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S.J.
May 19, 2008

Just who the hell do you think we are?

That does kinda suck. I'd love to just have the rules right now even as a pdf.

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Raphus C
Feb 17, 2011
I have this game on my radar, but I am surprised that they haven't given us a value to judge the starter set by. They need to give more indication of what games will look like so we can estimate how much we would be spending for an average force. - This is difficult, but they should have a point level the game is balanced around.

It should be worth taking a hit on the starters so that people buy in. If there is no-one playing, no-one will be buying.

Bavius
Jun 4, 2010

Smurfs don't lay eggs! I won't tell you this again! Papa Smurf has a fucking beard! They're mammals!
Full color 152 page rule book. Pretty swanky for 15 pounds. I'd prefer a free PDF copy of the core rules just to see what all the fuss is about. I like the PHR models the most and the terrain is spiffy - although I'll probably be playing it on flames of war tables at my store.

Anyone know anything about how this will play? There's tons of buzzwords on the website but I have no idea how this should play. Apparently there is no turn order? It mentions something about alternate activation. And it works with more than 2 players? I'd love to see how this works.

E: Their website shows the premium army deals coming with KR multicase foam. Nice!

Lungboy
Aug 23, 2002

NEED SQUAT FORM HELP

PaintVagrant posted:

I was super enthused for weeks about this game. Then the site went live and the prices are a bit of a ballstomp. The starter sets are around 100 dollars each.

I like the models a lot, but im leary of cost, and game size. If it uses a lot of models, like it loooks like it will...then its going to be wh40k type of pricey.

Still somewhat interested, but that took the wind out of my sails a bit.

Pretty much exactly this. GW can charge what they charge due to the history of the game and huge player base. For a brand new game, these prices seem a little crazy. At the moment i'll get the rulebook but not much else.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
I'll collect together some of the highlights from today's developer chat and post them up this evening for those who can't be arsed to go to Facebook.

I hate Facebook. Ganbare, me.

Waynebo
May 18, 2004

Look at that subtle off-white coloring.
The tasteful thickness of it.
Oh my god. It even has a watermark.
They should have really just filmed a turn or two to show how the game plays. Isn't this a no brainer by now?

I followed this for about a month before the site went live and they barely mentioned anything about the rules and just focused on the models. Lame.

Miles O'Brian
May 22, 2006

All we have to lose is our chains
This game has inspired me to create an overgrown urban gameboard.

The Dark Project
Jun 25, 2007

Give it to me straight...
Yeah have to admit that the overgrown urban environment is cool as gently caress. I am very interested in this game, but the price and the wondering if anyone else will play is holding me back. Not to mention not knowing how the game plays in any case.

Want to make that little overgrown city though. Looks bloody brilliant.

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?
At least the Shaaltari look cool, it's just if the photos on Warstore are accurate you don't SEEM to get a whole lot of bang for your buck, but my opinion of that might change when I see models in person.

S.J.
May 19, 2008

Just who the hell do you think we are?

Waynebo posted:

They should have really just filmed a turn or two to show how the game plays. Isn't this a no brainer by now?

I followed this for about a month before the site went live and they barely mentioned anything about the rules and just focused on the models. Lame.

They actually didn't have the rules done until very, very recently from what I understand. That's probably why.

e:
Well he's definitely responding to questions

quote:

Jonathon: The starters are playable as small armies (although not exactly points balanced) - think of them as 40k battleforces if it helps! Having said that, DzC supports smaller games than 40k and does not demand massive armies, so you can have fun playing with just the starter armies. I'd consider the Large army deal to be a good sized army, and the mega being a big/very big army

Sounds like (hopefully) a typical sized game will be able the size of the large starter, so the basic starters will be a really good chunk of a list. Still want some rules previews and points costs though :smith:

e2: this is a post on his FB page from June 1st.

quote:

Update on rules info:

I know everyone's desperate to hear more about the rules - quite understandable! Don't worry though, they'll be plenty of info on the full site :-). We'll also be adding battle reports, rules previews and perhaps videos also.

Working flat out on site content right now. I can't physically work more hours than I'm managing at the moment - I'm doing the very best I can for you all!

Thanks for the patience, and all the awesome comments you're leaving on here! Hope you keep enjoying the previews, not long now!

