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After 5 years, and 4 expansions, Distant Worlds is coming to Steam! http://store.steampowered.com/app/261470/ quote:Distant Worlds: Universe will release through our Online Store as well as, for the first time, through Steam. As this includes both the new Universe expansion with greatly expanded modding support and the Ancient Galaxy storyline plus all previous releases, it will give new customers and existing customers a unified installation for future support and modding. Distant Worlds Distant Worlds is a 4X game from Codeforce, a New Zealand based developer. The twist is the game is set in a universe where you only control the public sector (i.e military) of your empire. There is also a private sector which goes about its own business, sending space freighters between your planets and building its own mining facilities. Your job is to protect the space lanes that your private shipping uses. Both from pirates and other space empires. Basically there is just a shitload to do in this world. Design ships, conduct espionage, fight pirates or pay them protection money, explore black holes and build luxury resorts on the event horizon, research an enormous tech tree, fight space monsters, build planet eaters, corner the market in goods and lots more. FAQ Holy shitballs, this game has like, a thousand different things going on. What do I do? Let's look at some wisdom from the thread: Popular Thug Drink posted:first timers should not play age of shadows. The game is confusing and frustrating enough without the UI tricking you into thinking that you're supposed to start on the absolute hardest and most teeth gnashing hardcore mode. I'm sure plenty of people have been all gently caress this pirate ridden game without ever experiencing the goodness beneath. On automation settings: nutranurse posted:Try letting the AI do everything except research, ship design on military ships (defensive bases, escorts, frigates, destroyers, cruisers, capital ships, carriers, troop transport), colonization (set it to 'suggest new projects), diplomacy (also set it to 'suggest), and espionage (also set to 'suggest'). On the economy: Cantorsdust posted:1. Don't expand so quickly. Your colonies start out making 0 taxes, basically, and you suddenly have to put more money into them in bases, ships to defend them, private economy ships to move goods to them, etc. General Tips PittTheElder posted:
Omniblivion posted:GENERAL NEWBIE TIPS and a few responses to some of the questions over the last page: What are some good mods? PUKED posted:If anyone hasn't checked out mods in a while the Graphics Enhancement Mod is amazing, I've been using it + the Gloom Mod + Explosion Mod + Tampa Sound Mod and it makes a massive difference. Is there a demo? Nope. Unlikely there will be given the dev is now going to work on DW2. Is there an AAR? Check out Grey Hunter's LP here Will this ever be cheaper or go on sale? Matrix have a sale around Christmas every year. But don't expect ~*crazy*~ Steam type discounts. Usually 30% - 40% off is what you will get. Steam might have some ~*crazy*~ Steam type discounts! Is this the new MOO2? Not really. But it is about as good as we're likely to get for some time. There is a great review over on Out of Eight. (This is a review of the base game. Many of the complaints in the review have been addressed in the expansion). Out of Eight posted:What saves Distant Worlds from being completely unmanageable is the optional automation the game features. This allows you to focus on the parts of the game that interests you the most, whether it be the military, ship design, diplomacy, colonization, exploration, economy, or intelligence. Of course, this may left you feeling like your empire is being run without your input, but you can always intervene in any aspect of the game that is being directed by the AI and disable it if you want more direct control. Honestly, running an empire spanning hundreds of star systems and thousands of planets would be too daunting and frustrating otherwise. It seems better to automate most things and intervene when necessary (move troops, build a new ship design, conduct diplomacy). The first expansion for the game was Return of the Shakturi: The second expansion was Distant Worlds: Legends. quote:Distant Worlds: Legends is the highly anticipated second expansion to the critically acclaimed 4X space strategy game Distant Worlds. Legends is a huge step forward which brings the Distant Worlds universe to life. A new character system includes Leaders, Admirals, Generals, Governors, Ambassadors, Scientists and Agents, each with defined abilities and traits and opportunities to advance and grow over time. Expanded gameplay for all existing races includes new race-specific events, technologies and victory conditions which create a completely different game depending on your choices. An expanded tech tree also awaits, with dedicated carriers, cutting lasers, rail guns, new planetary facilities and wonders, and much more (including a new