that Lonesome Road. See the Divide. See what happened. What weapon should I take with me on my trail of carnage?
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# ¿ Apr 15, 2020 02:43 |
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Acebuckeye13 posted:Trail Carbine, obviously. Maybe. It's one of the guns I never use. Malpais Legate posted:Maria. A second chance for that gun to put a courier in a grave and make 'em stay there. A versatile sidearm
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# ¿ Apr 15, 2020 03:43 |
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Lonesome Road was awesome. The Divide looked like what the DC ruins wanted to look like, completely bombed out buldings, all slanted and askewed, with seamless transitions from cave to ruin to outside world.
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# ¿ Apr 16, 2020 21:55 |
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NorgLyle posted:The first few times I played through Dead Money I had very similar complaints; the villa being a pain to navigate, the weapons being sub-par unless you came pre-built, the collar bomb. But really, the more that I've played the more I can appreciate what they were trying to do with that stuff (and it doesn't hurt that as I've played multiple runs of New Vegas at this point my courier tends to be built "right" since I want to use the Protonic Inversal Axe anyway and don't need to be optimized for damage perks so I can grab Light Step and so on). I like the return to the Fountain after the Gala. Sometimes I do what the graffiti says and run run run. Sometimes I meticulously kill every single Ghost Person in my way. It's fun.
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# ¿ Apr 18, 2020 17:45 |
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aniviron posted:One of my personal gripes with New Vegas combat encounters is when the game decides that it's just going to spawn enemies behind you when you hit a certain trigger; the base game at least saves this for areas that are supposed to be very difficult, unfair, etc. Old World Blues does this at almost every single goddamn location though, and I hate it so very much. There's a few "fun" encounters that trigger when you activate an object that you can drag using z. You can set it up so you get the drop on them instead of the other way around.
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# ¿ May 1, 2020 02:30 |
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I like how most of the Khan are called stuff like Jerry, Melissa or Jessup, and then you got this motherfucker named Bitter-Root coming in out of nowhere.
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# ¿ May 7, 2020 16:19 |
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There's only one reason not to swear fealty to Caesar's Legion and it's BY ORDER OF CAESAR, ALL VISITORS MUST DISARM AND RELINQUISH ALL BANNED ITEMS
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# ¿ May 9, 2020 21:07 |
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That's why you keep him alive. So he can sit at the canyon wreckage for the rest of his life shooting tunnelers.
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# ¿ May 10, 2020 06:10 |
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Discendo Vox posted:But which House would President Kimball be Sorted into Hufflepuff. Because I kinda forgot he existed.
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# ¿ May 12, 2020 04:54 |
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I've played with low level mods enough that sometimes it's just nice to be murder-king of the wasteland though.
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# ¿ May 17, 2020 20:46 |
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Broken Box posted:Not canon; didn't blow his head off. Look it this guy, not stalking him from a distance, watching him slowly get stung to death by radscorpions.
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# ¿ May 19, 2020 01:23 |
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Lonesome Road rules. Going into a cave, through a cave made out of buildings and ending up on a rooftop is awesome. Tilting the floor 5 degrees to make things actually bombed out is cool. Walking into Ulysses's Temple with Eyebots wizzing overhead and a warhead emerging from the ground is badass.
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# ¿ May 29, 2020 03:39 |
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Everyone who touched the Sierra Madre had a cursed life. Sinclair, Vera, Dean, Dog, Christine, Elijah. Ulysses had it right. He was willing to excavate the radioactive wastes of the Divide, but only an idiot would ever go to the Sierra Madre.
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# ¿ Jun 23, 2020 22:29 |
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A barrel full of Turbo never hurts either.
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# ¿ Aug 20, 2020 22:32 |
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Different game, but I have never tagged big guns in Fallout 1/2. There's like only 3 of them in 1 and 2 is only marginally better.
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# ¿ Sep 16, 2020 00:10 |
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WSAENOTSOCK posted:Did you all have a different Temple of Trials than I did? I've been hearing people say this for 22 years, but every time I re-play Fallout 2 I'm outta' there in like four minutes. If you're trying to kill everything, it's a total slog, even with unarmed or melee tagged. Personally, I also have an obsession with disarming every floor plate. Klamath can wait.
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# ¿ Sep 17, 2020 02:09 |
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Or you could just shoot her yourself. Cut out the middle man.
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# ¿ Sep 19, 2020 00:23 |
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# ¿ May 21, 2024 23:36 |
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rope kid posted:Vault 11 was more about a linear narrative experience. The hardest part of it (IIRC) was scripting the ending slides + reveal. Everything else was just planning and good storytelling. How much care was put into where each propaganda poster appeared and in what frequency? Because I seem to recall that the first time I played it, the holotape I was listening to and the wall I was staring at made everything click in a big HOLY poo poo kind of way all at once.
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# ¿ Sep 22, 2020 22:26 |