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I've re-downloaded Empire and I can say with certainty that whoever said that it is decent now is full of poo poo. The game still lags, stutters and locks up for a second or so every time I click on something because it has to load tooltips, the AI is still braindead and deploying into a triangle makes it walk circles around me because NEVER STOP FLANKING and my artillery still only ever kills my own guys. Then a cavalry unit got caught on a tree while charging their artillery and became completely unresponsive while the artillery fired volley after volley of canister rounds into the open space that was technically the "middle" of my cavalry unit until I could bring up some infantry to finish them off. In the next naval battle, I managed to sink one of my own ships by friendly fire and then successfully boarding something, after which another ship decides to help out with killing the surrendering crew by blowing up the powder magazine, setting my own ship on fire. The message here being: go play FotS if you want guns. Asehujiko fucked around with this message at 18:35 on Jun 15, 2012 |
# ¿ Jun 15, 2012 14:38 |
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# ¿ May 21, 2024 07:47 |
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If they do Rome 2, I wonder what they'll do to the elephants that are twice as big as other, properly scaled elephants, the flaming pigs that are single use weapons to rout elephants and buildings an order of magnitude larger then they have any reason to be(Imperial Palace says hi!).
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# ¿ Jun 21, 2012 21:49 |
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SeanBeansShako posted:The point is though RTW's Egyptians were almost offensively dumb looking and cheesy to me. I vaguely remember a Q&A or interview where a CA employee said something to the effects that they intentionally put in the anachronistic New Kingdom instead of the Ptolemaic Kingdom for the exact reason of avoiding "slightly browner phalanxes" because there were so many Alexandrian factions already and fans wanted ancient Egypt even if it wasn't 100% accurate.
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# ¿ Jun 21, 2012 22:55 |
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I hope they allow us to make 200+ giant catapults again and put them under AI control when sieging cities once you are rich enough to not worry about repairing every single building from 0%.
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# ¿ Jun 22, 2012 21:35 |
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NihilCredo posted:Personally I think they should just do a sci-fi or fantasy game (or steampunk or post-apocalyptic or whatever). Historical accuracy is only a secondary attraction for Total War games, at least vanilla ones. With a fantastical setting they would be free to develop both a strategic map AND a unit roster focused entirely on good and interesting gameplay, instead of being forced into awkward compromises like Mummy Returns Egypt or You Only Live Twice ninjas.
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# ¿ Jun 23, 2012 08:52 |
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PCgamer.com has something interesting:CA posted:Giving the player the power to pick the loadout of individual units of troops is something else that Creative Assembly are exploring. “There’s no reason that we can’t allow the player, maybe, to change the way those units are equipped” Ferguson says. “For example there’s the cavalry sword – the spatha. In reality that didn’t really become part of standard Roman equipment until very late, in the [Imperial] period – but there’s no reason that some general at some point might not have decided, ‘well lets do that earlier on’.” The idea of history as a sandbox is still at the forefront of Total War’s identity.
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# ¿ Jul 2, 2012 15:10 |
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Any Phoenician readers here who can translate that graffiti?
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# ¿ Jul 2, 2012 18:35 |
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VDay posted:I don't even want radical improvements, just fixing a lot of the minor "quirks". I'd settle just for making units better about friendly fire. It's one thing if a melee unit's fighting with someone and I tell some archers to rain down arrows on everything, but if two units are lined up and one is ahead of the other, how about not making the back one blindly fire into the back of the guys standing 10 feet in front of them? That was fixed in Med 2, then promptly re broken in empire since you can't fire muskets in a 70 degree arc. It was only fixed again in fots where gunners would simply give a "out of los" error instead of teamkilling somebody.
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# ¿ Jul 2, 2012 22:50 |
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I'm personally wondering about how far they're taking that unit customization idea. If possible I would equip everybody, everywhere with Pilums(Pila? latin is a bit rusty) if they're anywhere near as good as they were in the previous game.
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# ¿ Jul 3, 2012 11:27 |
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achillesforever6 posted:Hopefully they'll remember that they hosed up Egypt.
