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Expansion is up! http://store.steampowered.com/app/98822/ Old thread here (251 pages.) Dungeons of Dredmor is a graphical roguelike developed and maintained by Gaslamp Games. It launched in July 2011 and has since gotten one paid expansion (Realm of the Diggle Gods), one free community expansion (You Have to Name the Expansion Pack) and half a dozen or so free updates. There is another paid expansion coming called Conquest of the Wizardlands. More info about those below. Features:
Original trailer for the game: https://www.youtube.com/watch?v=yNHzcmWKQYc TotalBiscuit WTF is Dungeons of Dredmor: https://www.youtube.com/watch?v=pyTfUnnxZV4 What is Realm of the Diggle Gods? The first expansion, it features:
What is You Have to Name the Expansion Pack? The second expansion, it was created in co-operation with modders from the community. Gaslamp took a few popular mods, reworked, rebalanced them with modders and gave them art. Being a community expansion, it's free.
What is Conquest of the Wizardlands? The third expansion pack features:
Modding Right now, the game has great modding support and a community really dedicated to it. We're up to hundreds of mods, even! On June 5th, we officially activated the Steam Workshop support for Dungeons of Dredmor, so you can now find most mods there. You can also find a frequently updated mod index here, with the direct downloadable versions. The advantage of these is no auto-updates that might break your saves. If you would like to try a hand at modding yourself, check out http://dredmod.com/wiki/Main_Page, it's a decent resource for starting modders. You can find most answers on the official forums under the modding section. Other info Dredmorpedia is an online encyclopedia of items, monsters, crafting recipes and skills, all tightly organized. There are also two wikis: http://www.dredmorwiki.com/wiki/ (the better one) and http://dungeonsofdredmor.wikia.com/wiki/Dungeons_of_Dredmor_Wiki Statistics Chart Wizardland codes sharing spreadsheet Encrusting information MINI-FAQ Q: How do I sell stuff? A: Drag it to the shopkeepers or the pedestals. Shift click items while in the shop to quicksell. Q: How do I pick stuff up easily? A: Shift+Click Q: What does the lutefisk shrine do? A: Trading at least 100ish gives you a good chance to an artifact. The more (up to 500) the better you get. Q: How do I open Uberchests? A: Random lever on the floor. The icon will change when it's open to have a blueish glow. How do I get items on islands? A: You need either a teleport skill or a ranged knockback skill or item. What are Mysterious Portals? A: Randomized floors with enemies and items from all floors. Very dangerous early on. What is "It Belongs in a Museum?" A: With it active, right click any artifact item in your inventory. The higher its artifact level (deeper you find it, and the more enchanted it is), the more experience you gain. Daynab fucked around with this message at 20:24 on Aug 14, 2012 |
# ? Jun 25, 2012 04:57 |
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# ? May 5, 2024 18:29 |
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Reserved just in case. Much cleaner OP now. Let me know if anything's missing. edit: expansion's out, see OP Oh yeah it's also worth noting that some of the devs both read and have accounts! nvining and dbaumgart. They posted in the old thread. Here's to another 250 pages! Daynab fucked around with this message at 20:35 on Aug 3, 2012 |
# ? Jun 25, 2012 04:57 |
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Daynab posted:Reserved just in case. Much cleaner OP now. Let me know if anything's missing. To pick nits (just like I did when I beta-tested), you've got "Realms of the Diggle Gods" instead of "Realm of the Diggle Gods" twice. And you say "Incredibly complicated crafting system!", but is it really that complicated? If you asked me to name a game with a complicated crafting system, I'd be quicker to think of, say, Vanguard than Dredmor.
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# ? Jun 25, 2012 05:09 |
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Copycat Zero posted:And you say "Incredibly complicated crafting system!", but is it really that complicated? If you asked me to name a game with a complicated crafting system, I'd be quicker to think of, say, Vanguard than Dredmor. In fairness it did change twice. And will only have more added to it with the upcoming expansion... I'm not sure if this makes it 'progressive' rather than 'complicated', however.
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# ? Jun 25, 2012 05:11 |
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Copycat Zero posted:To pick nits (just like I did when I beta-tested), you've got "Realms of the Diggle Gods" instead of "Realm of the Diggle Gods" twice.
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# ? Jun 25, 2012 05:11 |
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Daynab posted:Female character Wasn't this already a thing? But seriously this sounds pretty awesome. I was going to wait till I was bored of the main game to get the expansion, but I just can't turn down a free one. I'm updating as we speak.
