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DamnGlitch
Sep 2, 2004

Count Chocula posted:

They'd need to make a better hacking minigame but I'd play it. Who's got the liscence now? Microsoft?

And is rope kid really j sawyer? I knew a goon worked on the game but I didn't realize it was the great J Sawyer.

With all due respect, the Legion commit some serious atrocities and two of your companions explicitly warn you against them, so it seems like they're an obvious 'evil path'

They are bad dudes. They are more or less consistent with their own internal logic, though. Everyone else is grey. BoS is grey NCR is grey house is grey as gently caress. Legion is MAYBE light black, if you look to their planned post war society.

But it's pretty clear they are supposed to be dicks. Sorry the guys that act explicitly like dicks ended up actually being dicks.At least they have clear motivations unlike the Fo3 enclave who are just 'badguys who appear'.

Reading your posts in this thread, you should really just relax and go with the flow. It sounds like you are trying really hard not to let anything you don't like happen in your play through. Just let things happen. It's interesting from a character perspective and it's a lot less stressful

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DamnGlitch
Sep 2, 2004

Just restarted New Vegas after maybe a year since I last played. When I first got it I did my usual do "everything nice" run since the evil options are pretty ridic even in this.

This run I'm basically playing me with a mustache (my first run was a tan brutal bitch). I walked up to that legion gently caress all ready to go "hey mans this is legit" but he was so proud of killing all those civvies I just had to rain down grenades on him :\

Project Nevada + hardcore is interesting. Certainly makes all of that food all over the place seem a hell of a lot less decorative.I think it's kind of funny but this game, unlike Fo3, where there is actually an eating component, seems to have a lot less diners and food kiosks.


Count Chocula posted:

When I talk like Mr House the Aus Politics thread calls me an 'accelerationist' but I'm not sure that's a good thing.

Jesus christ please don't use philosophy by a intentionally grey morality computer game character to inform your political ideologies.

DamnGlitch
Sep 2, 2004

When they said "crowd funding is going to lead to resurgence of old school RPGs" I was like, sure maybe one or two, but...

People bought out the 10K donation tiers in like 30 minutes. It's already halfway to its goal.

I'm not sure if the day announced is good or bad. On the one hand, weekends tend to be slow for game news and people who don't check game news sites on the weekend. On the other, hey, friday payday!

DamnGlitch fucked around with this message at 00:19 on Sep 15, 2012

DamnGlitch
Sep 2, 2004

They plan to add more things after a mil, but wont comment specifically til they get closer.

quote:

We’ve also designed the game to have a flexible budget and scope, so if we reach our target budget goal, we have a list great stuff we can add into the mix through stretch goals. And, additional money we raise will go straight into the game to add new levels, companions, NPCs, features, and even entirely new parts of the world which will add hours and hours to the adventure.

I think the most exciting thing about this, watching the video, is that they wont be forced to push it out the gate before its ready by the publisher.

In other news, it really is a crime that none of the DLC focused on fleshing out the Legion side of things. I know they like to do their little self contained stories but it's sad for it to remain so underdeveloped. And i'm sure any fan additions will be... woeful.

DamnGlitch
Sep 2, 2004

Okay so after about a year I'm playing again, fresh start, fresh install (new SSD to boot).

For spice I decided to do a run with Project Nevada, which has been totally cool. I went ahead and basically made me, since for my first run I played as a chick since I'm that guy, or whatever. But anyway, I got my guy all set up, and during traits I'm all like, gently caress yeah I'm choosing four eyed as a trait.

This run has literally been "the journey towards glasses that don't suck poo poo."

Project Nevada does some nifty stuff with eyewear overlays. Helmets, goggles, glasses. I picked up the busted as pair of glasses that doc mitchell has and... I haven't found a not beat to hell pair yet. So slowly over my journey I've been finding glasses and repairing my own, slow erasing the darkness completely impaired, suddenly blind cracked rear end frames I have to look through. At quarter condition, there's like 6 cracks and the glasses are dirty. At level 14 I'm down to one crack and pretty clean glasses, but I'm still not there.