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# ¿ Jul 3, 2012 23:43 |
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SeanBeansShako posted:Think they got the balls this time to actually have naked celt warriors? just make them stomach churningly hair and cover them with enough woad and nobody will make that much a fuss.
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# ¿ Jul 4, 2012 13:38 |
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I see that there. posted:Age of Mythology?
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# ¿ Jul 6, 2012 20:05 |
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Seeing 18 replies here I expected a new update rather then Darth's annual pre-release ragequit
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# ¿ Sep 21, 2012 16:34 |
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Didn't Rome have a button to throw a giant minimap in your face already? What are they complaining about?
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# ¿ Oct 19, 2012 19:45 |
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achillesforever6 posted:I hope all the statues are painted garishly just to see how players would react based on their assumptions on Classical history. Speaking of those statues, is there any reason why none of the paint jobs survived and we only recently discovered that they even exist at all?
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# ¿ Oct 20, 2012 11:16 |
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Which of the big Rome mods have the most user friendly kind of sperg? I mean attention to detail as opposed to replacing all the tooltips with ancient germanic because "realism"
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# ¿ Oct 24, 2012 15:02 |
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My stupid accent of choice is the Cretan Archers guy.
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# ¿ Oct 29, 2012 13:47 |
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I never got into fantasy because of TT being too expensive and the games being mediocre. Looks like that problem is solved now. Unless it turns out to be Stormrise: Dung Age Edition Does anybody even remember Stormrise?
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# ¿ Dec 6, 2012 17:36 |
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Koramei posted:If you can win your first couple of wars as the Shimazu you're virtually unstoppable, since Kyushu is incredibly easy to hold. Shikoku has a lot more fronts to worry about. Not to mention that as the Shimazu you have instant access to 2/3rds of the trade routes. My first game was as the Date but I abandoned that because I got sick of having to walk everywhere.
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# ¿ Jan 8, 2013 09:56 |
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I'm concerned about faction spread since a line drawn from London to Tunis passes 4 out of the current 5 with only 3 to go. Somebody on the east end is going to be a new Date and whoever gets the Iberian peninsula will be just as hard to dislodge as Shimazu/Satsuma are from their little island.
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# ¿ Feb 8, 2013 17:22 |
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Tomn posted:Well, for Catholic rulers in the Grand Campaign, priest-bombing is a great way to get a lot of piety for a lot of priests in a very short amount of time. High-piety priests are eligible to become Cardinals. The more cardinals you have in the Curia, the friendlier the Pope is towards you, and the more likely it is that you'll be able to get one of your cardinals elected Pope when the old one dies, which makes you essentially infallible in the Papacy's eyes. Feel free to ignore Papal calls to peace afterwards - odds are that the Pope is just going to laugh and shake his head and say "Oh, that guy, he never changes" and forgive your sins (as long as you don't do it too often, anyways).
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# ¿ Feb 8, 2013 20:07 |
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How come among all the sperg over sword handle minutiae I never see/hear somebody complain about Rome 1's walls and palaces that were most certainly an order of magnitude larger then they should be?
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# ¿ Feb 9, 2013 23:10 |
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achillesforever6 posted:It looks like they are keeping the Beserker and Night Hunter Units, were those guys a thing in Germania, I thought Beserkers were much later in the Viking Age.
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# ¿ Feb 16, 2013 02:30 |
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Arrinien posted:I miss the absolutely crazy mountain passes and ridges from Rome and M2. Especially in S2, some of the more hilly maps still just basically look like completely flat ground with a bunch of hills pasted in random spots, none of them ridiculous hills you get in Medieval. I thought those made fights a lot more interesting. Somewhere near the Aztec capital in Kingdoms there is a one tile wide mountain pass and the battle map for that tile is 80% occupied by mountains, leaving a 100-150m wide strip of passable snow that is pretty much a straight 40 degree incline across the entire map. Got to defend it against a full light infantry stack with a pile of cannons, arquebusiers and crossbowmen. And while the Imperial Palace has some interesting scaling, I'm still more of a fan of all the different walls. Even the lowest level palisade is still twice the height of an elephant. Speaking of which, elephants that are twice the size of elephants. I should reinstall it again and take a few screenshots.