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# ? Jun 25, 2012 05:12 |
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Copycat Zero posted:To pick nits (just like I did when I beta-tested), you've got "Realms of the Diggle Gods" instead of "Realm of the Diggle Gods" twice. Woops, fixed. Thanks. And yeah, what they both said really regarding crafting. It was in the original featurelist so I kept it TychoCelchuuu posted:It's complicated because the UI is a piece of poo poo that makes figuring out what you're going to craft a complicated experience that consists of going online to look up stats or something like that. Dr_Amazing posted:Wasn't this already a thing? Oh yeah it was added around the RotDG times I believe. The game didn't launch with one.
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# ? Jun 25, 2012 05:15 |
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Dr_Amazing posted:Wasn't this already a thing? The female player character was introduced at the same time as Realm of the Diggle Gods, but was made available to all players, regardless of ownership of RotDG.
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# ? Jun 25, 2012 05:17 |
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Copycat Zero posted:To pick nits (just like I did when I beta-tested), you've got "Realms of the Diggle Gods" instead of "Realm of the Diggle Gods" twice. The entire OP reads rather tongue-in-cheek. I wouldn't be surprised if the crafting thing is a joke.
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# ? Jun 25, 2012 05:20 |
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I have a wizardly character who seems to be becoming less and less effective as I progress through the dungeon. Promethian Magic (or whatever it's called, the fire one) used to only need me to use the first skill to kill things trivially, but now I have to use the rune and I run out of mana very quickly. I levelled up Blood Magic instead of the fire one, though. Is it smarter to maximise damage output over utility? Or is it a gear problem? (I don't check my gear too frequently, the pictures still confuse me )
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# ? Jun 25, 2012 05:22 |
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Dreggon posted:I have a wizardly character who seems to be becoming less and less effective as I progress through the dungeon. Promethian Magic (or whatever it's called, the fire one) used to only need me to use the first skill to kill things trivially, but now I have to use the rune and I run out of mana very quickly. I levelled up Blood Magic instead of the fire one, though. Is it smarter to maximise damage output over utility? Or is it a gear problem? (I don't check my gear too frequently, the pictures still confuse me ) I tend to rush Gog's Tactical Pyre when I play Promethean. Blood Magic actually gets most of its utility in its starting skill and just sort of expands on it from there, while as you're noticing the first couple of skills in Promethean will only get you to floor 3 or so. Obvious Fireball will pick up some slack, and Gog's Tactical Pyre is potent enough to get you through the endgame.
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# ? Jun 25, 2012 05:26 |
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Daynab: You didn't name the expansion pack in that first screenshot in the OP. You HAVE to name the expansion pack. Also, might want to mention how to get It Belongs In A Museum! to work in the mini-FAQ, because that's one of the few slightly unintuitive / unexplained things in-game.
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# ? Jun 25, 2012 05:27 |
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Dreggon posted:I have a wizardly character who seems to be becoming less and less effective as I progress through the dungeon. Promethian Magic (or whatever it's called, the fire one) used to only need me to use the first skill to kill things trivially, but now I have to use the rune and I run out of mana very quickly. I levelled up Blood Magic instead of the fire one, though. Is it smarter to maximise damage output over utility? Or is it a gear problem? (I don't check my gear too frequently, the pictures still confuse me ) Gear is important to your build as well. Make sure you're going for gear that increases wizard stats such as magic power, etc.
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# ? Jun 25, 2012 05:28 |
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Benly posted:I tend to rush Gog's Tactical Pyre when I play Promethean. Blood Magic actually gets most of its utility in its starting skill and just sort of expands on it from there, while as you're noticing the first couple of skills in Promethean will only get you to floor 3 or so. Obvious Fireball will pick up some slack, and Gog's Tactical Pyre is potent enough to get you through the endgame. Cheers, looks like my problem is one of levelling. Looking at my skills tree, though, after playing the game for a bit I can see several trees which I will never really use, like Viking Wizardry. At least I didn't get Vampirism - tried it on my first character (I find lifesteal to generally be one of the most broken mechanics in any game) and got stuck behind a trap with no way to regenerate my health Scyantific posted:Gear is important to your build as well. Make sure you're going for gear that increases wizard stats such as magic power, etc. Is there an easier way to find/craft gear that's more tailored towards my character? I've stolen from Brax a few times (by standing on the tile which he moves to and dropping it behind him, then walking out and picking it up once I've already left) but he rarely had anything that was super-good for a mage character. where the red fern gropes fucked around with this message at 05:32 on Jun 25, 2012 |
# ? Jun 25, 2012 05:29 |
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Professor Moriarty posted:Daynab: You didn't name the expansion pack in that first screenshot in the OP. You HAVE to name the expansion pack. I cheated. I named it then I named it back Good points, will add that to the FAQ.