I mean I guess I have saved some people but I figure my end game is me finding a pair of pristine, brand new glasses at the final legion area.

DamnGlitch
Sep 2, 2004

thrakkorzog posted:

I hate to be the one to break it to you, but four eyes is a lovely trait. The only reason Perception isn't a dump stat is because there are a few good perks that require decent perception.

By taking four eyed as a trait, you just screwed yourself over by losing one SPECIAL point in order to see red markers on the map a little bit closer. If you take the route the game wants you to take to Vegas, the first NPC companion you come across will basically give you 10 perception.

I'm role playing in a role playing game? WHAAAA??? :aaa:

DamnGlitch
Sep 2, 2004

kingturnip posted:

Don't forget Dr Mobius'/Klein's glasses, they're both none-too-shabby if you're after some +Int.

I will very much forget about that! I've never played any of the DLC :v: Something to look forward to.

DamnGlitch
Sep 2, 2004

WrightOfWay posted:

Options that are just plain worse than other options aren't really options at all and are just bad design. If being worse than another character is a requirement for role playing than the game's mechanics have a problem.

It's not a great trait, it is true. But traits are intentionally full of holes. maybe that one has a bigger one than most, but I took it because it was true to the character that I was making, basically someone that would be at a disadvantage without glasses. And hey, I can see a little further when I do wear them.

Recall that traits aren't supposed to be only positives like perks. Also consider that trait might not have been built with ultimate min-maxing in mind.

And yes role playing is all about having different skill sets. Perhaps you always want to roleplay a demigod but that is certainly not the case for everyone. Old school D&D tended to have a LOT of "role play this guy that hosed up on his char, str, int etc roll with those poor stats in mind."

DamnGlitch
Sep 2, 2004

Playing Dead Money. It is not very fun. I'm not super far but I really hate these on rails DLCs. I'd just like a new area to explore.

Honestly I'd be much happier with non-story missions and areas to flesh out the main world, instead of this mini campaign or whatever the gently caress.

DamnGlitch
Sep 2, 2004

Stick with normal / hardcore. I almost did the same thing but now I'm popping people like ballons at 16 with no troubles.

The only thing that I'm irritated about in hardcore is at the Seirra Madre (what iwth taking constant damage outside and not just in clouds), but the whole idea of a bunch of lovely environmental hazards is pretty terrible to start with. Even then it is more annoying than dangerous.

DamnGlitch
Sep 2, 2004

Dead Money is horse poo poo jesus loving christ.

DamnGlitch
Sep 2, 2004

Acebuckeye13 posted:

It's the most polarizing DLC. I love it because of the atmosphere, writing, and the tension, others hate it because of the bullshit speakers and holograms. Regardless of whether you like it or hate it, the reward you get at the end is well worth the pain and frustration.

The writing is pretty drat good, but gently caress this scenario. "Oh I got past all that bullshit in the streets time for... oh boy, holograms AND speakers!"

DamnGlitch
Sep 2, 2004

Just finished Dead Money. The pre-hotel bits are abysmal. But I ended up enjoying the hotel portion a lot.

I might have bailed too early at the very end, so I missed getting alast word with the 3. The credits were pretty good. Not sure how to feel about it jerking on future dlc tho.

DamnGlitch
Sep 2, 2004

Pope Guilty posted:

I love everything about Dead Money except the actual gameplay. Some of that is just design decisions I can't imagine making (the radios), some of it is straight-up bad design and wrong decisions (the complete irrelevance of the location of the transmitters to the holograms). But the writing, the atmosphere, the characters, and the theming? Holy poo poo, it's all so good.

This is a good post.

