|
Excelsiortothemax posted:I read in another thread about combining all three games into one epic campaign, and that is what I have set out to do. Well, it's about your usual standard. Me personally, I think the whole drat thing sounds dumb as hell, but hey, this is 40K- it's all about finding the level of dumb as hell that's right for you. And as you've taught us in the past, you prefer a level of dumb as hell significantly dumber than most other people. The platinum throne bit stands out as the stupidest part in a story composed almost entirely of stupidest parts, though.
|
# ¿ Feb 9, 2012 04:12 |
|
|
# ¿ May 16, 2024 05:04 |
|
St0rmD posted:It's not so much that there are flaws, as the whole thing in general just lacks any sort of restraint or evidence that you have even a shred of good taste. Lacking that, no amount of assistance can help you. Though to be slightly more constructive: if this is for the same group that found the antics I linked to be legitimately high-larious, yeah, you're probably dead-on. I weep for your souls, but you're probably going to be just fine.
|
# ¿ Feb 9, 2012 05:49 |
|
Signal posted:A lot of that is up to the GM, and the source of the item in question. The Imperium has some planets where you might find a dataport implant in every sewing machine or leafblower. Another planet might have city-sized computers that run off of punchcards, steam power, and the screams of tortured children. As a general rule I'd say Adeptus Mechanicus stuff is almost entirely MIU-interfaceable, Naval stuff has it on pretty much anything important, servitors generally have something along those lines, and everywhere else it's limited to really big computer systems. With the occasional wierd-rear end inexplicable relic that's got a data port on it for some reason, of course.
|
# ¿ Feb 9, 2012 22:48 |
|
Liesmith posted:Bolters have machine spirits, and a high quality astartes bolter might have thousands of machine spirits, each serving a sacred purpose in the gun. They are ludicrously advanced weapons. The only reason they might not be MIU compatible is because they are TOO COOL for your run of the mill MIU and will fry anyone who even tries to link with them unless they are an inquisitor or techmarine or similar worthy. IMO. loving Iron Hands bullshit up ins. Yeah, I know, your Master of the Forge has you spending your maintenance-hours listening to servitors 'lost in contemplation of the Omnissiah's glory,' after long enough I'd start buying into his bullshit too just to shut him up. Everyone else just calls it 'mind-lock,' goddamn. And yes I know about the time the Prophecy of Ajax-183 saved an entire sector from being overrun by Orks, that was just a coincidence.
|
# ¿ Feb 11, 2012 03:52 |
|
Zereth posted:Do they have the "Of course it has a machine spirit, it's a machine, right?" machine spirits or the "accessible with proper tools diagnostic computer interface" machine spirits? The Liesmith version of 40K, kind of like the Liesmith version of Mage, takes a few liberties with the source material but is internally consistent. The Liesmith version of 40K has as its core conceit that the Adeptus Mechanicus is not, in fact, a bunch of guys doing things by rote who occasionally accidentally stumble onto actual science. Instead, they are 100% right. The reason human technology is so resilient is that -everything- is on some level vaguely aware, and the reason the Tech-Priests perform rites that seem to our (woefully primitive) understanding to be pointless is because those are, in fact, the best ways to deal with the fantastically advanced technology of forty thousand years in the future.
|
# ¿ Feb 11, 2012 04:04 |
|
Zereth posted:The fantastically advanced technology of forty thousand years in the future which is in nearly every case massively inferior to the fantastically advanced technology of twenty thousand years in the future? (Or whatever the actual figures are, I don't feel like looking up the timeline here) Like I said. Takes a few liberties with the source material. I like the interpretation and all, but I find it less entertaining than the idea that the Cult Mechanicus is a pretty batshit mix of people who know what they're doing and people who are just making it up as they go along.
|
# ¿ Feb 11, 2012 04:16 |
|
Mr Fahrenheit posted:'Cause he's a bad guy. loving Amalatheans. None of you have the slightest drat clue about how the Imperium functions. How many of your coterie come from a Pleasure World? Not a goddamn one of them? WOW, that's a shocker. How many denizens of peace are of any use in this galaxy? Same number? HOW DESPERATELY UNSURPRISING. One world burns so that a dozen might be saved. Math ain't that drat hard, people. This message brought to you by the Istvaanians: Strength Through Other People's Suffering.