hidden faction)! The third expansion was Distant Worlds: Shadows quote:- Play as an independent space-based faction, a very different play experience from the existing "Empire" gameplay. The final expansion is Distant Worlds: Universe that combines the original game and all the expansions, plus adding advanced modding tools. quote:Emphasis was placed on the community as the game features advanced modding tools to allow you to develop extra content and set up their own galaxies and epic storylines. Thanks to a user-friendly in-game editor and a comprehensive modding guide, even beginners will be able to create unique galaxies with intricate plots. For me this has been my go to space 4X game for some time. The only one which is comparable would be Star Ruler (made by our very own Firgof!). I actually wish there could be some amalgam of Distant Worlds and Star Ruler, maybe Star Ruler's ship creation system with Distant Worlds diplomatic system and public/private divide. At any rate, if you're looking for something to scratch that MOO2 itch, this could the game you're looking for. edit: How could I forget, this game has MOTHERFUCKING SPACE TYRANNOSAURUSES IN IT!!!! V for Vegas fucked around with this message at 10:43 on Jul 15, 2014 |
# ¿ Sep 27, 2011 13:42 |
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# ¿ May 10, 2024 19:21 |
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The AI does a decent enough job not to balls things up on you. I wouldn't be confident it could 'win' a game for you. I tend to leave things like colonization, research, fleet maneuver and ship design on manual.
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# ¿ Oct 13, 2011 12:45 |
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Video: http://www.youtube.com/watch?v=GAaiwwpZ-WY AAR: http://www.matrixgames.com/forums/tm.asp?m=2952844&mpage=1&key= Loving the personality the game has now. Should be released in about a week!
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# ¿ Nov 17, 2011 02:16 |
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Wednesday, 23 November slated as the release date.
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# ¿ Nov 20, 2011 01:13 |
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It looks like there is going to be a similar deal to the one for the last expansion which was this:quote:To mark the release of Distant Worlds – Return of the Shakturi we will be offering the expansion at $19.99 (digital) and $29.99 (physical) until January 4, 2011 – a discount of $5 off the regular price! This gives existing owners of Distant Worlds a chance to purchase at the bundle price. Also, right now and throughout the duration of our holiday sale, Distant Worlds will remain at its discounted price of $26.99 (digital) and $36.99 (physical). But even if they bundle the game and first expansion for say, $40, plus $20 for the 2nd expansion, that's still $60 for what is really a niche game developed by one guy.
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# ¿ Nov 21, 2011 13:37 |
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quote:With our massive holiday sale currently going strong, now has never been a better time to jump in a starship and head to Distant Worlds. The base game is now on sale for $26.99 and its expansion Return of the Shakturi is $16.99 (both prices are for the digital download) – that means both titles are selling for 33% off until January 8th!
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# ¿ Nov 23, 2011 21:26 |
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Demiurge4 posted:
Characters will pick up traits though. If you have an admiral who is in a bunch of battles with fighters, he gets a fighters bonus. Characters are meant to be rare, so it's better to stick with a bad one and have them improve gradually than have none at all.
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# ¿ Nov 24, 2011 23:41 |
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Played a bit over the weekend: pros - Best new feature are the vectors for all your ships. Makes seeing where shipping lanes are and what everything is doing instantaneous and easy. - Automation seems to have been improved. Especially construction which I used to handle manually. Now I find it is building what I would have done anyway, without the fiddling around. - Seeing borders and empire positions work well. cons - Characters are neat, but they are sterile. The game has gone part way to a Crusader King model, but what it needs are events. - Game engine is still choppy (especially on menus/zooming) on my high end machine (though less than before).
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# ¿ Nov 27, 2011 22:47 |
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Griz posted:Did you do a quickstart game? Non-quickstart lets you enable/disable "disasters and other events" and "race-specific events" I did, but all I got was an annual Todash competition for my Space T-REXES. Maybe there are more, but not much was happening in the few hours I played so far.