The hologram thing was annoying but they were easy enough to run past and wouldn't follow, for the most aprt./ The multilevel big rooms with multiple, some indestructible radios was pretty egregious.

I think I may have gotten into it more if it weren't the first DLC. It's a very radical departure from all I was doing up until that point, and to be honest that's not at all I was expecting (or particularly desired).

DamnGlitch
Sep 2, 2004

I listened to the music all the time in FO3, but in new vegas I only ever hear tunes when it's from an ambient source. The musical cues seem way better, and to be honest the more serious nature of NV makes blowing up mutants to ironically cheerful music less appealing. It's still awesome in FO3.

DamnGlitch
Sep 2, 2004

Pew! Pew! posted:

I find it really neat how in NV your radio and the radios in houses are slightly off-sync. It's a nice touch. I would listen to the radio constantly if I could because the ambient sound unsettles me and I'm a huge wimp. :( But it does get irritating if I listen to it constantly. I wish I knew how to add more songs to the radio's list. I've tried just copy-pasting mp3 files directly into the station's list but it causes my game to freeze when I start it up.
I really need to travel the desert with The Mountain Goats serenading me the whole way. :allears:

There are several Mods that add period appropriate songs to the playlist. go hit the mod thread I know they have at least 2 linked in the op.

And yeah, you are a huge wimp.

DamnGlitch
Sep 2, 2004

This is probably way funnier to me than it should be as I have no context for this.

DamnGlitch
Sep 2, 2004

Is there anything that makes cooking not retarded in this game. I pumped up survival since I was doing a hardcore run, and you can't make anything without a lot of bullshit extra items. I have a fire, I have a piece of raw meat, where my cooked meat mother fuckers. What do you mean I need 55 survival to make steak are you making GBS threads me.

DamnGlitch
Sep 2, 2004

Honestly I've barely cooked anything and I can't see for the life of me what it's help with at any point ever in my game. A total waste of skill points.

DamnGlitch
Sep 2, 2004

Considering I have 70 stimpacks in my inventory the hp from steak is not especially gratifying :geno:

I think being able to cook basic better-than-raw but worse-than-stims hp food at lower skill levels would be really valuable, and probably a better lure for the skill, and then bolstering that with other effect as it gets better. T eh problem I think is a lot of what I would consider survival knowledge falls under medicine.

Like, say, being able to set a crippled limb in the field with higher skill points would be a great survival tool, but that's totally medicine's area.

DamnGlitch
Sep 2, 2004

khwarezm posted:

You really need to play the game more before writing off survival. After you become familiar with a few recipes and things to keep an eye open for its very useful.

This is my third or forth play through. You can make a build that utilizes survival well granted, but in the normal course of play it's been made obsolete by the default market. Basically my feeling is that it's a bit of an esoteric skill whose mechanics don't really make it valuable unless you are playing a certain way.

DamnGlitch
Sep 2, 2004

MrL_JaKiri posted:

I take it you're playing in Softcore?

I'm playing hardcore and specifically took survival because I thought it would be more valuable than it has been (not very valuable at all)

DamnGlitch
Sep 2, 2004

DeliciousPatriotism posted:

So now I'm into F:NV after bleeding F3 dry. First thing I must state that you all know is HOLY poo poo THIS GAME IS AWESOME. So much so that it has made it difficult to enjoy other console games (I only have a 2nd gen 360 :( so far as game-wrothiness goes)

Anyway.

Out of curiosity I found I was able to scavenge enough firepower within the camp with Cass and Rex that I was able arm us both, permitting us to literally turn the entire camp inside out, including the command tent, at surprisingly low level (16?) in hardcore, no less.

I was curious if liquidating the Legion camp on my free time, in addition to mutilating Caesar and Vulpes, has an effect on the endgame and the battle of Hoover Dam?

By 16 you can be pretty ridiculously powerful already.

DamnGlitch
Sep 2, 2004

Really really enjoying Honest Hearts. I mean, the white dicks have some crazy powerful weapons but it's been fun. Maybe a bit high on the wildlife. But so far really like it.

