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Thinking up a rogue's gallery (Ha ha) for a potential Rogue Trader game. I always have an easier time with big open ended games like RT by making characters and antagonists and just having them slot into a story where appropriate. How much sense does it make to have a rogue trader who is outwardly every bit the noble Imperium-serving nobleman that traders "should" be but is secretly 100% converted to the Greater Good and is essentially running espionage for the Tau, some of which are on his ship?
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# ¿ Jun 14, 2015 23:38 |
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# ¿ May 16, 2024 12:01 |
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I both A. love using the current 40k canon as an excuse to set up proper mixed adventuring parties and B. hope there's enough material for an entire party of orks for a really dumb one shot that will end with everyone dead.
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# ¿ Apr 5, 2018 02:40 |
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Where's all this art being posted?
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# ¿ Apr 21, 2018 01:57 |
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I would infinitely rather have an RPG system that lets me play a variety of characters with one book than four loving different gamelines all containing minor variations on the same system that makes trying to do any crossover work just enough of a hassle not to bother with
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# ¿ Apr 30, 2018 17:17 |
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I believe what they've said is that since the default setting for the game is the Dark Imperium things are way more loose with who gets paired up with who on missions out of complete necessity.
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# ¿ Jul 5, 2018 06:47 |
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I think the Dark Imperium isn't used for WnG because Games Workshop "gave" them the setting (they just made up a sector to use as a default setting much like FFG did) but more so because it's as good an excuse as any for space marine/eldar buddy cop adventures and other mixed party shenanigans.
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# ¿ Aug 14, 2018 22:28 |
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one of the campaign framework suggestions in the WnG core book is a group of orks stranded on a bizarre alien planet, hunting through ancient ruins for junk to build a ship with while also fighting off monstrous fauna and rival ork mobs I am way into this but I feel like that's going to need more ork archetypes available before its really a thing
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# ¿ Aug 17, 2018 13:17 |
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yeah like I'd say the big difference between FFG 40k and WnG is the latter is something I could see myself actually playing and enjoying I like the ideas of the FFG games but there's way too many fiddly bits Blockhouse fucked around with this message at 12:33 on Aug 19, 2018 |
# ¿ Aug 19, 2018 12:28 |
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Dre2Dee2 posted:The only thing I'm really looking forward to from W&G is Eldar stuff. I was kinda bummed that FFG never put anything out for that really, so if we get some really cool sourcebooks and adventures, I'm down. I think they said the second adventure book was going to be Eldar focused but there's also an Eldar mission in Dark Tides
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# ¿ Aug 20, 2018 05:21 |
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you can just like not let anyone play an ork or an eldar or whatever in your game I also think it's absurd to think of FFG's 40k RPGs as being about "focus" instead of being about making you buy more books
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# ¿ Sep 5, 2018 20:01 |
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Speaking of which I'm not sure what Tech interaction attacks are supposed to be.
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# ¿ Sep 8, 2018 15:10 |
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Schadenboner posted:Did they literally cause the great rift? No that was Abaddon
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# ¿ Nov 12, 2018 06:49 |
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Dachshundofdoom posted:It's Warhammer Fantasy Deathwatch. This makes me want to play it more than anything
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# ¿ Aug 19, 2020 01:48 |
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Man Black Crusade's got to be high up on my list of games I've always wanted to play in but nobody ever runs
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# ¿ Dec 19, 2022 02:08 |
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Seeing this thread pop up again reminded me we still haven't gotten that Aeldari splatbook for W&G
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# ¿ Dec 29, 2023 10:49 |
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Lord_Hambrose posted:They know it is dead now they can finally make their own game, so I would be surprised if we see anything else for W&G. I would hate to lose the 40k game that actually lets you play a wide variety of things for "Dark Hersey Again" Like the games are different enough both mechanically and in scope that I would think there's room for both
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# ¿ Dec 29, 2023 23:19 |
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# ¿ May 16, 2024 12:01 |
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I'm taking credit for manifesting this book into existence
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# ¿ Jan 5, 2024 20:47 |