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There's a huge spiel on the crazy variation that the imperial military structure has in the sabbat worlds crusade book. Guard commanders basically memorize a thousand different force compositions so they can look at their resources and say "we have a partial continental assault group and a naval half-patrol so we're going to do it this way."
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# ¿ Feb 16, 2013 21:01 |
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# ¿ May 15, 2024 10:38 |
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Galaga Galaxian posted:Could be worse. The Explorator is on his third or fourth entire-body now (each one becoming stronger and tougher). It makes you wonder if they just have spares lying around. "Oh, that old thing? I wear it when I don't care how I look."
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# ¿ Jun 11, 2013 05:45 |
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loving Reagan, man. Half of our loving problems. I actually think that there should be some version of space-imperial units used by the general Imperium, with the Metric system being only for the well educated/a theological Mechanicus doctrine like binary. At some point GW should really decide just how backwards humanity is, because they seem less so every time some grunt says "oh that's your basic cold-fusion generator."
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# ¿ Nov 12, 2014 10:40 |
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Void Dragon is totally still in, now it's just a piece (a big one) of it on Mars. And we still have physics breaking Necron tech from all those god pieces lying around. Pariahs were super great through.
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# ¿ Nov 18, 2014 08:16 |
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Abnett has ex-miner grease monkeys able to point out "just your basic cold fusion engine", so either the Imperium is actually more advanced than is usually written or he's just doing his own thing. Then again, Dark Age humanity did move the whole Solar system because they liked the view better near the core.
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# ¿ Dec 22, 2014 06:57 |
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A good rule of thumb is "if it would take an engineering degree, it's Mechanicus territory." And work on the level of cars and replacing gun parts really doesn't take a degree, just common sense and a manual.
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# ¿ Dec 22, 2014 10:37 |
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Hodgepodge posted:Transhuman civilizations were not even given a chance to surrender or change their ways. Transhuman civilizations typically responded to "hi, we're humanity" with "no, you're not, and here's an itemized list of biological inconsistencies we discovered when we vivisected your first diplomatic mission." Many, many human offshoots leapt straight off into the deep end.
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# ¿ Dec 22, 2014 22:37 |
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Tias posted:What thing about ork technology, precious? People love to argue about whether ork tech works because the orks are making it work through Waaaagh energy and red magically makes things faster, or whether they just instinctively paint the fast ones red.
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# ¿ Dec 25, 2014 20:46 |
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He has two utterly gigantic swords, because you always need a spare of those.
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# ¿ Dec 31, 2014 07:57 |
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Hodgepodge posted:Oh yeah, I forgot my favourite real conspiracy in the lore: the Tau were created by the Eldar to be incorruptible by chaos. Ethereals literally unite Tau society via mind control, presumably in order to follow the plans of their Eldar masters. The Ethereals did mysteriously appear one night to unite the Tau tribes with their "supernatural charisma" (mind control pheromones), Fire Caste who spend too long in their battlesuits suffer from "battlesuit psychosis" (breathing filtered air and being out of Ethereal influence long enough to revert to type), and commander Firesight did find a warp artifact that renders him strangely intractable to Ethereal influence, followed immediately by him kicking them all out (his sword made him immune to mind control).
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# ¿ Jan 2, 2015 06:12 |
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Hodgepodge posted:Also it's often pointed out that Sanguinius was the son that The Emperor wanted Horus to be, but he was blinded by his favoritism towards his "firstborn" son and couldn't see it. The Emperor didn't pick Horus because he was the best of his sons, he picked Horus because Horus was a conqueror and that's what he wanted.
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# ¿ Jan 3, 2015 00:33 |
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Orks and Humans are the best of friends. Orks love humans, they'll fight over anything.
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# ¿ Jan 3, 2015 11:07 |
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Didn't Peturabo gently caress off to be a demon prince or something?
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# ¿ Jan 14, 2015 05:44 |
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DOCTOR ZIMBARDO posted:It's spiritual more than chemical. They just have weak, nearly imperceptible souls. Whats a soul, how do psykers know Tau have weak ones, and what else can you do with souls? Great questions, if you're a Mechanicus yearning for the pyre. Whatever the cause, a Demon Primarch can likely fix it in short order.
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# ¿ Jan 14, 2015 06:39 |
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All the careers and alternate career ranks, by book: https://docs.google.com/document/d/1RXDD_2DVCZx1AUbpeh8j6PUsiPh0RxaC0iDht7OU1wM/edit.
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# ¿ Jan 23, 2015 21:34 |
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If you have charts and a good route you really shouldn't be in danger of major warp mishaps.
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# ¿ Jan 24, 2015 00:04 |
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Now Stormboys are Orks in the throes of adolescent rebellion, speaking out against society that just doesn't get it, man by marching, drilling, and wearing something approximating uniforms. And also by wearing jetpacks. Some of them grow out of everything but the jetpacks.
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# ¿ Jan 28, 2015 06:05 |
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Like, isn't that literally what happened in the enclaves?
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# ¿ Jan 29, 2015 01:22 |
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There could be an Ork origin path, only instead of all the varied choices you make for humans it would be the 5 biggest things you've killed.
