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dr_rat
Jun 4, 2001

RandolphCarter posted:

Anyone have an idiots guide to modding new vegas on a steam deck?

There's a still active NV modding thread that might be able to help: https://forums.somethingawful.com/showthread.php?threadid=3376713

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dr_rat
Jun 4, 2001

DaysBefore posted:

There is a general Fallout thread for all things non-New Vegas I guess. It's from 2018

I mean it's effectively just a 76 thread at the moment, but as there's not likely to be any new non 76 fallout news in... sometime that makes sense.

dr_rat
Jun 4, 2001

PinheadSlim posted:

I feel like Fallout 4 and 76 are good Fallout themed survival shooters but not at all good Fallout RPGs.

Four at least had far harbor that did actually feel, to me at least, a lot more like old school Fallout.

Just putting the player in an interesting reactive situation and letting them do what they want.

dr_rat
Jun 4, 2001
Oh 100% agree. Even debatable "the best" ending, of Dimma admitting what he's done, but far harbor not taking further actions -as well as taking the nuke keys so the Children of Atom can't nuke everything- leaves it pretty up in the air about how things will go. Children of Atom will still want to take the whole island, Far Harbor will still be rightfully wary of them, and now super paranoid about the Synth.

The other "best" ending, well what else is Dimma going to do to keep the peace. And worst thing is he can't even learn from his mistakes as he never even ends up living with them. Just gets rid of them and forgets.

Like New Vegas, there's a few bad endings you can intentionally or not bring about, but the "good" ending isn't entirely clear and it keeps you think about it. Good stuff.

Also even the bad faction, the Children of Atom, like they apparently were pretty chill under the first leader, and there good people there. Seems sort of like the Legion. Not quite enough written there for any real reason to side with them, but you know I don't think that was ever the point of them, and that's fine, sometimes in life there is just groups where you know good people can get mixed up with them, but the fundamental of the groups is just pretty awful.

dr_rat
Jun 4, 2001
Oh question for all. If supermutants weren't infertile is there still any reason why the masters plan is good. Say every supermutants kept their smarts like Marcus, is forcing that change still a net positive.

Sort of feel like after fallout 1 and you see people can rebuild there becomes less and less a reason, but in fall out one not knowing the outcome afterwards, it does make more sense. Like the recovery was much less certain, so forcing a harsh "evolutionary" change to adapt to the new environment with death claws and rads everywhere, did at least have pros and cons to it.

dr_rat fucked around with this message at 06:48 on Feb 15, 2023

dr_rat
Jun 4, 2001
Haha yep. Also love if you're doing an institute play through they give you to option to go back to them and go, "yep, just found a whole bunch of synth up north", and then you just go through the stages of taking them out.

Like it was DLC that really thought through the various style of play play throughs and try give legitimately thought through ways to play it for pretty much all of them.

(Still wish they left in the deleted ending for Old World Blues where you just left the think tank to run havoc on Nevada.)

dr_rat
Jun 4, 2001

KittyEmpress posted:

I mean being turned into a super mutant (if all kept their intelligence and things like nightkin insanity could be cured/stopped) would probably be a net positive for living ability in the post apocalypse.

The ability to lift cars, being healed by radiation instead of poisoned, being tough as the top of the line military hardware with just their skin, rarely needing much sleep....

I don't think it'd be hard to say that it'd probably help in surviving and rebuilding to have those things.

Yep, the only downside -other than infertile and a lost of people coming out stupid, which yeah big downsides really- that the Master seems very controlling. Ostensibly to create a new, conflict free society, better, society. Hard to see him relinquishing control thought once, if ever, that's goals been met.

Like maybe, but seems like a super-mutant society would end up being a dictatorial one, just looking at how the master orginally went about his goals.

LashLightning posted:

The worst thing about Fallout 4 (OK maybe not the worst, but hear me out) is that the single most annoying character for regular lootin' and shootin' play, Strong the super mutant, may be putting forward the idea of the Master's Unity project but doesn't have the vocabulary for it and so comes off even more annoying than he normally is complaining about you daring to interact with the game's Minecraft aspects.

