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Stingwing posted:I see that video games are ~serious business~ itt An exceptionally bad first post in this thread, mmm. Triarii posted:As God is my witness, he is broken in half Imagine just minding your own business and getting chokeslammed by a lovely sedan so hard you just explode into a Source engine era bloodsplat
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# ¿ Dec 19, 2020 03:21 |
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# ¿ May 14, 2024 10:01 |
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haveblue posted:Eternal Darkness could do a dead-on impression of a CRT losing power, but that hasn’t really aged well I remember reports of when Nintendo was certing the game and seeing the fake memory card corruption thing and being like "Why is this funny?"
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# ¿ Dec 29, 2020 03:54 |
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https://twitter.com/Kirbysuperstar/status/1346802566332485633
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# ¿ Jan 6, 2021 13:58 |
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https://www.youtube.com/watch?v=YtVk8OH9nIg
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# ¿ Jan 13, 2021 09:43 |
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https://twitter.com/FrancescoDonald/status/1184116997522644994
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# ¿ Jan 19, 2021 13:24 |
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Neito posted:VR in non-made-for-VR games is always a weird idea. Wasn't there a fallout where you could make it past a 100 Lockpick door by leaning forward? FO4VR let you grab the Cryolator at the start of the game by reaching your hands through the glass Skyrim VR you can adjust your headset position so it's up quite high, then put it on the ground and just, access shopkeeper inventories from their stashes under the level
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# ¿ Aug 7, 2021 03:16 |
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low key sex master posted:In the Chrono Trigger developer ending this happens too. You talk to an NPC and they're like "thanks for playing!" And the screen goes black for five seconds. Then it comes back and he's like "haha just kidding!" There's another one in the monster village but I can't quite remember how it goes and trying to find it just brings up people with fake DS carts hitting the copy protection blocks. AngryRobotsInc posted:Not that it would have been a frequent problem, but I believe that X-Men game was also unbeatable on the Sega Nomad, due to it lacking a soft reset option. I don't think it works on the Genesis 3 either because it "properly" clears RAM on reset
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# ¿ Sep 13, 2021 02:10 |
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# ¿ Oct 2, 2021 10:26 |
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Seemingly a common one! https://twitter.com/torrik0/status/1458962597508747264?s=21
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# ¿ Nov 12, 2021 12:46 |
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Phlegmish posted:Didn't they let some mobile game company do the remasters? In so far as they're the group who ported the games to mobile platforms, yes
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# ¿ Nov 14, 2021 12:17 |
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Altared State posted:https://twitter.com/UltimaShadowX/status/1459773444531310593?t=pNMlDiUooeM4oMrEymqBNQ&s=19 Bonus, he can no longer start the game https://twitter.com/UltimaShadowX/status/1459774990677651459
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# ¿ Nov 15, 2021 00:12 |
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Der Kyhe posted:Its probably because they are PS2 native source repositories, so they were originally written and designed for Sony's Emotion Engine processor which was its own whole architecture. These Definitive Edition (lol) ports are based on the Android/iOS ports that the same group already did, which didn't have uh, literally any of these issues. They weren't great ports (especially compared to re3/vc) but they weren't this.
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# ¿ Nov 17, 2021 03:12 |
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Devor posted:Someone post that story of the engineer for a game (Sonic maybe?) where the error handling screen pretended to be a secret cheat screen, so if there was a bug during QA it would still get passed. https://www.youtube.com/watch?v=ZZs2HUW9tDA The Chris Houlihan room in LTTP is also an error handler of sorts kirbysuperstar has a new favorite as of 02:47 on Dec 14, 2021 |
# ¿ Dec 14, 2021 02:43 |
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Similarly different, I always liked the I'M FREE!!!! crash when a moving block hits map boundaries in Rise of the Triad. https://www.youtube.com/watch?v=l9lhkvs3kZQ
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# ¿ Dec 14, 2021 03:15 |
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Acerbatus posted:What was the game that named its exe the same as some critical file, so uninstalling would brick your pc? One of the big EVE updates had a file named boot.ini and it wasn't particularly sane about checking if it was it's own one or uh..the one that NT-kernel Windows used.
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# ¿ Dec 30, 2021 00:26 |
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moonmazed posted:grass assassin saturday
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# ¿ Feb 9, 2022 08:36 |
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If I had to guess, something fucky about LODs?
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# ¿ Feb 15, 2022 11:43 |
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haveblue posted:That’s been true ever since Demon’s Souls, by now everyone’s used to having to find a safe corner to do inventory or menu stuff DeS Remake had a photo mode that paused!