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# ¿ Nov 28, 2011 04:37 |
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Are you running vanilla or the expansions? The vanilla engine had some optimisation problems. These have been reduced (not eliminated) in the two expansions. I still get a slight lag on closing windows, but the game runs pretty smoothly otherwise.
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# ¿ Feb 20, 2012 06:53 |
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PUKED posted:Man, I just picked up Legends to get my strategy fix until Warlock gets patched some more, and I forgot just how crazy this game is. I don't think there is a 'way' to play this game. Sometimes I just start up a game with a fully formed empire and advanced tech, build a hardcore dreadnought and then put everything else on automatic while I travel around blowing up pirates and space monsters.
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# ¿ Jun 7, 2012 02:28 |
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Grey Hunter is now doing an LP of the game. If you're a fan of unsubtle goon innuendo, head on over.
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# ¿ Jun 10, 2012 07:41 |
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Sky Shadowing posted:I wish this game would go on sale... ... money is a little tight right now. The original is playable and will give you a good feel for the game. If you enjoy that, then the expansions will just give you more of what you already like. If you don't like the base game, then the expansions will not make it better for you.
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# ¿ Aug 12, 2012 07:29 |
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Pick up the vanilla version for $40 on gamersgate. That gives you a great taste of the game. In December when the Matrix sales roll around, you'll be amped for the expansions at $15 a pop. (Plus the new expansion for $30. Oh man, who am I kidding )
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# ¿ Aug 22, 2012 07:55 |
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It takes a long time to fix them up though, so best to build new constructors.
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# ¿ Aug 27, 2012 04:31 |
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Hav posted:Dammit, I managed to miss the sale on this. Matrix have a yearly Christmas sale.
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# ¿ Sep 10, 2012 22:21 |
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New Expansion! Distant Worlds: Shadowsquote:The title comes from the "Age of Shadows". Setting up my own ship, putting everything else on automatic, and blasting around the galaxy was one of my favourite things to do in DW. Haven't played for a while, but I like where this is going.
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# ¿ Nov 1, 2012 05:49 |
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From what I can tell Codeforce is pretty much one guy in New Zealand, Eliot, who must spend all his time making content. If sales are enough for him to keep knocking out an expansion each year then that sounds good to me.
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# ¿ Nov 1, 2012 06:22 |
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A lot of info up on the Matrix thread with more details - space-based factions sound really cool. But the release date will miss 2012 and is going to be Q1 2013
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# ¿ Nov 21, 2012 07:56 |
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Erik on the Matrix forums did hint at 'bundling' the older titles.
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# ¿ Nov 21, 2012 09:38 |
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You can turn off the Shakturi storyline when starting a game. That's about it.
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# ¿ Dec 3, 2012 21:28 |
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It's not that bad. All those round dots are just private cargo vessels you have no control over. edit: for those interested, test team spots are being taken over on the matrix forum V for Vegas fucked around with this message at 07:10 on Jan 31, 2013 |
# ¿ Jan 31, 2013 07:07 |
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You don't need to worry about trying to min/max your economy, you'll be swimming in money soon enough. Look for planets with rare resources, but don't expand too quickly or colonise planets three sectors away from any of your other planets. Buddy up with a friendly race, but if there is a bug race near you then get ready for war. Make sure you have some spies out and generally keep your ships up to date and you should be OK.
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# ¿ Feb 2, 2013 09:15 |
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Bouchacha posted:This game rules, but I'm still trying to wrap my head around a few things. I've colonized a few planets and then set about building orbital platforms for defense but nothing seems to happen even though I have the funds. Relatedly I suppose, my ship building speed has slowed down to a crawl even though I have plenty of money. What exactly dictates building speeds for ships and bases? I'm assuming it has something to do with insufficient resources? Do you have constructors working on them? That should speed it up.
