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Is this where people post about 3K? I just started playing and I am curious if anyone is aware of a mod or a way to force the AI to accept terms? I'm playing as Gongsun Zan and some rear end in a top hat in south China marched up through like 8 warlords' territories to take a minor settlement from the Han right next to me. Its stupid and I want to fix it by cheating rather than fight an eternal hellwar against some stupid stubborn AI on the other side of the planet. Otherwise I dont want to cheat but this is stupid and rather than abandon yet another campaign because of some stupid Total War bullcrap I'd like to fix it.
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# ¿ Dec 11, 2020 15:57 |
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# ¿ May 21, 2024 04:16 |
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VietCampo posted:Just take the province, chances are that guy becomes someone's vassal before he even marches back across the map to fight you. lurksion posted:Also 3K has actually functional diplomacy. The AI is perfectly willing to take peace offers in 3K, though obviously situation dependent. AAAAA! Real Muenster fucked around with this message at 19:03 on Dec 11, 2020 |
# ¿ Dec 11, 2020 18:59 |
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Can anyone point me to a good resource on learning about and dealing with Corruption? I'm already releasing the occasional vassal and building as many corruption-reducing buildings as possible, so I'm looking for more advanced math kinda stuff. For example I am curious if you gain corruption per-whole Commandery, per Settlement, or something in-between; I am asking because I'm not sure if I would want to spin some provincial capitals off but keep the farms, then trade food to the vassals for more cash.Mr Luxury Yacht posted:So Three Kingdoms is 50% off. Worth it I take it? JacksLibido posted:Worth it. AAAAA! Real Muenster fucked around with this message at 05:34 on Dec 25, 2020 |
# ¿ Dec 25, 2020 05:32 |
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I dont like Records because it means that every army has heavy cav due to every army having a general. I'd rather a squishy single entity than my opponent having yet more micro-advantage units over me.
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# ¿ Dec 25, 2020 15:34 |
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Arcsquad12 posted:Sometimes its small stuff like that which makes a campaign more bearable. I also really like Attila and Shogun 2's battle system because they're more on the side of combat being hyper lethal. I like the spectacle of Warhammer but getting a full volley of javelins into the back of a unit and watching it just die is immensely satisfying.
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# ¿ Jan 6, 2021 18:30 |
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RoyalScion posted:It's also why you should always aim to make Sun Ce your heir or faction leader since he gives +100% charge bonus to shock cavalry . Also, in A World Betrayed his mechanic that lets him grant XP (essentially a level each time) to a character once he builds up an Expertise pool (which goes up crazy fast once you have a lot of leaders in your court). Then, related to that, each of his cabinet positions gets more powerful the higher the level the leader you put in the position; one position that reduces building build times.... which, if the character in that position is level 8, reduces build times by 3 turns and the cost by a decent amount. Combined with the build time tech you uh, you build things pretty quick. Then on top of all of that, his other campaign mechanic is silly because if you can manage to conquer enough before the luck runs down too low, you're totally insane, forever: Meyers-Briggs Testicle posted:my favorite playthrough has been ma teng with maxed out shock cavalry rushing down to conquer the nanman. they can't do anything to a few hundred shock cavalry
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# ¿ Jan 7, 2021 13:17 |
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Jamwad Hilder posted:Wu is great but the south just feels a little too easy to me. Having Shi Xie and the Nanman tribes helps a little but that whole south-east area is so easy to steamroll and I find if I try playing the Yan Baihu I just get crushed by the AI-controlled Wu. It's too bad because that part of the map seems like it has a lot of potential. Maybe I should do a Kong Rong start or something and try to migrate down there. edit: I'm at work otherwise I would be able to be much more specific
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# ¿ Jan 7, 2021 19:54 |
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Who at CA do I need to bribe to add a Han start anywhere in this area of the map?
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# ¿ Jan 20, 2021 19:44 |
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Electronico6 posted:That's where Sun Ce starts and expands in the World Betrayed DLC. His ministers get better with skill AND he gets a mechanic to give characters free XP. One of the minister roles gives a construction cost discount and build time discount, maxing the time at -3. With the tech, pretty much everything builds in one turn, which is insane for your economy. edit: Liu ... Yang, I think, has a unique portrait and I would love if you could play as him.
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# ¿ Jan 20, 2021 21:00 |
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Blooming Brilliant posted:That's Liu Zhang, who I'm guessing will be added as FLC with probably a Ma Chao/Tong Pass DLC (Ma Chao vs. Cao Cao was 211 and Liu Bei's conquest of Yi/Liu Zhang's territory was not long afterwards). Lance of Llanwyln posted:The records about the area probably aren't the best. The only warlords RTK has down there(other than Yan Baihu) are Liu Yao and Wang Lang(who are currently minors). Lance of Llanwyln posted:The west really needs Liu Yan/Zhang and Zhang Lu, while we're at it.