DamnGlitch
Sep 2, 2004

As far as I know, you really don't need to do poo poo for anyone ever to finish independent. He's literally there for "if you gently caress up everything, you can still finish the game"

Basically do whatever you want. Yes-man wants what's best for you, but he's there for you no matter what :)

DamnGlitch
Sep 2, 2004

Looking through the wiki I was made sad yet again that there are more Yes-Man missions than legion. I seriously cannot think of a natural way for me to work for the legion, outside of (wanna see this ending). And yet, it's still is weird it's not a fleshed out option.

DamnGlitch
Sep 2, 2004

MrL_JaKiri posted:

No there aren't :confused:


DamnGlitch posted:

Looking through the wiki...

I glanced at the wiki and the way it is laid out, at first glance it looks like what I was saying.

I suppose that is a pretty flimsy reason to complain about something. It was just a passing thought I had when seeing that.

DamnGlitch
Sep 2, 2004

Count Chocula posted:

This is the second post which is like "Rarragh somebody insulted by avatar and broke my carefully constructed power fantasy, so I killed them."

It's odd that the NCR is the best faction morally, but the worst aesthetically. They're just so boring compared to Elvis impersonators, old style mobsters, robots, Centurions, etc.

That's pretty much the entire point of these sorts of games, isn't it?

Aside from some of the basic rangers, the ncr looks p cool. Legion even looks like a faction I wouldn't want anything to do with.

DamnGlitch
Sep 2, 2004

UberJumper posted:

Is it just me or are companions loving worthless? Most of the time they just stand there and get blown apart by explosives or they go and start shooting enemies that i really don't want to engage. Its even more irratating on hardcore mode where they cannot be revived.

Can i just forget about dragging around companions and simply play solo stealth?

You don't have to use companions except for a few temporary instances. You miss some neat character development and missions if you don't use any of them.

But nothing is stopping you if you don't like them. I tend not to like followers in NV, but usually not because they are getting womped (though that does happen from time to time)

Heck, I tend not to use them because I don't want them to die. They very much gently caress up stealth if that's you deal tho.

DamnGlitch
Sep 2, 2004

RentACop posted:

Regarding the Yes Man ending, what was the meaning of his final conversation? At the time it seemed like a semi-ominous hint at bad things but I thought I remembered reading that that wasn't the intention

It means no one is going to hijack him off you like you did off of Benny. The robot apocalypse vibe is unintentional.

DamnGlitch
Sep 2, 2004

Really, really enjoying OWB so far. Silly in all the right ways, and nicely tucked into its own DLC.

I really like the free roam DLC but my biggest problem is not being able to go back to the main map. The sink just does not have ammo for the two guns I'm using (Hunting Revolver and Anti-Materiel rifle). I've basically resorted to using the custom LAER and the sound gun since there are SO MANY EF and MF cells.

Incidentally, what the deal with the Custom LAER? loving thing barrels through condition.

DamnGlitch
Sep 2, 2004

I suppose. It's funny I've been rolling in caps the whole game and OWB has me looking for cartons of cigs and dropped weapons to sell again. Implants are expensive!

I want to say I'm 30+ so the enemies are a bit stouter, plus DLC bullet sponging. Still very fun; it makes sense that a bunch of robots would be hardier. Those loving hillbillies in FO3 sucked. A head shot is a head shot (unless you are a radiated monster or a robot!)

DamnGlitch
Sep 2, 2004

Yeah. Not to mention faster sneak + less radiation from water(?) (not a huge problem but still) + gently caress Cazadores.

The only drawback is the cost and unless you ran to OWB right away you should be pretty loaded, more so if you're a pack rat.

DamnGlitch
Sep 2, 2004

CommissarMega posted:

Man, what's so wrong about simply cheating your carry weight to something ridiculous? If you're going to steal all the gold via an exploit, go all the way, I say!