- Dave

S.J. fucked around with this message at 17:39 on Jun 11, 2012

Tequila Ranger
Sep 11, 2004

host after host after host ...
If this game takes off I'm gonna be mad at: A) GW for not supporting Epic: Armageddon, and B) You tossers for not playing Epic: Armageddon enough so GW would still support it. Mostly A. :smith:

S.J.
May 19, 2008

Just who the hell do you think we are?

A ton of people played Epic, GW abandoned it regardless. That boat sailed many years ago, it's not coming back.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
Here are the responses from Hawk Wargames during today's Q&A, which will probably be prettied up and put on the website tonight:

quote:

Alternate activation in a similar fashion to Heavy Gear, where you activate groups of units, then your opponent, then back and forth until all units have been activated. Some units are capable of out of phase, or interruption fire (think Overwatch).

Units move an average of 4-6″, with Heavy Tanks moving 3″ and fast units moving 12.”

Dropships move between 12″-36″ and are said to closer to a “Rhino in firepower than a Land Raider.”

Dropships must start with a full load to avoid people putting a single tank in a dropship.

Units do not need to maintain squad coherency and each model within a unit can individually target an enemy as well as be individually targeted.

The game is meant o be played with a relatively large amount of terrain, but doesn’t have to be. They quoted at least 3 buildings to be fun, with the studio using 10-12.

A 4×4′ table was the standard, although larger tables worked fine.

The game was scenario driven, they often site Blackhawk Down as an example. Other examples were destroying certain buildings, attacking entrenched defenders, searching crash sites, etc. Games where there are attackers and defenders will obviously necessitate certain force structures, sometimes the scenario will give a defender some ground troops already in place, with reinforcements arriving by dropship for example.

Points would be similar to 40K, with 1,000pts to 2,000pts being the norm.

A tank was compared to a standard infantry model in other games in terms of survivability.

Terrain is interactive, for example, buildings can be destroyed.

A system of “command cards” used in a type of resource management mechanic. The higher your commander’s leadership, the more cards he can have and use. If he is killed, you discard down to the next highest ranked commander. The cards can be used to increase the accuracy of a unit for a turn, all the way to creating way to move from building to building via tunnels and such.

Infantry are necessary for taking objectives, but won’t be able to form an army unto themselves.

REALLY rough turn overview: 1) Initiation – roll for initiative, play certain, roll for reserves etc, 2) Actions – players take it in turns to activate one battlegroup at a time, completing the actions for each squad within it (move, shoot etc, although you can shoot then move also) 3) Roundup – act on any ‘end of turn’ abilities, check victory conditions.

Models said to be very high quality with minimal flash. Some models will hold together without glue, although glue is still recommended. The resin is flexible and won’t break like Finecast. It also does not need to be washed prior to use, and can flex without the paint coming off.

Terrain does effect movement.

Smaller dropships are faster and tend to be more flexible, but the larger ones can carry larger vehicles.

They plan on releasing tournament updates to the rules to keep them fresh.

Sounds like there is a FOC so that larger games don’t bog down with a ton of activations per turn. Models in a unit may fire through each other, while models not in a unit may not.

They have plans for a 5th army so long as the game sells well. They also plan to continuously release new units for all existing factions over time, equally.

An emphasis on combined arms. Game Designer said you will always need a mix of infantry, AA, Armor, and Drop ships to achieve mission objectives.

Countermeasures come in two flavours, Active and Passive. Active detects an incoming projectile, and destroys or deflects it before it hits the target, given enough time (think localised shields, decoys, defensive lasers, defection beams etc). Passive is an all-encompassing energy shield, and always has an effect (much more advanced tech).
In game terms, Active effectively limits enemy weapon ranges when firing against most vehicles or aircraft. This makes moderate/ short ranges possible in games, and still maintains a sense of realism (a railgun would have a range of a few miles otherwise!). The faster the weapon’s real live velocity, the longer it’s Range (Countered) value is. Directed energy weapons get infinite range against Active countermeasures, since they move at the speed of light
Passive countermeasures usually grant a saving throw, and almost always have an effect, regardless of how fast the projectile is. Units with Passive Countermeasures usually have Active ones also.

Rules to updated with a free PDF as needed.