Yeah, four -and three as well- did super mutants dirty. :( Would of been nice to have a few super mutants about to chat to get their point of view on things.

And I know talking death claws are a rarity pretty much only confined to two, but wouldn't of minded seeing one or two them about as well.

Honestly being a bit of a hippy, an ending I wish you could of done is if you had animal friend perk, didn't kill an animals, but knocked off all the factions, and sided with yes man, just giving the Mojave wastelands back to the animals. If I ever learn to mod, that would be the first one I'd make.

Geckos are adorable!!!

dr_rat
Jun 4, 2001

Animal Friend posted:

Just play unarmed imo

As long as blowing things up* with dynamite is considered armed, than hell no!

*Including oneself not infrequently.

dr_rat fucked around with this message at 13:43 on Apr 12, 2023

dr_rat
Jun 4, 2001

OldMemes posted:

It makes the Goodsprings quests trivial, but it is satisfying early game.

*Vulpes doesn't like this*

dr_rat
Jun 4, 2001

ilitarist posted:

It's totally fine to have a faction that most players won't ever play as.

Oh 100%, it definitely would of been lesser a game if you weren't given the option. Same with letting you kill everyone.

Doc Mitchell's awesome and would never kill him, or just shooting up GoodSprings, but I'm very glad I was given the option. It actually meant I was given a choice in the matter.
It's always nice being given the option even if you don't chose it. It means you actually make decision on how you want to play.

dr_rat
Jun 4, 2001

oh jay posted:

Siding with Caesar let's you assassinate the president, which is always fun for the whole family.

Did the presidents family really hate him that much? Poor president. :(

With how incompetent he seemed, assassinating him would of actually probably of been a bad idea. I remember near the end of WW2 the allied forces stopped trying to assassinate Hitler because they started to realise how much he regularly hosed up, and were worried if they actually managed to kill him someone who knew what they were doing might be put in charge.

It's funny the Legate, who's been talked up as a blood thirsty idiot might actually be shown to be the most intelligent leader. You point out how thin his forces are spread, and how it's causing weakness. He thinks about it, realises the analysis makes sense and retreats. No ego, no bluster. Just goes off the facts.

dr_rat
Jun 4, 2001
Yeah, yes man will never not be the best.

I could never kill the brotherhood on a yes man run just as I love his reaction when you tell him you not worried about them.

dr_rat
Jun 4, 2001

Rappaport posted:

I guess the NCR see themselves as the best parts of the "old world", bringing order to the Wasteland. In effect, they're a sometimes ineffective bureaucratic mess.

Pretty sure most people in the NCR are pretty aware that the NCR is a ineffective bureaucratic mess. Possibly just the NCR in Vegas, but I wouldn't be surprised if most people in the NRC know this.

I mean even as a ineffective bureaucratic mess, not sure Fallout, other than at a small village level shown a functional government forming post nukes, so by defult NCR still seems by far the best of what's formed at remotely it's size. I mean poo poo, I lived in a few countries that were quite a bit less functional than the NCR, it's actually doesn't even seem the worst as far as ineffective bureaucratic mess go.

dr_rat fucked around with this message at 17:47 on Apr 15, 2023

dr_rat
Jun 4, 2001
Nah getting eaten by a gecko five minutes in is the best ending.

Sure the Mojave may go to hell, but that nice gecko and it's family probably all had a nice meal. :unsmith:

dr_rat
Jun 4, 2001

NikkolasKing posted:

I've thought about this since I first played FO3 and NV and I think New Vegas just doesn't feel like a land desperate enough to need the Legion.

I mean the Mojave has the NCR and to a lesser extent Houses security bots, which although not getting things completely under control probably have made things a bit better. Particularly on the strip proper.

