- Humbug Scoolbus
- Apr 25, 2008
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The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
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Clapping Larry
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When you say combat, you mean in a physical sense, correct?
Thinking about doing something involving the land of the dead, maybe involved with tarot cards?
First of all, please don't ask me that question in this thread. Part of this is about what you think non-combat means and should be and what conflicts you can derive that aren't about killing things. But if you want a guideline on what will not be disqualified, consider the following definition: "Combat" means any RPG rules involving detailed conflict rules on how to inflict harm on people and possibly take their stuff afterwards.
1. Your game cannot have combat be its main source of conflict or conflict resolution, nor can the ruleset focus more on combat than on other tasks. If you absolutely have to detail combat, you may not exceed one page of rules or other description detailing it. Trying to break this limit or dodge it by making the combat section size 8 double column text or similar is also not allowed. If you use a google doc or a wiki, I will copy your combat section into Word, put in in size 12 Times New Roman with single column and line spacing and check whether you are legal. You want to be legal, right?
I'll just leave this here.
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Jul 24, 2012 22:45
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May 3, 2024 05:46
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- Humbug Scoolbus
- Apr 25, 2008
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The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
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Clapping Larry
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Holy poo poo.
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Sep 17, 2012 21:59
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