Embarked units can get wiped out if the transport is destroyed, but there’s also a fair chance they might survive unharmed or take damage (rolled on a results table). With an aerial transport that would be ‘Destroyed in the Air’ (everything inside dies), ‘Crash Landing’ (everything inside might get damaged) or ‘Emergency Landing’ (everything gets out alive).
The Shaltari Gates can indeed allow for instant transference between gates, although each gate can only perform one ‘extract’ and/or one ‘deploy’ per turn. This does indeed give them a distinct advantage in terms of speed and flexibility, and is one of the reasons why Shaltari Gates are unarmed (they’re quite useful enough already!)

Some vehicles such as the UCM tanks, can use Hull Down more easily thanks to their articulated weapons systems.

Mechanics of game should be largely familiar to wargamers.

Most ‘standard’ units (medium tanks) have one damage point (except for the PHR), heavies generally have two and larger models 3 or more (the desolator has 4). Infantry have 3 or more per base (normally 5 for a 5 man base). As such, high rate of fire anti-infantry weapons work best against them (an anti-tank round will REALLY spoil one or two guy’s days, but a minigun will be more effective).
You won’t be able to destroy individual weapons (at this level anyway), since it becomes unnecessarily fiddly to manage larger games, and avoids piles of tokens + excessive record keeping.

They do have plans for other theatres, linked campaigns etc, but that’s something for the future as you say. There will also be other races – this is by no means it!

Armour can indeed hold/ move objectives once out in the open, but you’ll normally need infantry to locate and capture them first

Sheltari Gates move and deploy troops just like normal dropships, although they aren’t physically carrying them. Multiple Gates can also be activated to transfer units from one gate to another, but each gate may only perform one embark and/or deploy operation per turn. Aside from the speed, a big advantage is that your units are safe until deployed. A disadvantage is that should the Gate be destroyed, there’s no chance of troops getting out onto the battlefield after a crash landing – you’ll need to send a new Gate to the target area.

The Scourge and Shaltari are sometimes unforgiving of bad decisions, so both of those are a bit harder to play well than the UCM or the PHR. Of the two, I’d say the Scourge are probably the most difficult to play well, although one of the most rewarding once you’ve got it right

They could do, but you can’t always rely on your fighters to turn up every time you need them, so it’s a risk. Also, they can’t operate well in confined, high rise environments. Fighters are equally vulnerable to enemy air defence, so might not be able to make a pass without exposing themselves to enemy fire.

Your Infantry indeed land on roofs if they’re large and unobstructed, and can enter from the roof if there’s an entrance. UCM Praetorians can fast rope straight in, and make an entrance with breaching charges if there isn’t one to hand!

The Taranis is best employed against structures, where it can operate from a long way away, safely tucked behind scenery. It’s range against vehicles is much more limited due to countermeasures, although PHR rockets manage a slightly longer range as they employ stealth technology. The Taranis is also excellent against infantry in the open (air burst mode!) It isn’t the best ant-vehicle weapon though (can’t be good at everything!)

The Athena is multi-role, as it packs a pair of rail-repeaters (anti-air), a pair of cruise missiles (anti structure) and stealth missiles (moderate power anti-vehicle)

Anti-Infantry weapons are virtually useless against heavy armour (AK’s having no chance against an M1 in a real life example lol). however, heavy calibre anti-infantry (like UCM vehicle mounted machineguns) will just be able to damage the lightest of combat vehicles.

There will be a ‘standard’ chart to use with most games. These scenarios will for the backbone for tournaments I imagine. Other, specialist scenarios will allow different compositions and might be best suited for casual/ pre-organised play. How this will all work with tournaments is something I intend to help organise once the game is out.

The Shaltari are quite self serving, and thus fight for their own, often incomprehensible reasons. each tribe has very different motivations, and they often fight each other! They’re quite warlike, and believe in trials of strength. Also, they hate the Scourge just as much as everyone else! Scourge attacks on the Shaltari are unknown to humans (from whose perspective the background has been written from), but no doubt it’s happened at some stage!

You can always hold/play one command card per turn, even without a commander.