And there are parts where are just completely violent desperate wasteland'esq. Just look at the outskirts of Vegas, which is completely over run by fiends. Even just outside the gates to vegas is pretty mugger abound. While the Legion is it's own awful, I get how in universe people could want organized verse unorganized violence if they see those as the only two options available.

dr_rat
Jun 4, 2001

Sankara posted:

I always figured the roaming heavily armed legionnaires would keep all the radioactive monsters dead.

I've seen how armed legionnaires go against cazadors, so... I mean there would probably be less geckos and feral ghouls about at least.

dr_rat
Jun 4, 2001

Crazy Joe Wilson posted:

I'm glad to see this thread has cycled back through to talking about each faction and which is the best for the Mojave.

I've said it before and I'll say it again, the Mojave should be left to the Gecko's. They're cute, funny, and as far as I know they don't enslave anyone. :colbert:

dr_rat
Jun 4, 2001

Rappaport posted:

The Master had psychic abilities, and there was even a perk against those, but how were the Super Mutants mind controlled? We get to talk to Harry, who admittedly isn't exactly smart, and the Lou Tenant, who clearly is smart. And then there is Marcus, who makes it a point of telling us the player about how he would have "dunked" his best buddy into the goo too, since super mutants are super.

I mean everyone knows the real best ending of fallout 1 is choosing the obvious choice of being dunked in the vat.

Super mutants are indeed super. :hai:

dr_rat
Jun 4, 2001

RoastBeef posted:

Real life Nipton is getting wierd

There god drat shithead mayor better not sell them out again, I swear.

dr_rat
Jun 4, 2001

Mr. Grapes! posted:

Mojave Wasteland is plenty lawless.

All this, and literally the first thing after you get shot in the head is the town you get rescued to is about to get raided by a bunch of bandits with a liking of dynamiting things, and the towns own recourse is either hand over an innocent man to be killed, or kill a bunch of bandits themselves. They know there's no outside law that's going to protect them. That's pretty drat lawless.

dr_rat
Jun 4, 2001

Twobirds posted:

I assume intentional, there's nothing particularly valuable and it would be weird for Doc to starting punching you for browsing his ruined book collection.

Yeah same. While NV intentionally does let new players go the hard way and make mistakes early on, it does sign post them pretty well. I can't really think about any time it's a jerk about dangerous situations. Having a new play die as they accidentally picked them something up after they just spent 10-15 minutes building their character would be a bit of a lovely thing to do.

Good springs in general is basically just a tutorial area you can chose to skip if you want (I mean those powder gangers are always going to die in one of my play throughs, but like you can). It makes sense for Doc's house to be particularly forgiving just because of new players who might still be getting the hang of things. Especially because for new players making a new character could take a while.

dr_rat fucked around with this message at 16:49 on May 11, 2023

dr_rat
Jun 4, 2001

NikkolasKing posted:

What I always found kinda funny is the FO4 Brotherhood's popularity. They basically became Caesar's Legion but because they have pew pew laser beams, it's not fascism and oppression, it's the sober hand of Reason.

I believe it was Kant who argued that a fundamental principle of morality is all actions are made good if there done while wildly shooting off pew pew laser beams.

dr_rat
Jun 4, 2001

Alhazred posted:

Okay, Mr. House is dead and Yes Man is installed in his servers.

Just remember if you're installing Yes Man on a computer virus scan first. He comes with just a whole bunch of very friendly malware.

dr_rat
Jun 4, 2001
Yeah, there is quite a few warnings given that basically don't try this unless you know what your doing. Same with the other way, around the back of Goodsprings with all the Cazadors. Went that way on my first run and bloody hard but still possible. If you do make it though it's satisfying as hell.

dr_rat
Jun 4, 2001

watho posted:

the problem, imo, isn’t that bethesda used the brotherhood of steel “wrong” it’s that they used them boringly. it’s extremely disingenuous to say that bethesda didn’t understand what the brotherhood was. considering that the outcasts exists they clearly knew that their version of the brotherhood was a departure from the original games. this in and of itself is fine. it’s just that they used this setup to do nothing interesting at all.



