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Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Arx Monolith posted:

I've been looking in the old threads but I can't find this story:

A group (possibly all playing orcs) befriend the village idiot orc and he becomes a close friend NPC. When the large dumb orc is killed in battle, they are all dumbstruck and genuinely get angry at what killed him.

I'm using a similar character in my game, (to eventually unite the characters in my group who don't get along 100%.. or even 50%) but I'd like to read the story again.

Here it is. Axeman Jim's story of Gront.

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Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Golden Bee posted:

Yesterday's Dungeon World session was terrific.

In the market, they ran into Casmir! A victim of Duke Yarlborough's magical manipulations, he escaped when the party blew up the lab he was stored in, wandered the wilderness and became an adventurer. We found out that Andromeda got drunk a few years ago and up Casmir; the latter was only a commoner at the time.

That missing word before "up" is driving me nuts.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
Even though I don't play myself, I just want to say that all these stories are really great.

Robindaybird posted:

I should save that, I like world-building and these kind of things helps alot.

Sadly, the brush file is not compatible with my copy of Photoshop 5.5. :(
Oh, but it's actually really easy to just copy them from the source and define them myself!

Stabbey_the_Clown fucked around with this message at 04:19 on Jul 1, 2013

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

MelvinBison posted:

My online 5e group just adjourned its weekly session and we narrowly avoided a moment of cat piss.
(snip)
My artificer, who I've been playing as a doctor who doesn't like to abandon people who are in need, offhandedly shoots the barbarian in the foot with his rifle before checking the body.
(snip)
The group's been a good one, but drat if that didn't almost ruin the session.

I feel like the problem here wasn't with the DM, but that you wanted it to be an "RP moment," but you chose to express your displeasure with bullets and not words. Bullets tend to be used for "combat moments," and words for "RP moments." Even a punch would have been more proportionate.

Stabbey_the_Clown fucked around with this message at 04:47 on May 1, 2023

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Major Isoor posted:

It all depends on how well you sell it. A death via lava is the easiest 'cool death' to achieve, however if you don't sell it well it's simply embarrassing. Meanwhile, other cool deaths (e.g. hurling yourself and your mortal enemy into a black hole) that are harder to achieve have a much higher cool-factor ceiling. So if you manage to sell it well, it makes Smeagul dying in Mt Doom look like some dumb kid struggling in a ball pit, for example.

And if you don't sell it well...

https://www.youtube.com/watch?v=U89S-Y_fX0o&t=52s

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

CobiWann posted:

Emissaries of the Old Ones, Book One
Chapter 1 - The Invasion of Fallcrest
...
The 6th day of Myrddem in the month of Ariwaen
...
On Siyradem 10, Emanaus, the Year 3000 Sear Reckoning

Ariwaen is the name of the month, but what is Myrddem? It sounds like a unit of time. I have a similar question about Siyradem and Emanaus, I don't quite understand the context.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
After three weeks of cancelled sessions, my online group finally had Session 2. The group (all level 3) debated whether to travel along the coast or through a spider-infested forest, but the prospect of shipwreck treasure put stars in half the group's eyes so we took the coast road. Upon seeing smoke from a bonfire, we snuck up and saw a clearing with a group of 10 Thri-Keen hunters. After some argument about what to do, we decided to quietly go around, but the stealth check to leave went badly.

We were quickly surrounded, but luckily they had a translator who spoke Common, and it turned out they wanted an escort to the next town. Some large creature was hunting them and it had killed several. They described it as something which disappeared and re-appeared, and I couldn't help but smile at that, having a hunch what it meant. We were already traveling that way and agreed. Needless to say, it found us. The Druid had wild-shaped into a Panther. I opened the combat by casting Faerie Fire onto the (Wounded) Acid Behir, which not only completely negated its Invisibility ability, but also granted advantage on all attack rolls against it.

It might have been wounded, but it was still very dangerous. 17 AC, 118 HP and +10 to hit on attack rolls, and its acid attack was 3d10+4 (or +6? I forget which). It knocked the Druid out of Panther form and wounded it, and did 25 damage to the Ranger with 15 HP (they may have been incorrectly rolling for HP instead of taking the average). The constant advantage to hit was really important with that high AC. After a few rounds, it was down to 10 or 11 HP when my turn came up, so I rolled to hit with advantage.

Natural 20.

With a full 10 on my Eldritch Blast die (+4 for Agonizing Blast), my character spun his revolver and fired the eldritch blast right between its eyes to finish it.

We rolled d4's for special loot. I got a 4 on mine and claimed a Behir Eye, which gives a once per day use of See Invisibility. The DM also calculated that we each got 1800 XP which was precisely enough to hit level 4. I merely took the ASI to boost my CHA to 20 and WIS to 12.

We escorted the grateful Thri-Keen to the village, who said that our rooms at the inn for the night were on them.