The starters are playable as small armies (although not exactly points balanced) – think of them as 40k battleforces if it helps! Having said that, DzC supports smaller games than 40k and does not demand massive armies, so you can have fun playing with just the starter armies. I’d consider the Large army deal to be a good sized army, and the mega being a big/very big army

Some common ranges (against countermeasures) – directed energy- infinite, railgun 24″, cannons 12-18″, missiles 6-12″, anti-infantry (generally) about 12″, although infantry don’t usually carry countermeasures, so the full range (normally 36-48″) can be used against them – try not to leave your infantry exposed: they won’t last long!
The reason there isn’t a painted full albatross is that I’d need to paint an extra 9 folded tanks, and simply ran out of time! Expect to see one in future though (at the very least unpainted), the tanks do fit properly!

Using the UCM as an example, you’d have one group with 2 infantry squads, in one Bear each, both in a condor. You’d have a second group with the Sabres (+Condor), and a third with the Rapiers (+ Condor). An obvious unit/s to add would be a command unit (which would go in a new Command battlegroup), fighters (Air battlegroup) and Scouts (these normally go in command also)

You don’t have to put your commander in a command vehicle, but the commander’s field of influence is halved if they’re in a unit not designed for the role (weaker communications suite etc). Lower ranking officers (sergeants etc) work well in standard units though, since they extend chain of command

Infantry stand a chance, and can hold their own when garrisoning a building (there’s modifiers for shooting against them here for accuracy AND energy, since they are concealed behind solid walls)

PHR are a good choice if you like magnets – they’ll be fairly straightforward to do in most cases, except for the occasional flying base mount conversion (in some cases there isn’t quite enough room for the transported units and the flying base). Thinning it at the top or using a long pin is an easy fix , especially since the models are lightweight.

Fliers measure all distances from the center of their base, and LOS from 6″ above their base.

Energy generally cooks at one thing at a time (very precise weapons usually!) In the case of the Shaltari Ocelot’s Particle Cannon, something gets REALLY crispy!

The rulebook focuses on the UCM’s invasion to recapture humanity’s lost worlds from the clutches of the Scourge. Future expansions will expand on this and develop the timeline, and obviously introduce new elements. We’re getting ahead of ourselves a bit, but at least you’ll know there’s more planned in future, and that you aren’t seeing the end of the story

The models are VERY durable. To show people, I’ve been throwing Shaltari dropships against walls! (not that I’d recommend anyone try this obviously!) So far I’ve never had one break, and the resin accepts super glue really well… a little too well sometimes! Once they’re glued, they don’t come apart easily!

As I said earlier, saying that the game will release devoid of balance issues would be both unrealistic and arrogant of me – there’s just so many things to consider with a game that involves this much (and a brand new game at that!) I think in the modern world the best way of resolving issues IS to use free pdf updates. That way it costs you nothing, and everyone gets access to the changes. We’re obviously doing our best in playtesting though!

The expansion books will contain new units, updated rules, additional factions and will advance the storyline – sometime in the future though, we have enough to be getting on with atm!

The warstrider’s heads are indeed movable; they come on a pivot style joint so they can be positioned as they are in the photos – great for adding a sense of movement and life
The Mechit is a specialist anti-infantry unit, and since the PHR have a few more units than the other races (in the form of variants) it was impossible to squeeze them all in while still giving you equivalent anti-tank firepower. The Menchit is great at clearing buildings though (it’s got a flamethrower !) so it’s quite a useful add-on in some situations.

There will indeed be! Special Generals, which will have various abilities, played with player consent only.

I hate Facebook. I was making my own compilation, but a naughty dog ate it, so I stole this from someone else.

Lovely Joe Stalin fucked around with this message at 23:43 on Jun 11, 2012

Flipswitch
Mar 30, 2010


This actually looks really interesting, I'm getting a huge Supreme Commander vibe off it in wargaming form. All it needs is Monkeylords.

Had a nose on their website too and pulled some images for the thread.







Fix
Jul 26, 2005

NEWT THE MOON

I really like what I'm hearing there.

S.J.
May 19, 2008

Just who the hell do you think we are?

Yeah, a lot of that sounds pretty cool. I like the justification for reduced weapon ranges, and a 4x4 play area is pretty cool too.

Miles O'Brian
May 22, 2006

All we have to lose is our chains
loving hell, I really disliked the minis at first but those promo shots are mindblowing.

Flipswitch
Mar 30, 2010


Yeah the terrain, photography and lighting really pulls them together nicely that other mini promos haven't matched.