|
# ¿ Feb 22, 2012 01:27 |
|
robziel posted:In Deathwatch all Righteous Fury rolls are auto-confirmed and you roll more damage. ...against xenos. Anyone else, you have to confirm your Righteous Furies.
|
# ¿ Feb 27, 2012 23:03 |
|
TehWarsmith posted:Rogue Trader. This is all going to end in tears. Also, possibly ovipositors. Pirate clans of the outer darkness get some wierd stable mutations, just gonna point that out.
|
# ¿ Mar 2, 2012 20:15 |
|
TehWarsmith posted:UPDATE ON MAXIMUS, CONQUERER OF SPACE PIRATES drat, I was holding out for ovipositor.
|
# ¿ Mar 3, 2012 04:42 |
|
bbcisdabomb posted:That's because my insanity manifests as both fanatical loyalty to the Emperor and rampant paranoia. I'm smitten with the Grey Knight and he's believed my stories about how I "purified" my "psychic rituals" so they're totally not heretical, no way! Ascension: Only Slightly Less Busted Than Epic Level 3.5 D&D. (this is exactly why every single book printed since Dark Heresy has not featured the Biomancy discipline, because it is busted as gently caress.)
|
# ¿ Mar 3, 2012 08:33 |
|
SlothBear posted:Thanks to everyone who found maps! Between the four FFG settings, they've got a pretty well-designed mini-universe. Way way up in the galactic northwest lies the Calixis Sector, where Dark Heresy is set. It's a fully inhabited Imperial Sector, with a host of worlds and politics and so on and so on, whose chief Scary Thing is the Tyrant Star, a phantom green sun (that may or may not just be eclipses) whose appearances coincide with Wierd poo poo happening. To the galactic west of the Calixis Sector lies a massive warp storm. A few centuries ago someone found a way through it into the Koronus Expanse, where Rogue Trader is set. Beyond Footfall Station on the opposite end of the Maw, it's the wild frontier. Eldar, Orks, Chaos, and a few dead alien races like the Yu'Vath dwell there, and humanity's most money-grubbing and brightest are alternately fighting, trading, and looting all of them and each other at the same time. Their chief Scary Thing is the Hazeroth Abyss, on the far end of the Expanse, from which only one ship has ever returned. Hidden within the Maw separating Koronus and Calixis is a warp gate leading across the galaxy to the Jericho Reach, where Deathwatch is set. The Jericho Reach has a big old crusade going on, and is currently a three-front war. Nids to the north, Tau to the south, and a big-ol Gonna Grow Up To Be A Nasty loving Warp Storm Soon in the middle. And to the galactic southwest of Footfall Station, in the Koronus Expanse, lies the Screaming Vortex where Black Crusade happens. All the Chaos you can shake a stick at, but the Eldar and the Necrons occasionally wander on in to poke each other and also the dread champions of Chaos with sticks.
|
# ¿ Mar 13, 2012 22:57 |
|
CroatianAlzheimers posted:Allow me to refer you to my fifty page Non-Disclosure Agreement that's dense with legalese and festooned with the sigils of the Ruinous Powers... Look the section about you being reduced to a gibbering pile of mouths wailing for a death that will not come is -clearly- just standard legal boilerplate.
|
# ¿ Mar 15, 2012 00:27 |
|
The Vommarine's Oath.
|
# ¿ Mar 22, 2012 23:31 |
|
Turtle before the Storm posted:How do you guys handle doling out experience if its play by post? Is it too slow if I give a rank per mission? Too much? PBP goes at a glacial enough pace. For Dark Heresy, I'd say a rank per mission easy. For Rogue Trader and Deathwatch I'd say half a rank per mission, with bonuses for neat stuff.
|
# ¿ Mar 27, 2012 08:30 |
|
Spiderfist Island posted:I'm going to be running Rogue Trader soon and the Explorator wants to become Doc Ock. Is there anything that limits the number of mechadendrites a player can have? Toughness bonus. The cool kids cut off their arms and ask for two more mechadendrites for them.
|
# ¿ Mar 31, 2012 06:59 |
|
Yoshimo posted:Medic is the most boring class/speciality in an RPG ever made. This is why you give Apothecaries Chem-Use, Demolitions, and that poison special ability, turning them into a horrifying corpse McGuyver.