Good session.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
Our Lost Mines of Phandelver group, which was level 3, nearly killed Venomfang, a young Green Dragon. It's supposed to flee once under half-health, and it did, but it got away with just 5 HP left. I did get a critical hit and spent a superiority die to double that. It's too bad my Action surge attack hadn't missed. But still, apparently getting it nearly dead is an accomplishment in itself. (It rolled really, really badly to hit in the battle.)

(Later on I also rolled two natural 20's when getting advantage for flanking a giant spider with my rapier attack, technically only hitting it for 25 of its 26 hit points, but the DM ruled that it died anyway.)

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Ominous Jazz posted:

i gotta be honest this sucks to read and i wouldn't wanna share it with anybody

I agree, I have no interest in reading about what a bunch of broke-brained men I wouldn't cross the street to piss on if they were on fire have to think about female representation. I don't think it's worth including. Maybe later I can edit this post to add in my story of how my recent campaign crashed and burned after just four sessions, and I didn't mind.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Ilor posted:

:justpost:
This is the kind of thing I want to read here. What kind of madness transpired?

I think I might have oversold it. Crashed and burned was too dramatic a phrase - it wasn't super-dramatic or with animosity. The DM was probably trying his best, and had good intentions. I think it was largely a combination of mismanaged expectations and incompatibility with the community on the discord server. But okay, I can do a little write-up – in bullet point form to try and keep it a reasonable length.

Part of the problem is me being very new to actually participating in a TTRPG and not knowing what questions I should have asked before joining.

I decided to join a game posted on the LFP/G forum on D&D Beyond mostly on a whim because it was a homebrew setting in a sandbox – and firearms were a part of it (the original post was cleared after the group was formed and I don’t recall exactly what it said – but it probably wasn’t a lot), and I realized that could be good for a character concept I had in mind. That was a mistake on my part – I should not have firmly decided on a character before talking with fellow players. I did offer to change my character, but the DM turned it down, saying he liked my idea. My idea was someone on the brink of death taken to the Fey Realm, and healed and given Warlock powers in exchange for acting as one of their agents on the mortal realm... but when they get sent back 15 days after they arrived, time warp shenanigans happen and it's suddenly 15 years later, and he has no idea where the 6-year old daughter he knew now was. But we never really got into it.

  • The DM either hadn’t mentioned, or downplayed that this was actually the second group in a campaign they were running at the same time, which obviously means much more work for them.
  • The D&D Beyond post in the LFP/LFG forum was posted on February 15th. Session 1 was on February 17th. Yes, I said Session 1 - there was no Session 0 or communication between players before the game started to discuss party roles/classes. This produced a group of Warlock (me – damage/control and the party “Face”), Wizard, Druid, Ranger, and Sorcerer.
  • The Sorcerer’s player couldn’t join the voice chat, but was I think listening in or reading the text thread. They’re not really relevant, as they never appeared in the campaign.
  • There was a very brief series of short interludes where the party, strangers to each other, are in a small town doing various tasks, when suddenly (after a mysterious change in humidity or the atmosphere) a giant flying demon which looks somewhat similar to a dragon appears in the sky and starts razing the town with its breath weapon… from a mile up. There is a combination of feats and Eldritch Invocations which can be used to give Eldritch Blast a range of 1200 feet, possibly the farthest possible shot allowed to players in D&D, and that’s not even a quarter of the distance this monstrosity is attacking from.
  • Everyone and a lot of the townspeople make their way into a bunker in town to hide. The PC’s are called by their names by a being known as “The Eternal Keeper of Time” or W.D., and are told they are the ones fated to defeat and destroy that creature – “Fatalis”, which threatens not just the planet, not just the universe, but the multiverse. I should point out that at this point, we are level THREE. :what:
  • I don’t have a problem with the party eventually having to take on world-threatening events, but could we like, have a little build-up first? My character’s last job was a small-town deputy where the most trouble were tavern brawls, so he’s feeling well out of his depth.
  • W.D. also tells us that was Fatalis’s weakest form. Weakest. It goes up to “Island destroyer.” We can somehow beat it if we find the 11 pieces of some sword and combine them. He has no idea where any of them are (this would be part of the ‘sandbox’ nature of the game.) W.D. can stall or delay this creature in some manner temporarily, but that’s about as much help as the Eternal Keeper of Time can do. I did forget to ask whether Fatalis could be fooled by illusions (I assume no), and whether Fatalis had any psychological weakpoints which could be exploited so that when the time came, it would actually “fight fair.” That was Session 1.
  • The DM had too much else going on for one reason or another for the next three weeks, so it was about a month before Session 2. I was surprised that nearly everyone came back because that was such a long break. The Sorcerer did not, but they had only listened in for Session 1 anyway.