No Pun Intended
Jul 23, 2007

DWARVEN SEX OFFENDER

ASK ME ABOUT TONING MY FINE ASS DWARVEN BOOTY BY RUNNING FROM THE COPS OUTSIDE THAT ELF KINDERGARTEN

BEHOLD THE DONG OF THE DWARVES! THE DWARVEN DONG IS COMING!
Although the starter buy in seems a lot, if a standard army is about £140 that isn't so bad to me, seeing that the last army in a box I got (EW British) cost me about that. But then I already played FoW so I knew what I was in for.

The real question is the army they offer any good in terms of the game, and I still think the starter should be cheaper.


Flipswitch posted:

This actually looks really interesting, I'm getting a huge Supreme Commander vibe off it in wargaming form. All it needs is Monkeylords.

You and me both buddy.

S.J.
May 19, 2008

Just who the hell do you think we are?

He said he wants to do a more legit starter at some point in the future, but he's also a one man army (literally). The amount of work this guy must've been doing to see this come about is pretty wicked.

Flipswitch
Mar 30, 2010


This is a one man mission?

Jesus Christ this is one hell of an outcome, fair play to the guy he must've worked his cock off for these results.

No Pun Intended
Jul 23, 2007

DWARVEN SEX OFFENDER

ASK ME ABOUT TONING MY FINE ASS DWARVEN BOOTY BY RUNNING FROM THE COPS OUTSIDE THAT ELF KINDERGARTEN

BEHOLD THE DONG OF THE DWARVES! THE DWARVEN DONG IS COMING!
That's good to hear. That is an impressive effort too.

S.J.
May 19, 2008

Just who the hell do you think we are?

Flipswitch posted:

This is a one man mission?

Jesus Christ this is one hell of an outcome, fair play to the guy he must've worked his cock off for these results.

IIRC he said he's been working on it for two and a half years. He did all the minis and paintjobs himself, the only thing anyone else helped with was the rules.

Babby Sathanas
May 16, 2006

bearbating is now adorable
I really adore each and every one of those models. It's so far up my alley I'm getting worried it's about to mug me. And mug me is how I feel about it. Realistically to have any chance of playing this with anyone I'd have to buy two armies and a rulebook, the price for that is just way too much to take a punt on.

He really needs a smaller starter pack. Two tiny skirmish armies and a lovely black and white starter rulebook with no fluff. Then I'd buy it in a heartbeat. I feel really bad because I want to support him a great deal, but it's simply impossible at that price point.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Somewhere in the FB chatlogs he said he's been working 130 hour weeks lately, so yeah. Kinda insane for one guy to pull this off. Also he mentions that there's a fifth army already mostly sculpted and ready to be turned into actual molds once the release happens and things quiet down. The only mechanics he mentioned were that the rolls to hit were against a target number (typically 4+ I think he said) plus or minus modifiers for cover and countermeasures and whatever else. So, similar to 40k in that regard which is nice.

S.J.
May 19, 2008

Just who the hell do you think we are?

The Gate posted:

Somewhere in the FB chatlogs he said he's been working 130 hour weeks lately, so yeah. Kinda insane for one guy to pull this off. Also he mentions that there's a fifth army already mostly sculpted and ready to be turned into actual molds once the release happens and things quiet down. The only mechanics he mentioned were that the rolls to hit were against a target number (typically 4+ I think he said) plus or minus modifiers for cover and countermeasures and whatever else. So, similar to 40k in that regard which is nice.

Well, that's kind of the opposite of 40k, but yeah :v:

Fix
Jul 26, 2005

NEWT THE MOON

S.J. posted:

He said he wants to do a more legit starter at some point in the future, but he's also a one man army (literally). The amount of work this guy must've been doing to see this come about is pretty wicked.

To be honest, this is my final reservation. I hope this guy learns to delegate, or else who knows what rabbit hole this thing goes down when he finally snaps.

That, and I hope he's got a good bunch of people doing the actual manufacturing, because he's not going to be casting all this poo poo himself once the orders start coming in.

S.J.
May 19, 2008

Just who the hell do you think we are?

Fix posted:

To be honest, this is my final reservation. I hope this guy learns to delegate, or else who knows what rabbit hole this thing goes down when he finally snaps.

That, and I hope he's got a good bunch of people doing the actual manufacturing, because he's not going to be casting all this poo poo himself once the orders start coming in.