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# ¿ Jan 20, 2021 22:38 |
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Lance of Llanwyln posted:Oh, I don't know very much more than you. ninjahedgehog posted:If we ever get a Red Cliffs, Yiling or Three Kingdoms Proper start date, that's Liu Bei's turf, I believe.
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# ¿ Jan 20, 2021 23:32 |
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Eimi posted:I hate the bandit playstyle just because it ruined Zheng Jiang. My favorite start/character and I am just not into the rework.
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# ¿ Jan 21, 2021 03:51 |
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Tiler Kiwi posted:Empire had... some good ideas? I liked the attempt to break up provinces into a bunch of locations so there was more going on in them then just having A Settlement. The biggest experiment was making the whole of France a singular province. Which in the end meant that defeating France involved winning a single battle. AI England was programmed to send a full stack army to Egypt on turn 15 or something. If you kill it as the Ottomans? They send another. All this only if the player is Ottomans, though. It was completely absurd. edit: I would love to see Empire 2 (or just a new series name starting on a slightly different date if they decide Empire was too bad to iterate on) with 3K's city management style.
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# ¿ Feb 14, 2021 16:47 |
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The Chad Jihad posted:I don't understand, why is the legitimate emperor and true winner of the Three Kingdoms period, Yuan Shu, not in the new start-date?
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# ¿ Feb 25, 2021 16:30 |
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The Chad Jihad posted:This guy gets it The Chad Jihad posted:More seriously, I wonder how the new mechanics will effect the Yuan Shao Vassal Swarm edit: also, his inability to deal with corruption because his unique admin building replaces the one that allows for adjacent-commandery-reduction
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# ¿ Feb 25, 2021 17:04 |
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Xan posted:
While most other Han factions get this as an option in their administration building chain: Yuan Shao can get the coin maker but it is his only corruption reducing option and it is hard for him to get Copper so he can take full advantage of it - without Copper you only get -10% local rather than -15% local & adjacent from the coin maker chain. AAAAA! Real Muenster fucked around with this message at 20:09 on Feb 25, 2021 |
# ¿ Feb 25, 2021 19:44 |
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The Doomhammer posted:according to him in the comments, since Sun Ce is very close to his death in this starting date, he starts with extremely low reckless luck and you have to move very quickly to save him. sounds like a nice and stressful start position for the Wu fans this time around.
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# ¿ Feb 25, 2021 23:10 |
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People usually say you get close victories because you use all your ammo but uhh, I am curious how CA can explain this one...
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# ¿ Feb 26, 2021 04:32 |
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Meyers-Briggs Testicle posted:I want shogun 3 in the tw3k style with samurai warriors style hero units
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# ¿ Feb 26, 2021 18:26 |
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Flipswitch posted:The diplomacy and campaign screen is full of life to the older TW titles and I think it's key to the franchise going forward. It works really drat well with the setting too!
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# ¿ Mar 2, 2021 17:42 |
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Flipswitch posted:STs video now has me wanting to play Yuan Shao. The new units look really cool.
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# ¿ Mar 3, 2021 01:39 |
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Stanley Tucheetos posted:My take on Liu Bei is that while he is portrayed as the most virtuous leader in history he is really the greatest conman in history. Another good and trusted friend of mine started calling Liu Bei "Liu Cockroach" because its almost impossible to actually kill his faction off in 3K and thats how I now refer to him in my head.
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# ¿ Mar 7, 2021 15:33 |
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From Serious Trivia's Ma Teng preview video - holy lol at his starting techs:
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# ¿ Mar 8, 2021 01:59 |
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lurksion posted:Oh cool so different factions/leaders will start with techs now? Or is that just a thing for the DLC start dates? Blooming Brilliant posted:Eh it's fine. Ma Teng is in the fun situation that he just needs to grab the Silk techs to stabilise his economy, and later Red techs are honestly amazing.
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# ¿ Mar 8, 2021 04:13 |
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alex314 posted:I've recently starte Big Eared Thief rear end in a top hat playthrough, and I was wondering how much will the new patch affect ongoing campaign: will I get the new sweet title progression options? I'm doing almost as good as it's possible to start his campaign, and wouldn't want to restart now.
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# ¿ Mar 9, 2021 14:08 |
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Meyers-Briggs Testicle posted:what can I do with a million gold? I wish I could just dramatically overpay and convince everyone to be my friend but alas it caps at like +15 which is only about 15000 gold for most factions. all of my buildings are upgraded too. I'm thinking I may be able to do some deal shenanigans with items, getting four extremely valuable items and using them to boost my deal-making ability then using the gold to immediately buy them back in separate deals (does that work?). I may be able to just monopoly-man my way into purchasing every commandery. * Only all of China sadly
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# ¿ Mar 9, 2021 16:47 |
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alex314 posted:I've started with Sun Jian and I remember it was really easy (before Nanman expansion though). One thing to remember is that it's easy to massively outstretch your empire and get hit with crazy corruption.