  • As an aside, I learned - partly in game and partly after - that the Druid had been raised by an evil cult to be taught that the world is a wicked place and the world would be, should be destroyed by a creature of darkness, and that was a good thing.
  • During the attack on the village, the Druid's PC had been confronted by Fatalis, who turned out to be that same creature. The player was under the impression that her cult's creature was dormant and sleeping. The Druid realized that her "god" wasn't at all what she expected after hearing that her cult's HQ had been destroyed by Fatalis. Fatalis called her the chosen one destined to destroy him. The actual backstory the player had in mind was that the PC was going to slowly realize that she was part of something evil. She was traveling the world trying to look for the chosen one who would threaten her god, and try to kill them and save the world from being saved. Not secretly, openly, because she thought she was doing a good deed. Except in Session 1, the DM had her god attack her and say that she was the chosen one. It wasn't what she was expected. As the player told me "it was a cool twist, but there goes my whole character idea out the window!"

That's enough for now. Sessions 2 and 3 were better.

Stabbey_the_Clown fucked around with this message at 16:14 on Apr 18, 2024

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Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Stabbey_the_Clown posted:

I decided to join a game posted on the LFP/G forum on D&D Beyond mostly on a whim because it was a homebrew setting in a sandbox – and firearms were a part of it (the original post was cleared after the group was formed and I don’t recall exactly what it said – but it probably wasn’t a lot), and I realized that could be good for a character concept I had in mind. That was a mistake on my part – I should not have firmly decided on a character before talking with fellow players. I did offer to change my character, but the DM turned it down, saying he liked my idea. My idea was someone on the brink of death taken to the Fey Realm, and healed and given Warlock powers in exchange for acting as one of their agents on the mortal realm... but when they get sent back 15 days after they arrived, time warp shenanigans happen and it's suddenly 15 years later, and he has no idea where the 6-year old daughter he knew now was. But we never really got into it.

Session 1

Session 2
  • Session 2 was largely fine. We stumbled into a quest an escort quest to help some Thri-Keen who were being stalked by a monster to a village in the same direction we were traveling.
  • The monster was a homebrewed enemy – a wounded acid behir. It was tough, with 118 HP, 17 AC and it had +10 to hit and did 3d10 + 4 acid damage, but it couldn’t use its invisibility thanks to my Faerie Fire.
  • It did one-shot the ranger from full (nearly sending him straight to full dead – largely because some party members had apparently rolled for HP instead of taking the average like they were supposed to).
  • For defeating the behir, we were each awarded enough XP to reach level 4, and we reached a small nameless town.

I had already told the DM that (given his cowbow aesthetic) my character likely came from a region which was akin to the arid and rocky plains of the American Southwest. I asked the DM where such a region might be, but I didn’t get anything back, even though there was a world map (it has names of many large settlements, but no region names). That means I didn’t know if the area was supposed to be familiar to me or not. It was operating in a blank void.

I think it was about this point between Sessions 2 and 3 that I started asking about a lore document, because – despite this being the second group in an campaign setting which had another group going in it for months, the only information the DM had provided about the world was the map which had some place names. (And as I had said before, it had been a month between Session 1 and Session 2.) I turned to the Group 1 chat – which was less of a chat, and more an unending exchange of meme animated gifs – and asked if there was any such player-facing lore document. They knew of no such thing, and didn’t really have much in terms of backstory, they were only really there to hit things.

That was when I definitely realized I had hosed up and hadn’t asked enough questions, because the DM seemed to be interested in running a lore and world-building light campaign, and I wasn’t interested in making a character who lived in a blank void disconnected from the world and only wanted to hit things. Yet I didn’t also want to gently caress up everyone else’s fun by quitting the campaign, since there were already too few players. It was hard to know what to do.

Session 3
  • Session 3 was a roleplaying/investigation episode in the nameless town. There was a quest board and we were presented with about five quests, of which we could take two (“other adventurers” would pick up the rest). We chose to investigate the case of a missing child as the first one. The party split in half, me and the dog-wizard went to talk to the parents to glean information, the ranger and druid went to the tavern which was the last place the child had been seen.
  • Before we could go anywhere, though, the DM had to leave to… go get his car or something, so everyone else just sat around chatting in the Discord channel while waiting for him to get back (about 20 minutes later).
  • I actually appreciated this quest a lot because having to deal with a missing child really helped me get into my character’s skin. The parents were I think an Orc and Drow (something like that) and their residence was described as a modest house in this village which was small enough that the DM wasn’t interested in giving it a name.
  • The other group made the breakthrough investigation, and learned that a bartender was kidnapping people (because there was a dwarf in a cage down below). I volunteered to distract the bartender while the others rescued the dwarf, then I intimidated her into talking, and it turned out that she had been shipping out people to the gnolls to feed them so they wouldn’t attack the town. (That seems slightly odd since the DM just established earlier that if we didn’t do quests, “other adventurers” would pick them up, but whatever. The session ended with the party preparing to head off and fight the gnolls.

Session 4, as a response to the lack of a Session 0 for the players to discuss party roles and finalize their character, had the GM try to solve the party's lack of melee and meat shielding capability by introducing a GMPC. The GMPC had as much lore around them as everything else about the setting. But that's for another post.

Stabbey_the_Clown fucked around with this message at 17:12 on Apr 23, 2024

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