|
# ¿ Apr 4, 2012 20:58 |
|
Arglebargle III posted:I don't play any of these games actively right now, but I had this idea for a Salamander character inspired by a long-ago White Dwarf issue Chapter Approved for the Salamanders that pointed out (correctly in my view) that traditional assault marine tactics didn't jibe at all with their style or even work very well on a world known for its wildly fluctuating gravity. Thunder Hammer from step one: yeah no. Storm Shield from step one: yeah no. That's pretty high-level wargear right there. Could see Salamanders Assault Marines swapping out the jetpack for a free Combat Shield though. And the adamantium-dipped storm-shield-that's-also-a-drake-skull-with-built-in-flamer is Samalander-y enough that I'm kinda shocked it didn't make it in as one of the relics. Oh yeah to be fair the Salamanders did get a pretty nice piece of wargear in Rites of Battle, it just wasn't explicitly theirs. The Triflame Vambrace is a wrist-mounted heavy flamer that can also be set to meltagun. It's about as salamander-y as things can get.
|
# ¿ Apr 12, 2012 09:30 |
|
InfiniteJesters posted:What if you bump into some Grey Knights FIGHTING a Bloodthirster? Anyone who does not poo poo themselves in terror will be quickly used by one side or the other as a delicious mid-fight Blood Of The Mighty pick-me-up.
|
# ¿ Apr 16, 2012 23:45 |
|
Combat shotguns absolutely wreck anything that doesn't have much in the way of armor. The second something pops out the Unnatural Toughness or something carapace-armor grade, captain von shotgunhaver goes to poo poo in a hurry.
|
# ¿ Apr 17, 2012 04:46 |
|
Karma Guard posted:Well, good thing they're going to be dealing with things with armor. The Cleric's best friend (outside of the Emperor) is her Combat Shotgun. It's beastly. Redemptionism is the light, my friend. In both a metaphorical, spiritual sense and a literal, burning, screaming, dying sense. There's a bit in one of the published adventures for deathwatch where you run across an Imperial missionary. There's a big diplomatic Thing that goes to poo poo, and the adventure notes that his table is doing just fine courtesy of the Missionary's rallying his table to fight the enemy while laying waste to them with a flamethrower. There is the beautiful moment where the part of you that is still a sane human being asks "why the hell would a cleric bring his flamethrower to a peaceful diplomatic function," and the part of you that is into 40K responds "because it would be weird to borrow someone else's. duh."
|
# ¿ Apr 17, 2012 06:17 |
|
Miruvor posted:Does anyone have advice for which psyker rules to use when running a DH campaign now? I'd kinda like to avoid that outcome. Easy Way: Axe the Biomancy discipline. It does not exist, you cannot take powers from it, gently caress you. Has A Conversion Guide Way: Use the Rogue Trader rules; they include a conversion guide for DH powers to RT powers. Also, axe the Biomancy discipline. It does not exist, you cannot take powers from it, gently caress you.
|
# ¿ May 14, 2012 21:42 |
|
CommissarMega posted:I combined Seal Wounds and Regeneration into one power myself (asked the DM for permission and all); basically, Regeneration with Seal Wounds' Overbleed and basic effect. Still handy, but doesn't make you gamebreakingly unkillable. I have a player Librarian with those powers. Fortunately, he is a Rune Priest, and so I can obfuscate the answers to all of his questions behind what the runes are telling him. "What is the most dangerous enemy we will face?" prior to gaining requisition. Degrees of success: three. So three Runes. Four makes one rune unambiguous. "The runes show Treachery descending, Sloth ascendant, and the Fortress ascending. So Sloth is your most dangerous enemy, caused by Treachery, in the context of the Fortress." A field of Necron Monoliths (the Fortress), whose activation cascade's been kick-started courtesy of a bit of treachery (duh), will stand between you and your objective at one point. It will help to be able to run like hell.
|
# ¿ May 15, 2012 06:25 |
|
Yoshimo posted:The thing about Psychic Powers, especially in Deathwatch, is they are so expensive and you get so few of them, that you have to toe the line. On one hand it's totally gamebreaking to say "yep, it's the Imperial Guard Commander that's gonna be your most deadly foe here." But on the other hand you can't just go all vague and Mystic Meg on them, waving your hand and go "your true enemy will be YOURSELVES!" Completely true. You have to make sure there's something worthwhile in there. Also, if they succeed like crazy, make sure to just break down and reveal exactly what it is they're looking for. Guy rolled an 01 on Lifting the Veil in a ransacked room. "The runes tell the story of this thing reaching back a century or so, highlights conveniently marked out. It's largely boring up until about two months ago, when [PERSON1] got it, and then 3 weeks ago, when [PERSON2] took it from him by force, and used it to do [BAD THING], burning it out in the process. [PERSON2] was probably headed back to where the thing was originally found by [PERSON1] to find another. Probably a good idea to stop 'em."