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# ¿ Feb 23, 2013 01:40 |
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I think that the nationwide "we lost an important person/battle" penalty combined with a more specific "you dumb gently caress" message from the senate would make losing characters both more meaningful beyond "oh no I'm one heavy cavalry unit short" and would be A a small flavour effect in regular play B a good counter to funneling half the aristocracy into the nearest Rebel Militia Hoplite.
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# ¿ Feb 23, 2013 17:36 |
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Rabhadh posted:In the video the map is basically a long narrow road though You could defend the slope on your side and have a clear shot and the high ground or push across it, this way you are fighting uphill but have an easy way to shuffle troops behind your lines. Already a better map that 90% of what Rome 1 produced.
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# ¿ May 3, 2013 11:30 |
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There's unit variety and there's unit variery. One has 10 slightly different types of Line Infantry and then another 10 Colonial Line Infantry. The other has guys throwing toxic severed heads, flaming pigs, dog soldiers, elephants twice as large in all direction then other elephants(that are fairly large themselves) and elephants even larger then that. Also, CA's budget has significantly grown since Rome 1 so "balance" and creative unit designs aren't mutually exclusive.
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# ¿ May 7, 2013 16:04 |
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What I mean is that Line Infantry fit with Empire, I don't want to see Line Infantry in Rome. "here's a russian musket peasant so he gets +20% vodka and here's a german musket peasant so he gets +1 bratwurst" is fine if half the world is using similar musket peasants and it worked in Shogun because a samurai from Kyoto and a samurai from Edo are bothstill samurai but a lot of Rome era units have virtually no counterpart elsewhere in the world. "everybody gets elephants but only countries that are supposed to have elephants get elephants with +1 armor as their faction bonus, also the entire world has legionaries but Rome has legions with 2 extra pila"
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# ¿ May 8, 2013 01:17 |
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Ragingsheep posted:I don't remember this being the case in Rome. shalcar posted:It's never been the case in any Total War ever.
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# ¿ May 8, 2013 11:20 |
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How do Bow Kobayas kill Nanbans? Are you letting them get close? You should be kiting them around the map. Either way, the best solution is of course to autoresolve 10 sengoku bunes against the Black Ship and use that to patrol circles around Japan and sweep the seas clean.
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# ¿ May 20, 2013 13:29 |
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concerned mom posted:Shouldn't those Pyramids be smooth
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# ¿ Jun 12, 2013 17:30 |
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Chomp8645 posted:I've taken the opportunity to make a historically revision because the current map has maliciously neglected to recognize one of the great ancient powers!
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# ¿ Jun 20, 2013 19:53 |
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Depending on what direction the elephant falls to, you could just jump to the other side and reduce your fall height by a meter or two by landing on the elephant's flank.
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# ¿ Jun 26, 2013 12:24 |
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What did Ubik do? I know he was working on a hyperdetailed EU3 mod, then got promoted to full game developer by Paradox, then sacked because reasons but I don't really associate him with "spectacular failure".
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# ¿ Jul 3, 2013 09:29 |
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Mans posted:
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# ¿ Jul 19, 2013 01:57 |
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Revener posted:Playing as Russia in M2TW, it's the 12th century and I've already conquered every last territory using my absurdly awesome cavalry. Raking in huge dollars and batting away the mongol hordes like flies, except now when I try to advance the turn the game simply crashes.
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# ¿ Jul 22, 2013 00:02 |
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One strange thing I'd wish they'd fix is the guy on the faction select screen not wearing rubber armour that bends as he breathes.
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# ¿ Jul 27, 2013 18:11 |
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Rudi Starnberg posted:But its leather armour?
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# ¿ Jul 28, 2013 00:19 |
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Does anybody know if they announced anything about bringing rome 2 to Gamescom? Sega has a stand but I can't find any details as to which devs are bringing their stuff.
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# ¿ Aug 13, 2013 10:23 |
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# ¿ May 21, 2024 07:47 |
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DeadLetterOfficer posted:It's only taken 10 years but now we get that cool overhead battle map with all the counters.
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# ¿ Aug 13, 2013 12:22 |