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# ¿ Feb 22, 2013 09:33 |
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Demiurge4 posted:Research is really easy to abuse in this game, there really should be some kind of limit. Essentially if you're feeling gamey you can just re-design your starting star base and refit it with 24 (or more) of each lab and watch your tech fly ahead of everyone else. You don't even need to do that, you can tweak the empire options in the game setup phase to simply give yourself a tech lead, or every tech if you want. The game is more about self-imposed limits.
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# ¿ Feb 28, 2013 00:13 |
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Looks like Shadows has been pushed back to April because the developer is moving house.
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# ¿ Mar 9, 2013 01:26 |
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DW Infodump incomingquote:Hi Erik, how is Distant Worlds doing?
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# ¿ Apr 2, 2013 05:53 |
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From the 'financial support' line, I would say Matrix requires devs to pay a fixed $ amount from sales. With high prices, you need a lower amount of sales to reach the figure. Matrix no doubt has data showing what the 'hardcore' audience is and likely sales targets. With high volume low price sales, you have to make a lot more sales before the Matrix payment is met, if ever.
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# ¿ Apr 2, 2013 07:20 |
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May 21 is the release date. e: The new ground combat mechanics are very granular. You actually build lots of different troop types (armour, infantry, special ops) which seem to work in a rock paper scissors configuration. Seems like a lot more micro for little gain. V for Vegas fucked around with this message at 13:42 on Apr 28, 2013 |
# ¿ Apr 28, 2013 13:35 |
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Preview up http://www.spacesector.com/blog/2013/05/distant-worlds-shadows-preview/ This pirate stuff sounds kick-rear end. quote:
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# ¿ May 11, 2013 23:58 |
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But Distant worlds, Shakturi and Legends will be 'discounted' to only $20 each, making the whole package a reasonable $100.
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# ¿ May 20, 2013 23:45 |
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If $70 is stretching it, then $50 for the base game and first 2 expansions is a pretty good deal.
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# ¿ May 24, 2013 05:33 |
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An onscreen option in the game? This is a matrix game. You have to edit startup.ini and delete the following. Distant Worlds startup settings screenwidth 1024 screenheight 768
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# ¿ May 28, 2013 23:26 |
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Best way to get into it is just buy the base game. If you enjoy that, then get the first two expansions as they add a lot of UI and engine refinements. If you're still enjoying it (highly likely) then get Shadows.
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# ¿ Aug 1, 2013 23:24 |
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Yeah basically everything Frog Assassin said. I'd add that DW really gives you the flexibility to play any kind of 4X game you could possibly want. With Shadows you can now even create a replica of the Solar System c. 2013 and spend a good part of the early game sending ships to the Moon and Mars, before expanding out to Alpha Centauri etc. Or you can start off a game with a large, galaxy spanning empire that is slowly being carved up. Or you can start off as a entity from another plane of existence with a small but insanely advanced and powerful fleet. Really it's only restricted by what you can dream up.
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# ¿ Oct 2, 2013 00:22 |
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Matrix will have a Christmas sale if you can wait a couple of months. They usually give 30% discounts.
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# ¿ Oct 14, 2013 22:40 |
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They have said they were planning on another expansion with a focus on modding.
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# ¿ Oct 17, 2013 22:21 |
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From herequote:Distant Worlds: “4th Expansion” (modder-focused, no official title available yet) Just let me change the start date!
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# ¿ Jan 12, 2014 23:41 |
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Yeah it definitely needs more than just 'the most comprehensive list of TNG Era Startrek shipsets' as a talking point.
V for Vegas fucked around with this message at 00:57 on Jan 13, 2014 |
# ¿ Jan 13, 2014 00:24 |
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# ¿ May 10, 2024 19:21 |
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Shyrka posted:How do you actually play it though? Won't the AI develop hyperdrive and dance rings around you? Or if they don't get hyperdrive are they smart enough to build ships with massive amounts of fuel storage to slowboat it to the next system? At the beginning only pirates have FTL. You can turn them off and set research to very expensive so it will be some time until FTL turns up. I made an Earth solar system and spent a lot of time just puttering around sending impulse engine ships to different planets, it was pretty cool.
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# ¿ Feb 10, 2014 21:28 |