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Ashcans
Jan 2, 2006

Let's do the space-time warp again!

That is a really good costume, the helmet is great!

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Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Goddamn, you are setting a high bar here. That's awesome.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

It sounds like the vibe you are going for is like the old Free Company Militia - basically less-professional people added to the force as mercenaries or levies, perhaps more informal units. There is some decent art out there to help you get inspired, but also important is that they have plenty of variation so you can play around with what you want to wear:



You can also look for some historical inspiration - I would recommend trying to look for 17th century paintings of sailors, ports, etc. Often you can peer around and see some people in an example of basic clothing. You can throw in different cities, areas, etc. to try and find different looks:





As you can see, you might wear something like hose and slippers/light shoes, with baggier breeches. A lot of working sailors look to have skipped the hose and shoes and worked barefoot/legged - remember that clothing is time-consuming and expensive, so people will spare it from heavy wear, and also reuse/repair it as much as possible. We're a long way from fast fashion! There's also a variety of tops; you can see some people working shirtless, other people in vests, loose shirts, or wearing some kind of doublet or coat.

If you have a group you can maybe see what a good common base is and work from there. Maybe you wear breeches slashed with your company colors, or bicolored hose like CzarChasm suggested. If you get a common element it helps tie the group together across other differences in individual looks.

As general advice, there are a couple of things I would suggest:

Avoid any 'costume' fabrics, or synthetic fabrics as much as possible. Try to use natural fibers that would be setting appropriate like cotton, linen, or wool. Try and match your choices to what the purpose of the garment is; inner layers can be a light and breathable linen or cotton, outer layers can be heavier broadcloth or even canvas (sailors would sometimes make work pants out of old sail fabric because it was hard-wearing). If you want fabric to look fancy, maybe look for something with a woven pattern (upholstery fabric can be a good choice for things like jackets and doublets).

The best way to make an outfit look like clothing and not a costume is to make sure it is built and layered properly. A lot of costumes look bad because they're made with cheap synthetic fabric (see above) and because they try to emulate an appears in one garment, when it's actually several stacked up. Getting all those layers together and making sure they're correctly made (ie, a doublet should be lined, was usually quilted or padded, and is layered over at least one other garment and sometimes below another!) This is also to your benefit; if your costume is arranged in layers, then you can add and subtract to suit the occasion, weather, and temperature while still looking appropriate. The other things that makes it look right is having been worn to get a 'lived in' look to it - that will come along naturally, but is another reason to avoid cheap fabrics that won't actually hold up for long.

Lastly, accessories and tools are a great way to build onto a costume and make it seem authentic. If you are going to be a pistoleer, you can add some sort of strap or belt for ammunition and charges. Historically musketeers wore a pretty elaborate setup to let them reload quicker in the fight:

All those little dangly things on his cross harness are individual charges so they can reload without measuring powder; they'd also have a pouch for shot and a little bottle/flask for primer as well as fuse for the weapon. You'll probably also have some sort of sidesword or hatchet/etc. You likely don't need to worry about carrying all your camp supplies, but you might want/need some sort of pouch of satchel for things needed 'in the field'. You can also think about who your character is and what they might carry - maybe mementos from home, religious icons, charms? As a river pirate you might carry your personal wealth on you in the form of jewelry or decorations. I like the idea above about world-specific trophies, too.

For hats, you have lots of choices. You could use something like the landsknecht flat caps, but big wide musketeer hats (one side pinned up or not) and even the tall pillbox 'pilgrim' hat are all possible. You can also use a tricorner, those are I think just derived from essentially the musketeer design with three sides pinned. All benefit from feathers or other decorations; you can use ribbons around the crown, or pins or brooches holding feathers etc. Keep in mind you'll need to carry it on your head and keep it on, though.

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