I'm sure he's not that neurotic. That would be literally impossible.

e: Well, I hope :v:

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
Thanks for posting the fancy pictures, Flipswitch. I love them, even if I keep thinking the urban ones are screenshots from a computer game cutscene.

S.J. posted:

IIRC he said he's been working on it for two and a half years. He did all the minis and paintjobs himself, the only thing anyone else helped with was the rules.

He even took all the photos.

Fix posted:

To be honest, this is my final reservation. I hope this guy learns to delegate, or else who knows what rabbit hole this thing goes down when he finally snaps.

That, and I hope he's got a good bunch of people doing the actual manufacturing, because he's not going to be casting all this poo poo himself once the orders start coming in.

Given what this must have cost, he's probably not been able to afford help before launch. I'd hope he can bring people on if it's even moderately successful.
As to production, he mentioned in one of his replies that the vast bulk of his stock is in big boxes at the fabricator, so I assume he's outsourcing everything except, maybe, casting infantry. Which would make sense given the, apparent, cutting edge nature of the resin/casting.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

S.J. posted:

Well, that's kind of the opposite of 40k, but yeah :v:

Hitting a target number based on your BS is exactly 40k, which is what I was getting at. As opposed to rolling off like in Infinity, or cards or whatever other sorts of crazy systems are out there. Hell, even 40k USED to have modifiers, they just decided that people couldn't add or subtract or something along the way.

S.J.
May 19, 2008

Just who the hell do you think we are?

The Gate posted:

Hitting a target number based on your BS is exactly 40k, which is what I was getting at. As opposed to rolling off like in Infinity, or cards or whatever other sorts of crazy systems are out there. Hell, even 40k USED to have modifiers, they just decided that people couldn't add or subtract or something along the way.

40k doesn't do modifiers is obviously what I was pointing out. And you'd need to qualify 'target number' at any rate because 4+ could be the base for everyone and not based on a stat.

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~
That FAQ was helpful. Hope this game owns.

Mikael Kreoss
Feb 13, 2011

by Fistgrrl

Flipswitch posted:

Yeah the terrain, photography and lighting really pulls them together nicely that other mini promos haven't matched.

I read that as Terrain Pornography. Because goddamn :circlefap:

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

I like the apparent focus on urban battles, and that overgrown urban terrain is gorgeous. Honestly, that's done more to get me thinking about playing this than the models.

Signal
Dec 10, 2005

As someone who's already spent far too much money gathering almost every Epic army, I'm terrified by how much I like this...

I have a sneaking suspicion I'm going to end up with an army, although I really wish (as has been mentioned earlier) there was a two player starter. It's a pretty steep price point for such a small-scale wargame. Comparing these to 40k models isn't quite fair, due to the size difference. Looking at something like Pendraken miniatures, infantry is a tenth the price of DZC's infantry. APCs are half the price. The difference between the vehicles isn't too hard to stomach due to the quality of the minis, but the infantry is pretty extreme.

EDIT: Can we get a link to the official site at the top of the OP?

Signal fucked around with this message at 06:12 on Jun 12, 2012

turn it up TURN ME ON
Mar 19, 2012

In the Grim Darkness of the Future, there is only war.

...and delicious ice cream.
The more I read about this game, the more I really like it. I like the 4'x4' layout, too. It means I won't have to scrounge to find room, I'll be able to just play it on the kitchen table.

berzerkmonkey
Jul 23, 2003
Holy God - I have been hoping that someone would come out with nice buildings that would work with Epic. Please, please, please let those DC buildings work... Those promo shots are incredible.

Living Image
Apr 24, 2010

HORSE'S ASS

Give me this now please. All of it.

S.J.
May 19, 2008

Just who the hell do you think we are?

Corrode posted:

Give me this now please. All of it.

Nothing ships until July 23rd, oh God why :smith:

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Sab669
Sep 24, 2009

Man, I'm one of the most reserved table top gamers and this game sounds so awesome. It took me over a year to even consider playing Warmachine, but some of this sounds really boss.

I'll definitely buy the rule book just because reading material. Don't know if I'll grab any models until then, though. If I do, most likely it will be Shaltari. THEY LOOK SO GOOD. And the fact that they blink from teleporter to teleporter is super cool.

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