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.TakaM posted:
Thats looking pretty nice. The main thing I see with it is the back, tail and the back legs on the landing, they seem to be a bit ridgid, maybe bring the back legs towards the head with a slightly curved back a for the land?
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# ¿ Jun 16, 2012 12:15 |
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# ¿ Apr 27, 2024 16:45 |
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Essentailly done, in game it'll be made up of multiple animated body parts put together so I don't want to over complicate things. Spriting diagonal running is possibly the shittest thing..
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# ¿ Oct 12, 2012 23:33 |
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Scut posted:When I can team up with a programmer I guess. Is Delver still ongoing?
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# ¿ Jul 20, 2013 10:51 |
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Scut posted:Nice palette, would you mind sharing it? Yeah thats the one, sad to see its not currently in progress!
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# ¿ Jul 22, 2013 16:52 |
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Scut posted:Personally I don't flatrate anything. Every client wants something custom, every client is going to ask for changes. If they can't pay me hourly then they are probably wasting both my own time and theirs. Agreed on not flat rating - flat rate makes it a you vs them situation (you want to get it done as quickly as possible to maximise your profit, they want it done as well as possible to get the most value for their money.)
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# ¿ Mar 3, 2016 21:27 |
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Been working on this this evening, almost happy with it. Ideally want to keep the colours low and simple to make it easier to change the markings with masking on the fly and to keep it readable at smaller sizes, think it works well enough without the shading?
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# ¿ May 15, 2016 22:04 |
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Scoss posted:A friend and I are trying our hand at making games for fun, I'm the art half of the team and our first project is a simple platformer. I'm learning all kinds of annoying things about how to handle sprite sheets for games, but the most intimidating part is definitely making and animating pixel art. I have a painting and illustration background so I'm not completely hopeless, but I have extremely little experience with pixel art and no experience with animation at all, everything is an exciting new challenge when it comes to making things move. yeah first thing I noticed was the arms too and switching up the colours a bit would probably help, looks pretty nice otherwise!
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# ¿ Jun 6, 2016 22:16 |
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anothergod posted:
This is awesome and reads really easy I've recently delved back into pixel art for a game I'm working on once I found out how hostile 3d modelling software is (again). Im fairly happy with these, maybe too many dark colours? Also annoyingly I switched the pallette to dawnbringers 32 colour one and there's a few reaaaaaly similar colours hidden in the frames somewhere, but I can cross that bridge when I come to it with photoshop.
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# ¿ Mar 7, 2020 21:49 |
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All the stuff on this page looks so amazing I've been getting back into doing pixel art and drew a bunch of graphics with the aim of them being easy to read at 100% magnification, so I opted for chunky outlines and dark pixels to use as antialiasing (which by habit always turns into shading). Turns out I drew everything almost smaller than I needed to, so here's my start on redrawing them bigger which I'm terrified of doing as it tends to head away from stylised and in a more ugly realism direction with all the extra detail etc which is not what I'm after. A LOVELY LAD fucked around with this message at 20:59 on Feb 23, 2021 |
# ¿ Feb 23, 2021 18:47 |
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Bean posted:Would anyone mind to critique my first walk cycle? I think as a first attempt its fantastic, instead of actually trying to explain a few things, I've done a real quick and dirty few minor changes on it here: - Frame 4 and 8 had the neck line shifting up, shoulders have been brought up to match - The gut was kind of shifting out of sync, I made it a bit less...shifty - Shifted the shoulder forward 1px on frames 6 and 7 - Made the arm swing upwards a bit on frame 2 when its furthest back, before 1 2 and 3 had the arm doing a different shape but it didn't quite convey the movement - Pointed the toes towards the ground on frames 2 and 6 - I didn't do a great job of it - Sped it up a bit, but that was just to make it easier for me to see what needed changed motion wise
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# ¿ Jan 8, 2022 15:07 |
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# ¿ Apr 27, 2024 16:45 |
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Wipfmetz posted:So, uh... I am in need of doing a sideview of a wall climb animation. https://www.mixamo.com/ There are a bunch of climb animations on here and you can scrub through them frame by frame.
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# ¿ Nov 1, 2023 12:40 |