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# ¿ Feb 28, 2022 03:59 |
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I remember that story! It was extremely funny
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# ¿ Mar 22, 2022 03:46 |
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marshmallow creep posted:I remember someone on this forum saying he was a coder on the original Madden for the NES and he still gets checks because they keep using enough of his legacy code to qualify for residuals. PS1 (madden started in the SNES/SMD era)
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# ¿ Apr 9, 2022 23:26 |
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mandatory lesbian posted:Did the person glitch out of bounds to see this or is this someone being surprised that devs use workarounds to do things I'm pretty sure they're a/the developer working on whatever game that was, chief
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# ¿ May 2, 2022 01:09 |
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Zamujasa posted:Gold/Silver were also on the GB and managed to do quite a bit more, so it's not that. It's more that RBY were huge, new projects. Well G/S had the added benefit of Iwata's blessed code fingers
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# ¿ May 4, 2022 11:15 |
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Last Guardian was a functional game and Trico doing weird animal things was very rarely a detriment unlike the fox box
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# ¿ Jun 3, 2022 13:41 |
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They're just reloading the executable, which a bunch of Xbox and PS2 games also did to switch to online modes for games too
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# ¿ Jun 17, 2022 00:10 |
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oh good, skate plinko
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# ¿ Jun 30, 2022 23:01 |
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help them
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# ¿ Aug 17, 2022 07:19 |
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https://cdn.discordapp.com/attachments/118400991417729027/1011983497746980894/tank.mp4
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# ¿ Aug 24, 2022 14:07 |
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https://www.youtube.com/watch?v=dQwvqka3_NE
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# ¿ Sep 6, 2022 04:26 |
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Not that I doubt a bunch of these glitches happen on actual hardware but yeah there does seem to be a lot coming from obvious emulator screenshots just like with the Switch version of Sonic Colours Ultimate
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# ¿ Nov 19, 2022 04:32 |
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Haystack posted:https://twitter.com/KOPURISTA/status/1594004441593958401?s=20&t=d5cvwVLgBkHe1_0vTdxGaQ lmao
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# ¿ Nov 21, 2022 04:28 |
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Captain Hygiene posted:Discussion in a games thread said it probably was related to not using an SDD, so I have moved it onto one, somewhat sadly. Yeah that's definitely stuff just not loading in time
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# ¿ Jan 29, 2023 06:14 |
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Upsidads posted:Let def jam by the cool devs come back to def jam or wrestling AKI now make Style Savvy, which rules IUG posted:I imagine those games have to be like Madden. They’re not making the game anew each year. The code based it’s on must be nearly two decades old in parts. Not anymore - they took that year off for the last of the huge technical debt of the Yukes engine to be removed and it's entirely Visual Concepts now. Supposedly 2k23 is actually approaching a good game, but I'm wary of that statement. It'll be interesting to see how Yukes' AEW game turns out when it finally hits because they've been touting a fresh start and an animation engine that they pitched to 2k and but were told "no". It also seems to be aiming closer to the N64 AKI WWE games so, yeah, who knows.
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# ¿ Mar 26, 2023 04:24 |
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We reached that point with Daggerfall man
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# ¿ May 3, 2023 23:43 |
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https://twitter.com/BakesTristan/status/1653905628698652672 https://twitter.com/I_j0066/status/1654004275834679296 lol
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# ¿ May 4, 2023 11:34 |
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Zamujasa posted:incredible. iirc YGO Forbidden Memories on the PSX also has a few fun instances of ignoring the rules (as much as they existed at the time), including the CPU just manifesting whatever card it feels like playing into its hand; things like decks or shuffling are mere trivialities IIRC CPU decks in FM are constructed on the start of the match from a pool unique to that character with percentage chances for cards. Also that game's final boss rush is six loving back to back fights and if you lose a single one you have to try from the first one again and the third of them almost always opens with Gate Guardian or Meteor Black Dragon and more often than not has Megamorph also Just an absolutely hateful game even among the "making up the rules because the OCG wasn't a thing yet" games
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# ¿ Jun 4, 2023 13:11 |
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Philippe posted:They made the game in 18 months. It's impressive that it doesn't fail more. Really it has everything going against it: every fallout game is buggy, every Obsidian game is buggy, every Bethsoft published game is buggy (or was at the time), Gamebryo is buggy, the 18 months dev time..
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# ¿ Jul 20, 2023 12:08 |
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Blue Footed Booby posted:By the Oblivion era, the only part of gamebryo they were still using was the renderer. The NPC jank is almost entirely bethsoft code. Right, it's always hard for me to tell where the line between netimmerse/gamebryo ends and 'creation engine' begins
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# ¿ Jul 20, 2023 23:14 |
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DMorbid posted:Skyrim is just as busted on the PS3. As I understand it, your save files get more and more bloated as you play, until the game becomes practically (or literally) unplayable. For a while the PS3 version wasn't going to get the DLC. The PS3 had 256MB of system RAM and 256MB of VRAM while the 360 had unified memory that devs could allot as they pleased, and that was the main difference between stuff like Skyrim and New Vegas on the two when it came to "oh gently caress we're out of memory" situations.
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# ¿ Jul 22, 2023 01:18 |
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coldpudding posted:The disappearing child reminds me of the wedding glitch where at the very moment the ceremony is complete your spouse will sprint for the door and if you don't catch them and talk to them before they go outside they will disappear so hard even console commands won't find them. poor darkeethus, thought of vinesauce vinny and fled for his life
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# ¿ Jul 28, 2023 12:52 |
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# ¿ May 14, 2024 10:01 |
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PurpleXVI posted:BG3 had release bugs, but we're not talking CP2077 level, or Bethesda game level. We're talking minor stuff like "one suit of armor isn't properly rigged for conversation animations" and "one mis-set flag means one companion will constantly appear to have new dialogue when he doesn't." In 140 hours of gameplay starting on release day I've yet to experience a single crash or gamebreaking bug. The stuff I've experienced breaking is things you should expect to break things like, for instance, if you murder certain NPC's on sight the scripting needs a bit to catch up with what's going on, and if you rapidly skip through dialogue in scenes then sometimes the effects/animations have a bit of trouble catching up. A party member tried to kill me and then the scene just kinda stopped and the game couldn't decide if she was dead or not so she'd be at camp, but with no tent, and I could ask her to join and she'd say "yep" and then..wouldn't. She disappeared for good when act 2 started but the journal still says like "we should talk to her about the creche". As far as I can tell this wasn't fixed in the gigantic patch that came out this morning but I've already made peace with the fact that she's uh, not in my game for more than like two hours I guess.
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# ¿ Aug 26, 2023 09:18 |