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Steppin_Razor posted:Played a few characters so far and have only gotten to about level 7 or so on Dwarvish Moderation with permadeath. Going for something completely different this time, though I suspect I'm not going to make it very far with this build: Necronomiconomics, Magic Training, Blood Magic, Burglary, Alchemy, Archaeology and Emomancy. Swap out Magic Training for Staves and possibly Emomancy for Warlockery. Ignore Deathly Hex and just beat things to death with the first Warlockery Skill (Puissant Strike? something like that). The mana return from Blood Magic generally makes up the cost of spamming the skill. Concentrate on getting Necro up to Pact of Fleeting Life as soon as you feasibly can, which will allow you to survive Zoos until you get up to Tenebrous Rift (and when you do get Tenebrous Rift, make sure to throw it on the ground NEAR the enemies you want dead, rather than on top of an enemy). When it comes down to it, you sort of have to treat Necro as a melee-enhancer tree rather than a flat-out "kill poo poo with magical blasts" tree due to how the first skill works.
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# ? Jun 25, 2012 14:50 |
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# ? May 5, 2024 12:30 |
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What mods are recommended? I just finished my first playthrough mod-free, so I'm willing to mix it up a bit at this point.
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# ? Jun 25, 2012 14:57 |
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TychoCelchuuu posted:What does it do with the cube closed? Nary a thing! And also nothing if you don't possess a cube.
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# ? Jun 25, 2012 15:07 |
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I'm doing a character now with necro, fleshcrafting, ley lines, and astrology. I got rushed necro to the end ASAP. Now I pretty much I just open a door, cast tenebrous rift, thaumagic tap, and repeat. It doesn't seem like there's anything tenebrous rift doesn't trivially take care of, but maybe this will change on later floors. In the beginning, astrology's level-0 skill was enough to let me use all the deathly hex I wanted. If I didn't have that, zombyficiation could have gotten the job done on its own too, a little more slowly. Unless something changes later, necro seems fine as your main/only damage-dealing tree? It just needs some support skills to let that happen.
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# ? Jun 25, 2012 15:20 |
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A cool thing(bug?) during one of the release candidates was if you had vampirism you not only had the 1 necro resist from the first tier skill but also deathly hex stole life, so you got like 3-4 hp back every time you cast it.
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# ? Jun 25, 2012 15:23 |
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run DNC posted:A cool thing(bug?) during one of the release candidates was if you had vampirism you not only had the 1 necro resist from the first tier skill but also deathly hex stole life, so you got like 3-4 hp back every time you cast it. It's not a bug and it's got nothing to do with Vampirism (unless it does, in which case it is a bug), Deathly Hex is supposed to return life when you hit with it. The problem is that the life it returns isn't enough to make up for the life you're going to lose from the backlash debuffs. [EDIT] Yeah, 0 + (0.3 x Magic Power), according to Dredmorpedia, which is pretty much nothing early in the game. Copycat Zero fucked around with this message at 15:27 on Jun 25, 2012 |
# ? Jun 25, 2012 15:25 |
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Oh wow I never realized that. I guess im a big dumb.
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# ? Jun 25, 2012 15:37 |
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How do you use "The King in Yellow"? It seems to me like a bad idea to hang around after a zalgo blast
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# ? Jun 25, 2012 16:03 |
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ChetReckless posted:What mods are recommended? I just finished my first playthrough mod-free, so I'm willing to mix it up a bit at this point. Interior Dredmorating Meltdown A Debacle of Diggles More Dred
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# ? Jun 25, 2012 16:12 |
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Is the Fedora still a good item to Krong or should I save the anvils for something special?
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# ? Jun 25, 2012 17:11 |
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I would Krong a ring or necklace. Those rarely get replaced.
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# ? Jun 25, 2012 17:22 |
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Dice Dice Baby posted:How do you use "The King in Yellow"? It seems to me like a bad idea to hang around after a zalgo blast You're right, the answer is "don't hang around". Immediately use a teleport skill to get away, preferably a directed one like the ley walker capstone skill or Xeuclid's Translation (from mathemagic). It also helps if you have access to some debuff clearers, like potions of purity, zodiacal wands, or emomancy's The Cure.
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# ? Jun 25, 2012 17:28 |
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Daynab posted:This is strange. Did you have any -fire resist on your gear or something? usually by the time you get Torus you're pretty fireproof. No, but it was on NTTG mode. I thought I'd give it one more try with a caster to see if it was more viable. Looks like a no. You level fast enough that I had torus by the time I was down to level 5 or so, but I had hardly any gear with decent resists on it by that point, just the default amount that you get for speccing that deep into promethean. Unfortunately, the ice floor ate my lunch. You'd think fire would be good against icy foes. The answer is no, no it's not. Let me just point out once more, NTTG needs a buff in the loot department. Either increase the quantity (which is probably a bad idea, because I don't really want 50 more worthless traffic cones and flippy floppies) or increase the quality. Completing a floor in NTTG should net you the same number of useful artifact items as doing it in normal mode.