|
# ¿ May 15, 2012 22:14 |
|
Hodgepodge posted:Yes, the alien technology is considered inherently unclean, in principle just as bad as a daemon weapon. Dressing up a daemon weapon as a Imperial relic might fool people too, but it doesn't make it less heretical. Even incorporating an alien part into a production line of otherwise Imperial weapons would be heresy, and no one will think a weapon with dramatically different operation from any they've seen isn't at least a little suspicious. Of course, some clients will need to be conned into believing just this (if you're willing to con entire PDFs and militias into heresy). Counterpoint: it's not heresy if you've been trained by the AdMech to do exactly that for decades. The Resolviate Crucible is a faction of the Adeptus Mechanicus dedicated to finding a way to purify xenos technology so that it might be both used and replicated for the glory of the Imperium. Nobody trusts the Crucible's tech-priests farther than they can throw them, but the Lord Militant Achilus considered them a possible ace in the hole given the Tau presence in the Jericho Reach. The Deathwatch is occasionally called on for field-consecration of a new Crucible weapons system. The theory goes that no machine spirit is going to dare sass one of the Holy Astartes, and if it dares to they stand the best chance of surviving to report exactly how things went wrong. Basically to figure out how to use the Resolviate Crucible in a Deathwatch game, think R&D from Paranoia and you won't be far wrong.
|
# ¿ May 24, 2012 08:05 |
|
|
# ¿ May 16, 2024 05:04 |
|
Scoobi posted:He is a tech priest and this is a really easy way to hook his character into receiving MORE augmentation to repair the damage. Dark Heresy is unforgiving, but the warhammer universe is so hosed up there are plenty of ways to resolve something in a way that is satisfactory in terms of consequence for the GM and character resolution for the player. Fond memories of one of my Deathwatch players deciding he was going to use his force staff to bat away an incoming plasma grenade. And rolling a 99 on the attempt. That was the day Rune-Priest Albius became Albius Iron-Arm. Also, the time that the Dark Angel sergeant decided he was going to hold off the rapidly incarnating horde of miscellaneous nurgle-y Daemons on his lonesome. Context is a mite spoilery for one of the published adventures: Okay so you know how in The Emperor Protects the climactic mission is heading to a corrupted forge-world? Our Heroes head straight for the big ol' Grinding Psykers Into Grist For Turning Tech-Priests Into Cut-Rate Thousand Sons device. They engage the sorceror who's running the thing. I have him Push his first psychic attack, and as per table tradition, I walk over to where the book is held to roll psychic phenomena. [I'd incidentally changed the story a bit: the sorceror was a thought-lost Deathwatch guy from the Dark Angels, who'd made a deal with the sorceror running the whole show that he'd do the Thousand Sons' bidding if they made sure the thing he was supposed to keep locked up was kept locked up.] He rolls the "A Daemon Prince incarnates" result. In a place full of psykers dying and surrounded by toxic sludge. He actually makes it until the Speeder's within range to pick him up, when a plaguebearer gets him in the face with a plaguesword and crit-takes off the majority of his face. What followed was the Chacharodon Apothecary grabbing the Scout he'd made (long story- I ran the scout as an NPC) and dangling him over the side of the Speeder in order to grab the falling Dark Angel. As a generous DM, I don't make them roll for this, it's just that sweet. What does get rolled on is the Apothecary telling Iron-Arm "You drive" while he gets to tending the wounds his brother has suffered. He rolls crazy well, and so it ends up being narrated as he's hacking into the Dark Angel like he would into one of the enemies of the emperor, plagued flesh flying everywhere, large segments of the guy's face and upper torso coming clean off and having fast-sealing plastic applied to stop larger segments of the bleeding, and the initiate just watching with huge-rear end eyes. Eventually, Apothecary Marko is done, turns to the initiate, and explains "And that, Initiate, is the Emperor's Trial of Pain. Hope you will face it as well as he." Maiming: It's Half The Fun! Yeowch!!! My Balls!!! fucked around with this message at 20:20 on Aug 9, 2012 |
# ¿ Aug 9, 2012 20:17 |