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# ¿ Jan 30, 2015 05:46 |
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DOWN JACKET FETISH posted:My opinion is that if people don't push the boundaries of what's orky, nothing interesting happens. Most things worth doing are at least a little Orky. If it makes you want to throw the horns up even the littlest bit, it passes.
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# ¿ Jan 30, 2015 23:12 |
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FireSight posted:Obviously the stormboy replaces the commissar. That's the Nob.
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# ¿ Feb 5, 2015 03:29 |
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Keep in mind that the Dark Angels are weird and vague on purpose. They're the first legion, and they covered a lot of situations early on that other people just aren't allowed to know about. They have knowledge and weapons that they really shouldn't.
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# ¿ Feb 10, 2015 00:06 |
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Black Crusade has, in my opinion, the best advancement system. And folding lots of things into Stealth is really good, because having to buy silent move and shadowing and concealment was dumb.
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# ¿ Feb 18, 2015 23:36 |
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LowellDND posted:Question in my CYOA game: as a TechPriest, how do we get more implants? Can we buy items that give stat/roll bonuses, or is it just part of the talent progression tree? Cybernetics are just gear you acquire, mechadendrite limit is toughness bonus. Presumably, some kind of downtime is needed to get them installed (although that's when you would be making acquisition tests anyway.) Some mechandendrites have a proficiency talent you need to buy with XP.
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# ¿ Feb 19, 2015 00:11 |
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Purity seals will do "stuff", based purely on how hard you believe in them. Sometimes a Deathwatch guy has a good marksmanship day, sometimes the Sisters of Battle make a tank blow up by praying at it really hard.
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# ¿ Feb 20, 2015 02:36 |
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Werix posted:Are those normal eldar or Dark Eldar, because some of them seem really drat dark. loving harlequins, man.
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# ¿ Feb 24, 2015 06:33 |
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At least one craftworld, and the eldar won't stop snickering when they're out of direct line of sight.
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# ¿ Mar 2, 2015 17:00 |
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frajaq posted:Can promethium melt steel beams? What doesn't the Inquisition want us to know!?! (Between 900 and 1200 C depending on where you measure, enough to cause phase changes and completely compromise structures, but probably not melt most steels. Partial melting depends on how much carbon and other stuff is in it, but you will definitely lose important heat treatment effects.)
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# ¿ Mar 5, 2015 06:47 |
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In DH2, ballistic mechadendrites only allow laspistols.
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# ¿ Mar 5, 2015 07:42 |
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Ronwayne posted:That's something to get together with your gm and ask to loving ignore, like losing an entire magazine on a jam. Yeah it's dumb because all the other editions let you put any compact pistol in it, and machinator is just any pistol or melee. It's a significant investment on your part, you should get a Dr. Octopus gun arm.
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# ¿ Mar 5, 2015 07:45 |
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One thing to remember about 40K is that it's really big, and everything has happened somewhere. Some planets are nice to live on or really high tech, others are depressing feudal or stalinist shitholes. There is a space USA planet, Elysia, and it's a much different place compared to other worlds. If your story needs a well-off society with glittering high imperial technology to serve as a backdrop for your political intrigues, or a massive hive spire of towering factories and racy underworld dealings for your gothic noir mystery, then that's what it is.
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# ¿ Mar 5, 2015 08:59 |
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Why does that exist when feinting is a thing? Or is feinting not a thing in DH2?
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# ¿ Mar 5, 2015 23:57 |
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Threat is real, it's called "who did the GM decide to shoot." Any rules to approximate it would be clunky, bullshit book-keeping.
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# ¿ Mar 6, 2015 06:56 |
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Yeah, they fire on max power and in huge volleys. You basically deal with marines like they're an agile light vehicle. Then there's whole swamp fight thing which was just the protagonists being super badass veterans with a power weapon and lots of explosives.
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# ¿ Mar 7, 2015 09:41 |
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With Precognitive Strike you can cut out a good WS or BS. High Psy Rating is just crazyballs.
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# ¿ Mar 10, 2015 04:31 |
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The games die, not the psyker. Which is a shame, because psykers are fun to play, especially if you get your hands on a warp staff.
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# ¿ Mar 10, 2015 08:05 |
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You shouldn't even use navigation rules in Black Crusade, you should use social interaction as you bargain with warp entities for passage or use your patron's authority. Like seriously I work for Daemon Prince step off motherfucker.
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# ¿ Mar 12, 2015 01:01 |
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Asehujiko posted:I'm now imagining a chaos spaceship with spaceship sized diplomat plates on it. Well, those big eight pointed star figureheads have to be worth something.
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# ¿ Mar 12, 2015 03:09 |
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He's 40K, there's no way he has hair.
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# ¿ Mar 16, 2015 02:53 |
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# ¿ May 15, 2024 10:38 |
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Acts of Faith can range from lucky shots to tanks spontaneously exploding and miraculous healing, so that's a thing. Then there's Living Saints, who are basically greater daemons of the Emperor.
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# ¿ Mar 24, 2015 04:09 |