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# ? Jun 25, 2012 17:44 |
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FrickenMoron posted:Is the Fedora still a good item to Krong or should I save the anvils for something special? There's only one better rogue hat in the game, and I've not seen it before level 9. I Krong the hell out of mine.
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# ? Jun 25, 2012 18:10 |
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Daynab posted:This will be in the game with the next expansion (for free obviously, just at the same time.) Shift + Alt click with the cube open autofisks them. Oh man, I've been wanting this so bad. And I'd just like to add, this has seriously been my best gaming purchase in years. I'm over 200 hours already
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# ? Jun 25, 2012 18:24 |
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Anyone else feel like this game takes an unexpectedly long time? NTTG is what I pick by default now because the regular dungeon floors are unbearably huge, and it still takes me a good hour to fully finish a floor even as I skip most loot / tricks to grind stuff and speed up walking and animations. At this rate it'll take me over a week just to reach floor 10. It just feels like it takes a really, really long time to get the first 2 or 3 floors which I've seen dozens of times already.
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# ? Jun 25, 2012 18:30 |
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Sudoku posted:Anyone else feel like this game takes an unexpectedly long time? NTTG is what I pick by default now because the regular dungeon floors are unbearably huge, and it still takes me a good hour to fully finish a floor even as I skip most loot / tricks to grind stuff and speed up walking and animations. At this rate it'll take me over a week just to reach floor 10. Yep. I switched to playing NTTG for this very reason, then stopped playing NTTG because the game is much harder when you find no worthwhile items, can't use crafting skills, and there's only one tiny shop per floor, then realized that after playing NTTG the normal mode feels even more tedious, and now I'm waiting for the expansion in the hope that it'll fix some of this.
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# ? Jun 25, 2012 18:37 |
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Yeah, I really start to get bored around floor 8-9 or so, especially on melee characters. Having to clear monster zoos one by one is extremely tedious, and more so the tougher the enemies get lower on. Charge of the Steam Brigade helped a lot with this early on, but on the later floors it'll just get you killed. I know it's a kind of tradeoff given that melee characters are durable and can fight monsters one-on-one with ease, but the problem is it's kind of boring. Hopefully mod packs can address this with melee skill trees, along the lines of Clockwork Knight.
Cicadalek fucked around with this message at 19:37 on Jun 25, 2012 |
# ? Jun 25, 2012 19:14 |
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Well, the game sure was a lot more simple when there were only melee monsters. Also were the floors smaller somehow? at least that's how it feels.
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# ? Jun 25, 2012 20:03 |
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Dice Dice Baby posted:How do you use "The King in Yellow"? It seems to me like a bad idea to hang around after a zalgo blast Just take a step back after you strike. I once got The King in Yellow (two of them actually) and the Golden God Mask from a portal on level 1 then accidentally hit Brax with the zalgo aoe from it and was immediately murdered.
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# ? Jun 25, 2012 20:10 |
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Cicadalek posted:Yeah, I really start to get bored around floor 8-9 or so, especially on melee characters. Having to clear monster zoos one by one is extremely tedious, and more so the tougher the enemies get lower on. Charge of the Steam Brigade helped a lot with this early on, but on the later floors it'll just get you killed. I know it's a kind of tradeoff given that melee characters are durable and can fight monsters one-on-one with ease, but the problem is it's kind of boring. Hopefully mod packs can address this with melee skill trees, along the lines of Clockwork Knight. Sounds mostly like a standard roguelike problem to me. I did feel the same with the one melee character that really took off - I can recall multiple roguelikes with viable melee having the same issue - Crawl being one of mention.
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# ? Jun 25, 2012 20:23 |
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I opened a chest on floor 1 and out popped some sort of pig monster that was way too strong for me. I ran away with it following me and found a fountain. I figured I might as well drink it to see if it would help, but oops, it was filled with acid. I love this game.
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# ? Jun 25, 2012 21:52 |
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Cicadalek posted:Yeah, I really start to get bored around floor 8-9 or so, especially on melee characters. Honestly I feel like adding 5 more floors in RotDG was kind of a mistake: my two victories I had already felt tired by the end, and my one expansion pack win I just wanted it to END by floor 12. Imagine the game if the content in the last 5 floors was instead distributed around the first 10 instead. Maybe the earlier floors would stay a little more fresh.
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# ? Jun 25, 2012 22:57 |
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If I steal from Brax on floor 4 he's not supposed to attack me on floor 5 is he? Because that just happened and boy howdy did it suck.
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# ? Jun 25, 2012 23:15 |
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Wezlar posted:If I steal from Brax on floor 4 he's not supposed to attack me on floor 5 is he? If you steal an item from Brax, you have to drop it outside the next shops, or he will recognize it and attack you.