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# ? Jun 25, 2012 05:32 |
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How do you name the expansion pack anyway?
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# ? Jun 25, 2012 05:42 |
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I still don't understand why we need new threads to discuss expansions that we've already discussed for months in the old thread. Beat Dredmor for the first time recently on Elvishly Easy with Permadeath. Got both achievements for the Easy Mode. Moving on up to Medium!
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# ? Jun 25, 2012 05:43 |
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SynthOrange posted:How do you name the expansion pack anyway? On the main menu, click the subtitle and hit backspace! I named mine The Brow, the Brax and the Diggly. Found Sound fucked around with this message at 05:53 on Jun 25, 2012 |
# ? Jun 25, 2012 05:49 |
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Is it a design choice for lots of magic items to have more abilities than those listed in the description? Like knockback effects and other stuff.
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# ? Jun 25, 2012 05:58 |
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Met posted:I still don't understand why we need new threads to discuss expansions that we've already discussed for months in the old thread. Isn't there a post limit for each thread? At the very least, the old thread was over 250 pages long, with (as Daynab said when linking this thread) the first X pages of the thread talking about the game in pre-release beta, so a new thread makes things easier all around for new readers.
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# ? Jun 25, 2012 05:58 |
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Met posted:I still don't understand why we need new threads to discuss expansions that we've already discussed for months in the old thread. Because the OP's been wanting to make a new one for a while even before the release of the free expansion? Also, there's a new one coming out so it's just anticipation.
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# ? Jun 25, 2012 05:59 |
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Q: How do I pick stuff up easily? A: Shift+Click You can leftclick an adjacent tile or walk over it. You should be able to pick up any caltrops under you if you set off the trap. Makes gathering them annoying. Scalding Coffee fucked around with this message at 06:34 on Jun 25, 2012 |
# ? Jun 25, 2012 06:32 |
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Met posted:I still don't understand why we need new threads to discuss expansions that we've already discussed for months in the old thread. Hit 'unbookmark this thread' at the bottom of the old one, hit 'bookmark this thread' at the bottom of this one. Go on with your life. I hardly notice the difference, I just look for the thread that mentions 'Dredmor' in my control panel page. Since it was at the end of the old thread, let me ask a couple things again: is 'infernal torus' supposed to do so much damage to you? I think the last time I played a promethean character that deep in the tree was when AoE damage was bugged to do no damage to you if you didn't move. So yeah, it was a while ago. But as it stands it seems like a terrible spell. I have to be in the middle of the monsters to use it effectively, so I'm already taking a huge risk with a squishy mage, and then I have to eat 5 ticks of my own fire damage. Shouldn't it damage the squares around you, not the one you're on? And also, I think I found a bug in that setting your own pet on fire will cause it to stop attacking. It will just stand in front of the enemy and do nothing. Is this supposed to represent my pet being pissed off at me, or is it the more likely case that it's just bugged?
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# ? Jun 25, 2012 06:36 |
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Every few months I get reminded that I should play this game some more. I guess now is as good a time as any.
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# ? Jun 25, 2012 07:10 |
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Played a few characters so far and have only gotten to about level 7 or so on Dwarvish Moderation with permadeath. Going for something completely different this time, though I suspect I'm not going to make it very far with this build: Necronomiconomics, Magic Training, Blood Magic, Burglary, Alchemy, Archaeology and Emomancy. Welp, 5 minutes and a score of 316 later and I know this is horrible. Deathly Hex as my only real damaging attack sort of ruined any chance I may have had. Kiryuin Satsuki fucked around with this message at 08:14 on Jun 25, 2012 |
# ? Jun 25, 2012 08:01 |
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This is hands down the best $6.50 I've ever spent in gaming. I'm excited to see there is even more content coming down the pipeline.
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# ? Jun 25, 2012 08:17 |
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Steppin_Razor posted:Necronomiconomics, Magic Training, Blood Magic, Burglary, Alchemy, Archaeology and Emomancy. Aside from Burglary/Alchemy/Archaeology that was mostly my magic man run. Put Flesh Crafting in there and it'll help a good deal, it and Blood Magic worked really well together.
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# ? Jun 25, 2012 08:27 |
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"The entire Mustache Fighting League comes to punish you for stealing their most holy treasure!" Cue about 30 Mustache Fighting League Champions spawning all around me. Good show, Gaslamp, you got me. Well, you made me laugh at least. They all died like chumps because Mustaches are a weak and pitiful foe, but it's amusing anyways! Also, please stop giving me Bolt Eruptors. One room literally had FOUR of them in it.