People internalize 'exploitz' and 'cheating' very differently. Specifically, exploiting can feel like an accomplishment.

DamnGlitch
Sep 2, 2004

Finished OWB. Really really enjoyed it. Kind of very silly but that's not bad. Ended up letting the brains live because I liked about half of them alright and I had a feeling they'd feel bad if I murdered some of their friends? Even though they were dicks.

Felt like I was doing every little side mission, but when I had to enter the final area to get the next audio tape I ended up,... forgetting I was doing that and finishing it. And then was surprised I had done that after the slides rolled and I was like "oh, damnit, I wanted to finish that.!"

Like very other DLC so far my biggest complaint is the lack of ammo for weapons *I* want to use. It's one thing if you get your equipment raided (which I don't need to happen again, thank you very much), but when I can come in will my full compliment it would be nice to be able to USE it. I ended up beefing my energy stat simply because ammo for my guns was drat hard to come by, and I was having energy ammo thrown at me around every turn. Not to mention every robot was getting pretty drat spongy. lobotomites popped very satisfyingly though.

ptolpa posted:

Its not the Ghost People, although they are tough mofos, its the Cloud that gets you whilst playing Hardcore. It provided a nice atmospheric in that you were constantly bleeding health, and hunting for chips to pay for Stimpacks to regen that health that kept you moving, all the time, in the streets. It built up nicely so that by the time you get into the casino, you really breathe a sigh of relief at being able to take your time. And that is when the quests turn a bit more puzzle like. So well done.

But why did the streets need to be so....brown?


Playing hardcore, the cloud was annoying but not actually all that dangerous (to me). In fact, almost nothing of the whole thing was dangerous. It was just annoying. The cloud saps your HP but only enough that you need to re-health almost like you would with food / water. Mines and bear traps all over the place devouring your legs, forcing either a LONG trek to the autodocs or a bunch of tokens on another doctors bag.

Hologram people that don't really follow you but if you stand still long enough WILL one shot your with brain beams.

It made for a lot of savescumming.

But yeah DM became tolerable once you get inside, though the sneaking past veyra keyes still was lame. Just let me explore this old building without being hassled, damnit.

DamnGlitch fucked around with this message at 14:27 on Oct 4, 2012

DamnGlitch
Sep 2, 2004

Fil5000 posted:

I can forgive DM a multitude of sins because those ending slides give me chills every time. For all the gameplay elements I don't like it's just such a good story.

The story and the just let go thing is very nicely done. It just happens to be ugly and not very fun to play!

DamnGlitch
Sep 2, 2004

Level up twice, dump both of those levels into energy. I had a 100 guns character and I was dogging it with the lack of ammo, but there are literally hundreds of sec mfc and ecs given to you throughout the course of the DLC, not to mention all the poo poo you can scrounge. I ended OWB with like 45 in energy weapons and between the sound gun and the LAER I did alright. Didn't bother with the axe but I got tricked on that one (the throwing axe sucks except as a repair tool don't bother with throwing)

Everyone is spongy except the lobotomites: you can one shot them pretty easy with bullets OR energy. Store some bullets for Cazadors and nightstalkers. Honestly, I had the most problems with nightstalkers :geno:

Again, just remember, guns energy or melee, ALL of the enemies have tons of HP. It's not just cuz you have bad stats that it takes forever to kill them.

DamnGlitch
Sep 2, 2004

I'm kind of, but I guess not that, surprised how few people use energy weapons.

OWB should present ZERO problems for an energy weapons or melee character, but everyone roles in as guns / X.

DamnGlitch
Sep 2, 2004

I think lasers would benefit from more of ZAP or ZZZT! sound instead of pew pew.

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DamnGlitch
Sep 2, 2004

It's basically min maxing. It kills some of the feel of the game but at the same time /that's the draw for some people/.

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