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# ? Jun 25, 2012 23:28 |
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Daynab posted:If you steal an item from Brax, you have to drop it outside the next shops, or he will recognize it and attack you. Oh, is this how it works? Well. That explains why I was attacked out of nowhere on my Burglary run. I thought it was because of bugs with Five-Fingered Discount and Vending Looter. Now that explains why things happened how they did and I had to attack all Braxes.
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# ? Jun 25, 2012 23:32 |
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Do most of the mods on the steam workshop require Realm of the diggle gods? Most of them cause me to crash on character creation.
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# ? Jun 25, 2012 23:39 |
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Deki posted:Do most of the mods on the steam workshop require Realm of the diggle gods? Most of them cause me to crash on character creation. A fair number of them do. I know for a fact Roguish Renovation and Interior Dredmorating do; many of the skillset mods require art assets (be it for monsters or skill icons) that were only added in the expansion.
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# ? Jun 25, 2012 23:59 |
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What are the directed teleport skills? I only know Knightly Leap and Xeuclid's Translation.
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# ? Jun 26, 2012 01:45 |
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Arcane Geometries (leylines) and several of the Clockwork Knight skills.
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# ? Jun 26, 2012 01:48 |
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Move In Mysterious Ways (the top tier Burglary skill) is a directed teleport, too, but it's got a pretty hefty cooldown for what it is. I don't know if Xeuclid can let you teleport into areas you can't immediately see, but if it can, it's already superior even ignoring MP-versus-cooldown, as Mysterious Ways only lets you teleport within your sight radius.
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# ? Jun 26, 2012 01:52 |
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Definitely stoked for Wizardlands! I mean, the hope was to finally jump in moreso again at long last after just buying everything they've sold up until now with the last free DLC pack, but now with this looming in the near future I might as well kick back and wait for it to get settled out as well. I'd love it if they maintained this rhythm roughly from now until years from now even with whatever the next project is---just a nice pace of Paid Expansion DLC/Free Souped up User-Wrought Bundle DLC on repeat. It really is just about the best approach to post-release support I've seen on a PC game in ages and seems a good way to engage the community as well as keeping things fresh on their end.
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# ? Jun 26, 2012 01:54 |
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KataraniSword posted:Move In Mysterious Ways (the top tier Burglary skill) is a directed teleport, too, but it's got a pretty hefty cooldown for what it is. I don't know if Xeuclid can let you teleport into areas you can't immediately see, but if it can, it's already superior even ignoring MP-versus-cooldown, as Mysterious Ways only lets you teleport within your sight radius. Xeuclid is still limited to squares you can see, as far as I know, but having no cooldown is what really pushes it into "best skill in the game" territory.
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# ? Jun 26, 2012 01:54 |
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When you take an item from a shop. Can you teleport out? even though the guy blocks the way out?
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# ? Jun 26, 2012 02:07 |
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Manic Mongoose posted:When you take an item from a shop. Can you teleport out? even though the guy blocks the way out? Absolutely, but this will still flag you as a thief and spawn a neverending horde of guard demons (until you get to the stairs.)
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# ? Jun 26, 2012 02:30 |
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Manic Mongoose posted:When you take an item from a shop. Can you teleport out? even though the guy blocks the way out? Walk up to the guy (he'll be in the doorway blocking you), drop the item on the tile you're standing on and he'll move back (if he doesn't, go pick up another item and drop it so he moves). Stand in the doorway where he was previously blocking you, pick up the item - Brax will move onto the same tile as you - then drop the item on the square just past Brax (outside the store). He should move back, then you just walk out of the store (past the item is good) then pick it up from outside the shop, go up/down the stairs, then back to the same floor. Done.
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# ? Jun 26, 2012 03:15 |
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Daynab posted:If you steal an item from Brax, you have to drop it outside the next shops, or he will recognize it and attack you. Even if you're wearing it? That's a one dilly of a pickle
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# ? Jun 26, 2012 03:37 |
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finally
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# ? Jun 26, 2012 04:11 |
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MasterSlowPoke posted:
A lot easier to unlock with Permadeath off; then you can do something stupid like run Necronomiconomics and run yourself to 1 or 2 HP, save, and kick a door. If it doesn't work, run yourself through with a Diggle and reload. I have yet to do the same thing with the Boil Water Advisory, though; it's the single "die for this cheevo" achievement I've yet to manage.
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# ? Jun 26, 2012 04:16 |
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# ? May 5, 2024 12:30 |
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medibot posted:Xeuclid is still limited to squares you can see, as far as I know, but having no cooldown is what really pushes it into "best skill in the game" territory. Also, if you have Xeuclid's you also have Jump Discontinuity, which can take you out of line of sight. It takes a few tries, but it can still save you a lot of time to jump through a thin wall when the other way around is most of the way across the floor.
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# ? Jun 26, 2012 04:28 |