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steinrokkan posted:That's a lot of words to say "LP is a pseudohobby". I wasn't attempting to say that, but thanks for driving my point home.
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# ? Mar 19, 2015 23:40 |
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# ? May 18, 2024 19:33 |
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GNU Order posted:Trad Games prob won't be interested. If you're interested in just pointing the camera and doing a livestream once a week, you could always post in the Streaming Thread. If you'd like to put in a bit of effort (possibly editing boring parts, at the very least doing more than a Twitch VoD linkdump) you could totally make a thread work. There have been D&D threads before, though nobody's ever done one with live cameras
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# ? Mar 19, 2015 23:44 |
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I definitely remember a group doing it in one of the old Stream threads, streaming and playing a campaign weekly, and afaik they just stopped
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# ? Mar 20, 2015 00:33 |
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Hmmm ok. Thanks for the ideas. I'll see if I can get it recorded, and if so I'll whip up a thread. It will be awkward as we're a few weeks in, but I figure with dense enough background information people can jump in if they want? And this'll set the ground work for the next campaign as well. If I can't wrangle out the recordings I'll just blast it out over that streaming thread every week. I'm pretty sure we can maintain momentum as we've been meeting pretty religiously for the past two years because we're
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# ? Mar 20, 2015 00:44 |
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Big Scary Owl posted:Man I need to see that. Is the thread archived? I can't find it. The first Blasting Zone thread was gassed when the archives went down, so it's technically not gassed anymore if you try searching for it. Also, about half the posts were lost, including the several pages worth of probations and some of the funny gifs. So honestly, what's left isn't as bad as what people remember. It's here, though, if you're interested. I felt there was some interesting stuff: The Let's Play Blasting Zone Here's its spiritual successor, which was gassed: The LP Shitpost Zone Aaaand, here's the Imp Zone attempt, which was also gassed: The LP blasting z0N3 I feel it could work, in theory, but it hasn't so far, so a new attempt would have to be more strictly regulated until it could find its own feet. EDIT: Sally fucked around with this message at 01:45 on Mar 20, 2015 |
# ? Mar 20, 2015 01:43 |
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Bobbin Threadbare posted:Man, how long has it been since the one guy showed up who said that in all seriousness? http://forums.somethingawful.com/showthread.php?threadid=3485255&userid=203333 "Jul 2013" Looking at the Rap Sheet is pretty funny too: http://forums.somethingawful.com/banlist.php?userid=203333 EDIT: fixed post--I had the ban date, not the first post date. Sally fucked around with this message at 01:58 on Mar 20, 2015 |
# ? Mar 20, 2015 01:53 |
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Before - After Seriously, Geop, don't bring back the Blast Zone, ever.
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# ? Mar 20, 2015 02:30 |
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I don't know how great it is to totally eliminate generalized LP discussion. However, putting it inside a thread called the Shitposting Station may have driven the tone a certain way. These are my two cents, delivered with peace and love.
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# ? Mar 20, 2015 02:43 |
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I merrily await the return of the Blasting Zone.
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# ? Mar 20, 2015 02:46 |
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Putty posted:I merrily await the return of the Blasting Zone. There goes my credibility!
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# ? Mar 20, 2015 02:49 |
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Reinhold I don't think you know the true meaning of "peace and love". It's let's players of all kinds in tranquil harmony in a subforum about talking over videogames.
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# ? Mar 20, 2015 03:00 |
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Boru posted:Hmmm ok. Thanks for the ideas. I'll see if I can get it recorded, and if so I'll whip up a thread. It will be awkward as we're a few weeks in, but I figure with dense enough background information people can jump in if they want? And this'll set the ground work for the next campaign as well. Ironicus and friends did/doing a D&D 4E LP so you can see what they did. Thread 1, Thread 2
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# ? Mar 20, 2015 03:22 |
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quote:Propsective Title: Injustice: LP’s Among us Just checking to see if everything is good or if I need to adjust anything such as commentary. I'm also open to suggestions on the OP itself.
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# ? Mar 20, 2015 06:20 |
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steinrokkan posted:Not the FYAD shitposters I think that may have been the last post in that thread.
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# ? Mar 20, 2015 06:25 |
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Wait, seriously? They did the Bob Saget/Glenn Beck thing five years after it was relevant?
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# ? Mar 20, 2015 08:03 |
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toddy. posted:
I had no idea Gilbert Gottfried was a FYAD poster, the conspiracy goes far further than I ever expected!