Because even in Fallout 1 the BOS is a corruption of it's original self I really don't see it as a bad idea to see the different offshoots also take some core views and shift it to the environment and their leaders own ideology. It's just some times it done in an interesting way and sometimes it's not.

Like in three having one of the BOS leaders thinking they should do more and a schism happening on paper pretty interesting it's just the execution that's a bit iffy.

dr_rat
Jun 4, 2001
I mean the faction they really should of explored more is the talking death claws faction.

I don't care if they all died bring back talking death claws!

dr_rat
Jun 4, 2001
I mean honestly ten years seems a bit short, but still pretty plausible. As like violent mobsters running casinos is a thing that has happened quite a bit in real life, and hey if you don't murder and kill the guests and act pretty polite then you can live a life of luxury is a pretty big carrot to get people in line. Like they have some of the best living we've seen in the wasteland and I can imagine if any of there members got to much out of line the tribes probably would of taken care of the problem themselves to not screw everything up.

People are pretty adaptable, and I'm assuming house would of done at least some recon to make sure he wasn't recruiting tribes that were just full of chem addicts or what not.

dr_rat
Jun 4, 2001
Is there any Fallout where Dogmeat has a quest line or happy ending slides if you do certain things?

Future of humanity be damned I just want dogmeat to be happy!

dr_rat
Jun 4, 2001
Is there any current Brotherhood people in Vegas other than Veronica who isn't a massive rear end in a top hat?

Maybe one of the scribes? Trying to remember.

dr_rat
Jun 4, 2001
Also where else can you go where all the appliances are so friendly!

Or there is appliances at all!

dr_rat
Jun 4, 2001

Alhazred posted:

God, I'm coming closer and closer to the point of no return when I have to choose a faction:ohdear: And the legion already consider me a "sneering punk".

Don't chose than, let someone else start that mess and just start a new peaceful life as Wind-Brahmin farmer or something.

dr_rat
Jun 4, 2001

Alhazred posted:

I know that that's direction I'm going in, but then the other factions will get mad at me:ohdear:

But again then don't chose. You're just a courier, and not even a very good one. Like on your first job you got shot in the head! Just sit back, sink some sunset sarsaparilla and relax. No need to get anyone mad, they'll figure it all out. It's all good.

dr_rat
Jun 4, 2001
I would arguing beating to death the person who hired you in the first place with a golf club, still makes you a bad one.

Courier companies tend to look down on that.

dr_rat
Jun 4, 2001

steinrokkan posted:

That's after completing the job and off the clock, no need for your leisure activities to show up in your performance review.

Hmm true. Although I agree it is a bit unfair, I think, particular if it happened more than once, it might lead to a bad end of year employee review.

dr_rat
Jun 4, 2001

NorgLyle posted:

I enjoy roleplaying that Ulysses has the wrong Courier and has obsessed over some random person who wasn't even involved in Ulysses' story until the Divide.

I always like to read it that way as well. Like to think of the courier as someone who new on the job and just has really lovely luck, but just trying to make the best of it.

dr_rat
Jun 4, 2001
Oh part two of the Cain/Boyarsky chat's up!

https://www.youtube.com/watch?v=Njwv5tbmhzg

dr_rat
Jun 4, 2001

madeintaipei posted:

It's Always Sunny in the Mojave: The gang gets shot in Goodsprings.

I'll be honest I think they'd do quite well in the Mohave wasteland. Like they may not be the best scammers in the world but they're more competent than Fantastic and somehow how he's surviving.

Comic characters in fallout games rarely see a bad ending. Dave of the Republic of Dave is the only one I can really think of.

dr_rat
Jun 4, 2001
I mean obviously the best way to complete beyond the beef is just to kill and eat the white gloves.

It's what they would of wanted.

dr_rat
Jun 4, 2001
Good to see they're going around deathclaw country.

Also not sure if walking along the highways around Los Vegas would be the most interesting hike in the world, but never been there so who knows!

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dr_rat
Jun 4, 2001

RBA Starblade posted:

So they still have the profligates at least

Um someone going to check on those profligates, just to check they're still okay and what not.

:ohdear:

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