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# ¿ Mar 11, 2021 18:00 |
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Meyers-Briggs Testicle posted:yuan shao 200 review on turn 20
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# ¿ Mar 11, 2021 20:05 |
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Jamwad Hilder posted:I want to like the 200 start but the factions all being huge is kind of a turn off. I get it, but its just more than I want to deal with from the start. Not sure why that bothers me since, once a game gets going, I don't mind managing tons of territory. A friend told me that he got a slight West Rome feel from Cao Cao's 200 start so now I am really curious about that because I sometimes really enjoy that kind of "keep the fires out aaaaaaaaaa" gameplay.
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# ¿ Mar 11, 2021 22:23 |
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Sinteres posted:CA don't read this:
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# ¿ Mar 11, 2021 23:18 |
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Flipswitch posted:Unruly is such a fun trait on units.
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# ¿ Mar 11, 2021 23:27 |
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terrorist ambulance posted:I don't know what it is about Three Kingdoms. Its mechanically awesome, the settling rules, it looks great, you can play as yellow turbans or bandits. But I just cannot into it. I have no idea whats going on at the strategic level or what I'm supposed to do. Any gripes I have with it are minor, one of them being wars being total like people are talking about. I shouldnt have to worry so much about factions I dont share a border with declaring on me and sending 2 armies a turn through the fog of war to die upon crossing a river, FOREVER. If Hard (or harder) Cao Cao decides he doesnt like you, you could literally kill the entire population of China three times over via him sending endless waves of armies at you, but he wont accept a reasonable peace until you conquer at least half of his land. Land that, as mentioned, does not even border you - you have trespass at least two other factions just to get to his land to start taking stuff, and once you do.... why stop? Unless you kill his faction off he will just declare again in *checks notes* 6 turns despite the peace treaty and your clear and evident superiority. edit: I didnt mean for that to turn into a rant, oops. I really like the idea of some sort of what xander said: Xander77 posted:That's the problem with wars being "total" and having to conquer every bit of your enemy province by province. The diplomacy in whatever title comes next needs a limited objectives war function and having states treat minor wars as an acceptable interaction from which you can recover. Maybe that's a situation where (for example) freeing or ransoming prisoners means something in the larger picture. edit: BigglesSWE posted:A future historical game could probably use a causus belli system to reign in the scale of conflicts. edit2: Like if in my example above, Cao Cao's other enemies wouldnt sit on their hands when he is sending everything he has halfway across the map to die and instead attack him when his armies are all dead. AAAAA! Real Muenster fucked around with this message at 14:32 on Mar 12, 2021 |
# ¿ Mar 12, 2021 14:16 |
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Meyers-Briggs Testicle posted:On one hand I agree that faction hatred towards you can be pretty weirdly strong, on the other hand without the AI going for you at least a tiny bit the game would be a cakewalk.
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# ¿ Mar 12, 2021 14:48 |
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The Doomhammer posted:Pretty sure I've seen He Yi and friends turn up in the generic yellow turban faction, so you can always let the rebels take hold of a commandery and hope he shows up! Another problem (that I may just be imagining) is that if the AI recruits a lord out to having 6 units, then that lord loses a battle and his army gets removed from the campaign map, the AI doesnt always chose to re-recruit him because of either money or just-AI-things.
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# ¿ Mar 14, 2021 02:48 |
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reignonyourparade posted:Huh, since when does Kong Rong start off at peace with Dong Zhuo? Extra weird since the current character select system sorts him as part of the coalition instead of the empire where all the other governor types are. But it didnt matter because his economy is OP with his 300 "Culture" income unique school-replacing building that also provides absurd pop growth.
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# ¿ Mar 15, 2021 15:46 |
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Eimi posted:The baby system is kind of disappointing, because as someone pointed out, all the unique characters die and the second generation is mostly boring generics. Kids should inherit skill trees/skills from their parents. Like if you get Lu Bu, his kids should should be awesome too. AAAAA! Real Muenster fucked around with this message at 18:33 on Mar 17, 2021 |
# ¿ Mar 17, 2021 18:21 |
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Anyone ever see this faction modifier before? I've had it hit me twice in the first 24 turns of a Sun Jian campaign. Is it a thing put in as a break on me expanding too fast into the empty lands of the South East? Or maybe an enemy's faction council thing?
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# ¿ Mar 18, 2021 03:17 |
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Captain Beans posted:I think that is that cao cao using one his schemes to gently caress with you? The Doomhammer posted:That's one of the nastier offensive council actions. I'm just glad the AI hasn't pulled the 'kill wounded general' one on me yet. Though murdering Zhao Yun in his bed was pretty funny.
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# ¿ Mar 18, 2021 13:36 |
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Also Yuan Shu's unique unit is an unshielded light swordsman that is glacially slow for the unit type.
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# ¿ Mar 23, 2021 18:40 |
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# ¿ May 21, 2024 04:16 |
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The Chad Jihad posted:Hey, he also gets an unshielded medium swordsman yikes! posted:shields are for illegitimate cowards AAAAA! Real Muenster fucked around with this message at 19:23 on Mar 23, 2021 |
# ¿ Mar 23, 2021 19:19 |