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# ? Mar 20, 2015 11:26 |
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Blind Sally posted:The first Blasting Zone thread was gassed when the archives went down, so it's technically not gassed anymore if you try searching for it. Also, about half the posts were lost, including the several pages worth of probations and some of the funny gifs. So honestly, what's left isn't as bad as what people remember.
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# ? Mar 20, 2015 11:59 |
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FactsAreUseless posted:B-Sal, I like you, but this idea will never work or be good. I'm so sorry. Please don't give up on your Chronus Target LP. you are probably right
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# ? Mar 20, 2015 20:16 |
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So I was browsing the world of minecraft let's plays for some riff material. I found a youtube channel that was uploading 100 videos a day with the average viewcount of 100 per video, some videos having few views after being uploaded weeks ago. yes they also sucked 5 days later, I see one of the videos I looked at from them in my recommended channel feed and now that one video has 2.8 million views. Their other videos also all gained 1.5 million per. They also have gained 3 million subscribers and now I don't know if it was a youtube glitch or the Illuminati. Tune in for my Minecraft let's play starting next week.
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# ? Mar 20, 2015 23:17 |
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Putty, please
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# ? Mar 20, 2015 23:20 |
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Putty posted:So I was browsing the world of minecraft let's plays for some riff material. I found a youtube channel that was uploading 100 videos a day with the average viewcount of 100 per video, some videos having few views after being uploaded weeks ago. yes they also sucked It's probably all your fault.
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# ? Mar 21, 2015 00:32 |
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Quantum Leaping through the Fourth Wall: Let's Play CONSORTIUM! What is this? CONSORTIUM (yes, allcaps), is the first of a planned ARPG trilogy from new developer Interdimensional Games. It was released for the PC in January 2014, after a second Kickstarter attempt bore fruit. You play a video game via a time-travelling satellite that sends you into the future. These days it's pretty fashionable to have branching plotlines and so forth. 'You choices matter!' is a common refrain. On one end you have Telltale games like The Walking Dead where this is mostly an illusion, in the middle you've got Bioware games like Mass Effect, and out on the far edge of reason you have CONSORTIUM. This thing is a web. It's like Deux Ex meets the Stanley Parable. It received broadly positive reviews from the usual indie hipster scum crowd (obviously why I'm playing it). Rock Paper Shotgun said (warning: mild spoilers) it “offers a solid sample of what we’ve been saying games have the potential to do for a generation”, which as far as I can tell is to be a little more Wilfred Owen and a little less Spec Ops: the Line. What do you think you're doing? A single playthrough of Consortium is relatively short, and mostly hinges on your choices at key stages. The thing is that there's quite a lot of these and if we took votes on them all we'd be watching two minute videos from now to 2042. In advance of particularly big questions, though, I'll throw the thread open to voting. What this means is that if I decide to do additional playthroughs, I'll take the thread's advice on how to approach that playthrough prior to starting it. There's a lot of dialogue in this game, and I'll try to keep my roguish voice from talking all over it, but we'll have subtitles and a no-commentary version to complement this. Also, no spoilers, please. At all. This is a slow burn. You're thrown in with no tutorial or 'by the way this is how things work' primer and you're expected to just work it out as you go along. I've only done one full playthrough myself (which I did terribly and missed a lot of material), so as soon as we start branching I will be as blind as you are. This being said, feel free to speculate as we learn more and find more questions to ponder. Rest assured there will be questions: I still have no idea what's going on. Videos
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# ? Mar 21, 2015 12:33 |
Alas, the video is private.
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# ? Mar 21, 2015 12:43 |
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anilEhilated posted:Alas, the video is private. Would you believe I'm not very good at this Should be fixed now at any rate, sorry about that.
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# ? Mar 21, 2015 12:47 |
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Mega64 posted:It's probably all your fault. i didn't know goon BMI was proportionate to views. Oh Dear.
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# ? Mar 21, 2015 18:45 |
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Obliterati posted:Quantum Leaping through the Fourth Wall: Let's Play CONSORTIUM! This looks very interesting! Obviously I have no idea what lines are important and what lines are "this is meaningless filler because we need a response to bring us back into the conversation tree" , but you do talk over quite a few character lines. The subtitles make it possible to pay attention to both, though I don't like the way the lines fade out as they're being said. Can you turn that off, so that people who want to both listen to your commentary and get the gist of what characters are saying can do that?