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# ? Jun 25, 2012 08:31 |
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Captain Invictus posted:"The entire Mustache Fighting League comes to punish you for stealing their most holy treasure!" What was the treasure, a Champion Belt?
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# ? Jun 25, 2012 08:38 |
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Gromit posted:Is it a design choice for lots of magic items to have more abilities than those listed in the description? Like knockback effects and other stuff. Yeah, sort of. Met posted:I still don't understand why we need new threads to discuss expansions that we've already discussed for months in the old thread. If this is your main account, on SA it's pretty much a tradition to make new threads after a while due to how big they get. Scalding Coffee posted:Q: How do I pick stuff up easily? That only quickloots if you have... autoloot enabled. BobTheJanitor posted:
This is strange. Did you have any -fire resist on your gear or something? usually by the time you get Torus you're pretty fireproof.
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# ? Jun 25, 2012 08:38 |
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KataraniSword posted:What was the treasure, a Champion Belt?
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# ? Jun 25, 2012 08:58 |
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Open the menu. Turn on directions as use/attack. Game is better. Can you close doors?
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# ? Jun 25, 2012 09:01 |
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Captain Invictus posted:A BOLT ERUPTOR! Check out this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=75414172&searchtext= It adds nearly 100 new items, mostly at later it the dungeon. Helps the diversity greatly. It's pretty neat.
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# ? Jun 25, 2012 09:01 |
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Unless you smashed them (or there is an enemy on any door tile) stand on either of the four wall-adjacent tile just outside a door and click the wall-adjacent door tile next to you. It got me killed many times in combat because I forget.
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# ? Jun 25, 2012 09:10 |
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I understand that Shift-clicking automaticly puts items into your bag. Would it be possible to have a keyboard short-cut to put a item into the lutefish cube? Having to drag and drop 1,000 items gets old fast. Thanks
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# ? Jun 25, 2012 09:11 |
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LeninVS posted:I understand that Shift-clicking automaticly puts items into your bag. Would it be possible to have a keyboard short-cut to put a item into the lutefish cube? Having to drag and drop 1,000 items gets old fast. This will be in the game with the next expansion (for free obviously, just at the same time.) Shift + Alt click with the cube open autofisks them.
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# ? Jun 25, 2012 09:22 |
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Yardbomb posted:Aside from Burglary/Alchemy/Archaeology that was mostly my magic man run. Put Flesh Crafting in there and it'll help a good deal, it and Blood Magic worked really well together. Fair enough, I'll give it a shot later. For now, I'm going with Unarmed, Artful Dodging, Burglary, Assassination, Smithing, Tinkering and Clockwork Knight. I'm currently level 4 and still on the first floor and I just found The Crownstar Addendum in a fountain I drank from.
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# ? Jun 25, 2012 09:26 |
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Steppin_Razor posted:Fair enough, I'll give it a shot later. For now, I'm going with Unarmed, Artful Dodging, Burglary, Assassination, Smithing, Tinkering and Clockwork Knight. I'm currently level 4 and still on the first floor and I just found The Crownstar Addendum in a fountain I drank from. The Clockwork Knight trifecta seems like it'd be a bad fit for Artful Dodger, since a lot of the smithing/tinkering stuff is heavier armor that nerfs your dodge rate. Then again, I've never beaten a permadeath run, so what do I know.
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# ? Jun 25, 2012 09:57 |
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KataraniSword posted:The Clockwork Knight trifecta seems like it'd be a bad fit for Artful Dodger, since a lot of the smithing/tinkering stuff is heavier armor that nerfs your dodge rate. Yeah I suspect they won't work too well together later on, but for the moment where I have pretty much no armour at all, the dodge increase is useful. I think the game wants me to win this run, since I encountered my very first mysterious portal, still on the first level, and decided to risk it. Cue kiting and rocket punching monsters while shooting them to death with my crossbow until I got to the end and found The King in Yellow. One Krong visit later and: Bah, hit a lever by accident and got myself trapped in a corner by a massive horde of zombies with no way to escape. The King in Yellow was awesome at killing things, but unfortunately it also did an aoe attack the turn after I attacked something, so even though I was killing them every 1-2 turns, I was slowly killing myself as well. Kiryuin Satsuki fucked around with this message at 12:07 on Jun 25, 2012 |
# ? Jun 25, 2012 10:46 |
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# ? May 5, 2024 18:29 |
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Daynab posted:This will be in the game with the next expansion (for free obviously, just at the same time.) Shift + Alt click with the cube open autofisks them.
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# ? Jun 25, 2012 14:03 |