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# ? Mar 21, 2015 21:20 |
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pun pundit posted:This looks very interesting! Obviously I have no idea what lines are important and what lines are "this is meaningless filler because we need a response to bring us back into the conversation tree" , but you do talk over quite a few character lines. The subtitles make it possible to pay attention to both, though I don't like the way the lines fade out as they're being said. Can you turn that off, so that people who want to both listen to your commentary and get the gist of what characters are saying can do that? I'd be down for sorting this, but can you clarify what you mean? I'm quite new to the technical end of things so I'm not quite sure what you're getting at.
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# ? Mar 21, 2015 22:43 |
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Hell Yeah! Let's play... well... Hell Yeah! Hell Yeah! is an action platformer released in 2012 by Arkedo Studios and published by Sega. The game itself is very stylistic, with a very good art direction and quite fun gameplay. Unfortunately it suffers from a few shortcomings which meant that Hell Yeah was the last game Arkedo Studios ever made. Because it is such a divisive game, reviews range from a score of 2 - 10. Many criticize the game's floaty and poor controls, while others knock its poor attempts at humor. Despite all this I think it's still a game that needs to be shown off, with it's killer soundtrack, awesome visuals, and unique gameplay. I'll be running through the whole game, but not really trying to attempt to get every coin or anything along the way. I want to show off all the monster bios and secrets, though, and talk a little bit more on how little indie developers should interact with big game publishers. Anyway, without further ado, Let's Play Hell Yeah! Killrrhubarb fucked around with this message at 05:20 on Mar 22, 2015 |
# ? Mar 21, 2015 23:42 |
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Killrrhubarb posted:Hell Yeah! Let's play... well... Hell Yeah! Just sayin, you can't timg an image link, the timg overrides the URL bit.
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# ? Mar 21, 2015 23:52 |
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ChaosArgate posted:Just sayin, you can't timg an image link, the timg overrides the URL bit. Right-clicking and opening in a new tab works, so its not impossible. Still, you don't want to timg url'ed images.
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# ? Mar 22, 2015 01:09 |
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Killrrhubarb, your commentary is fine, but the quality makes it almost unlistenable. Can you try re-recording with a better microphone? You sound like you're underwater... :/
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# ? Mar 22, 2015 01:16 |
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Obliterati posted:I'd be down for sorting this, but can you clarify what you mean? I'm quite new to the technical end of things so I'm not quite sure what you're getting at. When you're talking to characters, the lines of subtitle disappear one by one as they're being said. I was wondering if there's an option in the game to have the full block of subtitles stay up for the duration of that spoken line, and if you could turn it on.
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# ? Mar 22, 2015 01:40 |
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Killrrhubarb posted:Hell Yeah! Let's play... well... Hell Yeah!
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# ? Mar 22, 2015 01:45 |
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pun pundit posted:When you're talking to characters, the lines of subtitle disappear one by one as they're being said. I was wondering if there's an option in the game to have the full block of subtitles stay up for the duration of that spoken line, and if you could turn it on. Ah right. There doesn't seem to be something that'd do this, so I'll just have to talk over them less.
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# ? Mar 22, 2015 01:54 |
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Niggurath posted:Yeah, like Rush Shirt said, your audio is pretty hard to understand and should probably get fixed. I also feel the want to ask if this game doesn't support widescreen, because it seems like it should probably not be in a 4:3 resolution (though it's not really hurting the fact that it is I suppose). I figured that the audio would be a problem. I have an alright mic so I'll try re-recording and see whether Noise Gate (Rather than Noise Removal) works better for me. As for the 4:3 resolution, this game has a variety of options... So many options.
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# ? Mar 22, 2015 05:19 |
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Killrrhubarb posted:I figured that the audio would be a problem. I have an alright mic so I'll try re-recording and see whether Noise Gate (Rather than Noise Removal) works better for me. As for the 4:3 resolution, this game has a variety of options... So not sure what's going on in that regard for you?
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# ? Mar 22, 2015 05:34 |
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Niggurath posted:Yeah, I just went and booted up the demo to see for myself. Found something pretty different:
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# ? Mar 22, 2015 05:47 |
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If your native resolution was 1024x768, that means you can never go above that. And it apparently seems to be the minimum resolution.
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# ? Mar 22, 2015 05:51 |
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Killrrhubarb posted:that's unusual indeed. Probably more to do with my monitor (which has a native resolution of 1024x768.... I know), rather than the game itself then. But I let Youtube do its thing on the video, and now it fits the box. Does that look and work any better?
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# ? Mar 22, 2015 06:25 |
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# ? May 18, 2024 19:33 |
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Killrrhubarb posted:Hell Yeah! Let's play... well... Hell Yeah! I approve of this LP
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# ? Mar 22, 2015 06:28 |